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Destructoid review: World in Conflict photo

The Real Time Strategy genre is second only to the First Person Shooter genre in terms of how often titles are released, regurgitated and rehashed with little to no innovation. Any RTS you pick up at your local games dealer will almost certainly resemble Starcraft/Command and Conquer/Total Annihilation to a stunning degree and while this provides strategy gamers with a comforting sense of reliability it also makes for a really dull gaming experience the 400th time you've built a base, created some units and sent them en masse on a rampage across the local countryside.

Contrary to the last two decades of traditional wisdom on how RTS titles should be made, Massive Entertainment, the developers behind World in Conflict, opted to forge their own route and create a title strikingly different from what has come before. How'd they do? Hit the jump to find out. 

wic4

World in Conflict -- like obvious influence Red Dawn -- pits the Red, White n' Blue against the might of the Soviet war machine. Like the hundreds of movies on the subject made during the 80s, it recalls a comfortable jingoism sans all the negative connotations we've developed in the current geopolitical quagmire. This game is the RTS equivalent of Rocky IV, and apart from actually punching out a soviet superman yourself, few things bring out the nationalistic streak we all share more than dismantling the result of communism gone awry.

The plot is your standard RTS fare: the Soviets launch a sneak attack on the Pacific Northwest and America is momentarily shocked and driven back before rallying the troops and kicking some commie ass. The plot unfolds in a series of multi-objective missions and in a shockingly excellent casting job, the entire campaign is narrated by Alec Baldwin seemingly channeling his Hunt for Red October-era incarnation of Jack Ryan. The difference between a good game and an amazing game are these interesting little details and World in Conflict is rife with them.

The gameplay is also pretty typical for the genre, but like that bit about Alec Baldwin, it's littered with little touches setting it apart from the pack. Each unit you control has a veterancy system controlling its (invisible) statistics. As they kill other units, they gain (also invisible) experience points which allow them to gain ranks. The ranks give units more life, damage and armor and while not nearly as in depth as the hero system in Warcraft 3 -- units lack individual names, faces and no unit will ever learn to summon Treants -- it forces players to care about individual units instead of merely sending wave after wave at your opponent. The simplified veterancy system might turn off veteran RTS players hungering for as much micromanagement as they can get their hands on, but those of us who live in fear of Korean Zerg rushes will appreciate the streamlined approach.

Units also come equipped with unique special abilities -- one defensive and one offensive -- allowing them certain tactical advantages in various situations. While the Humvee has the ability to repair vehicles , the Heavy Attack Helicopter has anti-tank missiles and so on. Each skill relies on a timer, but thankfully each of these takes less than a minute to replenish, further quickening the pace of the already rapid conflicts.
wic1

'Streamlined' is perhaps the best way to describe the entirety of the gameplay in World in Conflict. During play you will never have to mine for gold, never have to send peons to harvest lumber, and never have to create boats specifically to catch fish to feed your units. In fact there is no resource harvesting whatsoever, instead units all rely on a timer telling you how long it will take until they can be deployed. There is also a complete lack of traditional bases. Most missions will have you ordering the bulk of your troops all over the map and while this prevents people from digging in behind rows of protective towers and walls, the added speed of the game and innate protection against 'turtling' makes the entire game move faster and appear much more accessible to the inexperienced.

This svelte design aesthetic lends itself quite well to the almost lag-free multiplayer component of World in Conflict. In the RTS genre, the multiplayer is the most important part of the game for extending its longevity and overall sales, and removing the newbie-unfriendly micromanagement aspects of the title allows anyone to gain reasonable proficiency in the title almost immediately. Since one of the biggest problems driving people away from traditional RTS titles is the entrenched gamers who've mastered the art of building the efficient in-game economy, and focusing World in Conflict completely on the combat and strategy aspect of the game should keep people playing online for months, if not years.

Unfortunately, the ideas I find so appealing may well be the game's downfall. RTS gamers are a fickle bunch and those who've spent so much time mastering the art of micromanagement may find World in Conflict far too simple for their tastes. Obviously there's no way to please everyone, but even with the well planned simulation of realistic strategic ideas, it remains to be seen how the RTS geeks will receive the title.
wic3

Also the campaign never lets you touch the Soviet side of the story. Call me Devil's Advocate, but I love being able to play both sides of the conflict. I realize it's industry standard to eschew the PoV of whoever is considered the 'evil' side, but I think adding a Soviet campaign to the game would, at the very least, give people more of the quality gameplay already present in the American storyline, and at most, provide a different perspective on which to view the Cold War. I don't expect the Call of Duty games to let us play a Nazi storyline, but we're all adults here so shouldn't we at least have the option?

Those two niggling issues aside, World in Conflict is the finest strategy game since the aforementioned Warcraft 3. It's highly recommended to anyone who is a fan of the genre, or has always wanted to get into it. Admittedly, I've always been horrible at RTS titles, but with the innovations made in World in Conflict I've had more fun smashing Ivan's frontlines than I have with such a title in years.

Final Verdict:
Score: 9.5/10 
Verdict: Buy it, steal it, just get this game! 

 EditorsChoice-final_hi-res


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36 comments | showing # 1 to 36

dubbya's Avatar
dubbya at 09/24/2007 20:47
zero baybee
Mabec's Avatar
Mabec at 09/24/2007 20:47
Iam glad you liked it.
Clockwork's Avatar
Clockwork at 09/24/2007 20:47
The explosions in this game make me hot.

Pun Intended...
madninja's Avatar
madninja at 09/24/2007 20:51
I just noticed there are a lot more reviews than before, and I need to get this game now.
Bloodborne's Avatar
Bloodborne at 09/24/2007 21:01
Wow, high praise indeed from DToid. I'm extremely tempted to get this game tomorrow given the great reviews it's been getting.
Eschatos's Avatar
Eschatos at 09/24/2007 21:03
The game's nice, but there are better ones I'd rather spend my money on.
Scape's Avatar
Scape at 09/24/2007 21:06
This game has been getting good reviews all around. I checked out the demo and it is definitely really solid, and Nex hits all the points right on the head. I would definitely pick this game up even if you are only kind of an RTS fan.
BFeld13's Avatar
BFeld13 at 09/24/2007 21:06
Did you guys ever win that showdown? Where's my swag?
Velt's Avatar
Velt at 09/24/2007 21:14
Loved the game. Im still loving it (having sex with it right now, im just in the middle of a cigar).

No really, is great. is different from others RTS games. in Company of heroes you had to take strategic points. Here you have to take control of certain points to have a drop zone for units. And you gain this "resoruces" wich are a great turn...

is an action packed game from the begining.
Arcanum's Avatar
Arcanum at 09/24/2007 21:25
Obligatory better than halo 3 post
runchild's Avatar
runchild at 09/24/2007 21:36
Those are perhaps the loveliest explosions i have ever seen.

But my computer would create a real explosion if i tried to play this thing. obsolete PC is obsolete.
BluFire's Avatar
BluFire at 09/24/2007 21:46
BITCH WHERE MAH HA10z.


Meh, RTSes.
ajaxender's Avatar
ajaxender at 09/24/2007 22:27
You mentioned total A in the same league as starcraft and c&c! I love you! Now back to reading the review...
ajaxender's Avatar
ajaxender at 09/24/2007 22:32
Ok, more comment time! First, @arcanum - lol, thanks for getting that out of the way
Secondly, a good review, you make me want to try it even more. Only one thing i disagree with - there have been many better rts games than warcraft 3, between it and wic.
Velt's Avatar
Velt at 09/24/2007 23:48
Try the demo if you are not sure.

The game is great. War itself, action packed all the way... you cant get bored with it. A must play for RTS fans.
DarkTravesty's Avatar
DarkTravesty at 09/25/2007 00:10
i'll grab it on 360 when its released. the demo of this game makes my pc cry stinky tears. :(
Boolean's Avatar
Boolean at 09/25/2007 01:03
I got this game the day it came out. It's hands down not just the best RTS I've ever played, but one of the best games I've ever played. Totally friggen sweet.
Mxyzptlk's Avatar
Mxyzptlk at 09/25/2007 01:51
Sounds like the sort of RTS I might be able to enjoy with my pathetic skills. Bet you anything a Soviet campaign is being held off until an expansion pack.
Deus's Avatar
Deus at 09/25/2007 02:12
This game is actually the best game this year in my opinion, and I own Bioshock. I pre-ordered the collector's edition and nearly everything about it has been great. I can't think of any RTS with a better story than World in Conflict. The campaign was a bit easy though. I blew through it on hard and got all the medals too. The multiplayer is so good I've already played it for days during the beta and demo. I hope RTS elitists can get over the fact that there's no gold mining or Zerg rushes in World War III, but I'm not going to hold my breath.

If anyone wants to play online, my Massgate account is DeusEx. I guess I should change my avatar now though...
vampireblood's Avatar
vampireblood at 09/25/2007 03:37
Great RTS game, WORST RELEASE DATE EVER, ANYTHING remotely close to Halo 3 release date is going to be overshadowed for sure no matter what platform its on.

I picked this RTS and I'm enjoying it so far, great singleplayer and looking forward to some multiplayer action.
Reafis's Avatar
Reafis at 09/25/2007 04:42
true but this is an awesome game, only a few missions into it but its fun.
Nyteshade's Avatar
Nyteshade at 09/25/2007 05:55
Amazing game, I'm running it all out and it's one of the most beautiful games I've ever played...

The game play is superb, the story line is amazing, and the multi-player is sick. It's almost a whole new take on the RTS genre, and it's one of the best games out right now!

Great review Nex!
wardrox's Avatar
wardrox at 09/25/2007 06:46
It says it only needs 512mB of ram, is that even close to accurate? Also, is there word of a 360 version?
alexkorova's Avatar
alexkorova at 09/25/2007 07:07
It's a pretty good game, seems a bit like a bit more modern take on games like Myth.
Holiday's Avatar
Holiday at 09/25/2007 10:11
FYI, the Illuminati are preparing us for the upcoming apocalypse (aliens take over and enslave the remaining 30% of surviving humanity) by saturating today's youth with video game's that feature world conflict, war, and otherwise post apocalyptic themes.
Aequitas's Avatar
Aequitas at 09/25/2007 13:54
World in Conflict: 9.5
Halo 3: 8.5

World in Conflict: Better than Halo 3. You heard it here first!

*shovels coal into the Halo 3 furnace*

You know I love you guys.
Sharpless's Avatar
Sharpless at 09/26/2007 13:38
Wait - I need some help here. I've been hearing this game's name and I've been thinking that it was the upcoming game where Nazis take over New York, or something like that. Obviously it's not, but what's the name of that game? I'm so confused.
dprime's Avatar
dprime at 10/09/2007 04:39
THIS rts geek says: no!
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