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The Real Time Strategy genre is second only to the First Person Shooter genre in terms of how often titles are released, regurgitated and rehashed with little to no innovation. Any RTS you pick up at your local games dealer will almost certainly resemble Starcraft/Command and Conquer/Total Annihilation to a stunning degree and while this provides strategy gamers with a comforting sense of reliability it also makes for a really dull gaming experience the 400th time you've built a base, created some units and sent them en masse on a rampage across the local countryside. Contrary to the last two decades of traditional wisdom on how RTS titles should be made, Massive Entertainment, the developers behind World in Conflict, opted to forge their own route and create a title strikingly different from what has come before. How'd they do? Hit the jump to find out. World in Conflict -- like obvious influence Red Dawn -- pits the Red, White n' Blue against the might of the Soviet war machine. Like the hundreds of movies on the subject made during the 80s, it recalls a comfortable jingoism sans all the negative connotations we've developed in the current geopolitical quagmire. This game is the RTS equivalent of Rocky IV, and apart from actually punching out a soviet superman yourself, few things bring out the nationalistic streak we all share more than dismantling the result of communism gone awry. The plot is your standard RTS fare: the Soviets launch a sneak attack on the Pacific Northwest and America is momentarily shocked and driven back before rallying the troops and kicking some commie ass. The plot unfolds in a series of multi-objective missions and in a shockingly excellent casting job, the entire campaign is narrated by Alec Baldwin seemingly channeling his Hunt for Red October-era incarnation of Jack Ryan. The difference between a good game and an amazing game are these interesting little details and World in Conflict is rife with them. 'Streamlined' is perhaps the best way to describe the entirety of the gameplay in World in Conflict. During play you will never have to mine for gold, never have to send peons to harvest lumber, and never have to create boats specifically to catch fish to feed your units. In fact there is no resource harvesting whatsoever, instead units all rely on a timer telling you how long it will take until they can be deployed. There is also a complete lack of traditional bases. Most missions will have you ordering the bulk of your troops all over the map and while this prevents people from digging in behind rows of protective towers and walls, the added speed of the game and innate protection against 'turtling' makes the entire game move faster and appear much more accessible to the inexperienced. Also the campaign never lets you touch the Soviet side of the story. Call me Devil's Advocate, but I love being able to play both sides of the conflict. I realize it's industry standard to eschew the PoV of whoever is considered the 'evil' side, but I think adding a Soviet campaign to the game would, at the very least, give people more of the quality gameplay already present in the American storyline, and at most, provide a different perspective on which to view the Cold War. I don't expect the Call of Duty games to let us play a Nazi storyline, but we're all adults here so shouldn't we at least have the option? Final Verdict: Next page: More PC stories ![]()
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living the dream since March 16, 2006 |
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8:49 PM on 09.24.2007, 


