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Destructoid Review: Wild Arms XF photo

The PlayStation Portable has become quite the role-playing gamer's system as of late. Square Enix's Crisis Core is making big waves right now, but the string of good quality strategy RPGs have been the real highlight. Final Fantasy Tactics: The War of the Lions, Jeanne D'Arc, and Disgaea: Afternoon of Darkness have all managed to keep fans immersed in portable strategy bliss for some time, and the Wild Arms series first departure from standard, turn-based RPG gaming looks to continue this run.

After five series games, Media.Vision has shown that they know how to make an American Old West Japanese role-playing game -- they're the only ones who do it. But this is the first true tactical SRPG in the series, as well as the first portable game. It does take the hexagons from the battle systems of Wild Arms 4 and 5, but throws out the rest in favor of classic 2-D strategy gameplay. 

Does Wild West sci-fi make for a good tactical SRPG? Does Wild Arms XF continue the run of strong strategy games for the portable? Most importantly, does this game still have that whistling song?

Hit the jump to find out. 

Wild Arms XF (PSP)
Developed by Media.Vision
Published by XSEED Games
Released on
March 11, 2008

If I had to rate Wild Arms XF on presentation alone, it would probably get something close to a perfect score. This portable game absolutely shines with audio and visual polish, and it could probably give some console RPGs some competition as far as presentation goes. Everything from the classy Japanese opening cutscene to the anime art throughout makes you appreciate how much spit 'n shine Media.Vision put on this title. And, as always, the musical score is top notch. The music of Michiko Naruke has always set the tone for the Wild Arms series. She and her team are back to bring the same feel to XF. And yes, that whistling song we all love is back in fine form. It joins some old favorites and new arrangements to make a stellar soundtrack.

Players are dropped back into the weird western desert world of Filgaia. This time around, the perky Clarissa Arwin and her brother Felius are trying to get their mother's stolen sword back. Because Clarissa looks a lot like the recently deceased princess, the two somehow get roped into saving the world from the Council. This group is taking the King's illness as an opportunity to control and eventually overthrow. The story is served by way of text boxes and spoken dialogue over static manga-style images. They always look and mostly sound great, and that's a good thing, as you'll spend a great deal of time between battles looking at and listening to them.

Let's face it: the only type of gamer open to this type of videogame is the tactical SRPG fan. I think it's safe to say anyone interested in this title will already understand the concepts of turn-based gameplay on a hexagonal map, character classes and customizations, and the die-grind-retry pattern most of these games follow.

Players will learn early on that the die-grind-retry method of gameplay doesn't work in Wild Arms XF. Each stage is designed to force you to find the winning combination of skills (called Originals) and character classes before each battle. In most cases, success is more about your pre-battle strategizing than your character's levels. For example, one battle requires players to completely evade the enemy to succeed, but the only way to do this is to make sure at least one character has a special ability equipped -- one that would let them move a barricade between players forces and the enemy. Each battle offers a pre-battle briefing, and you're supposed to devise your strategy from this information.

It's this feature that makes Wild Arms XF increasingly difficult to enjoy. At first, I found it to be a nice change from the standard SRPG; the "kill every enemy" gameplay gets old after awhile. I really felt like I was actually strategizing, and that my choices are what led me to victory. Unfortunately, as the game went on, these strategies began to look more like preset puzzles that required the exact combination of character classes, skills, and equipped items to proceed. What's worse is that the pre-battle briefings became less helpful in the game's later acts. I eventually found myself lost in menu screens, desperately reading the skill and class descriptions in an attempt to find out exactly what I was doing wrong. When I was finally successful, it didn't feel like victory. I was left with more of a "how the hell was I supposed to know that?" feeling.

Confusing menu screens and items that continually need to be re-equipped after each character class change made things even more aggravating. I lost count of how many times I went into battle without a weapon. The game does provide a feature to save favorite equipments sets that can be reloaded easily, but it's easy to forget the items when you've spent so much time sorting through classes and skills. I don't mind frustrating battles, but I can take only so many instances of being completely frustrated before the battle even starts.

It's not all bad. Wild Arms XF is packed with fresh strategy RPG innovations. The character's job classes are mostly original. You have your typical fighters (Secutor) and magicians (Elementalists) among the 30 or so jobs, but the self-explanatory Gadgeteers, object-moving Fantastica, mystical Sacred Slayers mix things up a bit.  XF goes beyond typical stats, too. The RFX (reflex) stat determines your turn order, and each character has a set number of Vitality Points per battle. When these VP are gone, characters start to lose hitpoints. In another setting, I think these features and job classes would be more welcome, but in this title, they only serve to make the game more difficult.

It's a real shame; the combination of the Wild Arms western setting and tactical strategy action sounded like a match made in role-playing heaven. While we appreciate the attempts at making an intensely deep strategy experience, Wild Arms XF may just be too deep for a portable game. Incredibly patient gamers may be okay with the chess-like pace and high level of strategizing, but for the rest, I'd recommend renting this title before purchasing.  In the end, this beautifully polished package of audio and video is marred by confusing menus, aggravating battle requirements, and difficult gameplay.

Score: 6.0 (Wild Arms XF looks and sound great, but you'll really have to love intense planning to dig this title.)


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35 comments | showing # 1 to 35

Wedge's Avatar
Wedge at 03/30/2008 12:44
Copy pasting old reviews, are we? I wish we had Culdecept Saga on PSP.
Darinisawesome's Avatar
Darinisawesome at 03/30/2008 12:48
Psst...Michiko Naruke's a girl, dude.
DaedHead8's Avatar
DaedHead8 at 03/30/2008 12:52
I don't have much I experience with the Wild Arms series. I've only played the 3rd one and I never beat it because the game kept crashing after this one particular boss fight towards the end. Lame.

As for this game, your excellent review has made me decide to skip it. I have no psp yet and when I get one there will be far better SRPG titles for me to sink my teeth into.
Kia's Avatar
Kia at 03/30/2008 13:20
I agree with you review completely, Dale. I'm a huge Wild Arms fan (only one I don't own is the third), so I picked this up on day one. Talk about a huge disappointment!

I've been trying to get rid of the thing since the day after I bought it, but even the droves on ebay aren't interested in this pile.

It's such a shame, the music is outstanding, the characters are fairly enjoyable, and the style and unique character classes are fantastic. But I just cannot bring myself to keep this game when the gameplay itself is so awful!

You're completely right about there being only one way to do things. Who cares about all the unique characters if you're shoehorned into using particular skills in every single stage!
Cheeburga's Avatar
Cheeburga at 03/30/2008 13:22
They still make WildArms Reviews?!

I could never beat the first boss of the first one.

But that was when I was little.
NihonTiger90's Avatar
NihonTiger90 at 03/30/2008 13:37
Culdcept Saga is a great game!

Oh wait. This is Wild Arms XF. Thanks, Dale. :p
tkyy's Avatar
tkyy at 03/30/2008 13:52
Why aren't they making Culdcept Saga for my PSP?
Kia's Avatar
Kia at 03/30/2008 13:53
@ Darinisawesome

QFT. I can't believe -you- of all people, Dale, didn't know Michiko Naruke is a woman. >_>;
ChrisK's Avatar
ChrisK at 03/30/2008 14:21
Being a huge SRPG fan I was actually really looking forward to Wild Arms XF. The game initially had alot of potential. However, I found that the battle objectives quickly killed the game for me. IMO there is not much strategy in only being able to beat each map in a specific way. It turned the game into a long drawn out "jump through these hoops" type of experience.

The PSP has a ton of great SRPG's there really is no reason to play this over the others IMO.
Holyetheline's Avatar
Holyetheline at 03/30/2008 14:21
I'm all about intense planning.
ShawnKelfonne's Avatar
ShawnKelfonne at 03/30/2008 15:13
I'm a big Wild Arms fan, and a fan of SRPGs as well, and I'm simply having a blast with it so far.

Side note...where does one rent PSP games?
diversionmary's Avatar
diversionmary at 03/30/2008 15:14
Dang :(
Jeanne D' Arc, DOAD were such winners. I guess I'll have to wait until FFTA2 comes out for the ds.
amalgamut00's Avatar
amalgamut00 at 03/30/2008 15:26
I bought this game but got so pissed off at its difficulty that I bought Crisis Core. Maybe one day I'll go back and finish it.
The-Excel's Avatar
The-Excel at 03/30/2008 15:29
People rent PSP games?
mistic's Avatar
mistic at 03/30/2008 15:49
Culdcept Saga (PSP)
whishfull thinking?
Necros's Avatar
Necros at 03/30/2008 16:00
Doesn't sound like my thing, but maybe someday I'll try out the regular series.
Gen Eric Gui's Avatar
Gen Eric Gui at 03/30/2008 16:19
"This beautifully polished package of audio and video is marred by...difficult gameplay."

Oh Lawd. First the video game community is up in arms about how easy games these days are, and now we are complaining about games being hard? Did I miss something here?

And if Media.Vision has proved one thing about Wild West games, it's that they CANNOT make them. I want to play a REAL Wild West RPG at some point, not their ludicrous sci-fi western mashup nonsense. But I'll take what I can get for now. In any case, I'll be getting this eventually for sure, if only to support XSeed games because they are awesome.
Redzie's Avatar
Redzie at 03/30/2008 16:36
Ill be sure to "rent" this one.
Tubatic's Avatar
Tubatic at 03/30/2008 16:42
@Gen Eric Gul

I think the difficulty mentioned in the summary paragraph there was in reference to the difficulty sans fun that was described in the review.

Unless that was generalization and hyperbole for humor's sake on your part. To which I say, heh.
Gen Eric Gui's Avatar
Gen Eric Gui at 03/30/2008 17:10
Tubatic: A little bit of both, really.
Peronthious's Avatar
Peronthious at 03/30/2008 18:51
I love the game myself, but it's true that it does seem very much like a puzzle game at times. It easily lands on the second tier of PSP SRPG games behind the likes of FFT, Disgaea, and Jeanne D'arc.
eelel kielat's Avatar
eelel kielat at 03/30/2008 20:54
ooooooo sounds good i will have to pick it up
amalgamut00's Avatar
amalgamut00 at 03/31/2008 02:05
I still need to get Disgaea on the PSP. Every time I see it at the store I end up telling myself to wait another week. About the time I want it the damn game will be gone I bet.
Dale North's Avatar
Dale North at 03/31/2008 09:27
haha you dicks! I always copy/paste that block of info from another review as I can never remember the order
Dale North's Avatar
Dale North at 03/31/2008 09:30
Oh, and:
http://www.gamefly.com/psp/
diversionmary's Avatar
diversionmary at 03/31/2008 10:15
@amalgamut00
That always happens with Atlus. I wait and they're gone.
Gen Eric Gui's Avatar
Gen Eric Gui at 03/31/2008 12:02
Atlus had nothing to do with Disgaea PSP. That's an NIS game.
Eschatos's Avatar
Eschatos at 03/31/2008 13:17
Not a fan of planning, so pass.
diversionmary's Avatar
diversionmary at 03/31/2008 20:38
@gen:
Referring to D1, La Pucelle, D2 for ps2.
Gen Eric Gui's Avatar
Gen Eric Gui at 03/31/2008 21:13
D2 was NIS and La Pucelle was Mastiff Published.

/knowitall asshole
diversionmary's Avatar
diversionmary at 03/31/2008 21:36


It's cool. All those little publishers look the same to me.
diversionmary's Avatar
diversionmary at 03/31/2008 21:37


It's cool. All those little publishers look the same to me.
kamakazi's Avatar
kamakazi at 04/01/2008 09:51
if wild arms had more depth and better graphics ill buy it but till then im goin to get it from torrents THANK U GOD!
HarassmentPanda's Avatar
HarassmentPanda at 04/02/2008 09:49
I loved the original Wild ARMs game on PS1. I don't know at what point they became strategy games, but it's a sad change for me; I prefer the more traditional turn-based RPGs. Still, I might try this one out.
naia-the-gamer's Avatar
naia-the-gamer at 04/04/2008 15:12
@Harassment Panda:

This is the first one that's an SRPG. Wild Arms 5 came out last fall and was turn-based. I think this is more of a side story than main.

I may still play this. I really love the Wild Arms Series. Maybe when the price goes down...
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