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Destructoid review: Warriors Orochi (PSP) photo

When the PSP was first made available, it should be no surprise to anybody that the game I chose to debut on my own shiny purchase was Dynasty Warriors. Taking Koei's button mashing hackstravaganza out and about with me sounded absolutely perfect, but sadly, it was not to be.

While a somewhat decent game, the PSP version of Dynasty Warriors felt lackluster and didn't really impress. Rather than the huge battlegrounds of the console games condensed onto the portable screen, we were given a series of small skirmishes that were accessed via a "tactical" map. It was flat, a little dull, and only a shadow of its console brethren.

Well, Koei has heard the demands of fans for a true Warriors experience on the PSP and delivered with a port of Warriors Orochi on the PlayStation Portable.  The goal was to be as faithful as possible and deliver an experience that matches that of the console games. Did it work? Can you cram over 70 playable characters, voice acting, large battlefields and hundreds of enemies onto one UMD? Will LU BU destroy us? Read on and find out.

Warriors Orochi (PSP version)
Developed by: Omega Force

Published by : Koei

Released on: March 28th, 2008

The main focus of this review is to compare Warriors Orochi on the PSP to its console peers and assess the success with which it was ported, but just in case you are unfamiliar with the game or have dementia, I ought to explain the basics.

Warriors Orochi is a crossover game that merges Koei's flagship hack n' slash games -- Dynasty Warriors and Samurai Warriors -- together. The ludicrous premise is that a demon called Orochi has used his magical powers to bend time and space, bringing the Three Kingdoms period of China and the Warring States era of Japan together for his own amusement. It is then up to us to join our overly dressed medieval warriors and take down the self-styled Serpent King, not once questioning the insanity of the whole idea. 

A number of new items were introduced to Warriors Orochi, all of them present on the PSP. Battles are now fought with a team of three characters that you can swap out at any point during a battle in real time, and there is a weapon fusion system that allows you to combine weapons found on the battlefield to make more powerful items. Altogether, Warriors Orochi was a highly successful game and is possibly the best Warriors game in the entire franchise.

I was certainly skeptical that Koei could bring all that to the PSP and was expecting compromises everywhere. Instead, I must report that this game is almost exactly how you would find it on the PS2 or Xbox 360. Every single character is there, every map is present and there are still hundreds of enemies to be taken down. Koei has worked to ensure that the console experience has been recreated as faithfully as possible and the effort has paid off. 

Obviously, there are limitations, and the compromises have been carefully selected. Cutscenes are now no longer rendered in real time, but are instead minimally animated still images (think MGS: Portable Ops) featuring the original voiceover work.On the subject of voiceovers, the in-battle dialog is no longer voiced but appears as text. Only a handful of player character announcements are voiced during a stage. These are highly negligible losses, especially compared to everything that managed to get crammed in.

As to be expected, the graphics have been downscaled as well. Character models are simplified and a bit blocky while the draw distance seems more noticeably short. Again, this is a fair compromise and nothing that should surprise anybody.

Outside of these instances, Warriors Orochi is amazingly faithful to its bigger brothers and the hack n' slash action makes for some terrific portable gaming. The mindless slaughter is suited to a handheld environment and the full maps come highly welcome after the comparably rubbish small scale battles offered by previous portable Warriors games.

The only area in which Warriors Orochi falters is the control scheme, which is more due to the limitations of the hardware than anything else. Instead of using the shoulder buttons to switch characters, you have to press left or right on the D-pad, which is awkward and makes the character transition less seamless than on consoles. Zooming in on the map is also handled by the D-pad and presents the same problem. Similarly, the position of the select button makes whistling for your horse, one of the game's finest additions, less straightforward.

Ultimately, Warriors Orochi is still the excellent game it always was, and it makes a fine addition to the PSP library. As a port of the full game, however, it is a triumph, packing a ridiculously huge amount of content into a humble UMD. Fans of the Warriors games who own a PSP really should consider making a purchase, as having that much button mashing action on the go is highly recommended. Even if you're not a fan of the franchise, however, I would suggest checking it out -- I have a feeling you may find the game far more palatable in portable portions. 

Score: 8 - Great (8 = Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way)


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29 comments | showing # 1 to 29

broonor's Avatar - Comment posted on 04/02/2008 07:54
broonor
Agreed! This game is quite excellent, especially given the portable nature and terrible analog nub control ><
Takeshi's Avatar - Comment posted on 04/02/2008 08:02
Takeshi
Excellent!
Gemsi's Avatar - Comment posted on 04/02/2008 08:03
Gemsi
Hmm even though I picked up the 360 version a couple weeks back, at the right price I may just pick it up again if it means I can killed 100's of people while on the loo
Kryptinite's Avatar - Comment posted on 04/02/2008 08:12
Kryptinite
Another reason for me to upgrade to that sexy Red PSP..even though I already have one.

Great review Jim!
solarmystic's Avatar - Comment posted on 04/02/2008 08:16
solarmystic
Awesome review Jim,

I got the PC version of the game.. was a pain to play without my 360 controller, but other than that it was a blast to play, and it took me a solid 3 days to nearly complete the game...

Now, if you'll excuse me, i've got to the all the PIs for the the characters..
Noah's Avatar - Comment posted on 04/02/2008 08:22
Noah
Looks good. I played the first Dynasty game on the PSP when I was on a 2 day train ride from Ulaanbaatar to Beijing a couple years ago. Without it, I probably would have killed myself :)
itemforty's Avatar - Comment posted on 04/02/2008 08:34
itemforty
That sounds great. Great review.
Did you have any framerate issues?
Justice's Avatar - Comment posted on 04/02/2008 08:43
Justice
I'll definitely have to check it out.
Jim Sterling's Avatar - Comment posted on 04/02/2008 08:47
Jim Sterling
itemforty: I think I saw some slowdown, but honestly? Have barely noticed anything. Any framerate issues seem negligible. Which is also impressive.

If I encounter anything of note, I will let you know.
Gen Eric Gui's Avatar - Comment posted on 04/02/2008 08:51
Gen Eric Gui
"Similarly, the position of the select button makes whistling for your horse, one of the game's finest additions (why they took this out of DW6, I'll never know), less straightforward."

Um, Jim. You can whistle for your horse in DW6; you hit down on the d-pad. At least, that's how it works on the 360 version.
tkyy's Avatar - Comment posted on 04/02/2008 08:52
tkyy
But this game is just identical to the others in the series. If you haven't played the original Orochi, buy it!
Jim Sterling's Avatar - Comment posted on 04/02/2008 09:12
Jim Sterling
Gen Eric Gui: Yeah, someone emailed me to let me know. NO idea how I missed that after weeks of playing. It's been fixed, thanks.
kamakazi's Avatar - Comment posted on 04/02/2008 09:40
kamakazi
rabble rabble rabble im not just sure this game is great im HIV+(positive)
CoffeeMan's Avatar - Comment posted on 04/02/2008 09:55
CoffeeMan
@ Gen:
Yeah, but this story arch, so to speak, came out before DW6. Perviously you had to have a certain character to even get the option of calling your horse, such as in Samurai Warriors 2 where I think only Maeda Keiji and Sanada Yukimura had the ability.
Necros's Avatar - Comment posted on 04/02/2008 10:07
Necros
Maybe it's just me, but if I were to hypothetically play a Dynasty Warriors game, I'd rather play the full version on the console than a portable port, regardless of how well it's replicated. Still, good review Jim.
amalgamut00's Avatar - Comment posted on 04/02/2008 11:09
amalgamut00
I'm surprised a way hasn't been started with the rating. I mean come on this rating is better than...I won't do it.
Gen Eric Gui's Avatar - Comment posted on 04/02/2008 11:13
Gen Eric Gui
@Coffee man- Um, what? In the original posting of the article, Jim claimed that you couldn't call your horse in DW6, and wondered aloud why they had taken that option out since it was in this game, which came out first. I just pointed out that you can, in fact, call horses with any character in DW6.

The fact that you couldn't do it in earlier games has no impact on this discussion.
Chocobo Knight's Avatar - Comment posted on 04/02/2008 11:24
Chocobo Knight
Nice review. Maybe I'll give this a rent in the near future.
MechaMonkey's Avatar - Comment posted on 04/02/2008 11:32
MechaMonkey
I think Zhang Fei's expression sums up this game perfectly:

Hitogoroshi's Avatar - Comment posted on 04/02/2008 11:46
Hitogoroshi
Good review. I have sworn off the franchise though till I get online co-op in a release.
Timmeh's Avatar - Comment posted on 04/02/2008 12:21
Timmeh
So I was scanning thruogh this and I'm pretty sure people are more likely to have 'Dementia' (unless Dementure is some recently discovered ailment you discovered and named just now).
HarassmentPanda's Avatar - Comment posted on 04/02/2008 12:21
HarassmentPanda
I might give this one a shot. Unlike Necros, I would rather play a game like this on a handheld. The handheld format seems perfect for a fun beat 'em up romp.
Gen Eric Gui's Avatar - Comment posted on 04/02/2008 13:08
Gen Eric Gui
@Hitogoroshi: Do you know how utterly imossible that would be to make work? The game has trouble loading enemies on both screens in split-screen co-op. Even the best online co-op fir this kind of game will have double the problems.

If you insist on sticking with that philosophy, don't expect to play a DW game for another 20+ years.
Kyousuke Nanbu's Avatar - Comment posted on 04/02/2008 15:07
Kyousuke Nanbu
Bought.

Thanks for the review Jim, I loved Warriors Orochi and a portable version would be sweet.
vandamguy's Avatar - Comment posted on 04/02/2008 21:39
vandamguy
skipped to the end of the review just to see what score you gave it.

i wasn't surprised
DJMegaMatX's Avatar - Comment posted on 04/05/2008 11:33
DJMegaMatX
@Sterling: Based on your positive write-ups of various Warriors games, I picked up a used copy of Samurai Warriors 2 for the 360 and have been enjoying it. I played the demo of Dynasty Warriors Gundam and enjoyed it too, but am not sure whether to get that or Orochi next. Thoughts?
AlucardX24's Avatar - Comment posted on 04/07/2008 17:20
AlucardX24
I played this game. It's like Wii Bowling, except there are 1000 pins with Asian faces, you can run around freely, and your turn is a 1 hour bash fest.
0bshaky's Avatar - Comment posted on 04/08/2008 04:14
0bshaky
Pfffft! Dinasty Warriors an 8.0?!

*Slaps forehead*

Okh ok this is a Sterlings review.

*goes to Metacritic"
Sith Scott's Avatar - Comment posted on 03/30/2009 14:58
Sith Scott
Yea love this game (its gonna take forever to unlock everything but atleast it gives hours and days of more hours to enjoy it) Nobunaga's last pic is the bomb in unlockables of getting him to lvl 60.
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