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Destructoid review: Warriors Orochi 2 photo

Last year, Koei decided that having two different franchises based around the same engine and premise wasn't enough. It needed a third, and thus it was that Dynasty Warriors and Samurai Warriors were merged into a whole "new" IP, Warriors Orochi.

The premise was simple -- a demon bent time and space to bring together the soldiers of Sanguo era China and Sengoku period Japan. Cao Cao starts hanging out with Nobunaga, Zhao Yun and Yukimura Sanada become best friends, dogs marry cats and button mashing shenanigans ensue. 

As a lover of all things Warriors, I enjoyed it a lot, especially the PSP version, but I was surprised to see that the game I believed was bookending the last-gen Warriors titles had a sequel in the works. Why I was surprised, I have no idea -- this is Koei we're talking about, after all. 

So, Warriors Orochi 2 is soon to be released, and I have spent the last few days making my thumb sore as I hack n' slash my way through it. Read on to find out how I got on ... and prepare yourself for a shock.

Warriors Orochi 2 (Xbox 360 [reviewed], PS2)
Developed by Omega Force
Published by Koei
Released September 23, 2008

Orochi has returned to plague a land inhabited by Chinese generals and Japanese samurai, resurrected by his demonic stragest Da Ji and a sinister mystic by the name of Kiyomori. Once again, the Dynasty Warriors and the Samurai Warriors must unite to fight off the Serpent King while talking about honor and might and saying things like "I'm feeling ready for a serious scrap."

As is the way with Warriors games, the story does the bare minimum needed to get the point across before throwing you into the action. While I don't play a Warriors game for the story, I must admit that with this sequel, Koei's Omega Force had a chance to craft something a bit more interesting than simply "here are some guys, here's this guy, make these guys kill that guy." There are five story modes, one for each of the Three Kingdoms, one for the Samurai and a brand new story revolving around Orochi himself, but the chance to tell a good tale with any of them is not taken. 

Still, Warriors Orochi 2 isn't about storytelling, it's about hack n' slash, and this time around there are an obscene amount of characters to mash buttons with. As well as the usual DW and SW crowd, WO2 includes all the characters from Samurai Warriors 2: Xtreme Legends along with six brand new characters. For Warriors fans, that's a staggering amount of content, and each of the characters can be leveled up and have their own weapons to choose from. 

On the subject of weapons, weapon fusion has returned from the original Warriors Orochi, a neat little system which allows you to combine the various properties and strenghts of obtained weaponry to create a new and stronger one. It's not exactly deep stuff, but it's fun nonetheless. In addition to weapon fusion, you can also find treasure on the battlefield and use it to create new skills for your characters and weaponry.

All this is fine and dandy, but the game's main draw, as it has been for years, is in the one-versus-all battlefields and unfortunately, this time around I have to confess that I disapprove. Yes, the biggest Koei fan in the gaming press actually disliked playing Warriors Orochi 2, and I'll tell you why. 

This game has the worst slowdown issues I have ever seen in any game. I'm not just talking Warriors games, where a little occasional slowdown has always popped up. I have never seen any game suffer from framerate issues this badly in my entire life. If you take The Matrix and reverse the Bullet Time to Real Time ratio, you can begin to get an idea of how bad this is.



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The above video is a small demonstration of the problem, but this is only a tiny example of how awful it is. Speaking purely from the Xbox 360 version I played for review, I can tell you that it's horrible. With so many enemies onscreen, previous games have always had some minor framerate dips at times, but I'm talking about certain stages being played almost 90% in slow motion. A vast amount of the game is practically unplayable and it's inexcusable.

That's a shame too, because the game looks like it might have been a very decent one for fans of the series. The new characters are really interesting and the music is taken from various Warriors games, including past sequels for a little nostalgia. The battlefields are also bigger and more crammed with soldiers than ever, but it seems to be for that very reason that a half-decent framerate was sacrificed. I respect the desire to get tens upon tens of characters onscreen, but it simply isn't worth it if it renders the game a chugging a mess, which is what Warriors Orochi 2 is.

I wish I could talk about something else, but the problem is simply too overbearing. For the sake of being thorough though, there are other modes to discuss. Dream Mode is a series of one-off stages which pits pre-selected teams of characters together in specific scenarios. If we ignore the slow motion, they're actually nice little stages and a good way of giving certain characters more of a spotlight, but unfortunately we can't ignore the slow motion. Such a thing is impossible,

There is a Versus Mode in which two players can go head to head in various challenges, but inexplicably there is still no online play. A one-player Survival Mode is also present, in which you can face the AI in an ongoing series of increasingly difficult tag team bouts. There is an online leaderboard for Survival, but again, the lack of online play is really starting to become a glaring omission in Warriors titles. 

I love Koei and I greatly enjoy the Warriors franchise, so it really does disappoint me that I have to give it a bad review. I have to, though. I simply don't understand how this got the green light in its current condition and I am gravely concerned that something like this is going to be sold to people. Maybe it's fine on the PS2, but the Xbox 360 version is poison for your disc tray. 

The way it exists now, Warriors Orochi 2 needs to be avoided. 

Score: 2 -- Bad (2s are a disaster. Any good they might have had are quickly swallowed up by glitches, poor design choices or a plethora of other issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit.)


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30 comments | showing # 1 to 30
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Cheeburga's Avatar - Comment posted on 09/18/2008 21:20
Cheeburga
I heard it doesn't have Kunoichi. :{
tazarthayoot's Avatar - Comment posted on 09/18/2008 21:20
tazarthayoot
STERLING HATES A KOEI GAME!?

:o
Jim Sterling's Avatar - Comment posted on 09/18/2008 21:21
Jim Sterling
Cheeburga:

She's one of the starting characters.
wardrox's Avatar - Comment posted on 09/18/2008 21:35
wardrox
Warriors Oriochie 2 Human
Dr Milkdad's Avatar - Comment posted on 09/18/2008 21:44
Dr Milkdad
Wait a minute, this is the 360 version? I thought it was the PSP review the entire time I was reading it. Holy shit, I'm savagely disappointed. DW6 was so much fun too.
Shin Oni's Avatar - Comment posted on 09/18/2008 21:48
Shin Oni
.....maybe it's cause of your old 360?

I know some of my games took quite awhile to load with my last 360 (which stopped reading discs.) but once I got my new one, things were fast again...

I unno. I'm willing to try it out cause I get Best Buy Discount...but Season 1 of Shakugan no Shana looks to be closer and closer again..
The-Excel's Avatar - Comment posted on 09/18/2008 21:52
The-Excel
I remember reading somewhere that you majored in Chinese studies. Remind me where you went to university?
Shin Oni's Avatar - Comment posted on 09/18/2008 21:59
Shin Oni
ohhh nevermind. seems to be a ongoing issue with everyone...and apparently it's been like this since the Japanese versions of PS2/360.

well....guess my money can go towards Dragon Quest or Lego Batman. or some other nonsense of a game I shouldn't buy but will anyway.
Cutie Honey's Avatar - Comment posted on 09/18/2008 22:39
Cutie Honey
Weird, I didn't notice any slowdown in the video you showed.

And why weird you killing random guards instead of going for the main enemy?
Shin Oni's Avatar - Comment posted on 09/18/2008 22:50
Shin Oni
cutie it's kinda hard to see, but basically a little after the start till the time he switches to Da Ji is lag.

apparently people on the gamefaq boards say there's slowdown on pretty much every stage.
NihonTiger90's Avatar - Comment posted on 09/18/2008 23:02
NihonTiger90
Jim Sterling hates a Koei game? My, this must be AWFUL.
Respectable Gentleman's Avatar - Comment posted on 09/18/2008 23:25
Respectable Gentleman
Oh no. I was hoping this game would get the bitter taste out that DW6 left in my mouth. Let's hope for a patch.
mistic's Avatar - Comment posted on 09/18/2008 23:40
mistic
OMG if Jim thinks it sux, it must be the worst warriors-game ever!
saxiums's Avatar - Comment posted on 09/19/2008 00:22
saxiums
aw, sad.....
relik's Avatar - Comment posted on 09/19/2008 01:04
relik
Downer! I've only just got round to the first one. Is this using the old engine still or DW6's?
Wedge's Avatar - Comment posted on 09/19/2008 02:44
Wedge
So... it's just unplayable from framerate issues is the problem? I don't know what they fucked up with here, but I wanna know how the game actually compares to OW1, which I liked, but wasn't to keen on a lot of the actual battles. And you're the only person who'll actually review the thing and not just say "oh hay it's DW" and be done with it.

Also does the PS2 version have these issues then? This is kinda fucking bizarre, like they sent out a wrong version to print or something. I mean they've had the same thing running with fine framerates before, so this doesn't make sense...
Jim Sterling's Avatar - Comment posted on 09/19/2008 02:44
Jim Sterling
"Weird, I didn't notice any slowdown in the video you showed."

It's as Dong Zhuo is running up the hill. It's a little hard to tell with this video, but I wasn't capturing the footage.

"And why weird you killing random guards instead of going for the main enemy?"

It was Nick Chester who was capturing the footage and playing, not me.
Jim Sterling's Avatar - Comment posted on 09/19/2008 03:09
Jim Sterling
"So... it's just unplayable from framerate issues is the problem? I don't know what they fucked up with here, but I wanna know how the game actually compares to OW1, which I liked, but wasn't to keen on a lot of the actual battles. And you're the only person who'll actually review the thing and not just say "oh hay it's DW" and be done with it."

As I explained, it would have been very good for Warriors fans. A lot of content and the new characters are very fun. But the framerate issues conquer all. It ruins the entire game.

"Also does the PS2 version have these issues then? This is kinda fucking bizarre, like they sent out a wrong version to print or something. I mean they've had the same thing running with fine framerates before, so this doesn't make sense..."

Well the PS2 Japanese version was running fine when I played it in London earlier in the year. I can only speak for the 360 version. My copy is fucked, and it seems that other people online have said the same thing. The video I captured is also from Nick's copy of the game, so it seems widespread.

I know the battles are bigger this time, so they might have overshot. I really don't see how it fucked up *this* bad, slowdown sometimes occurs even if there are very few, and once when there were NO enemies onscreen.
calpis's Avatar - Comment posted on 09/19/2008 08:14
calpis
Think the fall dashboard update with the game installs might help it? Or maybe a patch?
Demtor's Avatar - Comment posted on 09/19/2008 08:32
Demtor
Lol, I love Koei. Their is almost no consistency. They can make some fun games at times, but man oh man. When they make a bad game, its usually fucking terrible beyond belief. Its like they can raise the bar on how shitty games can be and then turn around to make another fun Dynasty Warriors game.
Holyetheline's Avatar - Comment posted on 09/19/2008 10:05
Holyetheline
Wow I can't believe they released this game with framerate issues that are this bad.
Necros's Avatar - Comment posted on 09/19/2008 11:53
Necros
I have to say, I'm very surprised at Jim's review, but at least he had a good reason for it.
Detry's Avatar - Comment posted on 09/19/2008 18:47
Detry
Thanks for the cash save...
Dullyanna's Avatar - Comment posted on 09/19/2008 19:51
Dullyanna
Fuck you, Koei. I mean, why the hell is the 360 version lagging? Are you being paid off by Sony or something?
Berserker's Avatar - Comment posted on 09/21/2008 23:41
Berserker
wow.... Jim Hates this game.... this is blaphemy... The funny thing is, it's probally only the 360 Version... If that is true, Im gonna go laugh at my friends...
itemforty's Avatar - Comment posted on 09/23/2008 13:57
itemforty
That sucks so bad. So. Bad.
Remoraz's Avatar - Comment posted on 09/26/2008 09:32
Remoraz
To anybody interested, I picked up this game despite the scathing review... Jim's right, by the way. Though you can make it better. An old trick from the PC gaming world makes this game (pretty) playable. Lower the resolution. Going down to 480p may make it look like crap on bigger TVs, but it's playable. And it's pretty good, as Warriors games go. I play mostly co-op and have NOT tried the final stage with the res turned down, yet, but at 720 res the frame rate's about 50%.

I haven't looked into it, but I have a feeling that this is just a very cheap port to the 360 like WO1 was. I don't know if anyone at Omega Force even saw or played the 360 version. I hope not.
Noah's Avatar - Comment posted on 09/29/2008 10:42
Noah
Bummer....Koei going the way of Old Yeller
capitan's Avatar - Comment posted on 07/14/2009 12:48
capitan
i just tried the 360 version and it looks like they didn't even try. the ps2 version was much better and the frame rate rarely took a significant dive but they did work to reduce the number of on screen enemies to keep frame rate up. i rarely found enemies popping up on me randomly. hoping to borrow the ps3 version from a friend to see the difference.
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