Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Wario Land: Shake It photo

You know who's no one's all-time favorite videogame character? That's right, it's Wario. This Bizarro purple-nosed man-thing has been around for over fifteen years, and over that time some people have grown to like him, many have learned to tolerate him, but no one truly loves him.

Even still, Nintendo keeps giving this ugly man the spotlight, while handsome blokes like Kid Icarus and Little Mac remain chained to a radiator somewhere at Nintendo HQ. This past week, Nintendo actually put Wario head to head against Capcom's #1 guy for 2D platforming, as Wario Land: Shake It was released on the very same day as Mega Man 9. Whereas the new Mega Man game is very much a love letter to that character's low-tech, hardcore origins, this new Wario Land title is sort of a hand-drawn, high-res, waggle-enhanced reinvention of the Wario platformer.

If you want to know if I liked the game, then hit that jump and read my words.

 

Wario Land: Shake It (Wii)
Developed by Good Feel
Published by Nintendo
Released on September 22, 2008

If you've already bought Mega Man 9, I can save you the effort of reading the rest of this and just tell you -- Wario Land: Shake it is the anti-Mega Man 9. If you love the idea of old-school, 2D platformers but hate the way they look and how hard they are to play, then Wario Land: Shake It may be the game for you. It's the best in Nintendo's "lite" series of non-Mario plaformers (including games like Super Princess Peach and Yoshi's Story), but it's also about as far from hardcore as you can get.

First, I can tell you that the game looks amazing. Wario looked great as a sprite and as polygon based character model, but he definitely looks at his best when hand-drawn. The animation of Wario and the enemies he fights looks as good as any I've seen in a 2D videogame. Everything from the tiniest goon to the screen-filling bosses looks absolutely fantastic, and that's the #1 reason to play the game. These graphics are also the reason the game wouldn't have been possible on WiiWare, given the Wii's lack of a hard drive.

While playing Wario Land: Shake it with a group of game-hating friends this past week, I was amazed at how well it went over. That was mostly due to the graphics. The characters are so expressive that even game haters couldn't help but be charmed by it. The sight of Wario stomping a cute little pirate blob, grabbing him by the face, and shaking him to death was enough to get them all to yell "I love this game!", though none of them actually wanted to play it. As much as I may love Mega Man 9's 8-bit look, I must admit that Wario Land: Shake It has it beat in terms of winning over strangers.

The game's music is also a draw. It's a bit heavy-handed at times, but it works. All the songs sound like they are being played by real instruments, which goes a long way with the kind of meatheads (er... I mean, "people") that still think that videogame music is just a bunch of "bleeps and bloops". While some of the tracks are no more memorable than the music you may hear while on hold with your cable company, other songs actually evoke the funky days gone by of Fat Albert and His Junkyard band. It's all a little over-the-top, but it's never grating.

The developers of Wario Land: Shake It must have caught on to the fact that their game's music ain't half bad, because a large part of the game's reward system involves unlocking its soundtrack. Each level in the game has achievement-esque tasks called "missions", stuff like "Don't take any damage for the whole level" or "Collect X amount of gold". Most of these goals are extremely difficult to pull off on the first try. These missions are a kinder, gentler way to enact the tried and true "this game's too short, let's add an Easter Egg hunt at the end" Nintendo trickery that gamers have had to put up with since the N64 days.

Sadly, Wario Land: Shake It desperately needs this padding in the game length department. It is perhaps the easiest first-party Wii game to date. The game is split into five different maps, containing 17 regular levels, 12 secret levels, and 6 boss fights. If you skip all the secret levels, the whole thing could be over in about five hours. The secret levels are found pretty much at random by smashing different areas with Wario's new special ground pound move (performed by shaking the Wii Remote). With a FAQ, I'm sure they'd all be easy to find, but if you tough it out on your own, it will be a long time before you find them all. 

As for special moves, Wario starts this game completely and utterly over-powered. Traditionally, 2D platformers have been anything but "power fantasies". Mario, Sonic, Arthur from Ghosts and Goblins, Ladd from Bionic Commando -- if any of these guys get hit once or twice without the proper equipment, they'll be pushing up daisies, potentially forced to start their level, or even their whole game, over. Not so for Wario. He can run up and belly bump most enemies in the game and not get hurt. He's got unlimited lives. He's got that ground pound attack that stuns anything on the screen that's touching the floor. He can stomp enemies, tackle them, or pick them up and throw them. Wario, as a playable character in Wario Land: Shake It, is tougher than any boss that 2D Mario ever fought. Even as the game progresses to the tougher levels, there is rarely a time you have to actively worry about dying. 

So if the game doesn't keep you occupied with any sort of need to keep your player from dying, what does it do to keep you busy? Surprisingly, it's a whole lot of 2D Metroid-style area exploration and environment interactions. While the game doesn't have the same sense of exploring a huge, nearly limitless world, which the Metroid games have, Wario Land: Shake It does feature the same sort of combing of the environment, searching for secrets. You'll be constantly trying to find stuff by smashing bricks, crawling through holes, making speed-boosted running jumps, basically looking for any and every potential path to an otherwise inaccessible area.

There is even a toned-down version of "shine sparking" in the game, which adds some much-needed depth to the game's otherwise straightforward gameplay. Also taken from the world of Metroid is the need to backtrack and escape a level before a timer runs out, except in Wario Land: Shake it, this happens at the end of each and every level. It was during these sequences and the boss battles that I died the most -- not from enemy attacks, but just from taking too long. Even then, death still doesn't mean a lot. You get to restart instantly from the point that the timer started, and Wario's got that infinite lives thing going anyway. 

Surprisingly, my one major complaint about Wario Land: Shake it is its lack of personality. You'd think that a Wario game would be filled with weird humor and slightly disturbing insanity, but if anything, Wario Land: Shake it is a tad dry in the style department. Even the relatively tame Super Paper Mario featured more interesting enemies and environments. By contrast, everything about Wario Land: Shake It screams "playing it safe." There are no wacky references to other Nintendo games, no creepy zombie suits or wacky disguises. There isn't even any farting. This lack of strange antics is in itself strange. For Wario, it's normal to be weird. His other hit franchise, the WarioWare series, has made itself famous for its panache for the unpredictable and surreal. To see Wario not even try to act messed up is pretty messed up, and pretty disappointing. 

I can wholeheartedly recommend the full-price purchase of Wario Land: Shake It to only three groups of people: kids between 5-10 years old, die-hard fans of hand-drawn animation, and people who love "easy but smart" 2D platformers. The game is top-notch in terms of its look, its controls, and its level design. Then why is it that I kept wanting to stop playing it in favor of another go at Tornado Man's Time Attack challenge in Mega Man 9? It's because by comparison, Mega Man 9 is like a brush with death, an edge-of-your-seat thrill ride on a brand new roller coaster, whereas Wario Land : Shake It is more like a leisurely, risk-free hop in the tea cups. If the game had Wario start out with half the amount of special moves, wasn't so resistant to letting you die, and had some of that trademark Wario weirdness, then I'd be more apt to recommend it to everybody. It's a shame, because I really want Wario Land: Shake It to succeed, if not just to send the message to developers that home-console, hand-drawn 2D action/platformers didn't have to die along with the Sega Saturn. Guess I'll just have to hope for Muramasa to turn out good enough make that point...

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

Rent It!


Continue: More wii stories





prev next

39 comments | showing # 1 to 39

godkow's Avatar - Comment posted on 09/26/2008 21:00
godkow
Sounds like it could be a good time.
Sueng's Avatar - Comment posted on 09/26/2008 21:01
Sueng
Was thinking about getting this but now you reinforced a better idea.

RENT IT!
Gavin's Avatar - Comment posted on 09/26/2008 21:03
Gavin
I'd rather have Castle Crashers at a fraction of the price...oh wait, I already do!
eternalplayer2345's Avatar - Comment posted on 09/26/2008 21:09
eternalplayer2345
Just came through gamefly this morning, I love the art and the gameplay is solid wario.
manasteel88's Avatar - Comment posted on 09/26/2008 21:19
manasteel88
it looks so pretty
Rifter01's Avatar - Comment posted on 09/26/2008 21:20
Rifter01
Sounds interesting... If the music is really good, (I can imagine the visuals and all the coins flying around the screen) I may consider this a purchase if the price is good. Yet, it sounds shorter than Super Princess Peach. BTW, I used to watch Fat Albert every afternoon after school.. I loved that show!!
Scary Womanizing Pig Mask's Avatar - Comment posted on 09/26/2008 21:31
Scary Womanizing Pig Mask
John, did you ever see add for Shake It? Seems like something you'd like :)

Glad you liked the game though :) Can't wait to pick it up!
Benefactor's Avatar - Comment posted on 09/26/2008 21:33
Benefactor
I was gonna buy this, and I probably still will once the price drops. I like Wario and I think this game might be a nice change of pace. Like I said though, might as well wait 'til it's more of a bargain.
SWE3tMadness's Avatar - Comment posted on 09/26/2008 21:38
SWE3tMadness
I love the Warioland series, but don't feel like buying it at full price. I'll probably rent it first, or wait until the price drops a bit.
Rusty Ghia's Avatar - Comment posted on 09/26/2008 21:39
Rusty Ghia
So it sounds like it's right up my alley. I loves me hand-drawn animation and side-scrollers.
Jordan Devore's Avatar - Comment posted on 09/26/2008 21:47
Jordan Devore
Will get it eventually, as I love Wario Land, but not yet.
Unicorn's Avatar - Comment posted on 09/26/2008 21:51
Unicorn
this game is amazing. best one since WarioLand 3 and that gae was orgasmic. sure there's not powerups or anything like wario 3, but it's still beautiful and a blast to play. Wario gets the short end of the stick when it comes to platforming acknowledgment. this is a great action/platformer IMO
NihonTiger90's Avatar - Comment posted on 09/26/2008 21:52
NihonTiger90
Sounds solid overall. Will get.
Sharpless's Avatar - Comment posted on 09/26/2008 22:01
Sharpless
I have to admit, I prejudged this review, assuming it would be another Mega Man 9-style Nintendo fan fapfest. I stand corrected. Good review, though I disagree with your aversion to the game's "no-death" sort of approach. Very few games are like that, and I don't think it should necessarily be a demerit when one comes along in that vein. Otherwise, one just becomes a masochistic gamer.
CelicaCrazed's Avatar - Comment posted on 09/26/2008 22:04
CelicaCrazed
I'll buy it after the fall bombardment.
Projectexodus's Avatar - Comment posted on 09/26/2008 22:14
Projectexodus
Sounds decent enough for me! Five hours seems ok to me for a game like this, because I tend to play them over and over again. Too bad its not harder though. But its not as easy as Super Paper Mario, is it?

I'll order it as soon as I get my VISA card in the mail! :)
4knuckleshuffle's Avatar - Comment posted on 09/26/2008 22:40
4knuckleshuffle
Excellent. I'll prolly get this come December.
Holyetheline's Avatar - Comment posted on 09/26/2008 22:59
Holyetheline
I think I will still buy this even though you're telling me to rent it.
COXBLASTER's Avatar - Comment posted on 09/26/2008 23:27
COXBLASTER
For the first time in my entire life, this game makes me want to buy a Wii.

NSMB was why I ended up getting a DS.
HeavyD's Avatar - Comment posted on 09/27/2008 01:00
HeavyD
I don't know about that whole "Wario needs to be messed up" idea. I think most people that played the good old Wario Land series remeber Wario as being a total badass. I know I do.
Necros's Avatar - Comment posted on 09/27/2008 02:11
Necros
Sounds about right. I played it at PAX, and really enjoyed myself, but it did seem rather tame. Still, for a console Wario game, it's a step up from the "enjoyable for $10" Wario World on Gamecube.
Mr Jonson's Avatar - Comment posted on 09/27/2008 02:15
Mr Jonson
The game reminds me of Mischief Makers for the N64, but with Wario and way better graphics.

The animation is probably some of the best ever for any 2D game
Tristero's Avatar - Comment posted on 09/27/2008 03:11
Tristero
I've been looking forward to this game, but most of the reviews have been kind of lukewarm. I wish they hadn't tried to tie fart humor to Wario ... so unnecessary. I loved the Treasure Wario platformer for GC, and I was hoping this one would top it. I'm still gonna buy it, but it looks like it'll be along the lines of Super Paper Mario. Fun, yet mildly disappointing.
Kathos's Avatar - Comment posted on 09/27/2008 05:18
Kathos
Am I the ONLY one here that truly and honestly thinks as Wario as my favourite Nintendo character? He's so badass.
Captain_Spanky's Avatar - Comment posted on 09/27/2008 05:19
Captain_Spanky
The game is easy if you use an FAQ? You fuckin' kidding me? An FAQ will let me finish the game in a short amount of time and make finding secrets super easy?

Man the hardcore revelations never stop on Destructoid.
Zulu's Avatar - Comment posted on 09/27/2008 07:47
Zulu
I truly love him.
zgerhard's Avatar - Comment posted on 09/27/2008 09:39
zgerhard
I've been on the fence about getting this as I've loved past Wario Land games on the GBA. I just can't bring myself to play the Wii if I'm by myself. Not even Super Mario Galaxy... it just has this awkward feel.
Wexx's Avatar - Comment posted on 09/27/2008 10:15
Wexx
I'll probably pick it up eventually. I wish more handdrawn sprites were in games these days :)
Nick Chester's Avatar - Comment posted on 09/27/2008 10:40
Nick Chester
The game is fun, as Jonathan says, but the music is atrocious and many times completely inappropriate. During a fast-paced "gotta get to the exit" portion of the game, you'll hear smooth piano jazz music. Uh, what? The Wario games usually have a killer soundtrack; that's not the case here.
mix's Avatar - Comment posted on 09/27/2008 12:54
mix
I want to play this game so a rent is in order and mostlikely a pre-used purchase.

no secuROM FTW...lol
exodus1925's Avatar - Comment posted on 09/27/2008 13:56
exodus1925
Looks waggletasticly wagglerific
Slack's Avatar - Comment posted on 09/27/2008 21:55
Slack
Fuck you guys. Wario is manly as fuck and /v/ is crazy about him.
DynamicSheep's Avatar - Comment posted on 09/27/2008 21:55
DynamicSheep
I love Wario! I always wind up picking him in the Mario Party games, I love hearing him call my friends losers. He's just so cocky and such a poor loser that it's funny. Plus, I really like the Wario Ware games AND he's not a bad fighter in Smash Brothers.
Jonathan Holmes's Avatar - Comment posted on 09/27/2008 22:40
Jonathan Holmes
Great to see so many people love Wario. I was hoping I'd be wrong with my assertion he's completely unloved.

And watch out for that Nick Chester, people. Though he's not lying about the music being smooth piano during Wario's escape scenes, it is frantic and smooth. Personally, I thought it was ok.

And Sharpless, how was my Mega Man 9 review a Nintendo fap fest? That game is on all three consoles, no?
Dexter345's Avatar - Comment posted on 09/28/2008 02:11
Dexter345
Hmm, maybe I'll wait on this. I'm actually a Wario fan, but I've just got too much to play right now to buy something that sounds only passable.
silverblackcat's Avatar - Comment posted on 09/29/2008 15:44
silverblackcat
I really love playing this, my boyfriend has already completed it and says he really liked the ending.
Krow's Avatar - Comment posted on 09/29/2008 17:54
Krow
@Jonathon Holmes

I think Sharpless just misquoted himself, as he's called it a retro-fapfest before.
garison's Avatar - Comment posted on 09/30/2008 11:09
garison
I will probably buy this game. It is really the only good thing Nintendo is coming out with this year.
mikeyed's Avatar - Comment posted on 10/27/2008 19:45
mikeyed
I don't know. I still kind of wish I had not bought Super Paper Mario and just waited for this.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56691 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jonathan Holmes: Analyzing No More Heroes 2, part 2: The bosses, part 2





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006