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Destructoid Review: Virtua Fighter 5 Online photo
When Virtua Fighter 5 hit the PlayStation 3 earlier this year, everyone loved it. On a system lacking in quality software, it was hailed as the second coming of Christ (albeit, Christ with a wicked left hook and lightning fast snap-kick). The only issue anyone could seem to find with it is that in an era when absolutely everything, from refrigerators to third-world countries, is connected to the Internet, VF5 had no online multiplayer.

Sega, never one to shirk responsibility when there's the opportunity for tons of cash to be made, has amended that issue with the Xbox 360 Virtua Fighter 5 reissue, even going so far as to advertise the addition with a new subtitle. The only question now is: how did the rest of the game fare during the port?

Hit the jump to find out.

vf5-1

Virtua Fighter 5 Online (Xbox 360)
Developed by Sega-AM2
Released on October 30, 2007 

Virtua Fighter 5 has never been the sort of fighting game that creates some deep, dramatic backstory for each of its characters to preface the fighting action. Sure, there's some snippets in the handbook about a corporation creating a tournament, and pieces here and there about why each character has entered. It's your standard fighting game pabulum: Kage wants to save his mother, Akira wants to prove he's the greatest fighter alive, and Jeffry wants to rescue a shark. Now that I mention it, that last one is kind of bizarre, but it's in keeping with his "wacky Jamaican fisherman" motif, and what would a Sega game be without colorful, eccentric characters?

The story is actually so lacking that unless you go searching for it -- if you happen to need motivation for punching others -- you'll never encounter it during the game. Thankfully, it's almost completely unnecessary. Virtua Fighter 5 exists for one reason: quick, technical hand-to-hand combat.

On that front it's miles ahead of its competitors. The entire game is controlled with a stick and three buttons (punch, kick, and guard), and while that scheme may seem simple compared to Capcom's six-button fighters or Tekken's one-button-per-limb approach, the simplicity of the control scheme belies the most complex fighting engine ever created. Each character comes equipped with literally hundreds of moves, and in the time it would take to master every character in Tekken, a person playing VF5 will have maybe learned a single character's moveset. On top of that, half the gameplay relies on situational awareness -- Lei Fei, a shaolin monk, has an entire series of moves that can only be pulled off when standing with your back to your foe and being within two or three feet of a wall.

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Obviously such depth could come off as horribly inapproachable to the casual gamer (or hardcore fighting fans even), but VF5 goes further than any of its predecessors in making the title accessible to people of all skill levels. The aforementioned monk, and a Vale Tudo fighter named Vanessa, for instance, allow for long chains of attacks using only what is commonly referred to as "button mashing" tactics. In that way new players can learn to compete at a reasonable level without having to spend years of their life devoted to mastering Virtual Monkey Kung-Fu.

Some of you might be thinking the presence of characters who can win simply by rolling your fingers across the attack buttons would unbalance the game, and in a way it does. If a beginner player chooses one of the more complex fighters and attempts to fight another beginner playing as either of the two above virtual combatants, odds are they'll lose quickly and horribly. But Virtua Fighter 5 always provides a rock to your opponents scissors: more experienced players, when facing a button masher have a wealth of options from ridiculously fast sidesteps to defensive counters to the sort of offensive counters that Dead or Alive fans are so fond of. Unlike that game though, the defensive tactics are different for each character, so figuring out how to best counter kicks with Aoi is completely different from how a Jacky player would counter the same.

vf5-3

The end result of this complex system is a game in which you can spend years mastering a single character, and in fact specialization in one or two fighters is almost required even to beat the standard Arcade mode. I spent four hours practicing the sidestep and learning to mix up throws and sweeps before I was able to beat the entirety of the basic Arcade game, and I still failed to beat the bonus end boss, Dural.

The game is much more than just a home version of the arcade title though. It also includes a pseudo-RPG-esque Quest mode, which is where the bulk of a player's time will be spent. Quest mode mimics the life of a professional VF5 player within a Sega-centric meta-universe; you travel to different Sega themed arcades challenging players -- with play and character styles based on real professional VF5 players -- and earning cash and items to customize your chosen character. If it sounds familiar to the recent Tekken games, it is. Customization pieces range from hats to eye colors, but unlike Tekken, the amount of customization you can put into each character is utterly ridiculous. It's not only possible, but it's quite easy to completely change the way a character looks. Often in these arcades you'll encounter an Eileen that looks like Natalie Portman's violent twin, or a Kage made up to look like Joe Musashi from Sega's own Shinobi series. Collecting all of your character's costume options is also a time-consuming affair, as between the various visual tweaks and emblems present for collection, each character's pieces easily number above 1000.

As much fun as it is to play dress-up with fictional entities, the goal of Quest mode is actually to attain higher ranks of mastery. As you defeat opponents of similar skill levels, you'll be granted experience which is applied to your current ranking. In total there are 27 ranks to attain, and while you can easily get through the first 20 in 200 or so fights, the last 7 take some real skill. On top of that, there are three separate paths of 7 final ranks to attain based on your win percentage. While it would be disingenuous to say that there are 41 possible ranks, it's not entirely untrue either. Ultimately, to attain the highest rank, you're going to have to have a win percentage better than 80%, and just based on my rough estimate, you're looking at around 1500-2000 fights, for each character. That's a lot of game.

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VF5 also includes a Dojo mode, which serves as the game's training feature. While it's easily as useful and fleshed out as those found in Tekken 5 or Soul Calibur 3, it lacks the AI mode that the home version of Virtua Fighter 4 introduced. In short, the AI mode was a training option where you could "train" the computer character to perform as you would in a real fight. You could then use that AI as a sparring partner, or unleash your pugilistic HAL 9000 on the competition in the other game modes. It would have been a nice addition had VF5 kept it, but even without the AI mode, the Dojo is quite good at teaching newer players the ins and outs of their character.

While Sega ditched the AI mode that I was so affectionate about, it also added two new characters to the fight: Eileen, an adorable Monkey Style Kung-Fu practitioner from China and El Blaze, a bouncy Mexican luchador. Never one to overwhelm players with the number of characters present, Sega added these two while maintaining a perfect balance with their older, more established pugilists. Neither character manages to break the game, and both fit in very well with the roster of combatants.

The biggest addition to the Xbox 360 version of VF5 is the online multiplayer. It allows players from around the world to beat each other senseless, and it does a much better job of it than Dead or Alive 4's similar attempt. VF5's version is quite barebones (only offering Ranked or Player Matches, and completely lacking an online lobby), but when entering a game you notice a distinct lack of network lag. In the few hundred matches I've logged so far, I've encountered one match with noticeable lag, and I think it was a result of my opponent having a terrible connection, as he vanished seconds later.

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The online mode uses the same ranking system as the Quest mode, allowing for a realistic skill-based stratification of the player-base. Sadly, I can't advise new players to jump right into it, as they will be destroyed, but if they're realistic about the fact that they're going to lose often and quickly to begin with, it's the best way to become more proficient in the title.

I've saved this section for last because I think it's going to garner a lot of controversy: even without taking the online multiplayer into account, Virtua Fighter 5 Online looks and plays better than the earlier PlayStation 3 release. While the PS3 might be the more powerful system, Sega made the graphics on the Xbox 360 identical to those found in the arcade version, and the entire thing runs at a constant 60 frames per second. While the PS3 version looked good, it wasn't quite perfect, and it had occasional framerate issues. That said, the PS3 version is still a phenomenal game, but if any of you were looking for a reason other than the online multiplayer to buy the Xbox 360 release over the PlayStation 3 one, this is a pretty big one.

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I can't possibly recommend this game any higher. Assuming you don't have some unnatural slant against fighting games, VF5 Online is neck and neck with The Orange Box in the race for finest game on the system. If you have ever enjoyed a fighting title, punching someone, or ninjas in general, you'll be a fan.

Score: 9.5

208edchoice

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34 comments | showing # 1 to 34

The Johnggernaut's Avatar
The Johnggernaut at 11/08/2007 22:50
I'll have to check this bad boy out...
covah's Avatar
covah at 11/08/2007 22:58
such a good game

I've honestly not even gone online at all yet haha
Aerox's Avatar
Aerox at 11/08/2007 23:04
God damn it the list of shit I have to get just keeps growing. And I might have to finally suck it up and get a Gold membership.
vexed alex's Avatar
vexed alex at 11/08/2007 23:10
I haven't really been into a fighting game since Soul Caliber back on the original XBOX, but after playing the demo of this and reading your review, I like what I see.

One question...what's with the funky new pic, Nex? It reminds of a British dude. Don't ask why. Maybe it's the hair and the glasses. Anyway. Good review.
Lord_Satorious's Avatar
Lord_Satorious at 11/08/2007 23:15
For some reason, I really like fighting games, but I suck terribly at them. Must be my masochism pervading into my video game tastes.
liqideos's Avatar
liqideos at 11/08/2007 23:16
Hooray for Perfect Hair Forever references!

Needs more Quaffio.
ToiletDuck's Avatar
ToiletDuck at 11/08/2007 23:42
this game is full of awesome. online is pretty lame though, there's so many bastards that use the same move over and over and you just can't do anything about it.
Vegas's Avatar
Vegas at 11/08/2007 23:58
Well I was set on getting CoD4 tomorrow, but VF5 sounds so tempting.
Sharpless's Avatar
Sharpless at 11/09/2007 00:03
Nex looks like an unholy alliance between Conan O'Brien, Bob Dylan, and Sean Penn. I'm sorry, but... there you have it.

Interesting... 9.5, eh? From Nex? I may have to check this one out, sometime.
jeep's Avatar
jeep at 11/09/2007 00:04
see the demo really turned me off of this game...the ai was easy and el luchadore had the worst voice acting i've ever seen...

but i know this is a VF game and since i played VF4 i know how hard and rewarding quest mode is...

i wish online sounded like it was a bit more...and i think the review may be a bit biased..but i wouldnt discount this game as a 9 or above
BFeld13's Avatar
BFeld13 at 11/09/2007 00:23
I was never good at fighting games
DinnertimeNinja's Avatar
DinnertimeNinja at 11/09/2007 00:23
HA!

You could master EVERY Tekken character in the time it takes to master ONE in VF5?

HA!

And I thought you were the one that LIKED Tekken (meaning you might have actually PLAYED it). Yes, VF is generally considered to be the most "complex" 3D fighter out there but it's not ever CLOSE to THAT much more complex than Tekken. And if you actually believe what you wrote then you know nothing of Tekken.

I've been playing Tekken for a decade and I wouldn't go so far as saying I've "mastered" anyone. I'm good enough to compete (and sometimes win) in tournaments but no matter how long I sit down with the game, I always manage to figure out new strategies and new ways to play.

Also, you speak of VF's movelists as if they're infinitely longer than Tekken's when in fact they're about the same length (if not shorter in general) depending on the character. Nina's list, for example is about 150 moves. King's is around 190 with more than 80 of those being throws.

I couldn't care less which series you like the most as everyone has a right to their own oppinion but don't rat on a series you obviously know comparatively little about.
DGX Goggles's Avatar
DGX Goggles at 11/09/2007 00:57
Yeah, I mostly agree with the review, though I don't really think I would shortcut the effort it takes to gain skill in other fighters either. And besides the addition of player matches, I don't really think VF manages to beat DOA4's online attempt. 8.5-9.0 range seems a bit more accurate to me, though in just the fighter genre, yea 9.5 seems fairly reasonable.
Necros's Avatar
Necros at 11/09/2007 01:24
God people, you don't argue against Virtua Fighter being the most finely crafted 3D fighter, you just accept that you don't like it and move on. I can admit that fact and still prefer SoulCalibur.
Necros's Avatar
Necros at 11/09/2007 01:24
God people, you don't argue against Virtua Fighter being the most finely crafted 3D fighter, you just accept that you don't like it and move on. I can admit that fact and still prefer SoulCalibur.
Tino's Avatar
Tino at 11/09/2007 01:51
It's complexity is the exact reason I sort of hate Virtua Fighter.

I respect it as one of the finest fighters of our time, but I simply will not play it.

Good review Nex. Very good. I won't play it, but I will highly recommend it.

And DinnertimeNinja has absolutely no idea what he is talking about...
0chan's Avatar
0chan at 11/09/2007 02:04
i played the demo and the AI was just retarded ,
and it was very slow,ill stick with DOA4
Rbj's Avatar
Rbj at 11/09/2007 02:15
Fighting games are always fun, but I've never had the patience to even consider learning a moveset.
AngelsDontBurn's Avatar
AngelsDontBurn at 11/09/2007 03:01
MMM do want
Xbudz's Avatar
Xbudz at 11/09/2007 03:58
Dudes, he's spot on with the review.. I've been playing it for days. If you want to play, let's do it! Gamertag = "i Xbudz i"
Xbudz's Avatar
Xbudz at 11/09/2007 05:18
nice job Nex.
Milofo's Avatar
Milofo at 11/09/2007 07:14
I'll just wait for the eventual add-on to the PS3 version.

Don't know what you're talking about with occasional frame-rate issues in the PS3 version though Nex, mine works perfectly fine.
WDot's Avatar
WDot at 11/09/2007 07:17
I have Virtua Fighter 4: Evo and Tekken 5 and both are hard as hell. )= Virtua Fighter's idea that there are a zillion different strategies and techniques sounds awesome, but really needs practice to execute well. Going through training mode there are so many different ways to recover, block, and dodge, depending on the situation, that I'm sure two good enough players could practically dance instead of actually hitting each other. Which is awesome, but not easy to pull off.
Dale North's Avatar
Dale North at 11/09/2007 07:47
Great job, Nex

Also HEARTS for "Eileen that looks like Natalie Portman's violent twin"
Mister Disco's Avatar
Mister Disco at 11/09/2007 09:13
Perfect review for a practically perfect game :) This was easily my most anticipated title this year and it was well worth the wait. Oh, and Nex, I'm kind of surprised you didn't mention the awesome EX2 joystick Hori released in celebration of this game. It's a very solid japanese-style stick and it'll improve anyone's game. :)
cjpkiller's Avatar
cjpkiller at 11/09/2007 09:17
cjpkiller is my gamertag
I bought this with my triple and I bought it for my 360
gamertag is cjpkiller
and my wolf, kage, shun di, and venessa will kick the fucking shit out of you.
cjpkiller's Avatar
cjpkiller at 11/09/2007 09:18
oh yeah but my 360 is dead right now.
when it gets fixed by msofts lovely service... NOT... I'll be on.
Holyetheline's Avatar
Holyetheline at 11/09/2007 09:42
I suck too bad at this game to buy it. haha
robotplague's Avatar
robotplague at 11/09/2007 10:52
I wish I liked fighting games =(
braulio09's Avatar
braulio09 at 11/09/2007 12:20
i see boobies...must get
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 11/09/2007 14:04
I'm a Pai user and I still haven't been able to use her 100% effectively, I'm only good enough to beat my friends, online has some VICIOUS tourney players in there which will wreck you in many ways, I'm taking losses where you simply don't wanna play anymore.

But the game is hella fun, its accesible to newbies but once you start working on offensive and defensive moves, counters and just from how many angles you cans start a throw or a combo, juggles are also important.

Its just simply amazing how it also changes, Pai has a massive change-ups but you switch to Goh or Wolf and suddenly you have to work with a grappler mindset, stages with walls, its a ton of stuff you have to take into consideration and it leads to a great game.

The customization is great as well, my Pai looks nothing like she normally does and many other characters seem brand new with the different outfits.

I just wish the online wasn't so barebones, I wanted a quarter mode so I could play with my friends :(
DinnertimeNinja's Avatar
DinnertimeNinja at 11/10/2007 01:38
@Nex,

I'm not arguing that VF is the most complex 3D fighting series. It is. For sure. But you're DEFINITELY talking up VF a little too much with your figures.

First, I actually looked up move lists for both games before I made those statements and including EVERY possible move for a character in VF5 (situational variations of moves included in the lists) the number was still only around 150. And YES these VF5 movelists include combos as more than one move (ie. P, and P,K, and P,K,K counting as 3 moves) just as often as the Tekken lists do. 500-800 is an absurd exaggeration of epic proportions.

Second, no characters in current Tekken series are meerly "palette swaps." Yes, many started out that way, but each game since they were introduced they've been expanded upon to become more and more individual from each other. So much so that many of the originally "palette swapped" characters only share 5-10 moves out of over 100 anymore. In fact, if you take away ALL of the characters that started out as copies of other characters, you'd STILL have a larger roster to choose from than in VF5. (I'm counting from T5:DR. T6 has at least 4 MORE completely new characters)

(continued in next post...)
DinnertimeNinja's Avatar
DinnertimeNinja at 11/10/2007 01:38
And third, I'll reiterate; If you think different Tekken characters DON'T require DRASTICALLY different play styles, then you honestly don't know anything of Tekken. Sure, you could stick to the bread and butter (which is how I teach people new to the series to start off) and just learn a good launcher and a good juggle with a few characters and you'll be able to beat most computer opponents fairly regularly. But you'd get NOWHERE in fighting people that are actually good at the game if you stuck to that theory.

From your comments it's very obvious that your grasp of Tekken is barely skin deep. Frankly, it even feels like your grasp of VF isn't very deep. Anyone who thinks there's THAT many moves per character no matter HOW you classify them is playing a different game than the rest of the world.


While I may have seemed quite sure of myself already, all I was arguing was that Tekken wasn't nearly dumb as you painted it to be.

I know of the complexities of the VF series but have found the game to be a little to clinical at tourny level for my taste. The amount of play style freedom really dwindles when you reach a certain level and find the list of things you HAVE to do with your character to compete.

Tekken, in my opinion, offers me more freedom to play the way I like to play. I LOVE when someone wins a match and is told they have a very "unconventional" style with their character. That never happened to me in VF.
Grapefruit Juice's Avatar
Grapefruit Juice at 11/16/2007 16:06
have to agree with DinnerTimeNinja on this one, and I love/d VF4, Evo, and VF5. the difference between playing with Jack compared to Hwoarang varies more than any VF fighters (and I could sight others). And as for the 'complexity', well, somethings reach the point where their just not enjoyable like Akira's SPOD. Meanwhile Lau, Lion, and Pai seem more fit for the button mashing flamboyance of DOA, an insult I wouldnt put on any Tekken character since 3's Eddy.
and 500-800? 'absurd' is being too kind, you're either a pathological liar or just plain stupid.
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