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Destructoid review: Too Human photo

Ten years of talk, constant controversy. A messy lawsuit, multiple generations, several consoles and endless media coverage have all gone into Too Human, and with Silicon Knights' child having finally survived a difficult birth to be released in North America and Europe, we finally got to see what all the fuss was about.

With so much hype and expectation, it would take no less than something spectacular to make Too Human worth the time and the effort. Has it all paid off? Is Too Human really the hallmark of innovation and storytelling that it was promised to be? Or rather, is Too Human an overdeveloped, underwhelming collection of bad ideas and even worse pretention? 

Hit the jump to find out.

Too Human (Xbox 360)
Developed by Silicon Knights
Published by Microsoft
Released on August 19, 2008  

Too Human attempts to blend Norse Mythology with science fiction to retell the beginning of The Ragnarok, that which the Vikings considered their end of the world, when their Gods, the Aesir, would be destroyed in a war with Loki and his children. Playing the role of Baldur, it is your job to wage war against the mechanical horde with whom Loki has sided and protect humanity as an Aesir.

While an interesting concept, the premise for Too Human quickly becomes absurd as the Norse mythology is shoehorned in, often awkwardly, and with no degree of subtlety. As much as I respect what the writers have tried to do, having what amounts to a glorified Space Marine refer to a woman as a "wench" before talking about his "weird" just comes off as ridiculous. This chapter of the series -- part one of a proposed trilogy -- is very shallow beyond its Norse roots and seems to exist solely to show how clever Silicon Knights is for referring to robots as goblins and pretending Odin is some kind of artificial intelligence. 

The story has its redeeming qualities of course -- Loki fulfills a stereotypical but enjoyable role as the sneering, gloating villain while the disembodied talking head of Mimir can be somewhat amusing. In this suspiciously short eight-hour game, however, very little exposition is actually had. It takes eight hours for the game merely to say "Loki is a bad guy. You will probably have to fight him in the sequels." Ultimately, despite a few glimmering moments of promise, the game ended (abruptly) with me feeling flat, unfulfilled and frankly not very interested in what might happen in Too Human 2

Sadly, the story is Too Human's best feature and things roughly go downhill from there. When it comes to gameplay, Too Human's is some of the worst action roleplaying I've ever had to encounter. Much like the storyline, everything works well in theory -- you use the right analog stick to control Baldur's attacks, pushing it in the direction you want him to attack, and using some button presses and stick twitching to create a few extra moves. Sadly however, when put into practice, the combat falls flat on its face. The analog controls lack depth of any kind, get really old really quick and are unresponsive, only working when they want to, the controller input struggling to cope with the various commands Too Human demands of it.

The combat is incredibly badly designed, and to further add to the frustration is the fact that it is incredibly unbalanced. Baldur has no ability to block, nor can he regenerate health without relying on item drops (unless you choose the right character class). His only means of defending attack is a pathetic dodge move that more often than not sees you rolling right into one of the thousand bullets that fly across the screen at any given moment. The game throws hundreds of ridiculously strong enemies at you, some of which are nearly impervious to bullets but will explode when defeated in close quarters, showering you with status effects that sap your health (and seem to last forever) and some giant foes with a tutorial for killing them that appears only AFTER you have defeated two of them. 

And why is the game so hard? It's because it's not actually hard at all. Silicon Knights, seemingly knowing that they have made a game that would be impossible to beat by conventional standards, has made Baldur invincible. If you die, you will respawn with very little in the way of punishment -- except for one big problem.

The Valkyrie cutscene.

Yes, ladies and gentlemen, I present to you the worst piece of game design I have had the displeasure of suffering through in the past five years. Every time you die, you are forced to watch a 25-second-long cutscene in which a Valkyrie descends and carries Baldur off. It is the same scene every time -- the same animation, the same awful music, and the same length. All of it unskippable, and all of it happening often. It may not sound like much, but when you experience it for yourself, the frustration is almost unbearable. The game itself has been designed to kill you, and often, and one can only surmise that it's because the developers have found this idea of the Valkyrie so important, so damn compelling, that we all have to pay attention to it over and over again. Well it's not important, nor is it compelling, and it's not clever in the least. If you are going to play Too Human, then it is advisable that you bring a book with you. You are going to need something to do during the regular, obnoxious periods of forced downtime. 

The worst part about the game is that it could have been excellent. Many times during the course of the experience, Too Human threatens to be a fun and engaging experience, only for those threats to remain empty. It can sometimes be a thrill to move your analog stick from goblin to goblin, hacking and slashing away before knocking some foes skyward and finishing them off mid-air. However, it's not long before your enjoyment is broken utterly and completely by yet another unavoidable death, or Baldur choosing not to obey your limited commands. 

The action is also broken up by numerous trips to Cyberspace -- utterly pointless little exercises in which Baldur visits a virtual reality to push over trees and open doors. I don't know if they are supposed to be puzzles (none of them are puzzling in the least) but I do know that they are incredibly boring. 

There is at least plenty on offer for loot fans, as the amount of armor and weaponry you can pick up or create is staggering. In true RPG form, you can level up and assign skill points, but the RPG elements are very limited indeed and it never feels like skill points really matter. You will also be able to choose from one of five classes, including the vanilla Champion who is capable with both melee attacks and guns, the Bioengineer who can heal himself and allies, or the melee-specializing Bezerker. The classes are at least interesting, and sorting through ones loot to create the perfect set of armor is rather enjoyable, but these high points only serve to make you wish they were part of an altogether better game. 

Graphically, things aren't much better either. There is significant framerate dropping from the very first moment the game starts, and some of the animation is incredibly crude. There are also bugs and glitches, such as enemies that stop moving. On the sound front, there is some solid voice acting, but the actors are struggling to make credible an absolutely ludicrous script and the amount of times characters regurgitate lines during the game is atrocious. I really don't need to hear one of my allies say such inspired phrases as "I didn't even break a sweat" and "I almost broke a sweat" three-hundred times a mission. 

The in-game camera is also the worst one of recent memory, and I found myself having to wrestle with it countless times as it wildly swung around and attempted to fight my character's movement with every step. There are various camera modes to choose from and all of them are bad. It's 2008, not 1998, and there are ways of positioning the camera these days that don't see your character flailing around like a maniac while you try and cope with the spastic visuals.

At least the artistic style is damn good. The way the Aesir and their robotic enemies look is fantastic, as is the architecture of the game. The world of Too Human is fully realized and were the writing or gameplay just as good, I'd have loved to engross myself what Silicon Knights has created. 

I want to say that Too Human is flawed, but it's not. A flaw would suggest that mistakes were made, but when you see the game in action, it becomes quite clear that everything has been done on purpose. Silicon Knights made no mistakes when it chose unresponsive analog controls, nor was it an accident that the game is designed with regular player death and repetitive unskippable cutscenes in mind. These arrogant decisions were all made on purpose and as such, Too Human is its creators' perfect vision. It's just a shame that the vision is absolutely terrible and should never have been turned into a videogame. Thank God it's as short as it is, because I was more relieved than disappointed to find it was suddenly all over. 

Score: 2.0 (Awful. Maybe the idea was kind of clever, or you may have fun accidentally, but everything else is horrendous.)


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252 comments | showing # 51 to 100

AaronLindes Neighbor's Avatar - Comment posted on 09/02/2008 15:03
AaronLindes Neighbor
The valkyre cutscene - too short to prepare and smoke something, longer than a chug of beer. I stopped playing after the second level.
falinter's Avatar - Comment posted on 09/02/2008 15:03
falinter
Hookah is still complaining about Castle Crashers.


...in a Too Human post. Jesus.
Professor Pew's Avatar - Comment posted on 09/02/2008 15:07
Professor Pew
So unprofessional!
pendelton21's Avatar - Comment posted on 09/02/2008 15:08
pendelton21
@Luc Bernard:
Finish your first shit storm before you go start anther, OK?
neveranything's Avatar - Comment posted on 09/02/2008 15:11
neveranything
I'm just waiting for Denis to morph into Shigeru Miyamoto and gloat about how we'll be working 5 jobs to buy the ultra omega collector's editions of the rest of the trilogy.
catgoat's Avatar - Comment posted on 09/02/2008 15:15
catgoat
2/10? i'd say a bit harsh. not saying it's the bestest game evar, but i put about 14 hours into it on a rental, and will probably pick it up used on the cheap in a year or so. i hated the demo, but i loved playing the game. (keep in mind, i rented it, heh)

i wish i could have skipped the death scene too, but at the same time, i just don't seem to be seeing it nearly as often as alot of the negative reviews have implied. also, i thought the combat was refreshing, albeit a tad shallow. i have been hitting x,x,y for years. seemed the biggest problem i had with it was not enough story and the game was "short".

sliding from enemy to enemy reminded me of the ps2 shinobi games, where you'd traverse great distances by killing doods.


but then again. i have spent time playing critically panned games before. i loved disaster report, for example.


i like how SOOO many people are acting as though dyack came to their house and punched them in the face. get over yourselves, so some dude released a game you didn't like. and he thinks it great. shouldn't these people be spending time making AMV's and such?
Funkiller's Avatar - Comment posted on 09/02/2008 15:19
Funkiller
Looked nice, but while I was playing, I was also thinking 'I'd rather be playing Castle Crashers'. I also got a weird jones to play Zone of the Enders again after a while.

If nothing else, this game deserves at least a 4.0 for reminding me of other games I could be playing.
JoeCamNet's Avatar - Comment posted on 09/02/2008 15:31
JoeCamNet
Wow. The game isn't a masterpiece, but 2/10 is definitely way too harsh. 4 or 5, ok. But a 2? I call shenanigains on this score. I think you're just trying to be edgy by giving it such a low score.
munkee's Avatar - Comment posted on 09/02/2008 15:35
munkee
just.... ouch!
neveranything's Avatar - Comment posted on 09/02/2008 15:37
neveranything
@catgoat

1) Repeated cutscenes have been skippable for ages, a 25 second cutscene that gets repeated every time you die, and can't be skipped, can really break the flow of a game.

2) Dyack didn't just say he thought the game was great, when people spoke up about the long cutscene, Dyack's answer was "look, they're talking about dieing a lot, they must really like my game to keep playing and dieing so much!". The dude completely missed the point, and I think he's missing the point about a lot of other things with this game.
Cyberxion's Avatar - Comment posted on 09/02/2008 15:38
Cyberxion
I don't really get all the love for past Silicon Knights stuff myself. Even Eternal Darkness was just "alright". It was full of good ideas, but they were buried under sub-par gameplay and bad design-choices. And Legacy of Kain, while perhaps a product of the time, was still a fucking chore to play even when it first hit. It was another SK product that had an interesting story, featured some decent gameplay ideas, but buried it all under sub-par execution. That seems to be the company's MO, so this review doesn't come as a shock.
MrSlippery's Avatar - Comment posted on 09/02/2008 15:39
MrSlippery
eh, I enjoyed it. I'll say that much.

I'll still probably play the sequel, it needs a massive overhaul though, that's for sure.
Vitamin Awesome's Avatar - Comment posted on 09/02/2008 15:45
Vitamin Awesome
I tried the demo, and I wanted to like it, but seeing the game in action should automatically dismiss SK's lawsuit against Epic, because they really didn't know shit with working on the Unreal engine. The demo alone makes me sum this up as me sounding like the swedish chef- Bork Bork Borked.
Bioautographical's Avatar - Comment posted on 09/02/2008 15:49
Bioautographical
Why does a game deserve "maybe a 4 or 5" instead of the 2 it got? On a TEN point scale, 5 is average. Middle-of-the-road.

If I think something is overall pretty shitty, I'm not going to give it a mid-range score. I'm going to give it a low score. Low score is low.

Ten-point scale, folks. Ten points.
NobodysDream's Avatar - Comment posted on 09/02/2008 15:58
NobodysDream
2 seems a little low. My opinion: This is the most average game of all time. At least now Dyack can stop all this Too Human bullshit and just give us more Eternal Darkness. That game was a lot more interesting, both in concept and execution. Or, hell, maybe he could give us an IP that doesn't sound like it was concocted in a 4th grader's notebook.

@Hookah
Good broken games get 9s.

Shitty working games get 2s.
Foghorn6446's Avatar - Comment posted on 09/02/2008 16:05
Foghorn6446
It's wyrd*, Jim; it is akin to fate. I'm not sure if you really knew that or not, just thought I would point it out.
KMCC's Avatar - Comment posted on 09/02/2008 16:08
KMCC
"Maybe a 4 or 5..."?

If the full game was anything like the demo, no, that is unacceptable.
Cyberxion's Avatar - Comment posted on 09/02/2008 16:10
Cyberxion
@ Vitamin Awesome

I was under the impression that they stopped using the Unreal engine and had to create their own from scratch. I could be wrong though, mainly because I don't actually care. Who can say if the game would suck any less one way or the other?
CronosBlade's Avatar - Comment posted on 09/02/2008 16:23
CronosBlade
So I assume by the review you didn't try co-op to see how that works? It'd remove the story cutscenes you're not thrilled with and makes it a pure hack n loot.
bladestar's Avatar - Comment posted on 09/02/2008 16:26
bladestar
Does destructoid want to lose all credibility over something so stupidly obvious? Look at the comments, even people that aren't xbox fans, or even liked this game all agree that this review is based on hate and emotional bull crap...
I bet you would give a game like superman, and bomberman a better score... you shouldn't allow people like Jim Sterling to review games for us... we read your reviews and scores in order to make decisions about a purchase... if we want some $h!t like this we would go to a Sony fanboy site and ask them to review the game...

I personally didn't buy this game... I played the game at my friend for a few hours.. and just like most reviews the game deserves a 6-8 score...

I find it funny you say, "Not even I can break street dates and for some reason, nobody at Microsoft wanted to give me a review copy ;-)"... what? you want a review copy? dude... I think you should be in Microsoft's $h!t's list as far as interviews and giving your review materials... it's obvious that you are not capable of reviewing a game fairly...

I usually come to this site for news... usually do not comment... I made an account just to state the obvious...

From now on the last place I will look for review is this site...
elemental150's Avatar - Comment posted on 09/02/2008 16:30
elemental150
I disagree completely with almost everything you said, anything that was said that based in fact was quickly overcome by bias and crap. The game has it's flaws but not enough to make it a 2 out of 10. Anyone who complains about the death animation is the worst video game player ever and that goes for any game (cough, mass effect, cough). Anyone who complains about he story probably never reads and only watches movies and knows nothing about story telling. I wish I could agree with you especially since I like the majority of the things you write for this site but I just can't....guess that is why we are all entitled to our opinion
juuken's Avatar - Comment posted on 09/02/2008 16:32
juuken
This game was a disaster just waiting to happen but a 2/10 is way too low. Could have been a 4 or a 5.

That will teach Dyack to make a decent game and not be an arrogant prick.
Jim Sterling's Avatar - Comment posted on 09/02/2008 16:36
Jim Sterling
FINALLY the trolls appear to tell me I am a bad writer as their only means of venting frustration that someone more important than they are didn't like their precious game. I was getting worried.
CSampson's Avatar - Comment posted on 09/02/2008 16:38
CSampson
Jump on the bandwagon! Every major review of this game is gonna give this a shitty score, because it's a fucking "Shit on Too Human" fad. Compare this to other game reviews with a 2 and you are begin way too critical.

I really honestly question if I played the same game as you people. The score is way too low. The game is average at best, and it's sad a lot of people won't get to play this because of some pompous prick's opinion. I played over 20 hours of this, maxed out my character's level and still go back for the loot.

In conclusion, suck a big one.
CronosBlade's Avatar - Comment posted on 09/02/2008 16:38
CronosBlade
A list of things you didn't even discuss in the review:

1) Co-op
2) Ranged attacks. I'd at least expect you to talk about how the aiming is bad.
3) Cybernetic/Human paths or how there are two skill trees to manage
4) Fierce attacks, or the attacks to defeat those "impervious" enemies you discuss.
5) How far did you play? Your spec choices determine your Spider's abilities and your Battle Cry abilities as well.

I'm not going to defend the game to the death, it's not even a 7 in my book. This...just reeks for some reason.
FlatTopJesus's Avatar - Comment posted on 09/02/2008 16:41
FlatTopJesus
Great write up, as usual. Obviously the game is flawed at best; but still, I'm enjoying it.
Jim Sterling's Avatar - Comment posted on 09/02/2008 16:44
Jim Sterling
"This...just reeks for some reason."

If you don't believe I finished the game, feel free to look at my Gamertag profile. The Gamertage is Jimmles.
Miguelcar808's Avatar - Comment posted on 09/02/2008 16:45
Miguelcar808
Microsoft has no luck, first was Shadowrun now is Too Human.

Now I got this enormous urge to play Heavenly Sword and buy Warhawk.
Chakal's Avatar - Comment posted on 09/02/2008 16:47
Chakal
I had more fun with Too Human than I had with the Braid Demo.
Quest's Avatar - Comment posted on 09/02/2008 16:48
Quest
Jim Sterling hate too human ... wow ... what's next ... your gonna love the sony and the PS3 loll

About too human ... the demo sucks and from what i heard the game = fail

so i won't buy this shit since i know Sterling said it's a bad game hehehe
Dao2-SKP's Avatar - Comment posted on 09/02/2008 16:52
Dao2-SKP
@ Jim Sterling - Ah... that would be a good reason :| I think that maybe one of the other dtoid editors should have reviewed it before you then :|
TheStripe's Avatar - Comment posted on 09/02/2008 16:56
TheStripe
Sigh.

@Hookah - A polished turd is still a turd.

Castle crashers is a fantastic game with a niggling issue that will be fixed. Get some IRL friends and play it offline til the patch hits.

I mean, if you can make friends.
giantenemycrab's Avatar - Comment posted on 09/02/2008 16:57
giantenemycrab
I was hoping Destructoid would be above this absurd "bash Dyack" trend. Guess not.
CCGames Mike's Avatar - Comment posted on 09/02/2008 16:58
CCGames Mike
Eh I won't bash Jim too much on this. It's his opinion after all, and I would be a douchebag to flame him for it. Now granted my opinion and his opinion as it concerns this game are both entirely different; he hates it and I've been enjoying it quite a bit over the last week or so. Co-op is a lot of fun, and trying to get the epic items has been a sweet, if not irritating, source of enjoyment for myself as well.

Now I will point out one slight flaw in his review: the Valkyrie. I will totally admit that for single-player, they should have allowed you the option to skip it since it just slows down the experience. But for multi-player it adds some strategy to the whole thing, since you have to change your tactics on the fly if your teammate goes down.

Not to mention that while you are dead you gain no exp, and your friend is completely free to steal all the loot for himself. If he's a sock cucker that is =P.

But I won't fault Jim for his review at all; I actually happen to get a chuckle out of some of his stuff. What I WILL find fault with his undying love for those awful Koei Warriors games (j/k =P)
giantenemycrab's Avatar - Comment posted on 09/02/2008 17:02
giantenemycrab
I understand hating it. But 2.0 is too low. If you can get passed the front screen, it should atleast get a 3.

You're right, CCGames Mike.
TheStripe's Avatar - Comment posted on 09/02/2008 17:03
TheStripe
The go somewhere else, buttpipe.

I've had more intelligent conversation with my garbage disposal. Though I bet it smells better.
Jim Sterling's Avatar - Comment posted on 09/02/2008 17:04
Jim Sterling
"I was hoping Destructoid would be above this absurd "bash Dyack" trend. Guess not."

Denis Dyack was not mentioned once during the entire review. You are bringing him up, not me. In fact, a lot of people online who seem to have a problem with the review are mentioning Dyack even though I never brought him up.

The game was a team effort, after all.
blu3steel's Avatar - Comment posted on 09/02/2008 17:10
blu3steel
In after the flamewar
FlatTopJesus's Avatar - Comment posted on 09/02/2008 17:17
FlatTopJesus
God, I hate that I am in the "for" crowd for this game. It's not that most people shit all over the game every chance they get; yeah it can be a little ridiculous, but what the hell do I care? I like the game regardless.

It's the fact that I share an opinion with every avatar-less asshole and psuedo-intellectual who crept up from the darkness to lash out at Jim for a review that, in all honesty, was an enjoyable read. I mean god damn, how can your even compare Castle Crashers to this game? That's a damn joke.

Look, fellow Too Human "enthusiasts", there is nothin wrong with this review. It's an enjoyable read, and it highlights the major flaws with this game. That's kinda how reviews work. Instead of trying to fault a fucking write-up or it's author, maybe you should just look at the game. If you honestly get this butt-hurt about a review, it's time to STUFAJPG.
TheStripe's Avatar - Comment posted on 09/02/2008 17:19
TheStripe
@Buttpipe - Massive fail.
Jim Sterling's Avatar - Comment posted on 09/02/2008 17:19
Jim Sterling
Did anybody do the "2 Human" joke yet? I'd like to officially make that joke now.
TheRemedy's Avatar - Comment posted on 09/02/2008 17:25
TheRemedy
@Jim Sterling

Giantbomb did a whole video on the 2human thing...
ArrestedDeveloper's Avatar - Comment posted on 09/02/2008 17:26
ArrestedDeveloper
Come on Nick Chester, you know better than this. When the past month has been filled with article after article of attacks against Dyack or Too Human written by Jim, having him write the review and be the only reviewer is absurd and editorially irresponsible. It smacks of bias.

If you'll look at the other side of the coin, other outlets go out of their way to make sure reviews aren't biased. Example, EGM's Shane Bettenhausen is a PS3 fanboy, loves Metal Gear Solid, and was flown to Japan to play the game for a preview article. When time came to write a review guess who wrote it, NOT Shane Bettenhausen.
neveranything's Avatar - Comment posted on 09/02/2008 17:26
neveranything
@Hookah

Here's a fucking revelation, if you're not a troll, and you don't like any of the reviews on this site (or the site at all for that matter), STFU, GTFO, and find a site and a review you do agree with. Otherwise you're just perpetuating the the troll image.
Wack's Avatar - Comment posted on 09/02/2008 17:28
Wack
The demo is at least worth a try, although it gives just enough to keep it entertaining while not enough to make you bored out of your mind.
Jim Sterling's Avatar - Comment posted on 09/02/2008 17:30
Jim Sterling
"Come on Nick Chester, you know better than this. When the past month has been filled with article after article of attacks against Dyack or Too Human written by Jim, having him write the review and be the only reviewer is absurd and editorially irresponsible. It smacks of bias."

It has nothing to do with Nick. I'm the reviews editor, so it was my call. Call me irresponsible if you will, but this isn't Nick's problem.
Sharpless's Avatar - Comment posted on 09/02/2008 17:34
Sharpless
@Hookah
You are the goddamn stupidest son of a bitch that I've ever seen on Destructoid, and I've lived through WiiSucks, Quest, Hells_666, Cube, and I even have a soft spot for puppet. Your head is so far up your own ass, you look normal.

And anyone who doesn't think Denis Dyack deserves endless attacks, clearly hasn't been paying one damn bit of attention to anything the man has said over the past few years. Dyack is a self-important douchebag. He should me mocked thoroughly. Fact.
TheStripe's Avatar - Comment posted on 09/02/2008 17:35
TheStripe
To be honest, I like this game, but I loved the review. I mean, I can understand having someone who didn't have such a good time roasting Dyack over the course of too human's development write the review, but I can also understand wanting to put the cherry on top of this saga yourself.

Besides, this isn't fucking EGM.
Bus's Avatar - Comment posted on 09/02/2008 17:38
Bus
Now, that's how to write a good negative review. It's appropriately scathing without resorting to ad hominem attacks, extremism, or unfunny attempts at puerile humor. Good read.
TewDee's Avatar - Comment posted on 09/02/2008 17:39
TewDee
@Hookah

Geezus Christ will you please just pull that cock out of your ass, stick it in your mouth and shut the fuck up?
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