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Destructoid review: Tomb Raider Underworld photo

It's been a long, hard road for Lara Croft. Her first appearance in videogames was received well by critics and the public alike, not least for her fetching figure and acrobatic gameplay. As time moved on, however, Lara simply didn't and the series began to stagnate.

Then Crystal Dynamics came along to take a stab at the femme fatale treasure hunter with Tomb Raider: Legend. With some gameplay tweaks and an improved camera, Lara felt back on top of her game.

Can Lara hit again? I give you our review of Tomb Raider: Underworld after the jump.

Tomb Raider Underworld

Tomb Raider Underwold (360 [reviewed], PC, PS3, PS2, Wii)
Developed by Crystal Dynamics
Published by Eidos
Released on November 18th 2008

Tomb Raider Underworld is a sequel in the truest sense of the word. Its plot is dependent upon the previous title in the series, Legend, to lay the groundwork for this latest escapade as well as for introducing central characters in the story. While you could certainly play this second game without the benefit of the first, it loses much of the urgency and emotional attachment without that experience.

The plot centers around Lara continuing the search to discover what happened to her mother who, as it is revealed in Legend, has been spirited away to the land of Avalon from Arthurian legend. What follows is a somewhat uncomfortable mish-mash of underworld myths from varying cultures crammed together in a tiny box, shaken vigorously and used as garnish atop the Viking legend of Ragnarok.

Were it not for Lara's very personal motivations, the whole exercise would feel unfocused and rather silly. Thankfully, her history as a character manages to prevent it from being a complete wreck. I found myself interested to see if she would ever be reunited with her lost family and, thus, able to dismiss some of the more questionable elements.

Tomb Raider Underworld

Tomb Raider has often made a real effort in the visual aspects and, for the most part, Underworld is no exception. The world looks vibrant and beautiful and creatures move with preternatural grace. Crystal Dynamics has done an excellent job with these elements.

Lara, however, has not fared so impressively. Her running and jumping animations are fine and she moves pretty well in water. Then you come to a point where you're scaling a wall with footholds (think rock climbing walls) and things take a turn for the creepy. Her legs suddenly become rubbery and stretch in ways that don't seem humanly possible. It might seem like a small issue, but these climbing walls occur frequently enough that it becomes really noticeable and it just weirded me out.

Tomb Raider Underworld

As is always the case with Tomb Raider games, the emphasis of play lies with pathfinding. Lara must scale sheer walls, shimmy across ledges and make dramatic leaps to cross rooms and reach objectives. Most of the time, these paths are fairly obvious once you've managed to find where they begin, but that can be a challenge in itself.

The problem here lies in the size of the environments. Many of the locations you visit are absolutely huge. Picking out where you need to go to start the next series of climbs and jumps can be a frustrating affair, as you scan every wall and object to see if it's climbable. The camera sometimes aggravates this by obscuring your view from behind objects.

Lara controls quite well and lends a bit of a forgiving nature to traversing the environments. She will automatically correct for you if you should not quite have a jump lined up exactly right. This is not to say that you will not die a ridiculous number of times because you've screwed up where you are trying to land, but it does cut down on that considerably.

Tomb Raider Underworld

The exception to Lara's generally superior mobility is in combat. A large portion of the difficulty in fighting enemies comes from the camera and the lock-on targeting. Since you choose which enemy you are targeting with the same analog control that you operate the camera with, even minor adjustments to your view will result in targeting a different (and often the wrong) opponent. Add to this the fact that everything which moves on more than two legs does so much more quickly than you can possibly dodge it, and you'll find yourself taking unneeded and often surprising damage while you fight. 

The "puzzles" (and I use the term loosely) range from being predictable to downright annoying. They all consist of finding the missing object in a mechanism, replacing it and operating the device to open a door into the next area. There are no surprises except for when you are given no indication whatsoever as to what you need to collect to make them work. Just once, I'd like to see a puzzle that requires real thought and actually screws you for doing it wrong. Is that so much to ask?

Tomb Raider Underworld

One particularly annoying example of poor level design features three large areas with a puzzle that looks obvious until you attempt to actually solve it, whereupon you realize that the device you need to manipulate does not function without pieces that you would not even notice were absent. Then, you must trek all over this massive environment (using a motorcycle; that's how large of an area we're talking about here), trying to locate the bits that you're missing. It's a needlessly frustrating situation that could have been remedied simply by having access to what Lara is thinking through the use of a better system of objectives.

After you've finished the main storyline, the game unlocks a "Treasure Hunt" mode. For completists, this is a godsend. Rather than force you to play through the entire game to find the treasures that you missed along the way, this mode allows you to revisit the game's levels and track down collectibles without having to muck about solving the puzzles a second time. It's a nice touch that helps validate the existence of all the little crap there is to find, as it encourages replay value without punishing the player who wants it. 

On the whole, it's a mediocre game and a disappointing follow-up to the quite impressive Legend. It does very little to further the series and offers much frustration in exchange. Fans of Tomb Raider will no doubt love it, as it is still superior to many of the titles past the first, but Underworld will not do anything to change the minds of people who have less of an affinity for the games.

Score: 5 - Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really.)

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo










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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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39 comments | showing # 1 to 39
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atheistium's Avatar - Comment posted on 12/04/2008 12:13
atheistium
FUCK YOU!


/lol
4knuckleshuffle's Avatar - Comment posted on 12/04/2008 12:22
4knuckleshuffle
Oooh. In before butthurt. Also, sage.
Colette Bennett's Avatar - Comment posted on 12/04/2008 12:24
Colette Bennett
I'm bummed. It looked so pretty, I wanted to check it out. Maybe once the price drops...
4knuckleshuffle's Avatar - Comment posted on 12/04/2008 12:26
4knuckleshuffle
Fuck it. I'm still getting it. The series has always been fun, if a bit of a guilty pleasure. There's also the curse of the "multiples of three". 3, 6, and 9 didn't do so well, but the rest were awesome. I don't have much hope for 12.
vexed alex's Avatar - Comment posted on 12/04/2008 12:28
vexed alex
I didn't think it was that bad...
Mr Wrighty 987's Avatar - Comment posted on 12/04/2008 12:30
Mr Wrighty 987
i would give it a 6 just because shes got big tits
pendelton21's Avatar - Comment posted on 12/04/2008 12:30
pendelton21
Middle of the road, much like the entire LC:TR series. I'm not surprised.
bluexy's Avatar - Comment posted on 12/04/2008 12:32
bluexy
Tomb Raider needs to die.
Corak's Avatar - Comment posted on 12/04/2008 12:45
Corak
I was on the fence about this title. So much to play this holiday I've skipped it. Maybe I'll give it a second look after a price drop, but with so much on my plate now and with RE5 and Killzone right around the corner its going to be a while.
Justice's Avatar - Comment posted on 12/04/2008 13:04
Justice
The demo seemed great, but sad to hear it's not as good as it seemed.
falthorn's Avatar - Comment posted on 12/04/2008 13:18
falthorn
There actually is a hint system with voice overs in Lara's PDA. Often times it's explicit: "I need a head to put on that dias" and other times vague "I need to get over there" but it's a good effort. It even tiers into hints and goals like old school hint books. Anyhow, I found that all fluff on control system that was downright broken. I can't count how many times I said allowed, "WHAT ARE YOU DOING" in response to Lara autonomously deciding to leap to her doom.
player66's Avatar - Comment posted on 12/04/2008 13:21
player66
My wife loves these games and she made me complete "Angel of Darkness" at gunpoint. I just picked up Legend via Goozex...we'll see.
ParaParaKing's Avatar - Comment posted on 12/04/2008 13:38
ParaParaKing
Despite all it's faults, I really love this game, because it's pure old-school Tomb Raider.
Marioland's Avatar - Comment posted on 12/04/2008 13:48
Marioland
Any Tomb Raider better than Angel of Darkness is a good Tomb Raider. I'll get it for sure once it hits the budget price tag. I'll go for P.o.P instead...
Demtor's Avatar - Comment posted on 12/04/2008 14:16
Demtor
Broken camera and shoddy aiming are just a staple of the series I guess...
Holyetheline's Avatar - Comment posted on 12/04/2008 14:21
Holyetheline
Why don't they put this series to rest already?
WilloughbyJackson's Avatar - Comment posted on 12/04/2008 14:37
WilloughbyJackson
Atheistium should have reviewed it. :)
kadosho's Avatar - Comment posted on 12/04/2008 14:47
kadosho
Wonder why they keep sticking to this formula. They know that they can push Lara further now. (sigh) Although I did enjoy Legend (I have yet to play Anniversary). It just bites that they keep running with limitations, expand, look what they have available ;-;

Could they be running out of ideas after this? I seriously wonder sometimes, given how much content they keep pushing for (and the game feels even more shorter).
Muddy Waterz's Avatar - Comment posted on 12/04/2008 14:52
Muddy Waterz
Ill get it just for the tigers
Gameboi's Avatar - Comment posted on 12/04/2008 14:58
Gameboi
I loved the rest of the games, and I'm sure that I'll love this one too. Getting it for certain!
Sharpless's Avatar - Comment posted on 12/04/2008 15:15
Sharpless
Lara Croft: The Sonic The Hedgehog of the Sony Playstation.
Blommen's Avatar - Comment posted on 12/04/2008 15:21
Blommen
I think the game is pretty fun, I'm about halfway through...7/10
atheistium's Avatar - Comment posted on 12/04/2008 15:21
atheistium
@WilloughbyJackson I did and I gave it 9/10 :D
kevinski's Avatar - Comment posted on 12/04/2008 15:38
kevinski
I think that this review is a bit harsh, especially considering the negatives that you mentioned. I think that I'll buy it, anyway, but I still have to finish Anniversary and Legend. (I got really into Adventure a long time ago, but I suddenly lost interest - not the game's fault - and just stopped playing.)
Maurice Tan's Avatar - Comment posted on 12/04/2008 16:04
Maurice Tan
I enjoyed it. I got stuck at the same puzzle-missing-a-piece part and that was pretty annoying, but gollum-Lara makes me lol everytime she has to scale some rocky walls.

It sets you up nicely for Prince of Persia too :D
wardrox's Avatar - Comment posted on 12/04/2008 17:08
wardrox
A 5! That's like a 3!
TrailerParkJesus's Avatar - Comment posted on 12/04/2008 17:19
TrailerParkJesus
Sounds like another $20 purchase for me. And fuck those tigers.
Spartacus's Avatar - Comment posted on 12/04/2008 17:45
Spartacus
I tried to play the demo, but the combat was ridiculous and I couldn't get past the tigers. I uninstalled it in disgust of both myself and the game.
grafkhun's Avatar - Comment posted on 12/04/2008 20:27
grafkhun
no surprise really, I knew it was going to be a game for fans and fans only really from the onset. I loved the demo; great environments and a real sense of exploration made me very happy face, the combat was ok and the controls/camera... well no real improvements really, but no steps back either on that front. If you like TR, get it, you'll love it. I would pick it up but there's just so many other games out right now, that TR can wait. I'll pick it up after price drops for sure. I feel that this game had a really bad launch with everything else coming out, a less busy time frame for launch could of really helped out.
Darren Nakamura's Avatar - Comment posted on 12/04/2008 20:30
Darren Nakamura
"Just once, I'd like to see a puzzle that requires real thought and actually screws you for doing it wrong. Is that so much to ask?"

Go back and play Zack & Wiki again.
Chronic Logic's Avatar - Comment posted on 12/04/2008 22:22
Chronic Logic
LARA CROFT IS A FUCKING NAZI! SHE COMMITS ANIMAL GENOCIDE ON A MASSIVE SCALE! DOES SHE CARE WHETHER THOSE ANIMALS ARE ENDANGERED? FUCK NO! SOMEBODY CALL PETA ASAP!
gamesronlygames's Avatar - Comment posted on 12/05/2008 00:25
gamesronlygames
Screw this review. I just bought it today used thinking I would return it in a few days, but I love it. The cinematics and plot are immerseive and the gameplay is fun. There are the typical camera glitches here and there but dont detract from the missions. This first mission is really fun and if you like adventure puzzle games go for it.
The Amazing Shenazin's Avatar - Comment posted on 12/05/2008 03:15
The Amazing Shenazin
5 seems a tad harsh, Legend was only a good rental too in my opinion
nebones's Avatar - Comment posted on 12/06/2008 02:19
nebones
I'll rent it just for a good perve.
wolfdale's Avatar - Comment posted on 12/06/2008 05:18
wolfdale
The reviewer is a fucking idiot , underworld is the best lara croft game and should be hailed as a masterpiece

"Her running and jumping animations are fine and she moves pretty well in water" , are you blind ? the game has thousands of beautiful moves that fit together and make Lara's movement look exceptional smooth.is this just fine ? it's the best freaking animation i've seen for ages

"Then, you must trek all over this massive environment (using a motorcycle; that's how large of an area we're talking about here)" THEY FUCKING GAME YOU A MOTOR THAT CAN POWERSLIDE AND YOU THINK IT'S CRAP BECAUSE THE GAME IS TOO BIG ?? BIG ???? ?get a decent gf card and stand in front of the seamless rendered world while looking at the huge pillars and walls and tell me you don't like this

" Her legs suddenly become rubbery and stretch in ways that don't seem humanly possibe"
HA ! Honestly ? the first thing i thought about her climbing movement was "Oh my God, how did they made this ?" I was standing in awe , the movement looks extra realistic and it makes you feel like you are in danger of slipping in any second

"The "puzzles" (and I use the term loosely) range from being predictable to downright annoying. "
WHAT ! ? WHAT ?! ?! ARE YOU A COMLETE RETARD ????? what about the power gloves that let you spin this giant rock in circles ? that was pure genius ! WHAT ABOUT THE FUCKING LIGHT BEAM THAT YOU SHOULD RE LINE ???? u didn't mention these !

" t's a needlessly frustrating situation that could have been remedied simply by having access to what Lara is thinking through the use of a better system of objectives."

THERE ARE 2 WAYS TO SEE WHAT LARA IS THINKING FUCKING NOOB press esc and listen to tips and objectives at each stage of the level , and if you are that much of an idiot not to stop with the moto at the first ruins that were like "I AM HERE I Am A PYRAMID I HIDE SOMETHING !!!" and find the jaguar head you are just complete useless

I am out of Destructoid
Conrad Zimmerman's Avatar - Comment posted on 12/07/2008 04:09
Conrad Zimmerman
@wolfdale: My 360 doesn't have an ESC key.

I didn't mention the light beam puzzle because every Tomb Raider game has a fucking retarded light beam puzzle.
Devique's Avatar - Comment posted on 12/10/2008 03:52
Devique
it was terribly dissapointing!
Lara moves like she has a stick up her a$$, when she falls to her death (a milion times) she is just stiff as a board, no cool deaths at all (could death be animated cool?) she just falls, yelps and thats it, animation sucks, the enemy's arent very interesting and before i forget, some glitches just make her "hang" on an edge and just is unmovable.
when you die or fall into a pit with your motorcycle, you have to backtrack waaaaay back to recollect it....

it could have been such a great next gen game. i traded it for mirrors edge
Miike's Avatar - Comment posted on 12/22/2008 13:50
Miike
Lara, however, has not fared so impressively. Her running and jumping animations are fine and she moves pretty well in water. Then you come to a point where you're scaling a wall with footholds (think rock climbing walls) and things take a turn for the creepy. Her legs suddenly become rubbery and stretch in ways that don't seem humanly possible. It might seem like a small issue, but these climbing walls occur frequently enough that it becomes really noticeable and it just weirded me out.

I climb, and i would like to get a climber's opinion on whether her movements are weird or not. Why? because i get comments that I look like a spider when i climb and i suck! I'm willing to assume she is a super elite climber, but i want to know if it's weird because they are fudging really badly, or weird because climbers look like freaks when they are properly doing their thing. (also I'm willing to accept a "fudge" factor for certain things to make the game look pretty)

I also don't think I've said fudge enough in this fudgin comment. FUDGE!!!!
Rocketmaus's Avatar - Comment posted on 01/17/2010 00:49
Rocketmaus
Meh hits the game pretty well if you compares it with Uncharted, and I'm not talking about the graphic. The story, especially Lara herself, is born as hell. If they would put more life in her, I bet if Naughty Dogs would make Tomb Raider, the game would be a cool game and make a fortune.
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