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Destructoid Review: The Maw photo

The Maw is a game that I have been looking forward to for some time now. One of the PAX 10, ten independent games selected for showing at last year's Penny Arcade Expo, it won the hearts of those in attendance and was given the Audience Choice award. The developer, Twisted Pixel, is trying to fill a niche on Xbox Live Arcade by delivering a platformer with high production values to a service which frequently lacks both.

Now that it has been released on XBLA, there's only one question worth asking: Is The Maw a satisfying meal or will it leave gamers with heartburn?

Hit the jump for our review.

The Maw

The Maw (XBLA)
Developed by Twisted Pixel

Released on January 22, 2009

The Maw is the story of Frank and Maw, two creatures who have been placed in captivity by an advanced race for what appears to be some kind of interstellar zoo. There is very little time for exposition, however, as the alien craft they are being held in begins to crash shortly after the pair meet face-to-face in the opening sequence. Trapped on the surface of an unknown world, the duo must work together to escape their captors.

The first thing one notices about The Maw is how beautiful it looks and sounds. The planet's surface is vibrant and full of life. Plants rustle in the breeze and shudder as the characters move over them. The assorted creatures are all distinct and charming, with their own mannerisms.

Frank and Maw are very expressive characters who have no need for dialogue, as it's apparent throughout exactly what they are thinking. Maw, in particular, has some of the best body language I have ever seen in a game. The range of emotion Twisted Pixel have managed to instill in a one-eyed, purple blob is nothing short of astounding. He's like a Katamari with personality.

The Maw

The player controls Frank, as Maw is a force that no man could truly contain. Early on, Frank acquires a sort of electronic leash with a multitude of uses. While you will spend most of the time using it to guide Maw around, it can also grab creatures and objects and then throw them or pound them into the ground. The leash is very easy to use, with one button for interacting with Maw, another for grabbing things which are not Maw and two buttons for interacting with things which are not Maw once you've grabbed them.

Levels have one real goal: Feed Maw creatures until he's large enough to proceed through the exit. Most of the levels also feature some sort of obstruction at the exit which must be overcome by making use of an ability Maw has acquired in the course of his feeding frenzy.

The most basic animals are puffballs that can simply be consumed. Others require intervention from Frank to make them palatable to the ravenous blob. This could mean pounding creatures into pavement to remove a shell, baiting beasts into injuring themselves or other means of removing their natural defenses.

The Maw

With the additional effort required to eat most enemies comes rewards. The much-lauded, core gameplay element revolves around Maw acquiring traits and abilities belonging to creatures he has consumed. As he eats, he gains the ability to breathe fire, can become lighter than air and give an electric charge to certain animals. These provide a bit of a puzzle element, as you must figure out how to get powers for Maw and then how to apply them to exit the level.

New abilities will drastically change Maw. He will take a form which resembles the animal he has consumed. What is interesting to note is that his personality seems to shift as well. One of the most notable moments I had playing the game was after he ate a peacock-like beastie. Along with his new form, I was delighted to see that his movement changed to that of a proud strut. It's all part of the charm imbued into every aspect of this game.

The game is very straightforward and highly entertaining. Most levels include platforming bits that only Frank can accomplish, which usually result in acquiring a new power for Maw. The blob can only have one power at a time, but it's never really an issue as the game is completely linear in nature and there is rarely an instance where you use two powers in the same level.

The Maw

While The Maw is billed as a game, the amount of interactivity is not great. Much of it feels like a series of quick-time events, with button prompts appearing near your character for just about every action that requires even the slightest amount of timing. Part of the reason for this has to do with the number of ideas Twisted Pixel tried to cram in, requiring new prompts to tell you how to utilize them. Up through the last level of the game, new elements continue to be introduced. Most of these concepts are used in a single level, never to be revisited.

This relates to the largest issue with The Maw. There simply is not a whole lot of content here and it fails to really explore its depth. The entire game can be completed in roughly two hours, with an extra half hour or so if you want to revisit levels to snag the few achievements you didn't get the frist time around. It's an amazing two hours, make no mistake, and will make even the most cynical gamer smile. If they are willing to invest the cash on such a brief experience, that is.

The Maw

What Twisted Pixel has really accomplished here is creating the equivalent of a Pixar movie with interactive elements. And, at roughly the same cost as (or, in many cases, less than) a DVD, fans of that style of animation and storytelling should be more than satisfied. It's disappointing that more levels are not available, as it would be great to have complex sequences which require Maw to change powers more than once in a level. Still, it is one of the most unique gaming experiences in recent memory and one that I would recommend in spite of its shortcomings.

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Download it!

LAUNCH GALLERY (5 IMAGES)
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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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18 comments | showing # 1 to 18
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silvain's Avatar - Comment posted on 01/22/2009 10:55
silvain
What's the price tag on this?
Zombutler's Avatar - Comment posted on 01/22/2009 15:19
Zombutler
800 wonderpoints, or 10 bucks
blehman's Avatar - Comment posted on 01/22/2009 15:22
blehman
Definitely gonna pick this up with that card I won. Groovy review meng.
ParaParaKing's Avatar - Comment posted on 01/22/2009 15:43
ParaParaKing
What's the length of the game?

I played the demo and the gameplay in there was very, very simple.
ParaParaKing's Avatar - Comment posted on 01/22/2009 15:48
ParaParaKing
Sorry, I'm stupid and read over the length information.
thefil's Avatar - Comment posted on 01/22/2009 15:58
thefil
Totally unrelated, but is there any chance you guys can remove the iPhone/iPod touch from your list of user agents that default to the mobile site? At the very least, add a button or something to see the usual one. The site looks awful on this thing in mobile mode.
RyoGeo's Avatar - Comment posted on 01/22/2009 16:07
RyoGeo
Played the demo last night, and thought the game was both funny and fun to play. Only 800 points too!
Antwhan's Avatar - Comment posted on 01/22/2009 16:27
Antwhan
nt to mention those 800 snag unlockable themes/gamerpics if i read the description properly.

which mean in reality the game's 550 + 250 for the premium theme. nt a bad snag rly given the charcter the game has.

gotta buy this tonight the demo was a blast.
Trev's Avatar - Comment posted on 01/22/2009 16:33
Trev
Going to try the demo tonight, but I only have 400 fun bux on my account so this might have to wait.
CypherVR's Avatar - Comment posted on 01/22/2009 16:33
CypherVR
tried the demo, wasn't my cup of tea. Guess your not gonna please everyone.
Sam Spectre's Avatar - Comment posted on 01/22/2009 17:14
Sam Spectre
Great review, but I'm not sure if it's my style of game. However you've convinced me to download the trial.
Holyetheline's Avatar - Comment posted on 01/22/2009 18:26
Holyetheline
I have been curious about this. You just helped me decide that I should download this in the near future, thanks!
Brian Szabelski's Avatar - Comment posted on 01/22/2009 22:04
Brian Szabelski
Got it, love it. It is short, but in that sense, it's a lot like LostWinds was on the Wii. Perhaps a sequel will solve some of the length issues.
grafkhun's Avatar - Comment posted on 01/23/2009 22:16
grafkhun
Played the demo, had fun with it but not worth the money to me, not exactly my type of thing. Maybe down the line I'll pick it up if I ever wind up having 800 points on my 360.
MrSlippery's Avatar - Comment posted on 01/25/2009 00:53
MrSlippery
too bad it's so short. I seriously loved the demo, and will still probably pick this up. The charm in it is undeniable, and found myself smiling at a few of the Maw's antics in the demo.
Holyetheline's Avatar - Comment posted on 01/26/2009 18:48
Holyetheline
I've already purchased this game based off of your review. I still need to play it, though!
RiotMonster's Avatar - Comment posted on 02/15/2009 11:58
RiotMonster
It's a good looking game, I had fun with the demo.
SlyKill's Avatar - Comment posted on 07/22/2011 08:12
SlyKill
Seems like MS should have given us Bastion--Destructoid's Summer Debut stepchild (6.5/10)--for free with the purchase of Destructoid's critically acclaimed The Maw (8/10)!
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