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Destructoid review: The Legend of Zelda: Twilight Princess photo

We're starting a new review structure here at Destructoid and what better way to kick things off than with the mega Wii title The Legend of Zelda: Twilight Princess. What we'd like to do each week is take one game and give you different perspectives on our experience with the title.

Maybe you tend to gravitate toward the play style of one writer over another. By giving you multiple reviews, we hope to make your purchase decisions a little easier. We hope you enjoy what you read and get a little more insight into the game. 

Hit the jump for our take on Twilight Princess

Aaron Linde

Let's get this out of the way: The Legend of Zelda: Twilight Princess is a port. A port of a great game? You bet. A beautifully executed, well-adapted port? Damn straight. But it's still a port. That being said, I was going to drop fifty bones on Twilight Princess anyhow, and seeing as how I was planning on getting a Wii, the up-swap to the enhanced version seemed only natural. It's a fantastic game, perhaps one of the best Zelda titles ever created, and the finest adventure title in quite some time.

The graphics aren't anything special -- this is a GameCube game, after all -- but they aren't terrible, either. One of the reasons that Ocarina of Time doesn't rank high on my list of personal favorites was that, though it pushed the N64's graphic capabilities to the edge, the game was just ugly enough that I had wished they kept it in two dimensions, if only for a little while longer. Visually, Twilight Princess is 3D Zelda done right, and this is in large part owed to the art direction. A little Shadow of the Colossus here, a little Ocarina there, and you have one of the most stylistically beautiful games yet created.

If you haven't adopted a Wii yet and are still hanging onto that purple hunk of last-gen plastic, the question on your mind must be whether or not the additional features make Twilight Princess on the Wii worth the generation jump. My answer: it depends. The cursor-based aiming with Link's assortment of ranged weaponry is a welcome addition, but the sword-swinging Wiimote seemed a bit tacked on at first; little more than a gimmicky replacement for any other button. But when combined with Link's more acrobatic moves, shield attacks and so on, it becomes an addiction -- I can't see future Zelda games using any other control configuration. There's room for improvement, but it's a solid foundation.

Twilight Princess is a wonderful inaugural Wii title, but it's not a Wii game. It does, however, give us a brief but satisfying glimpse into what Nintendo's little system can do. Not quite Mario 64, but certainly not a bad start.

Final score: 8.5

 

Reverend Anthony

Firstly, if you've played Ocarina of Time, you've played Twilight Princess. Period. You can play as a wolf now, and there's some neat new gadgets, but apart from that the formula has not expanded or changed in any way, shape or form.

If you're a newcomer, this isn't by any means a bad thing, but if you've ever picked up a Zelda before, then about two dungeons in you'll realize that you just have more of the same ahead of you (solve puzzles, get stuck, find a new weapon that helps you solve another puzzle, boss fight, repeat).

Secondly, the Wii functionality is a joke. Swinging the Wiimote like a sword sounds fun until you realize that almost every hand motion except one (a stab) has the exact same result as if you'd just pressed the "B" button on a standard gamecube controller. While you may have a bit of fun the first few times you swing, eventually you'll grow tired of making large motions and will settle for sitting down, flicking your wrist over and over to attack. Not to mention that your swings will never be as fast or as well-timed as a simple button press would, so you'll often find yourself missing your opponent and having to readjust Link's angle of attack in order to actually hit anything.

The only time the Wiimote functionality comes in at all useful is when you fire projectile weapons. I never thought I'd play a Wii game and think, "Man, this would be a lot better on the GameCube," but Twilight Princess made me eat my words: the Wiimote functionality is not only inefficient, but gimmicky as well. Example: For no reason whatsoever, your Wiimote uses a fairy cursor that makes a constant, annoying "twinkle" noise every time you move it around. This twinkling noise goes through the entire game.

Please note that I'm saying all this as someone who picked this game up at launch. Someone who considers Ocarina of Time to be one of my favorite games ever. Someone who didn't (and still doesn't) even care that the graphics wouldn't be that great, and still went into this game fully expecting it to be a hell of a lot of fun.

Plain and simple, I was wrong. Dead wrong. The controls are bad, your sidekick is annoying as hell, and the entire gameplay formula has not been changed in the slightest -- and don't dare think that it's because the formula is perfect, because it isn't. The plethora of dungeons will get repetitive, I don't care who you are. I was hoping that Nintendo would at least try to innovate in some way with Twilight Princess, but they don't even make an effort. All in all, if you're a diehard Nintendo fan who wants to castrate me for badmouthing the Wii's flagship launch title, then you'll enjoy Twilight Princess. If you're anybody else, you'll just wonder what all the fuss is about.
 
Final score: 4

 

Robert Summa

You’re all thinking I’m gonna totally hate on this game, right? That I hate the Wii and Nintendo so much, I wouldn’t dare give a positive review of their last-minute flagship launch title? Well, as Kevin Spacey said in Superman: WRONG!

While I don’t think the game is the end all be all of games, for me personally, I cannot fault it for its incredible depth and full-on immersion factor. And, believe it or not, I actually dig the story. The problem for me, is that as Rev said, it’s very repetitive. While the environments change, the game remains the same. It’s sort of like taking a walk through the woods: You’ve seen one tree, you’ve seen them all.

For some, this isn’t an issue, but I’m not necessarily a huge fan of just doing puzzles over and over. I want to fight stuff. I want to blow stuff up. I want to kill every living thing and do it as much as possible. I'm shallow, I know it. I don’t have the patience anymore to travel from one end of a dungeon to another trying to find a way to open a door or move a boulder.

As far as controls, I’d have to disagree with Rev. Seeing as how I’m not the biggest Zelda fanatic, the fact that I could be more interactive with the game made me stay with it longer. It held a greater appeal for me because I felt like I was actually inside the game, playing as Link.

Should you buy it? Well, if you’re a Zelda loyalist, you probably already own it. But what I will tell you, is that if you have other systems in the house, I think there are better games out there. It’s a finely crafted game, and certainly shows that the makers put a lot of thought and care into it, it’s just not my cup of tea.

Final score: 8


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120 comments | showing # 51 to 100

webrunner's Avatar - Comment posted on 12/12/2006 16:52
webrunner
Anyone who says that Zelda is a bad game because it's like Ocarina needs to realise something:
That's the whole point.
Everyone asked for another ocarina. So Nintendo said:

"Let's give the Ocarina style it's last hurrah"

They've already said this is the last main Zelda as we know it.

Zelda makes a pretty bad revolutionary experience.

It also makes a pretty bad toaster, and a horrible automobile. As a pair of jeans I give it a 1/10!
dr_faulk's Avatar - Comment posted on 12/12/2006 16:54
dr_faulk
@ webrunner

Correct! I forgot about what Miyamoto said! Yeah, maybe we'll see more traditional RPG features added in the future, a sandbox gameplay environment...

oR a ZelDa raCing gAmeGliSs OOooOoh for l337s oNlY!
GodLen's Avatar - Comment posted on 12/12/2006 16:56
GodLen
neutral comment: Sudoku is repetitive too, though sudoku players don’t complain about it.
Magic Ketchup's Avatar - Comment posted on 12/12/2006 16:56
Magic Ketchup
Just discovered this site today, enjoyed reading a few posts, bookmarked it, then I came across a review that gives Zelda TP a 4 out 10.

I will just ignore Reverend Anthony's review from now on. I am going to treat his future "review" purely as "opinions", because I expect reviews to be more objective. I will also expect similar review scores from him on all game sequels. Example, if he gave Halo a 10, I would think he had given Halo 2 a 4.

Zelda TP is a sequel. In some sense, sequels have their own game play formula. What do you want to see changed? If such changes were implemented, would you call that a Zelda game? I am sure Nintendo have pondered that.
Namelessted's Avatar - Comment posted on 12/12/2006 16:56
Namelessted
Ron Workman is a douchebag. LICK MY NUTS. "Magic Elf Land" is awesome and you know it you fucking fairy.
StevenM's Avatar - Comment posted on 12/12/2006 16:57
StevenM
It's a evolution of a game which is showing it's age, with bolted-on Wii controls. In that respect, the guy has a point. Still, the port isn't that great an update, but the game itself is pretty good to warrant buying it on either system. The Wii seems to make quite a few games more fun to play - Raving Rabbids and DBZ come to mind - so the fact it seems rather flawed here is a shame. Still, when the actual intended-for-Wii Zelda arrives, you can expect it won't half-ass the controls as much.

Incidentally, it's rather amusing to see three equally respectable reviews with all of the comments focusing on one. Fanboys are a dangerous dickhead of a liability to any product or association.
dr_faulk's Avatar - Comment posted on 12/12/2006 17:01
dr_faulk
"Fanboys are a dangerous dickhead of a liability to any product or association."

I don't think Faboyism is an issue here. Actually, I'm sick of any defense of a system//game/franchise being put down to Fanboyism. Just because people like something a lot does not mean they're a Fanboy. I love so many of Nintendo's games and I think 4/10 is a bit harsh for TP, but that doesn't mean I'm a fanboy.
Namelessted's Avatar - Comment posted on 12/12/2006 17:05
Namelessted
I am gonna go back to IGN for some review scores.
NameOf_A_VGChar's Avatar - Comment posted on 12/12/2006 17:08
NameOf_A_VGChar
LMAO @ Niero!
ZeroTolo's Avatar - Comment posted on 12/12/2006 17:12
ZeroTolo
I agree with what the other commentators are saying about the reviews. They're nice to get an idea of what everyone thought about a game, but I don't think that we need to give them numbers. If anything, there should probably be two scores: like or dislike. To me, that's the only real way that you can get as close to a neutral review as possible. And again, there's a reason why movies, books, and games all get different scores. My biggest gripe with people who complain about reviews is that I only really see it happen in an environment where people can directly respond to the reviewer. I haven't seen too many objections to book reviews in my day. My point: Just because your opinion on something doesn't match that of another person doesn't mean you have to grab the torches and pitchforks. Opinions are like assholes, everybody's got one.
hikarii's Avatar - Comment posted on 12/12/2006 17:23
hikarii
Yes its a GC game, but it id be hard pressed to say the Wii controls hurt the game, if you are badguys, im sorry, ive had little trouble with the controls accuracy, maybe once or twice a shield bash came out instead of a spin early on...but thats it...

you guys gave the aiming system praise...but ive got to say that was the part that bothered me the most...you have navi on screen, and shes useless, even if you aim her at what you want to shoot...when you push b, the camer snaps to where link is looking...and not what navi is targeting. thus making you have to adjust your aim.
deiga-the-semivaliant's Avatar - Comment posted on 12/12/2006 17:24
deiga-the-semivaliant
Numbers are the Devil's work!

SATAAAAAAAAAAN!
Rosseh's Avatar - Comment posted on 12/12/2006 17:25
Rosseh
I thought TP was a prequel to Wind Waker.
I thought, while being the same formula, which I still like its changed a lot and really suprised me so far. The Shadow of the Colossus style 3rd boss and the awesome 4th boss seemed quite refreshing. The storyline, while the same basically, you can say that for everything really "Bad guy does bad things, good guy does good things, etc" if you strip things away enough they all become a basic formula, thats why what's in between is important and the new zelda has some really nice bits in between. The tone of the story seems a lot more engrossing and the new items and properties are awesome. Your sidekick is annoying as hell at the beginning until she turns nice and talks to you about herself. The controls are off at times though I'll agree. Sometimes they can be fine but sometimes they seem really unresponsive. I dunno whether its the game or the Wii then.
Some of your points are valid, but you still gave it a bit of an unfair slating.
jimbury's Avatar - Comment posted on 12/12/2006 17:39
jimbury
I suspect that the reason many fanboys become enraged by poor reviews for Twilight Princess is that they are afraid that the reviews will convince consumers not to buy the game -- or a Wii -- thus further reducing Nintendo's market share. And because Nintendo fanboys want Nintendo to once again dominate the market (thusly affirming their adoration and, in some perverse way, improving their social status), they will attack anything they perceive as a threat to Nintendo.

But I think the truth of the matter is that game reviews have little effect on game sales. The gaming population that reads blogs like Destructiod represents a well-informed group that has likely already decided whether or not to buy Twilight Princess. I doubt any new consumer is going to come to Destructiod, see the poor reviews, and decide not to buy the game (or not to buy a Wii). Nintendo's marketing, and the exposure it has garnered from Big Media, will have a much larger effect.

Of course, that begs the question: If Destructoid's readers are already well-informed (and opinionated), why should they write reviews? For one thing, it sets Destructiod in opposition to other game sites -- polarization is a good way to cement one's audience. But moreover, reviews help to define a site's character so that it can better find its audience. I think Destructoid has made a good decision to include reviews, and whether they rank games on a scale of 1-10, or simply give games a Siskel and Ebert-style thubs-up or thumbs-down, matters very little.

As readers, I think most of us should simply lighten up. Criticism is a lost art, and while I wait for the first great gaming journalist/critic, I'll keep reading sites like Destructoid whether or not I agree with its reviews.
abortion's Avatar - Comment posted on 12/12/2006 17:51
abortion
Yeah, I think everyone should shut the fuck up. I'm sure there are three OTHER destructoid editors that would have given this game a ten. It just so happen that with these three gamers Zelda didn't meet all of their preferences. Obviously if you're a Zelda FAN it will. Given the majority of reviews online people already know it's a good game. It just didn't happen to be these three people's "cup of tea", as Summa put it. And people are allowed to get tired of the Zelda "formula", good for them, if you still like it then it doesn't matter. So yeah, fanboys can shut the fuck up and suck it.
Aaron Linde's Avatar - Comment posted on 12/12/2006 17:54
Aaron Linde
Just for the record, I loved Twilight Princess. 8.5 seems fair to me, though, because it's a flawed game. It's not perfect.

But the experience was absolutely wonderful.
TheBrain's Avatar - Comment posted on 12/12/2006 17:55
TheBrain
I agree with Revs points, but, yeah, a 4 seems a little low for what amounts to be a rather solid title. We should reserve 4's for the X-Squads, Orphens, Godai's, and Big Mutha Truckin Racings of the world. A 6 or 7 would seem more reasonable.
World Famous's Avatar - Comment posted on 12/12/2006 18:03
World Famous
jimbury, that was perfectly said. Thanks.
icarus's Avatar - Comment posted on 12/12/2006 18:07
icarus
lol @ Niero. Nice one.

I finished Zelda a week ago, so I will throw my 2 cents out there. First off, everyone needs to relax... it's a video game. Secondly, not everyone looks at a game the same way as you, so what one person perceives to be "refining a formula" another person is entitled to see "recycling the formula", so be a little open-minded.

Now, my opinion after having played through the whole game is that I likely would have enjoyed it more on the gamecube. Why? Because I wasn't crazy about the control scheme. It just didn't work for me and so I completely understand why these guys are talking about when they show discontent for the controls, but I played through the game so it obviously isn't a terrible control scheme... it's just different and I have my preferences.

I agree with Rev that it did feel like Ocarina in terms of the formula, the difference is that I liked the formula then and I still like now. For some this could make a game feel repetative, but I think Nintendo did a lot to try and make each dungeon and each boss feel unique (the desert dungeon boss really stuck out to me). Of course some things like "find weapon, solve puzzle, kill boss" are going to reused...that's what Zelda is about. It's like saying a FPS shouldn't have the basic formula of "find gun, kill people, reload, kill more people". Games have aspects that are constant even from one game to the next.

Can people get tired of a game style and hope for something more? Sure. But realize that it doesn't necessarily make the game bad, but it just may not fit someones personal tastes and they are entitled to express that by giving it a low review.

That's just my thoughts on the issue.

PS I had bigger issues with the game other than the control scheme but I won't get into those.
Topher Cantler's Avatar - Comment posted on 12/12/2006 18:28
Topher Cantler
Big ups to the Rev. It takes balls to give a zelda game a score like that. I don't know if I would have given it a 4, that's a little harsh, but i sure wouldn't have given it any more than a 6. And I'm a huge Zelda fan. This game just wasn't what they told us it was going to be.

They promised an enormous Hyrule field, and it... was sorta big, but was split up by litle hallway-like paths that just made it feel like 4 or 5 Hyrule fields stapled together. It was somewhat fun to roam around in, but it seems pathetic and dated after the world we had to explore in Shadow of the Colossus.

As for the controls, any of the weapons that need to be aimed, like the bow, the clawshot, the boomerang, were almost perfect. It was intuitive, reasonably accurate, and lots of fun to use. The swordplay, however, was just a pain in the ass. I wish they'd given us an option to turn off motion sensing for sword combat. Think about how many times link swings his sword over the course of a zelda game. I found myself using the A button stab attack more often than not, and ended up pressing the button 3 times to cause the same damage as one sword slice, just because it was a pain in the ass. And if I did use the slice attacks, I'd hold the wiimote like a bell and dangle it back and forth, the effect of which more or less equates to button mashing on a GC controller.

If you have a wii, I'd say get it. If you're a Zelda fan, I'd say get it. It's a very good game, but it's not the masterpiece that its ridicuous amount of time in development should have afforded it to be.

I'd also like to recommend Wind Waker to anyone who hasn't played it. Most Zelda fans will call me crazy, but I think that's the best one there's ever been. The cel-shaded graphics look amazing, the gameplay is damn solid, the story is great, and the whole thing is packed full of fun easter eggs.
PSIq0ut's Avatar - Comment posted on 12/12/2006 18:48
PSIq0ut
Good reviews all round. It's always entertaining to read a good review in the comments and then see it followed up by someone saying "yeah people should shut the fuck up".

In all honesty I like the game but like all wii games so far apart from like wii sports, it feels...disjointed. I think both consumer and developers need more time to get used to the new control system.

Danzuke's Avatar - Comment posted on 12/12/2006 18:52
Danzuke
and out come the fanboys.

It's his opinion people, he's allowed to have one.

jeez
mmorris's Avatar - Comment posted on 12/12/2006 19:04
mmorris
a 4 is not hardcore; it's biased
Joseph Leray's Avatar - Comment posted on 12/12/2006 19:22
Joseph Leray
Oddly enough, by replying and making a huge stink about the post, it will be pushed to the "popular" sidebar, and Rev's communism will be broadcast to an even larger audience.
Fronz's Avatar - Comment posted on 12/12/2006 19:23
Fronz
great input from the comments too, thanks for some other views everyone.

And Niero's graphic is awesome
thenewblood's Avatar - Comment posted on 12/12/2006 19:30
thenewblood
Oh look at that. Someone with some brains. I pwned the 80 percent of the Nintendo Fanboys who grace this site. Like I said the Wii is for little kids and loooooooooooooosers.
TheMadLeper's Avatar - Comment posted on 12/12/2006 20:05
TheMadLeper
Am I the only one who remembers what the point of this was? To get different opinions of the game from different people?


Hello?
Azguard's Avatar - Comment posted on 12/12/2006 20:10
Azguard
summa made me giggle twice today. that kevin spacey moment in superman was funny - in the movie, and here too.

i digress. to mr. linde, get one thing straight: shadow of colossus is MANY parts zelda, not the other way around. thank you, come again.
Jelster's Avatar - Comment posted on 12/12/2006 20:21
Jelster
If the format is open for discussion I would like to suggest that the games up for review are announced in the forum the week before and that a few reader contributions are also included in the main post (not sure if Niero meant this when he said it earlier).

Scores i'd dump or perhaps implement a different system for each reviewer. As it stands if everyone is going to get all pissy about them on both sides why bother.

Best reviewer poll?
Super Cool Guest from the Future's Avatar - Comment posted on 12/12/2006 20:27
Super Cool Guest from the Future
4 out of 10 is way too high! I give Zelda a 1 out of 10. The reason? It shows a total lack of originality, as evidenced by the fact that you play as Link, who was in every previous Zelda game, you swing a sword, like in every other Zelda game. Also, I have no wrists, which made this game impossible to play.
Mxyzptlk's Avatar - Comment posted on 12/12/2006 20:32
Mxyzptlk
lol, this was great. Way to fuel some drama Rev! I still haven't tried it so I can't weigh in, but that's got to be the harshest review of the game I've seen so far. Bravo!

If I might make a suggestion for future reviews, the "1 through 10" rating scale is kinda played out. It'd be nice to see Destructoid come up with their own standard of rating that's a bit more unique but still easily understandable.
Poopface Morty's Avatar - Comment posted on 12/12/2006 20:41
Poopface Morty
Fuck it, next Zelda...Link gets a gun. Originality to the rescue.

I thought 4 was really low, and I usually agree with Rev on about everything. 8.5 to 9 area seems about right so far. I mean, sure it isn't perfect, but hey, I'm one of those guys who thought about giving Gears of War an 8 at best.
Poopface Morty's Avatar - Comment posted on 12/12/2006 20:50
Poopface Morty
"If the format is open for discussion I would like to suggest that the games up for review are announced in the forum the week before and that a few reader contributions are also included in the main post (not sure if Niero meant this when he said it earlier).

Scores i'd dump or perhaps implement a different system for each reviewer. As it stands if everyone is going to get all pissy about them on both sides why bother.

Best reviewer poll?"

QFE.
Poopface Morty's Avatar - Comment posted on 12/12/2006 21:02
Poopface Morty
FYI, you can turn the fairy pointer off. No noise, no fairy.
shinyhat's Avatar - Comment posted on 12/12/2006 21:14
shinyhat
I beat this game over the weekend and I'd say it's kinda like playing through a Pixar movie. Filled with lots of solid experiences that are pretty well thought out. It's pretty easy too, maybe too easy.
Maybe you guys should just review and not give numbers. It's pretty subjective these game things. Just like with movies. I find some movies to be genius but critics so often completely miss it because they just don't 'get' that level of whatever, don't know what to look for, or are only interested in their own little niches. "If it's not Scottish, it's CRAP" Need to have a system that labels you for what you are in to, and how you react to the game. See where people comin from. I'm so high right now, i have no idea what's goin on.
Rezbit's Avatar - Comment posted on 12/12/2006 21:37
Rezbit
Perhaps you guys should stick to humorous/bitchy anecdotes rather than reviews. No offense but they were quite lacking. A bunch of random comments followed by a score? No sale.
Im OK's Avatar - Comment posted on 12/12/2006 21:47
Im OK
For those who haven't played a Zelda game and are wondering if TP is worth a try, I would say most assuredly it is.

Okay, ignoring the numerical scores, I pretty much agreed with all of the reviews. Well, I guess I didn't really agree with Reverend Anthony's review, but it's easy to see how it could be that some would loathe the control scheme. I didn't have a problem with it myself, but that's my opinion.

Also, the game, when compared to the last three 3D Zelda titles, is indeed just more of the same with only slight variations. For me, personally, this is great because I loved the gameplay of the other games, and so liked this one as well. But I can certainly see how people could say it is getting stale.

As for the novelty of playing as a wolf, I'd be hard pressed not to recommend Okami over TP in that respect, because Okami just did the whole play-as-wolf thing better. (And, not to open a whole other kettle of fish here or anything, but I honestly can't decide which game I thought was better overall between Okami and Twilight Princess.)

As for the sidekicks, while I found Navi in OoT to be incredibly annoying, Midna in TP didn't bother me at all.

Ultimately, yeah, I'd just drop the whole numbering thing, because it seems more people are focusing on that ("OMG A 4??!!1!1`112 HOW DARE YOU???@2`!~@`2`11!!") rather than actually reading the review itself, which seemed to me to be an honest opinion. Well, except maybe for that "diehard Nintendo fan who wants to castrate me for badmouthing the Wii's flagship launch title" jab at the end, which just made it seem like you were giving the game a low score solely because you knew it would piss off fanboys, rather than because the game actually sucked as bad as that. It was unnecessary, and marred the rest of the review, in my view.
Stratus's Avatar - Comment posted on 12/12/2006 21:56
Stratus
Why do Nintendo fanboys always bring up Halo 2 when they argue?

"ZOMG U LIEK HA-BLOW BUT U DUN LIEK ZELDA!?!"

Lets face it, not everyone likes every game type. Halo doesn't require me to think, it doesn't make me treck through 500 hallways to get X tool to solve Y puzzle. You shoot crap, move on and shoot more.

Why would someone give Halo 2 a 10 and Zelda an 8? Because of peronal opinions. Face it, we have them and they are here to stay.

Zelda hasn't changed sence Ocarina. The charaters are still forgetable, the puzzles are still boring and the bosses are the only reason to spend 3 hours in a blocky temple.

Halo added new aspects to the gaming experience. Twilight Princess didn't. Wiimote functionality was tacked on so people would buy the Wii for a reason other then its low price(honestly this launch wasn't as explosive as people made it out to be). Swinging your sword because akin to jacking off, except it was for an agonizingly long time and no payoff.
Stratus's Avatar - Comment posted on 12/12/2006 22:00
Stratus
Bah, clicked to many times and my spelling is terrible tonight. Sigh.
Topher Cantler's Avatar - Comment posted on 12/12/2006 22:06
Topher Cantler
Okay, that was fun, now how 'bout we all stfuajpg?
Cruds's Avatar - Comment posted on 12/12/2006 22:30
Cruds
Zelda is tight...swing a sword.

Got no problem with the low score. Personally - without naming names - I can't be bothered with with FPS games, shooters in general or games that look like one of those cheap sci-fi series you see on TV, no mater how good the graphics are. Those kind I would give a low rating by default, thats just mine opinion like Rev has his. At least he likes Rez.
moclippa's Avatar - Comment posted on 12/12/2006 22:30
moclippa
Wow Rev... that score is hardcore, I haven't beat it yet but being close to the end I'd have given it a 6-7 rating... for the same reasons, well rounded game, but same tired formula. 4 was a bit harsh, but so be it man... to each unto his own.
DinnertimeNinja's Avatar - Comment posted on 12/13/2006 00:09
DinnertimeNinja
Alow to me to say that ANYONE who is childish enough to even THINK about not visiting Destructoid anymore because of ONE game review is incredibly jaded and needs to take a long hard look at themselves and their lack of open-mindedness.

Yes, someone out there doesn't like a game that you love. No, that doesn't change the fact that this is a great site that you'd be missing out on because you're afraid to realise that it's ok to disagree. Do you honestly only want to surround youself with people that feel exactly as you do and question nothing?

My personal favorite Zelda is the very first one for NES. I have liked every Zelda since, but in all honesty, every year or two I just need a Zelda fix. Whether that comes from playing through the original once again, or getting a new game to play, 2D or 3D, it's still the same game. Same story, same plot/gamplay progression, same SYSTEM of play. Turning into a wolf is just another item, much like shrinking yourself.

Now imagine if this "sameness" were applied to another classic game, such as Castlevania.

The original was great at the time, no doubt, but can it hold a candle to the current iterations? Not even close. If every new Castlevania took the gameplay from the original and just added a single new weapon or sub-weapon to mess with, we'd be kicking the score down more and more like we do with each successive Megaman game.

My main point in all this is that this current Zelda (or any other recent Zelda) isn't good because it's a new experience, or because it's innovative, or even because IT'S "good" at all. It's because the whole damn "Zelda" framework and gameplay style is just so freakin' solid to begin with!

Put THAT in your pope and smoke it.
Ignignokt01's Avatar - Comment posted on 12/13/2006 00:45
Ignignokt01
I just gotta say something:

4/10 is not a justifiable score, by any means. Just because the controls are gimmicky, and they are for most of the attacks, you don't give the game a -6. I'm pretty sure this is a case of way, way too high expectations for the Wii remote's functionality. The projectiles work great, and there's nothing more annoying about swinging the remote to attack with a sword than pressing a button. Granted, after an hour its not any more fun than pressing a button, but it never gets annoying. It only gets annoying when you focus on the fact they 'tacked on' the controls. Stop focusing on that, and enjoy the GAME. You know? The puzzles, the battles, the story, etc. It's there, its well done, it deserves at least a 6/10, from any person's honest opinion.

I think one of the biggest trolls on this page is Reverend. :/
Don't worry though, I still love you guys
Ballistic90's Avatar - Comment posted on 12/13/2006 00:53
Ballistic90
I think you should simply not use the word 'review'. I'd say.... tilt or some other word. I mean, I would be the LAST person to review a basketball game. It doesn't mean I can't write something about what I thought about it, it just means that it's not a proper review. A word OTHER than review would make sense. Like opinion, or something.

By the way, complaining that Legend of Zelda Twilight Princess is so similar to previous games in the series is like complaining that game series have sequals in general. People complained that Wind Waker and Majora's Mask changed Legend of Zelda too much, and now people are complaining it's too similar. The problem isn't the game, the problem is that you don't want to be impressed. You're trying your best to pick it to pieces. Want proof? If you apply your reasoning, then Halo 2 should have been an RPG, New Super Mario Brothers should have been an FPS, and Final Fantasy 12 should have been a puzzle game. It's fine to want more out of a game, but it's being unfair to hold one game to higher standards and ignoring the same issues in other games.
Foxtoid's Avatar - Comment posted on 12/13/2006 00:59
Foxtoid
Created an account just to mention,

1.Contrary to what Deiga said, Majora's Mask did not feature Ganon as a Villain nor was it portable (sorry if someone said that, I skip the longwinded posts.)

2.Looking Back to Legend of Zelda 1. Well, You ran around the overworld and went into dungeons. If you're going to point out that this hasn't changed, you're not going to look very smart in the process. Is somebody going to complain that you're always Link?

3.I ended up waiting to get maps in some of the dungeons just to be sure that's what they were, seemed fresh to me.

I have complaints about zelda. It felt like Zelda, and Gannondorf were cheated for screen time. Magic Armor = horrible idea. After spending so much to get it, I felt it was horrible irony that it quickly drained my rupee supply ever afterward. Though it makes the master sword look lame by comparison, a more powerful sword would have been welcome.

------------------------------------------------------------
Swordplay with a wii mote: disapointing but still fun.

Aiming and shooting: far better than analog sticks.

Graphics: Got what I paid for.
Im OK's Avatar - Comment posted on 12/13/2006 01:38
Im OK
I love me some Castlevania, really I do. Probably even more than Zelda, actually.

But Castlevania as an example of a series that isn't the same old thing over and over in comparison to Zelda? That is umm.... ....not a very good example.

Pretty much every single Castlevania game in existence:

1) Go to a big castle (you always end up in a big castle sooner or later in a Castlevania game).
2) Fight through a bunch of similar looking rooms (even if you're "outside" it's still practically just a big walled room).
3) Hit some candles for some money or powerups.
4) Fight some enemies.
5) Find whatever power-up/item/skill that particular game system happens to be using: Innocent Devils, Familiars, Cards, enemy souls, whatever, it's all more or less the same thing. This is just like Zelda's assortment of power-ups/items/skills.
6) Fight a boss.
7) Pick up an orb which powers you up a bit. (e.g. Heart Container from Zelda after a boss kill)
8) Move on to the next area and repeat.
9) Fight Dracula. (Dracula is the Castlevania equivalent of Ganon).
10) ????
11) Profit.

Honestly, the later installments of Castlevania are little different from Zelda. You wander around until you find some place you can't get through. Then you wander around some more until you find a power-up/item/skill elsewhere that allows you to get past that part you couldn't get by before. Then you move into a new area and find more obstacles that require a new power-up/item/skill to bypass. Am I describing Castlevania or Zelda here?

But as I said, I love me some Castlevania, having played them all except for the DS entries (only because I still don't have a DS yet), so I have no problem with this formula. I can go back and get just as much enjoyment out of the original Castlevania games as I do out of the later installments. But it's really not that much different to play as Soma or Juste or Alucard or Hector or Leon or Nathan or...
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