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We're starting a new review structure here at Destructoid and what better way to kick things off than with the mega Wii title The Legend of Zelda: Twilight Princess. What we'd like to do each week is take one game and give you different perspectives on our experience with the title. Maybe you tend to gravitate toward the play style of one writer over another. By giving you multiple reviews, we hope to make your purchase decisions a little easier. We hope you enjoy what you read and get a little more insight into the game. Hit the jump for our take on Twilight Princess.
Let's get this out of the way: The Legend of Zelda: Twilight Princess is a port. A port of a great game? You bet. A beautifully executed, well-adapted port? Damn straight. But it's still a port. That being said, I was going to drop fifty bones on Twilight Princess anyhow, and seeing as how I was planning on getting a Wii, the up-swap to the enhanced version seemed only natural. It's a fantastic game, perhaps one of the best Zelda titles ever created, and the finest adventure title in quite some time.
Firstly, if you've played Ocarina of Time, you've played Twilight Princess. Period. You can play as a wolf now, and there's some neat new gadgets, but apart from that the formula has not expanded or changed in any way, shape or form. The only time the Wiimote functionality comes in at all useful is when you fire projectile weapons. I never thought I'd play a Wii game and think, "Man, this would be a lot better on the GameCube," but Twilight Princess made me eat my words: the Wiimote functionality is not only inefficient, but gimmicky as well. Example: For no reason whatsoever, your Wiimote uses a fairy cursor that makes a constant, annoying "twinkle" noise every time you move it around. This twinkling noise goes through the entire game.
You’re all thinking I’m gonna totally hate on this game, right? That I hate the Wii and Nintendo so much, I wouldn’t dare give a positive review of their last-minute flagship launch title? Well, as Kevin Spacey said in Superman: WRONG! For some, this isn’t an issue, but I’m not necessarily a huge fan of just doing puzzles over and over. I want to fight stuff. I want to blow stuff up. I want to kill every living thing and do it as much as possible. I'm shallow, I know it. I don’t have the patience anymore to travel from one end of a dungeon to another trying to find a way to open a door or move a boulder. As far as controls, I’d have to disagree with Rev. Seeing as how I’m not the biggest Zelda fanatic, the fact that I could be more interactive with the game made me stay with it longer. It held a greater appeal for me because I felt like I was actually inside the game, playing as Link. Should you buy it? Well, if you’re a Zelda loyalist, you probably already own it. But what I will tell you, is that if you have other systems in the house, I think there are better games out there. It’s a finely crafted game, and certainly shows that the makers put a lot of thought and care into it, it’s just not my cup of tea. Next page: More Nintendo stories ![]()
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living the dream since March 16, 2006 |
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3:33 PM on 12.12.2006, 


