We're starting a new review structure here at Destructoid and what better way to kick things off than with the mega Wii title The Legend of Zelda: Twilight Princess. What we'd like to do each week is take one game and give you different perspectives on our experience with the title.
Maybe you tend to gravitate toward the play style of one writer over another. By giving you multiple reviews, we hope to make your purchase decisions a little easier. We hope you enjoy what you read and get a little more insight into the game.
Hit the jump for our take on Twilight Princess.

Aaron Linde
Let's get this out of the way: The Legend of Zelda: Twilight Princess is a port. A port of a great game? You bet. A beautifully executed, well-adapted port? Damn straight. But it's still a port. That being said, I was going to drop fifty bones on Twilight Princess anyhow, and seeing as how I was planning on getting a Wii, the up-swap to the enhanced version seemed only natural. It's a fantastic game, perhaps one of the best Zelda titles ever created, and the finest adventure title in quite some time.
The graphics aren't anything special -- this is a GameCube game, after all -- but they aren't terrible, either. One of the reasons that Ocarina of Time doesn't rank high on my list of personal favorites was that, though it pushed the N64's graphic capabilities to the edge, the game was just ugly enough that I had wished they kept it in two dimensions, if only for a little while longer. Visually, Twilight Princess is 3D Zelda done right, and this is in large part owed to the art direction. A little Shadow of the Colossus here, a little Ocarina there, and you have one of the most stylistically beautiful games yet created.
If you haven't adopted a Wii yet and are still hanging onto that purple hunk of last-gen plastic, the question on your mind must be whether or not the additional features make Twilight Princess on the Wii worth the generation jump. My answer: it depends. The cursor-based aiming with Link's assortment of ranged weaponry is a welcome addition, but the sword-swinging Wiimote seemed a bit tacked on at first; little more than a gimmicky replacement for any other button. But when combined with Link's more acrobatic moves, shield attacks and so on, it becomes an addiction -- I can't see future Zelda games using any other control configuration. There's room for improvement, but it's a solid foundation.
Twilight Princess is a wonderful inaugural Wii title, but it's not a Wii game. It does, however, give us a brief but satisfying glimpse into what Nintendo's little system can do. Not quite Mario 64, but certainly not a bad start.
Final score: 8.5
Reverend Anthony
Firstly, if you've played Ocarina of Time, you've played Twilight Princess. Period. You can play as a wolf now, and there's some neat new gadgets, but apart from that the formula has not expanded or changed in any way, shape or form.
If you're a newcomer, this isn't by any means a bad thing, but if you've ever picked up a Zelda before, then about two dungeons in you'll realize that you just have more of the same ahead of you (solve puzzles, get stuck, find a new weapon that helps you solve another puzzle, boss fight, repeat).
Secondly, the Wii functionality is a joke. Swinging the Wiimote like a sword sounds fun until you realize that almost every hand motion except one (a stab) has the exact same result as if you'd just pressed the "B" button on a standard gamecube controller. While you may have a bit of fun the first few times you swing, eventually you'll grow tired of making large motions and will settle for sitting down, flicking your wrist over and over to attack. Not to mention that your swings will never be as fast or as well-timed as a simple button press would, so you'll often find yourself missing your opponent and having to readjust Link's angle of attack in order to actually hit anything.
The only time the Wiimote functionality comes in at all useful is when you fire projectile weapons. I never thought I'd play a Wii game and think, "Man, this would be a lot better on the GameCube," but Twilight Princess made me eat my words: the Wiimote functionality is not only inefficient, but gimmicky as well. Example: For no reason whatsoever, your Wiimote uses a fairy cursor that makes a constant, annoying "twinkle" noise every time you move it around. This twinkling noise goes through the entire game.
Please note that I'm saying all this as someone who picked this game up at launch. Someone who considers Ocarina of Time to be one of my favorite games ever. Someone who didn't (and still doesn't) even care that the graphics wouldn't be that great, and still went into this game fully expecting it to be a hell of a lot of fun.
Plain and simple, I was wrong. Dead wrong. The controls are bad, your sidekick is annoying as hell, and the entire gameplay formula has not been changed in the slightest -- and don't dare think that it's because the formula is perfect, because it isn't. The plethora of dungeons will get repetitive, I don't care who you are. I was hoping that Nintendo would at least try to innovate in some way with Twilight Princess, but they don't even make an effort. All in all, if you're a diehard Nintendo fan who wants to castrate me for badmouthing the Wii's flagship launch title, then you'll enjoy Twilight Princess. If you're anybody else, you'll just wonder what all the fuss is about.
Final score: 4

Robert Summa
You’re all thinking I’m gonna totally hate on this game, right? That I hate the Wii and Nintendo so much, I wouldn’t dare give a positive review of their last-minute flagship launch title? Well, as Kevin Spacey said in Superman: WRONG!
While I don’t think the game is the end all be all of games, for me personally, I cannot fault it for its incredible depth and full-on immersion factor. And, believe it or not, I actually dig the story. The problem for me, is that as Rev said, it’s very repetitive. While the environments change, the game remains the same. It’s sort of like taking a walk through the woods: You’ve seen one tree, you’ve seen them all.
For some, this isn’t an issue, but I’m not necessarily a huge fan of just doing puzzles over and over. I want to fight stuff. I want to blow stuff up. I want to kill every living thing and do it as much as possible. I'm shallow, I know it. I don’t have the patience anymore to travel from one end of a dungeon to another trying to find a way to open a door or move a boulder.
As far as controls, I’d have to disagree with Rev. Seeing as how I’m not the biggest Zelda fanatic, the fact that I could be more interactive with the game made me stay with it longer. It held a greater appeal for me because I felt like I was actually inside the game, playing as Link.
Should you buy it? Well, if you’re a Zelda loyalist, you probably already own it. But what I will tell you, is that if you have other systems in the house, I think there are better games out there. It’s a finely crafted game, and certainly shows that the makers put a lot of thought and care into it, it’s just not my cup of tea.
Final score: 8
I went to my local GameStop and asked if their Zelda for GC shipment was cut. They said yes. About 25 copies are coming in with more than 70 preorders! Good gravy! Well, I paid off the game. If I don't get the game that I paid full price for, I'm going to Reggie to poop on his suit. Then shake his hand because he kicks ass.
That being said, I'm probably one of the most inconsistent game reviewers in existence. I actually DO hate Halo in all its incarnations.
When a review that should've been reserved for Sonic Next is given to the eleventh-highest rated game on Gamerankings, I just laugh and move on. Sorry Rev, to get in the zone Summa was in for awhile you'll have to be more believable to hit it where it counts.
Nonetheless I predict a bunch of undeserved replies (including this one). I don't even think I'll add this comment, actually.
hell. I was ready to hate Summa after listening to podtoid 8, but I really can't hate on his reasoning here. I'm not a huge console action RPG fan either. I perfer that type of game on my DS.
I actually find myself agreeing pretty heartily. I respect Zelda for what it does, but it's just not my cup of tea. I'll stick with Trauma Center and Elebits.
Good job to all except Reverend Anthony. Even if someone doesn't agree with a review, they should be able to discern a reviewer's standpoint. I'm not sure what you hate? The fact it's the same? that the new things suck? wolves? puzzles?
Either way, I definately enjoyed reading this, and look forward to future reviews!
Bloggers want to feel independent. They want to think that their opinions are unswayed by the mindless fanboys who flame them at every turn. But in standing up to these ninnies, I think a lot of bloggers have formed lower opinions of the product at hand as a result of associating the product with its champions. And maybe that's okay.
I'm not saying that Destructoid's reviews are unfair -- reviews are, after all, subjective things. What I AM saying is that the legions of mindless fanboys have achieved nothing in their crusade against any reviewer who dares to be honest about his feelings toward Twilight Princess except to make reviewers MORE LIKELY to give the game a poor review.
Welcome to the new media. It's an interesting place.
So poo on yoo.
It's just like saying Halo is the best game series in the world.
*Gag*
Okay maybe not so much, this comment was pointless and I'm ready to leave work.. Wtf.
I mean, how many fucking times are we gonna have to fight Ganon before he is dead? I just feel really cheated by Nintendo. Ah well...its not like they are the only company capable of creating an amazing game.
must every gaming site have to to have a review?. hell must we even RELY on them?
the proof is in the pudding folks, if you want to play it, then you will. and if the game is good youll know review or not
thus the reason i dislike reviews
BTW angelsdontburn...LOVE the avatar
I just finished the game over the weekend and I have been raving about it to everyone I can talk to. Needless to say, I disagree with your scores. I also see all the negative points people are saying (it's a retread of OOT, graphics suck, too easy, etc.), but the overall experience of the game has been amazing. I was sucked into this game world like no other game. Finding secret caves? Awesome! Boss of Dungeoun 4? Unforgettable! Riding Epona through Hyrule field while a thunderstorm rolls through? Iconic!
In the end, I wouldn't even attempt to give this game a number score, it's above that. This is one of the rare games that should be played by everyone. I urge everyone who has not had a good experience to try this game again after the launch hype has died down. Maybe then you can be properly drawn into this beautiful masterpiece of modern game design.
I wish they would change it up. Have Link duel wield, swing a battle axe, have 50 different weapons, shield, items of clothing instead of just a couple. Something. You know what you're going to find in the chests....bombs, arrows, rupees.
Zelda is still a great game but for a company that touts revolutionary gameplay this series seems to be getting a bit stale.
But it was still a great game and worth every penny. It just could have been better.
Thanks for the reviews, guys!
We don't need to be every other site on the web. We need to be Destructoid. We need to be unique, if all we do is offer what everbody else has then Destructoid will be nothing.
The main complaint (outside of Rev's Wii-control scheme) seems to be a lack of innovation. For someone like myself who's never experienced a 3D Zelda (well, technically not 100% true, I did play about 10 minutes of Ocarina) would you still rate it so low? If you were in my shoes would you give this game a much higher rating or stay more or less the same?
Would you recommend this game to me?
"If that's his opinion, then so be it."
Okay, well if people stop visiting Destructoid because writers let their mood on the day *greatly* affect their reviewing score, then so be it.
If you have a Wii, I'd say get the game. There's really not much else to play on it, besides Elebits.
Man, Wind Waker was the best....