games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



dd

Destructoid reviews games. The Darkness is a game. So we reviewed it. And, all things considered, it probably wouldn't kill you to read it.

Within this hallowed post, you'll find the opinions of Nick "Brutal" Chester, Alan "Gamboi" Johnson, and myself as we dissect the latest game from Starbreeze studios in an effort to help you, the reader, decide whether or not it's worth your time.

Are you a bad enough dude to read about Nick harping on Darkling A.I., to see Gameboi gush about the achievements, and to witness as I give the single lowest review score I've ever awarded?

If so, then hit the jump. If not, you can leave. Your kind is not welcome here.

df

Nick "Brutal" Chester  

I don't remember my 21st birthday very well. I think it involved 12 shots of Patrón and barely legal strippers licking whipped cream off of each other, but I could have just as easily spent it playing Mario Kart 64. For Jackie Estacado, a young-blooded New York City mafia hitman, and the protagonist of Starbreeze Studios' The Darkness, the experience of turning 21 will not soon be forgotten.

As if being the target of a New York City mafia don isn't enough, Jackie also realizes that a mysterious supernatural power called the Darkness has taken over his body. Then, Peeping Tom/Tomahawk/Fantomas vocalist Mike Patton (as the voice of the Darkness) starts whispering terrifying, sweet nothings into his ear -- when he's walking around on the subway; during fire fights with foul-mouthed mafiosos; when he's shot down and killed ... this Mike Patton guy does not know when to shut up. It's a bad day. Fortunately for Jackie, none of this is a bad as the off chance that I actually spent my 21st playing the Nintendo 64.

This is good news for gamers too, as The Darkness is certainly an unforgettable experience. Complete with a compelling, well-paced narrative and a number clever gameplay mechanics, the games stands as one of the most interesting single player first-person shooter experiences on either of the next-gen consoles. That's not to say the game is perfect; The Darkness has its fair share of flaws, but it's fortunate that none of them truly tarnish an otherwise solid experience.

Not even on its surface, really, is The Darkness a typical first-person shooter. Sure, as a mafia hitman you'll wield the expected selection of firearms -- pistols, shotguns, and automatic weapons all make an appearance, and at first these will be your main line of offense. But the game sets itself apart with its use Jackie's supernatural Darkness powers . Many games use the shadows for purpose of stealth, keeping you hidden from the action while you wait for the right time to strike. But it's these darkened areas that give Jackie his strength, allowing him to cull power from the shadows and call upon a variety of vicious abilities.

The game's seedy, alternate reality representation of New York City is an environment fit for Count Dracula himself. Light sources are few and far between, and those lit areas that do exists can easily be darkened with a well-placed bullet. Things like street lights, table lamps, and headlights on cars can all be snuffed out with the use of a gun or a Darkness power (which I'll get to in just a second). Once hidden from the light, you can call upon your power, which manifests itself in the form of slithering, snake-like tentacles that sprout from Jackie's back.

For Jackie, the Darkness is a blessing and a curse. A curse, because Jackie's body is no longer his own -- the Darkness makes it very clear, in no uncertain terms, that Jackie's body now belongs to him. On the flip side, Jackie now wields abilities powered by the dark that any man targeted by the mafia would be thrilled to have. While under the blanket of darkness, you turn on his powers with the simple flick of a button ... then it's on.

Throughout the game, you'll acquire a number of powers as you progress -- the slithering maw tentacles (which can snake around corners and into vents to open doors and slaughter enemies); the dark tentacles (powerful enough to lift and toss large objects and enemies, as well as bust out lights in the environment); black holes (that suck enemies and objects into it); the Darkness guns; and the ability to summon a number of evil minions known as Darklings.

While it's easy enough to switch between the powers on the fly using the d-pad, their effectiveness is a mixed bag, you'll often find yourself relying on one or two throughout the game. The maw tentacles, for example, are invaluable -- being able to stay at a safe distance from a room full of enemies and having the ability to snake around corners to clear a room is not only effective, but a wonderfully satisfying and visceral experience. The dark tentacles also are a handy tool, as they'll allow you to quickly and safely destroy light sources in the environment, while conserving bullets. Impaling enemies with the tentacles and tossing them aside like dirty laundry is quite the experience, as well.

Of the game's major disappointments is the use of the mischievous and murderous Darklings. Four different Darklings, each with its own speciality, can be spawned. Watching the Darklings do their thing is a delight -- the berserker Darkling, for example, will attack enemies with a jackhammer or a hand saw, while the gunner Darkling attempts to clear rooms with a chain gun. Watching the Darklings in action and listening to their banter is often hilarious; but that's considering, of course, that the Darklings are actually doing something.

While I don't expect them to each hold a Ph.D., it's a shame that the Darkling AI is so unbelievably stupid and (most of the time) completely worthless. Once summoned, Darklings can supposedly be directed into rooms by simpling aiming your reticle and pressing a button. It's unfortunate that the Darklings would often enter a room full of baddies only to stand idle and draw fire until they were gunned down. In other instances, you might try to direct a Darkling in one direction, only to have him stop short or return to you with no rhyme or reason. To that effect, summoning a handful of Darklings is only really useful to distract enemies, instead of truly serving alongside of you. That and it's just cool to say you did it.

Though there are some awkward points (wild, speaking-with-hands NPC animation, for example), graphically there's a lot about The Darkness that screams next-generation. In high definition, textures and lighting pop, particularly in the game's impressive-looking environments. There's a lot of detail in The Darkness, which can be seen in the cracks and crevices of New York City's subway system, as well as in the game's awe-inspiring technology that allows full movies and music videos to be viewed on in-game televisions. Want to sit down and watch the 1962 classic To Kill a Mockingbird in its entirety? That right there will tack another two hours and ten minutes to your play time.

The main path of the game, you should know going into it, is short. Like Starbreeze's Chronicles of Riddick: Escape from Butcher Bay, it's almost over as soon as it begins, clocking in a little under 10 hours. This would be disappointing if it were not for the pace of the storytelling, which for the most part is spot on, hitting its peaks in all of the right places as you make your way towards the games brutal finale. Starbreeze does a great job of also progressively building up Jackie's abilities from start to finish -- just when you'll start getting bored of abusing one Darkness power, you're given another to play around with.

And while the game's main quest is essentially linear, the game's semi-open world allows you to explore at your own pace, interact with NPCs, and take on missions that have no impact on the game's main story, but allow you to unlock hidden art, comics, and more. Though it's open for exploration, the number of areas you'll spend time in are also disappointingly limited. The game's New York City landscape is broken up into two parts, each connected by a subway station; each of those parts branches off into several other areas, but you'll likely find yourself in familiar areas more often than you'd like. The game does contain a secondary environment, but it's vital to the story, and mentioning more would become a major spoiler. Still, you'll spend most of your time trolling the streets of NYC.

The admittedly tacked-on multiplayer is a nice diversion and definitely will add to the game's replay value, but you shouldn't expect much. This modes gimmick, the ability to shape shift into a Darkling, is a nice touch, and one that lends itself to quite a few hoots and hollers. It's a great diversion, but it won't be replacing Gears of War or Halo 2 in your nightly ritual anytime soon, and it's certainly not the main draw here.

Ultimately, the strength of The Darkness lies in its short, but sweet and violent, single-player experience. It doesn't lend itself to the fawning and gushing elicited from a game like Riddick (which offered quite a few unique takes on the genre), and it certainly has its fair share of flaws. But it does stand out among of a sea of generic console FPS titles, and for that, I've got to give the game its props.

Verdict: Buy It!

Score: 8.5

 

ff

 

bb

Alan "Gameboi" Johnson 

Playing through The Darkness has been a bold reminder of how much fun a comic book based game can be, even if it has some quirks that detract from the experience ever so slightly. The colorful language driven storyline is interesting, the controls responsive, and the creepy dialog voiced by Mike Patton is on the mark. To save those of you with poor attention spans out there the trouble of reading further -- The Darkness Rocks.  

The first thing that caught my attention was how great the game looked, even on my standard definition TV.  The level of detail was impressive, and I remarked to myself on more than one occasion that I must head North to NYC soon. As I expected, the cinematics of the game were fantastic, although there was one nagging problem that stood out. For whatever reason, Jackie Estacado, while a fine mob hitman, never learned the subtleties  of opening his mouth while talking. Reminiscent of an old Kung-Fu flick, it stood out like a sore thumb next to the otherwise polished visuals that The Darkness showcased.

One thing that I found quite pleasing is how the game was so free to hand out achievement points. The Darkness throws them at you left and right. As someone who's Gamerscore isn't exactly going to send opponents running for cover in hopes of not being shown up by its unfathomable number, seeing those delightful prompts coming up in regular intervals were a real pleasure.

The Darkness powers are certainly what separates this game from the endless first-person shooters that the Xbox platform is known for. I never grew tired of using them to dispatch enemies, although I must admit that the whole Darkling thing never grew on me. They pretty much took a backseat to the action. Besides the lack intelligence that these guys seem to suffer from, as Nick spoke about earlier -- why send out these guys, when you can take care of business yourself? After all, you are a supernaturally-enhanced hitman, right?

Other than this, the only potential drawback had to be the constant need to extinguish any light-sources around you, in order to use your Darkness powers. Not too big a deal, but you do spend a bit of time doing this throughout the game -- when you really just want to get to work punishing those pesky guys who keep firing away at you from all directions. 

So what more is there to say about The Darkness? I bought the game expecting a pretty good adaptation of a comic book character, and I got just that. It had a nice horror theme, great voice-work, a decent storyline, interesting locations along the way, and just the right amount of variety to keep me interested for the long haul. The Darkness isn't likely to become my favorite game on the Xbox 360, but it is poised to make the top ten list. I can and do recommend the game to everyone. Forget about a rental --  you should own this game.

Verdict: Buy It!

Score: 8.5

 

ddd

 

df

Reverend Anthony Burch

The Darkness just didn't do it for me. The gunplay is underwhelming, the characters and story are irritating, and the level design and pacing are absolutely abysmal.

While there is one moment in particular that I really enjoyed (the scene where Jackie must decide whether to stay and watch a movie with his girlfriend, or ditch her and cap a gangsta), the story and characters felt uninvolving and annoying. Jackie looks and acts like a combination of Criss Angel and Steven Seagal, making him an absolute chore to watch, and thereby impossible to care about. Mike Patton's voicework as The Darkness seems kind of fun at first, but by the end of the game he sounds less like a ferocious, evil demon and more like a regular guy trying to sound like a ferocious, evil demon. Not to mention nobody seems to be particularly surprised about Jackie's newfound Darkness powers -- they appear very abruptly, and when a major bad guy sees them later, he just makes an offhand remark about Jackie's "demon shit." Seriously? Nobody's even remotely surprised that Jackie controls a sentient evil demon?

The combat, unfortunately, is similarly dull: while the Darkness powers are undoubtedly cool (though the Darkness tentacle has an irritating habit of attacking objects rather than people when you don't want it to), the gunplay itself is extremely underwhelming. Baddies take far too many shots to kill, the guns handle oddly (a shotgun doesn't feel like a shotgun -- the pellets don't seem to spread when they're fired), and worst of all, there's really no reason to engage in long-distance combat when it's easier and more practical to run up to a guy and press the trigger once, initiating a ruthlessly violent instakill animation.

However, I would have been willing to forgive these flaws had it not been for the unforgivably awful level design. The main problem with the world layout in The Darkness is that it attempts to mix a nonlinear world with an extremely linear gameplay style: as a result, the player will often find himself in the middle of a large city with absolutely no idea of where to go or what to do. The in-game map is all but useless, and certain aspects of the environment suggest incorrect paths.

By way of example, at one point in the game a chopper was shooting at me. If I didn't find cover, I'd be dead, and directly in front of me lied a huge, well-lit tunnel that seemed to literally scream that this was the right way to go in order to further the story. I run through the tunnel and end up in the pier. Whilst there, a bunch of goons come out and start firing at me -- again, another bit of game design that functions to tell the player that he is, in fact, in the right place. But after the goons are dead, there's nowhere to go. None of the doors open. No levers to pull. I (and, judging from the Gamefaqs forums, many others) spent about fifteen minutes running around the pier until I realized -- I was in the wrong area. When the chopper fired at me, instead of running forward through the obvious tunnel exit, I was evidently supposed to turn around and run through a small gap in a wooden fence that looked all but invisible beyond a distance of three feet. Put simply, this is poor level design. The problem is, this happens a lot, and it practically kills the game. Much of your time with The Darkness will be spent either wondering where the hell you're supposed to go (especially in the special, secondary area Nick mentioned), or slowly (and I do mean slowly -- Jackie's movement speed is some of the slowest I've ever experienced in an FPS) walking from one end of the city to another just to get in another quick, underwhelming fight.

In the end, the graphics are great and the Darkness powers are fun, but the story, gunfights, pointless sidequests, and leaden pacing rubbed me in all the wrong places. While there are some great moments of fun to be had in The Darkness, they're sandwiched between long, long stretches of underwhelming action, irrelevant narrative, and horrendous map design. As much as I will no doubt be mocked for my score, it has to be said: I cannot recommend The Darkness

Verdict: Forget It!

Score: 3.5

Destructoid Final Verdict

four

Final Score: 6.8 

We round down with our star ratings. We are not savages.

Anyway, what do you think? Think someone was too easy on it? Too hard? Just right? Hit the comments with your own opinions of the game and/or our review of it.

 


Continue: More The Darkness stories





prev next

46 comments | showing # 1 to 46

Roryzilla's Avatar
Roryzilla at 07/05/2007 18:14
nice! i'll probably rent it
Roryzilla's Avatar
Roryzilla at 07/05/2007 18:14
nice! i'll probably rent it
xBBx's Avatar
xBBx at 07/05/2007 18:15
I think this game is a total buy. I reviewed it as well and this is a game that should not be passed up:

http://news.filefront.com/gaming-today-reviews-the-darkness-xbox-360/
kevvo's Avatar
kevvo at 07/05/2007 18:20
Multiplayer on it can be pretty fun it it wasnt so laggy, playing as the darklings and their one hit kills is pretty cool, reminds me of the old aliens vs predator game on the pc
xBBx's Avatar
xBBx at 07/05/2007 18:24
I really couldn't get enough of killing people with the darkness powers. Each and everytime I come up to a group of bad guys, I always think of interesting ways to kill them. The best has to be picking up a car with your tentacles and just hurling it at them. Or throwing fire extinguishers and then shooting it when it reaches them. Extinguishers go boom...
10BobMarleys's Avatar
10BobMarleys at 07/05/2007 18:29
Rev, shoot em in the head, they go down with one shot. As for running up to them for an Insta-kill..... I guess u didn't play on hard. The game isn't perfect, but its a lot better than a 3.5. This game gets the "10Bobs seal of approval (tm)" 8.5 out of a possible As-Many-Numbers-as-I-Feel-Like.
MATTFOO's Avatar
MATTFOO at 07/05/2007 18:30
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/fmaH62pBN_4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/fmaH62pBN_4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>


the darkness powers look soo coool.
Founder's Avatar
Founder at 07/05/2007 18:30
I think if this game were $30 - $40 it would be a total buy. The story is really good, if you appreciate the comics you'll love this game. It was a good homage but you can't really replace the comics. The multiplayer is laggy as all hell and unplayable (hint: shoot when you reach corners to kill people on the other side). It's a pretty basic FPS but god damn is it fun. I definitely agree with 8.5 out of 10.
DarkTravesty's Avatar
DarkTravesty at 07/05/2007 18:32
just finished it today best experience I've had since riddick i will be going back again because i think its that good. i have yet to try multiplayer though.
ArrestedDeveloper's Avatar
ArrestedDeveloper at 07/05/2007 18:38
Sometimes I really agree with Rev, but other times I think he completley misses the mark. This time he completely misses the mark.
beer baron's Avatar
beer baron at 07/05/2007 18:38
I don't agree with any of the reviews, and I think that 3.5 was extremely harsh, but the overall 3 out of 5 stars is spot on.

Definitely Trade, Rent or Steal this game
ConsFEARacy's Avatar
ConsFEARacy at 07/05/2007 18:38
I agree with the first two reviews about the overall experience, but the Reverend did make some good points (ex. Absolutely no one gives a second thought about Jackie's abilities, although some of the mobsters and cops shriek in terror).

Definitely a buy!
twesterm's Avatar
twesterm at 07/05/2007 18:47
In every screenshot I see of this game, the hands just look like complete ass. They just strike me as hands from, er, not sure how many years ago since I don't play a lot of FPS games, but they just look really bad. Normally wouldn't be a huge thing, but since it is an FPS and that's what you see...
brad drac's Avatar
brad drac at 07/05/2007 18:55
I'll wager this is one of those games where people buy the shit out of at launch, but trade it a few months later. I'll pick it up when it's €25 or so, but mainly because it's got mike patton. Previews and videos never did all that much for me, so I'm more inclined to side with the rev here. That said, it's only half a point lower than twilight princess on his scale, so it's probably still awesome, right..?
Ignignokt01's Avatar
Ignignokt01 at 07/05/2007 19:15
Sadly, I'd probably agree with Rev.
Zanch's Avatar
Zanch at 07/05/2007 19:18
Damn, Rev. You'd think the game used its demon tentacles to rape your dog or something with a score that low!
Anthony Burch's Avatar
Anthony Burch at 07/05/2007 19:26
Zanch:
Nobody rapes my dog but me.
Mxyzptlk's Avatar
Mxyzptlk at 07/05/2007 19:27
Does this mean people will finally stop bitching about the Twilight Princess score? Somehow I doubt it.
Lastrite's Avatar
Lastrite at 07/05/2007 19:35
This game deserves at least 4 stars, Rev is beyond off . . .
Gameboi's Avatar
Gameboi at 07/05/2007 19:39
*gushes*

My first review! The Reverend and Brutal? Talk about good company. I can rest easy now.
Nick Chester's Avatar
Nick Chester at 07/05/2007 19:46
What's actually really funny is that I can't argue with a lot of Rev's point, but I think his score is totally out of line.

But you know what they say about opinions ... they're like a**holes. Rev's not an a**hole, but that's just my opinion.
SubOrbital's Avatar
SubOrbital at 07/05/2007 19:47
I'm going to go halfway and give it a 5/10.
Gameboi's Avatar
Gameboi at 07/05/2007 19:52
I certainly can't disagree with Rev's talk about the obvious path not being the correct one. More than once, I found myself lost for a few minutes, while stumbling upon the right path almost by mistake.

I Still think the game rocks, and is well worth the money.
tazarthayoot's Avatar
tazarthayoot at 07/05/2007 20:44
I have to disagree with Rev's score, but I do agree with some of the points he made. However, story I thought was good, and the gameplay I felt helped ease the pain of the bad level design and slow pace.
cquezaad's Avatar
cquezaad at 07/05/2007 20:44
I kinda agree with Rev, it also confused the hell out of me when know one questioned why you could control a demon. But the most frustrating parts are those moments in the game where there are too many people to fight at once (a lot more in some place than others) and you're only option is to run away while shooting but you can't...you can only jog away as if you're character didn't give a damn.

It is real easy to get lost and not know where you are or going, but luckily i somehow always accidentally found myself on the right path. The enemies seem almost as hard to kill as you are sometimes, considering some enemies take almost as many shots as you do before dying.

but i wouldn't give the game a 3...maybe a 6 or a 6.5...kinda like what i would've given twilight..heh
nerpin's Avatar
nerpin at 07/05/2007 21:11
Ask yourself...do you really have any better options on the PS3? What else are you going to play?
Crunshii's Avatar
Crunshii at 07/05/2007 22:53
ninja gaiden
D-Nez's Avatar
D-Nez at 07/05/2007 23:19
The worst thing about this game is probably that it had so much potential. I don't think it’s a bad game; just one that didn't reach its full potential due to time constraints.

With the proper time and thought the darkness powers could have made for an interesting multiplayer game. But these things take time not only to implement but also to make sure they are balanced and FUN.

Also the levels could have been bigger and the enemies should have become more difficult as your powers progressed. After you gain the black hole ability, none of the enemies are ever a challenge. As cool as the black hole ability was, I tried not to use it too often since it took the fun out of playing. They should have piled on the enemies once Jackie receives the Black holes power.

They have a point about the Darkling AI. The Darklings are one of the best things about the darkness. The bring humor and variety to the game. But their behavior programming (AI) is weak. They’ll often just stand in the line of sight of enemies and absorb bullets until they disintegrate. I would have been nice it there was an advanced control option that allowed you to command the darklings in a manner similar to Brothers in Arms. Just an option for the people who want a little more challenge and control even if most casual gamers don’t care for that sort of thing

I purchased the game for $49.99 at Circuit City and feel it was a worthwhile purchase. I find it hard to justify purchasing games at retail and took a chance with The Darkness. It joins my small collection of 360 games alongside Dead Rising, Burnout, Lost Planet and Gears. Even the though the game has its flaws and doesn’t live up to the potential the sum it its parts would suggest it’s still a fun game. The Darklings are entertaining if stupid and the Darkness powers are fun to play with even if it’s at the expense of challenging game.
BluDesign's Avatar
BluDesign at 07/06/2007 00:32
***

Twilight Princess?

Ahh... **grumble** **grumble**

Darkness hasn't been held up as an interesting property to me.
I get the whole angle of the game, but to me it just looks like an FPS with tentacles. Ain't no anime girl rapin' in the game, is there? If'n not, then I doubt there's room in my cold heart for this game.

I yearn for a simpler time, where tentacles weren't used for violence, but for forced breeding and gratuitously turning a B cup into a DD.

Whatever happened to the good 'ol days?
Uncle Larrys Van's Avatar
Uncle Larrys Van at 07/06/2007 00:51
I just bought the game a few days ago and I can't get enough of it. The variety of ways to kill people never gets dull. While I do agree that jackie moves way too slow I never once got lost or confused where to go. I hope they can fix up the multiplayer to be less laggy but other than that this game is awesome.
macr's Avatar
macr at 07/06/2007 03:12
I enjoyed this game. The only 360 game ive played throughout since Gears. This "loose" control, that people moan about, for me gave the game a more cinematic feel.

Bring on alan wake!
Brock_Dainjer's Avatar
Brock_Dainjer at 07/06/2007 04:30
I've played about 3/4 of the game inbetween massive illustration sessions and I've got to say I've found the game pretty enjoyable. The action kinda blows, but its pretty damned easy and satisfying. As for the level design, it could be worse. Lets say, bad like how Ninja (and i use the term loosely because there is nothing ninja-like about the game, right down to how he opens boxes) Gaiden is bad. Seriously, how is that game so fucking popular? And how is the "real reason you bought a PS3" when its like 3 fucking years old and is graphically pretty underwhelming? In terms of the 120 bucks i spent on games this week, 60 bucks has bought me some peace of mind (the darkness) and 60 bucks has reminded me "of the real reason I bought a PS3," and its to watch Rescue Me on blu-ray.
Morrius's Avatar
Morrius at 07/06/2007 05:21
The darkness is an average game with quite a last-gen feel to its combat and controls (it's more goldeneye than gears of war, truth be told). The level of enjoyment is elevated for the player depending on how important they deem story and presentation, which are excellent.

However, the darkness powers are horribly underwhelming in combat, my only main gripe about the game. In the trailers you see the darkness tentacles flinging enemies around, chomping heads and generally kicking ass. How bitter the disappointment when I discovered these were all in-engine, first person cutscenes. It's quite emasculating to run up to a goon with two snarling, slavering tentacle beasts on your shoulders, and then not be able to do much with them besides devour your enemies heart once you've pumped a few rounds into him. In a perfect world this game would force you to use the pistol as a very last resort, perhaps in a typical 'o noes u lost yor powars' sequence near the end. I want my demon arms to flail around madly, flinging enemies with glorious abandon across rooms and into each other at the press of a button. I really can't help but feel starbreeze were never able to really work out a satisfying way to control the darkness powers, and as such reduced them to little more than door opening, tunnel clearing, stealth-enabling character upgrades.

Also, it seems a poor choice to fix the camera to the character model in the way they have. It's infuriating when Jackie readjusts his footing for a moment after you stop, throwing your aim off somewhat.

Thankfully all this can be overlooked, just enough for me to revel in the pretty graphics and competent, enjoyable story. Perhaps a sequel will bring the tentacle rape.. I mean carnage, that I require.
Snaileb 's Avatar
Snaileb at 07/06/2007 07:26
WTF Rev.

"Jackie looks and acts like a combination of Criss Angel and Steven Seagal"

Only thing I agree on.
Butler's Avatar
Butler at 07/06/2007 08:00
Iliked the story, except for the stupid ending, and it looks awfully pretty. But the game was way too short, I always feel kinda ripped off when i don't get atleast 20ish hours for my moneys. Overall I would agree to rent it.
Butler's Avatar
Butler at 07/06/2007 08:02
O and wtf was the deal with the faux loading screens, I swear I heard him rant about freakin crazy Abdul like ten times. And Id rather stare at a loading screen that this smuck stare at his guns like a tard for 3 minutes.
RICHARD BLOCKER's Avatar
RICHARD BLOCKER at 07/06/2007 08:22
I'm stuck. I'm trying to find the guy on highground(Shrute), but I can't get a visual on him. He takes potshots at me when I stand in certain places, but cant see him. I've tried stacking shit up and trying to get up on a low roof, but The game has an invisible border that won't let me get up in most places. Please help the retard.
dgenerate's Avatar
dgenerate at 07/06/2007 08:39
Awesome game so far.

Good storytelling, and how can you not love the executions?
Kinsella's Avatar
Kinsella at 07/06/2007 10:20
Great game, a 9/10 easily. That 3.5 can go blow itself.
Mauer's Avatar
Mauer at 07/06/2007 11:08
@richard

You use the creeping dark power to go in through a window, when I did it he was just watching tv, so I bit his face off. The window is around where you get to shrotes apartment, that alleyway right before the door.
SpiderChrist's Avatar
SpiderChrist at 07/06/2007 15:16
i liked the game, but wouldn't but it due to its shortness. and i fucking hate jackie estacado!
De-Filer's Avatar
De-Filer at 07/18/2007 11:31
I rented it, beat it, tried multiplayer, and I hated it. The multiplayer that is (single player was so awesome I almost got an erector set.) It was SO LAGGY!! if they fix it I will buy the game though, because besides the lag multiplayer rox.
bottled dark's Avatar
bottled dark at 08/20/2007 16:29
its an amazing game.
its just over too soon and you have shit to do once its done.
alex1314159's Avatar
alex1314159 at 07/10/2009 18:09
lol, how wierd

the scores individually I do not agree with but as an average were spot on

also I agree with rev that the open world was really frustrating in that you were always getting lost, would be a lot better with simple linear levels
alex1314159's Avatar
alex1314159 at 07/10/2009 18:19
also I agree with the peir bit
alex1314159's Avatar
alex1314159 at 07/10/2009 18:30
an thirdly I picked this game up for 10 pounds sterling, jim sterling.
so it was a good deal for me
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49609 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006