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erere

Better late than whatever.

Many weeks back, I recorded a Rev Rant wherein I touted The Club demo as a badass mix of old-school and new; the demo took the third-person shooter aspects of modern games and combined it with a hardcore, arcade-style combo system which kept the player in a constant rush to kill more baddies in progressively stylish ways in an effort to get (literally) millions of points.

Well, the full game has been out for a week. Did it live up to my expectations? Does the game's mix of old and new still work over the course of an entire package, and not just a demo? Does its old-school sensibilities make up for its new-school missteps, if there are any?

Hit the jump for the review. 

The Club (XBox 360 reviewed, PS3, PC)
Developed by Bizarre Creations
Published by Sega
Released on February 19, 2008

I've been wringing my hands and furrowing my brow for the last twenty minutes over how to write a review for The Club. It's a reasonably niche title combines old and new sensibilities in an entirely new and utterly satisfying way, but it still includes some really obvious, irritating problems. 

If you're looking for a story in The Club, you're in the wrong place. A thirty second cut scene introduces all the characters and the game's premise (basically The Running Man with more guns and less Richard Dawson), and absurdly odd two-second cut scenes serve as the ending to each character's campaign. The Club is about undistilled gameplay, and makes no attempt to distract the player with unnecessary narrative.

This may sound disheartening to those who were interested in the story possibilities of The Club's premise, but don't sweat it: the gameplay is quirky and intense enough that you don't really need a story. As odd as it may sound, The Club, despite being a third-person shooter, has a lot more in common with Burnout than, say, Gears of War. Upon loading the game, the player can choose from one of six characters with different stamina, strength, and speed attributes (cars), play through very linear, fast-paced shooting maps with slightly differing victory conditions (race tracks), competing for the best score (time) and ultimately trying to do better than his rivals in a multitude of different events (GP). The Club is about fast-paced combo building and stylish mass murder, not survival or bullet time or use of cover.

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Speed is the name of the game, and what a fast game it is: from the moment a level starts (each round commences as the Club's announcer enthusiastically growls, "FIGHT!") to the second the player crashes through the exit gate, the gameplay never slows down for a second. The player earns points by quickly and stylishly killing baddies throughout the course of a level. Killing one enemy starts your combo bar a-tickin'; if the bar diminishes before you get a chance to kill another baddie, then your combo starts bleeding and the bonus eventually disappears. If you do manage to kill another enemy, however, your combo multiplier increases and you get more points for every subsequent enemy killed while the combo remains active.

The more enemies you kill and the higher your combo multiplier gets, the faster the combo bar ticks down; because of this, the player is forced to constantly sprint from area to area, searching for enemies to kill to keep the combo going. In The Club, enemies aren't antagonists who prevent you from reaching your goal; they are the goal. More killed enemies means more combos mean more points, and The Club is all about getting high scores.

In the game's main tournament mode, the player must achieve a high score on the six or seven events on each of the eight maps in order to progress. Kill bonuses are given for stylish kills -- head shots, death rolls, last bullet kills and the like -- and these bonuses and multipliers eventually add up to huge, multi-million point scores. There are many, many layers of nuance to getting a high Club score (a well-placed headshot at the right time with the right multiplier can literally mean the difference between 500,000 points and 750,000), and the intuitive-yet-deep mechanics do a lot for the game's arcade-y, old-school feel.

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There's always a constant drive to outdo your top score, to get higher in the worldwide leaderboards, to constantly improve and refine your technique. The Club isn't just a game you play, beat, and forget -- if it was, players would be extremely angry at the short length of the singleplayer tournament campaign -- it's something you constantly go back to and practice at. The Club is a game of competition.

With that in mind, then, why the hell is there no option to compete online? Sure, the game automatically uploads your scores to the worldwide leaderboards. Sure, you can engage in one of a half-dozen equally underwhelming multiplayer deathmatch scenarios. But, given the fact that the singleplayer tournament is structured exactly like a racing game grand prix, where placing in specific events boosts your overall circuit score, why the heck can't players do that online? In the tournament mode, the competing AI scores are predetermined, and it's just up to the player to beat them.

The potential is there for some really exhilirating online matches, where each player individually gets to take their turn running through a level and racking up a high score as his competitors watch and strategize: The Club is a pretty competitive game, but the lack of true online score competition serves as a painful instance of missed opportunity. You can still compete with other gamers, but you're only competing against a faceless score assigned to a gamertag; you don't get to see how they achieved the score.

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While we're on the subject of flaws, let's talk about the controls. For a game based on precise shooting and incredible speed, the aiming controls could use a heck of a lot of work. Regardless of how high I set the free-look sensitivity, my characters never seemed to turn fast enough; I'd constantly find myself slamming the right stick as far as it could go in one direction, only to wait a couple seconds for my character to finally turn 90 degrees. Additionally, The Club suffers from a case of Gears of War-itis derived from A button usage. The A button rolls and serves as the action button for kicking down barricades. I can't count the number of times I ran toward a breakable door, hit the A button a split-second too soon, and rolled toward the door rather than breaking it open. My momentum stopped, I'd jam on the A button over and over until I finally broke down the door. By this time, my combo ticker had gone down almost halfway, and my adrenaline buzz was sufficiently squashed.

Overall, The Club represents a flawed, but generally enjoyable slice of hardcore gaming. The fast-paced shooting mechanics and old school ideas make for some really intense, exciting, and just plain fun moments, but the squiffy controls and lack of true online score competition prevent The Club from reaching its true potential. Even if these flaws weren't present, however, The Club still wouldn't be for everyone; it caters to a very specific demographic of retro-loving score junkies who believe in perfecting gameplay strategy and achieving the highest score possible. Be sure to try out the XBLA demo before you look into throwing out any dough; if you dig the demo, there's basically just a lot more of that in the full title. If you hate it, the complete package won't do anything to change your opinion.

Score: 7.0

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44 comments | showing # 1 to 44
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Firehead's Avatar - Comment posted on 02/29/2008 14:37
Firehead
Not surprised, really..
GeneralWong's Avatar - Comment posted on 02/29/2008 14:40
GeneralWong
I had high hopes for this when i first heard about it... played it and that quickly ended my optimism
The Johnggernaut's Avatar - Comment posted on 02/29/2008 14:40
The Johnggernaut
I'd probably have given it a 6.0 but yeah, rent it lol
Gameboi's Avatar - Comment posted on 02/29/2008 14:40
Gameboi
I thought the demo was "meh," but I wasn't ready to count it out just yet. Thanks for the reviews. Now excuse me while I actually read it in its entirety.
MaxVest's Avatar - Comment posted on 02/29/2008 14:41
MaxVest
FYI, there's also a PS3 version. I wish I could get back the time it took me to download the demo.
method47's Avatar - Comment posted on 02/29/2008 14:42
method47
It's on the PS3 as well.

I might rent it on 360 though, thought the demo was decent.
Rainbowblack's Avatar - Comment posted on 02/29/2008 14:44
Rainbowblack
I really enjoyed the Demo, and when the price is right I will grab this with no hesitation and play the heck out of it
Y0j1mb0's Avatar - Comment posted on 02/29/2008 14:45
Y0j1mb0
Good Review. I'll still pick it up. The score mongrel in me commands me to do so.

BTW: Rev..you did know this was also on the PS3. You didn't note that with this: The Club (XBox 360 reviewed, PC)
Bob Muir's Avatar - Comment posted on 02/29/2008 14:46
Bob Muir
I still haven't played the demo, but your review looks like it fits what my friend thought of the demo. Flawed, but fun.
king3vbo's Avatar - Comment posted on 02/29/2008 14:47
king3vbo
It felt pretty meh... Im not a fan
PrinceofCannedPeaches's Avatar - Comment posted on 02/29/2008 14:50
PrinceofCannedPeaches
I wonder how it works on PC...?
big filth's Avatar - Comment posted on 02/29/2008 14:52
big filth
great review!

I liked the demo and picked up the game. I enjoy picking a level and playing that one over and over till I can OWN it.

the online MP is fun with friends. graphics are great and it does what it does pretty well. There is nothing else like it out there, so in that sense, it gets props.
LeonSK's Avatar - Comment posted on 02/29/2008 14:55
LeonSK
Thanks for teh review. I may pick this one up.
Anthony Burch's Avatar - Comment posted on 02/29/2008 14:57
Anthony Burch
method47 and yojimbo:
My bad. Fixed.
BluDesign's Avatar - Comment posted on 02/29/2008 15:00
BluDesign
I played the demo last night and I felt that this would've been 100X times more fun had it been a light gun game.
Mabec's Avatar - Comment posted on 02/29/2008 15:04
Mabec
I wouldnt give this game a number above 2.
Narishma's Avatar - Comment posted on 02/29/2008 15:22
Narishma
PrinceofCannedPeaches: The PC version is one of those shitty dumbed down ports of console games. It forces you to use the mouse like a controller's thumb stick.
Drunken Haze's Avatar - Comment posted on 02/29/2008 15:22
Drunken Haze
The demo felt like the game was purposefully trying to have small repetitive maps, no story, time limits and predictable enemy spawns.

Its like distilling all the things i dont like in a shooter into one game then calling them its selling points.
Nyteshade's Avatar - Comment posted on 02/29/2008 15:23
Nyteshade
Bought it for the PC... thinking about lighting the disc on fire...

Don't even bother...
Excel-2011's Avatar - Comment posted on 02/29/2008 15:26
Excel-2011
Sounds like my kind of next-gen game.
ArrestedDeveloper's Avatar - Comment posted on 02/29/2008 15:33
ArrestedDeveloper
All I know was the demo was lame.
MYL0R's Avatar - Comment posted on 02/29/2008 15:33
MYL0R
Good review. I'll be renting this after a few weeks when I can pick it up for free.
Mister Disco's Avatar - Comment posted on 02/29/2008 15:38
Mister Disco
Good review. I especially agree with your statement that even after describing the overall gameplay, it's not for everyone. This is what I keep telling people at work. It caters to a very particular kind of gamer, which is why it's on my Manager's Picks list, but I find it hard to recommend it to everyone. :P

I love it, though.
Clockwork's Avatar - Comment posted on 02/29/2008 15:51
Clockwork
It's PGR on foot with guns.
AaronLindes Neighbor's Avatar - Comment posted on 02/29/2008 16:05
AaronLindes Neighbor
I enjoyed the demo, but kept thinking that the online modes would make or break this game. Sadly, they didn't create multiplayer online mode it seems, just a glorified version of dirt's online mode - a time attack with others scores/times visible as you play single player. Oh well, here's hoping for more in the sequel. I'll be picking up PGR4 today instead for $30 at target.
Eschatos's Avatar - Comment posted on 02/29/2008 16:14
Eschatos
Looks pretty meh. Adding score attack to a generic shooter gives me no interest.
Justice's Avatar - Comment posted on 02/29/2008 16:37
Justice
Cheers for the review Ant.
JDevL's Avatar - Comment posted on 02/29/2008 16:45
JDevL
Solid review. Right on, about the multiplayer possibilities with no follow through. Definitely, the game's biggest weak point that, if done right, could have sent it over the top. I wonder though, if that was a choice of the developers or not. Or was this just a victim of not having a Triple-A Title budget.

That being said, I'm really enjoying the game, as the old-school high score hound in me is getting exactly what he wanted out of it.
JDUB X's Avatar - Comment posted on 02/29/2008 17:56
JDUB X
I give it the exact same score
dronkmunk's Avatar - Comment posted on 02/29/2008 17:58
dronkmunk
Wasn't there a 180 degree button? Like down on the right stick or something?
power-glove's Avatar - Comment posted on 02/29/2008 18:05
power-glove
Actually, the munk is right. It was the Y button on the 360.
vexed alex's Avatar - Comment posted on 02/29/2008 18:18
vexed alex
Not surprised at all.

Great review, Rev.
supremeFronk's Avatar - Comment posted on 02/29/2008 19:09
supremeFronk
Fucking knew it!
Anthony Burch's Avatar - Comment posted on 02/29/2008 19:53
Anthony Burch
The 180 degree turn still doesn't make turning 90 degrees in any direction any faster.
CALkulon's Avatar - Comment posted on 02/29/2008 20:51
CALkulon
Had high hopes for this game, but when I played the demo I instantly realised it was cack. The controls just felt sloppy and I couldn't get into it at all.
Gyrael's Avatar - Comment posted on 02/29/2008 21:47
Gyrael
Damn, that's dissapointing. It looked like it could have been a great game.
Boolean's Avatar - Comment posted on 02/29/2008 22:17
Boolean
It's a fucking awesome game, but I totally get why so many people hate it.
Maurice Tan's Avatar - Comment posted on 02/29/2008 22:21
Maurice Tan
I agree on all points. It feels great when you get a multimillion score, but I'll be damned if I don't get bored with it after an hour or so.
AngelsDontBurn's Avatar - Comment posted on 02/29/2008 22:38
AngelsDontBurn
Definitely not the best game ever. But it's definitely fun for awhile. Definitely worth a 20 dollar purchase! Great review!
HarassmentPanda's Avatar - Comment posted on 03/01/2008 00:50
HarassmentPanda
I figured this would be about a 7 from the general gaming media (read: 5 on Rev's scale), so I'm actually pleasantly surprised by this.
Noah's Avatar - Comment posted on 03/01/2008 01:06
Noah
Cool, I was hoping this would be fun, and not expecting anything more. Can anyone tell me if there's offline multiplayer with bots?
Tino's Avatar - Comment posted on 03/01/2008 03:02
Tino
I honestly felt like I was the only person that knew nothing about this game before downloading the demo.

I downloaded it, played one run through of a map and thought to myself, "ick."

That was that.

The loading screens really made me think it was going to be a "Prison Olympics" kind of game. I would have played that. I would have loved that. With prison themed events playable over xbox live. Pole vault over the wall, pick up the soap before getting raped and so fort.
nopk's Avatar - Comment posted on 03/01/2008 08:31
nopk
I think it should be a rental not because it's mediocre, but because I think it should be a $19.99 game due to it's nature.

Any of this score hopper games need to be priced as such.

I'd rent it because I'd like to get it out of my system though.
dgenerate's Avatar - Comment posted on 03/06/2008 12:15
dgenerate
Rev, our opinions differ a lot of the time, but you really nailed it.

Anyone thinking about buying the game, first think about what kind of games you like to play. Rev hit the nail on the head when he said "it caters to a very specific demographic of retro-loving score junkies who believe in perfecting gameplay strategy and achieving the highest score possible"

I agree with the problems with controls. I don't have a problem with context-sensitive buttons, but I think that when combined with a fast-paced game such as The Club, it's almost asking for trouble.

I buoght the game full-price, and for me, it was worth every penny. My current favorite game by far.

Bizarre Creations... you can do no wrong! HAVE MY BABIES!
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