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erere

I really, really, really like the Bourne movies. I tell you this because if I didn't, I'm not sure I would have even tried to review The Bourne Conspiracy, or even play it.

Were it not for the fact that I could re-enact the scene where Jason Bourne stabs a guy in the hand and arm with a ballpoint pen no fewer than three times, I probably wouldn't be all that interested in The Bourne Conspiracy. But since I am the type of guy who relishes the opportunity to re-enact those moments from one of my favorite trilogies, I thought I'd take the plunge with this sadly Matt Damon-less entry in the Bourne saga.

But was it any good? I suppose you'll find out, if you hit the jump. 

The Bourne Conspiracy (PS3, Xbox360 Reviewed)
Developed by Sierra Entertainment

Released on June 3, 2008

Games like The Bourne Conspiracy make me absolutely hate the numerical score system in game reviews. Its gameplay mechanics are abysmal in almost every conceivable way. Its story is nonsensical at best, sacreligious at worst. Its entire running time is completely disrespectful to the player's intelligence, assuming that if the character models and locations change, the player won't realize he's getting into the exact same gun battles and fistfights he engaged in at the very start of the game. Looking at The Bourne Conspiracy as a list of bullet points, it is an undoubtedly awful game.

But why, then, did I have fun with it?

For better or for worse, Conspiracy attempts to marry the visual sensibilities of the first Bourne film with the limited interactivity of a bad videogame. Every action the player takes is bookended by short, noninteractive cut scenes; if the player wants to jump onto a platform, he runs toward the platform, presses A, watches a heavily-edited cut scene where Bourne jumps onto the platform, maybe has to engage in one or two QTEs, and then finally gets control of the character back. The entire game follows this format, as cut scenes and QTEs take over for any and all player actions that aren't shooting or hand-to-hand fighting.

erere

This may sound abysmal, but (for the first third of the game, at least) it kinda works: the transition between player action to cut scene to QTE and back happens so quickly, and so seamlessly, that I initially felt like I was watching a cool action movie and just happened to be helping it along with my occasional input. The actual stuff I was being asked to do was pretty ridiculous (there's a protracted sniping sequence which, rather than allowing the player to control a sniper rifle as a normal game would, reduces the entire thing into one elongated QTE), but its pacing and seamless integration with the rest of the gameplay never really gave me enough time to realize how absurd my actions (or lack of them) were. The Bourne Conspiracy was feeding me anchovies, but I was chomping it all down so fast that I initially couldn't distinguish it from King Salmon.

Yes, that was a metaphor. I'm trying to expand.

The player only does two things in Conspiracy outside of the cut scenes: punching and shooting. The fighting system is incredibly simplistic but, thanks to the fantastic character animations and innumerable environmental takedowns, much more visually stimulating and therefore entertaining than it really has any right to be. As with the rest of the game, you'll only be pressing a few buttons at a time, but the visual rewards make the experience a lot more satisfying than the actual gameplay might suggest. 

The shooting mechanics just plain blow.

erere

There's also one driving mission in the game, ripped straight from The Bourne Identity. It's pretty silly, but appears at just the right point in the game (about halfway) to feel like a welcome change of pace from all the shooting and slapping the player has engaged in for the past two hours.

After the chase, however, everything goes sour. Not because the actual game mechanics get worse, or because the story takes some sort of disappointing turn, but because the repetitive, samey, intrinsically boring game mechanics simply wear out their welcome. For up to two hours, I had no problem with the fact that every single hand-to-hand fight felt exactly the same, regardless of how many enemies surrounded me or how well-armed my opponent seemed to be. For up to two hours, I was willing to slog through the boring, derivative gunfights. For two hours, I thought the integration of QTEs with cut scenes with regular gameplay fun, cool, and charming.

None of it was charming after two hours. I could predict every combat animation before it happened; every enemy's placement in a gunfight; every QTE event in a bombastic cut scene that generally had nothing to do with the events of the film. Conspiracy's ability to gussy up horrendous gameplay with cool visuals and slick pacing completely breaks down around the game's halfway point, at which time the entire package becomes so frustrating and dull that I was actually happy to find that the entire game was only about four or five hours long, if only to keep the tedium at a minimum. 

erere

Overall, The Bourne Conspiracy is not really worth a purchase, and probably not a rent, either. If you're a huge fan of the Bourne movies, you'll be irritated at the liberties they take with the characters and themes; if you're not a Bourne fan, you've got no real reason to care about the character or what little story there is. The kinetic visuals and fast pacing make the game almost a joy to behold in its first half, but even the veneer of cool editing can't mask the fact that, sooner or later, the crappy, repetitive nature of the actual game mechanics becomes totally overhwelming. I had fun, but not enough fun to warrant the $60 I spent on the game.

If you've got access to Xbox Live or PSN, then just play the demo; it's got the single best level in the game (the Zurich Embassy), and includes enough of the underwhelming gunfighting and driving levels to likely dissuade most consumers from actually purchasing the game. 

Score: 3.0 (Bad - Some aspects are terrible, others are either so-so or kind of fun.)

ere


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72 comments | showing # 1 to 50

dronkmunk's Avatar - Comment posted on 06/06/2008 13:52
dronkmunk
I have this demo but have not played it yet. I will try sometime this weekend. I promise.

Also, firsties
Buster's Avatar - Comment posted on 06/06/2008 13:55
Buster
holy crap 3.0? this game mustve been incredible!
Justice's Avatar - Comment posted on 06/06/2008 13:56
Justice
Yeah the demo gave me the impression that the game is more suited in an arcade.
KamikazeTutor's Avatar - Comment posted on 06/06/2008 13:56
KamikazeTutor
Goddamnit...
Volomon's Avatar - Comment posted on 06/06/2008 13:57
Volomon
I don't think I trust Dtoid to do reviews, even if this is correct. Dtoid is as bad as Yahteze or wtf ever his name is.
MrSadistic's Avatar - Comment posted on 06/06/2008 13:57
MrSadistic
ouch
Buster's Avatar - Comment posted on 06/06/2008 13:58
Buster
i liked the demo(except the shooting part) but it didnt really feel like something that would be fun for alot longer
Technophile's Avatar - Comment posted on 06/06/2008 14:02
Technophile
what if I got it for free? Should I play it?
A New Challenger's Avatar - Comment posted on 06/06/2008 14:04
A New Challenger
Hothead Studios? I thought it was High Moon- oh wait, they're probably counted under the "Sierra" umbrella.

I did some focus testing on an early version of this game, they didn't call me back for a third time when I mentioned I don't have a 360 and have never played a stealth-action game (or maybe they wanted fresh opinions from then on.) The shooting was kinda wonky feeling, sad to hear it's not good in the final version.
Samit Sarkar's Avatar - Comment posted on 06/06/2008 14:04
Samit Sarkar
I played the demo for about ten minutes and couldn’t stand it.
Tubatic's Avatar - Comment posted on 06/06/2008 14:04
Tubatic
Sounds fair, considering the medium of video games and the possibilites for storytelling ,coupled with the quality of what's presented.

Demo was cool enough, but I had flashbacks for Driver and Stuntman . . .
Mr Wilson's Avatar - Comment posted on 06/06/2008 14:05
Mr Wilson
I second this question...

"I gotta ask...Do games with budgets and teams of devs bother you?"
Jim's Avatar - Comment posted on 06/06/2008 14:06
Jim
harsh, the trailers looked so good.
power-glove's Avatar - Comment posted on 06/06/2008 14:09
power-glove
ANC, it was High Moon Studios that created this game. Hothead Games created the recent Penny Arcade game.
AlienGuy18's Avatar - Comment posted on 06/06/2008 14:10
AlienGuy18
The driving part of the demo just made me cry.
YONKE's Avatar - Comment posted on 06/06/2008 14:11
YONKE
hated the demo........played like Dragon Lair...........
Zarathustra's Avatar - Comment posted on 06/06/2008 14:12
Zarathustra
I enjoyed the demo, but kinda got the sense that the demo really does cover everything in the game. Sounds like I was right. Too bad, I was looking forward to this game. I'll just borrow it from my achievement-whore coworker that buys every 360 game, regardless of quality.
Rockvillian's Avatar - Comment posted on 06/06/2008 14:14
Rockvillian
You had me at QTEs.

Sometimes cool movies- I mean, books, are more fun to replay the best scenes- I mean, chapters, in our minds.
Woverine's Avatar - Comment posted on 06/06/2008 14:16
Woverine
ok wtf is a QTE?!?!
cap123's Avatar - Comment posted on 06/06/2008 14:17
cap123
i was pretty suprised by the hand to hand! too bad the driving was one of the worst things i've played in a long time, it reminds me of a game i had on the ps1 where you used minis and had to collect coins and hourglasses. awful.
DaedHead8's Avatar - Comment posted on 06/06/2008 14:19
DaedHead8
Forget what? Oh yeah....
Rockvillian's Avatar - Comment posted on 06/06/2008 14:20
Rockvillian
@woverine

[url="http://en.wikipedia.org/wiki/QTE"Quick Time Event[/url]
Anthony Burch's Avatar - Comment posted on 06/06/2008 14:22
Anthony Burch
Sorry about the Hothead thing -- I copy/pasted the structure of that heading from my PA review. Fixed now.
Kalmah's Avatar - Comment posted on 06/06/2008 14:22
Kalmah
@Woverine:

QTE should stand for "Quick Time Events" where a button appeared on the screen for a cinematic kill or evasive move to trigger. IE- RE4 and God of War 1/2.

I liked the demo, I'm pretty upset it got such a low rating, MAYBE if I have nothing better to play I just MIGHT rent it.
Anthony Burch's Avatar - Comment posted on 06/06/2008 14:22
Anthony Burch
And if you think I don't like games with big budgets, you might wanna check the Boom Blox review.
DeusPayne's Avatar - Comment posted on 06/06/2008 14:25
DeusPayne
Additionally... is it too surprising that a movie licensed video game is bad? I'm shocked that it's even a 3. That's like gold for a movie game.
sushi111's Avatar - Comment posted on 06/06/2008 14:31
sushi111
Yeah it seems every big budget game gets slam while XBLA games are the only ones getting 9.5s and 10s...

That being said this game is not too hot. The hand to hand combat parts are pretty cool but the driving and shooting levels are abysmal.
mix's Avatar - Comment posted on 06/06/2008 14:36
mix
I enjoyed the demo but it wasnt a $60 enjoyment I felt, more like $20 or $30.
heretrix's Avatar - Comment posted on 06/06/2008 14:45
heretrix
I played the demo and immediately wanted to punch the developers.I'm a fairly peaceful person, but I really felt the developers just said "I'm going to make a game for complete idiots" And stuck a bunch of QTE's in the middle of a bunch of cutscenes and said, "we're done"

I don't know if the whole game is like that, but there were enough button press spaz moments for 3 games. WTF were they thinking? It's like they never played a good action game before because everything you had to do in the game was crappy.
MechaMonkey's Avatar - Comment posted on 06/06/2008 14:55
MechaMonkey
Paying full price for bad games hurts. I'm sorry for your loss, but take comfort in the fact that it was all part of God's plan for you.
kawitchate's Avatar - Comment posted on 06/06/2008 14:56
kawitchate
oh man. and i really loved the demo too...
well, i wasn't going to pick this up until it hit $30 or less anyway. maybe now i'll wait for $20.
Syn's Avatar - Comment posted on 06/06/2008 15:12
Syn
Hahahahahaha I knew it was going to suck the second I heard about it. Isn't it kind of late to be making a game for this movie anyway?
Timmeh's Avatar - Comment posted on 06/06/2008 15:15
Timmeh
I played the demo and thought it was horrible. Seriously, the cut scene intervening at the start of every fight was annoying and the gameplay was minimalist and dull at best.

That and I just hate quick time events after RE4 on the PC. Horrible, horrible thing.
DynamicSheep's Avatar - Comment posted on 06/06/2008 15:18
DynamicSheep
I downloaded the demo, and liked what I played. I thought it was fun and fast paced, but that the driving controls were (for lack of a better word) wonky. If the whole game played exactly like this, I think I'd feel the same way you do about it. I'll keep the demo around and whip it out every once and a while... that seems to be all of this game I need.
lostalaska's Avatar - Comment posted on 06/06/2008 15:21
lostalaska
Hmmm, I was hoping this game would have a really deep hand to hand combat system, but playing the demo it felt a little clunky. Maybe I just wasn't getting the hang of it. Anyways being a fan of the movies I'll probably push it up on my GameFly Queue and try it out eventually.
Emrah's Avatar - Comment posted on 06/06/2008 15:32
Emrah
I liked the demo..
PappaDukes's Avatar - Comment posted on 06/06/2008 15:38
PappaDukes
@lostalaska, you stole my avatar! There are millions of animated gifs on the interwebnets...
Alexradl's Avatar - Comment posted on 06/06/2008 15:49
Alexradl
Ouch, 3.0. Well, judging from the demo it definitely deserved it. I might rent it just to see how bad it actually is.
Dexter345's Avatar - Comment posted on 06/06/2008 16:00
Dexter345
I already wasn't interested, now I'm secure in my disinterest.

I don't get how you people can admit that it's a bad game, but then go and accuse Rev of hating big budget titles.
F Whipple's Avatar - Comment posted on 06/06/2008 16:19
F Whipple
inb4betterthanzel.......oh
Professor Pew's Avatar - Comment posted on 06/06/2008 16:20
Professor Pew
I agree on your points, but thought it was not as bad when you play it an hour or two a day.

However! Didn't they base the game mostly on the books/book than the movies/movie? Because the movies were already considered total rapes of the books, which led me to believe that most of the stuff in the game could probably have some origin in the books.
Demtor's Avatar - Comment posted on 06/06/2008 16:21
Demtor
Ya, thats about what I expected from the commercials I saw. I'm surprised those fights aren't QTE's though, if I'm reading things right. Here I thought it looked like 80% of the game was QTEs. I'll probably rent it and get pissed at myself for doing that later, heh. Curiosity is a bitch.
Tino's Avatar - Comment posted on 06/06/2008 16:25
Tino
Loved the demo, renting the game for sure. But yeah, i'm SURE its awful. But it's a pretty damn impressive awful.
GOLD5's Avatar - Comment posted on 06/06/2008 16:52
GOLD5
Thank Gawd this game sucks... Now I can afford that hooker this weekend!
joemoemino's Avatar - Comment posted on 06/06/2008 17:11
joemoemino
I played the demo, and was amazed at how lame the driving sequence was. The car handled so ridiculously good it just felt so cheap, especially after playing GTA IV.

The fighting was lame, I thought, as well since they shouldve just made it so you could takedown anyone right away, then throw a billion or more guys at you.
Kyousuke Nanbu's Avatar - Comment posted on 06/06/2008 17:40
Kyousuke Nanbu
Rev hated it, that means the game must be really good.

Thanks rev, you've convinced me to buy this.
Conrad Zimmerman's Avatar - Comment posted on 06/06/2008 18:01
Conrad Zimmerman
I also enjoyed the demo, but I can certainly see how it can get repetitive. Pity.
The Amazing Shenazin's Avatar - Comment posted on 06/06/2008 18:16
The Amazing Shenazin
sorry I'll be too busy with a little indie game called Metal Gear Solid 4: Guns Of The Patriots
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