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Destructoid review: Teenage Zombies: Invasion of the Alien Brain Thingys! photo

There may be a lot of invigorating experiences in life, but we can only imagine what life would be like shambling around eating brains for substance and never being responsible for any boring tea party conversations beyond "guhhhhh." I think I might kind of like it, but I've never been a model of poise and good behavior anyway.

In Teenage Zombies: Invasion of the Alien Brain Thingys!, living life as a young zombie (or three) is as easy as powering your DS on -- you'll be tearing brains out through enemies' ears in no time. You may find yourself wondering if it's fun to mutilate and scuffle about for the duration of an entire game, however, and I can answer that very question for you, among others (although I will not answer any questions about how to use decaying body parts in meal planning).

Hit the jump for the skinny on this side-scroller.

Teenage Zombies: Attack of the Alien Brain Thingys! (DS)
Developed by InLight Entertainment
Published by Ignition Entertainment
Released April 17th, 2008

Teenage Zombies opens up in a way that will poke your soft spot if you've ever loved comic books or old horror movies: you will find yourself turning your DS sideways to watch a humorous execution of the setup of the game's story, complete with dramatic narration and stylish art panels. I can't say I wasn't impressed; this seemed like just the sort of schlocky fun the DS seems so ideally suited for.

The story is the earth has fallen under attack by some ... erm ... brain thingys, leaving humans helpless in their wake and pointing to the surefire end of everything as we know it. However, a graveyard disturbed in the invasion yields a trio of young zombies: Finnigan "Fins" Magee, Lori "Lefty" Lopez and Zach "Halfpipe" Boyd, all of them possessed with special talents, which will later allow you to skateboard over and puke on your enemies. There isn't enough puking on bad guys in games, if you ask me, so bravo to that.

Okay, so you eat brains. What's next? The game opens by introducing you to your three zombies and their powers, which you will need at certain points in the game in order to progress. Your party is displayed at all times on the bottom half of the screen in their coffins, which you tap in order to change to the zombie you want. The display is cute and definitely falls in with the quirky art style, and I liked having my undead arsenal laid out before me at all times.

Lefty is basically your girl when it comes to ascending platforms, as she has a long arm that allows her to pull herself up to any nearby surface. Halfpipe is great for squeezing through small spaces and certain types of jumps (he comes equipped with his trusty skateboard). My favorite of the game is Fins, a plump blue fellow with a back full of purple tentacles, which he uses to scale walls and slide down ropes and such. I liked all the characters, but the sound of Fins slithering up a wall just never got old.

Your zombies also have a few special tricks up their sleeves when it comes to using power-ups. Lefty can fuse things onto her arm stump, which shouldn't be sexy but somehow always is a little bit (see: The Machine Girl), and Fins has that aforementioned toxic barfing skill, which I have to admit to privately coveting. These are a lot of fun to use when they work, but I found Halfpipe's to be a less than useful sometimes (he attaches things to his skateboard, such as wheels or skis.)

In addition to progressing through the main story, there are several mini-games that you can play in the game as well (these are unlocked through normal gameplay but can later be played through the main menu at anytime.) One ongoing mini-game has you collecting body parts so you can reassemble the leftovers, while other are indicated on your map by a stylus symbol. You can replay these any number of times after you first encounter them as well, so if you don't quite get it the first time you stumble on one, no worries -- you'll live to puzzle again.

For the most part, the game's controls are simple and intuitive, and I liked the ease of switching between zombies. The only thing I found a little annoying was that Lefty has to be in a very specific position to be able to grab the surface she is trying to climb onto, and I sometimes found myself jamming the button trying to get her to find a handhold. Beyond that, I really can't complain -- it's a perfectly simple game to pick up and play immediately, which I appreciate considering many games no longer offer that or make you wait through long intros before you get to touch a button.

One of my major disappointments with the game is that I didn't feel motivated to keep playing it by the time I hit level 10 or so (there are 30 levels to complete.) Despite its neat concept and fun gameplay, I felt like I wasn't doing anything new by that point in the game, so I didn't really feel engaged enough to push through to the conclusion (although I did do so, since you fine people deserve to know all the details start to finish.)

It bugged me that there was so much about this game that got it right, but it was ultimately too pulled down by super-linear level design for me to love it to the end. For retro fans, the levels may recall beloved games of their past, so it may not faze everyone, but if you are used to playing more complex titles, Teenage Zombies may leave you hungry for more. At any rate, the clever art and pick-up-and-play action is definitely worth some of your time, even if it doesn't warrant your interest all the way to the finish.

Score: (Good. Replayable, fun, but nothing innovative or amazing. The game potentially has large flaws that, while they don't make the game bad, prevent it from being as good as it could be. )


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14 comments | showing # 1 to 14

Professor Pew's Avatar
Professor Pew at 05/07/2008 10:41
Nice review, it looks skippable :)
BenHaskett's Avatar
BenHaskett at 05/07/2008 10:47
@ Pew:

haha, you're terrible.
Doomtrain's Avatar
Doomtrain at 05/07/2008 11:08
>>Professor Pew

Every NDS review should end with R4 IT!
Doomtrain's Avatar
Doomtrain at 05/07/2008 11:09
Also, I think that the linked movie trailer is the best thing any human being has ever made, or could ever hope to make.
Kryptinite's Avatar
Kryptinite at 05/07/2008 11:27
LOL...@PEW

that was my exact thought.

Great review Colette! I'm actually going to attempt to play it now.
Holyetheline's Avatar
Holyetheline at 05/07/2008 11:52
This game sounds insane...
Boolean's Avatar
Boolean at 05/07/2008 12:12
I don't get the joke =(
mistic's Avatar
mistic at 05/07/2008 12:24
not really convinced...
Dr Spaceman's Avatar
Dr Spaceman at 05/07/2008 12:57
I've already played through about level 5. The little mini-games that are sprinkled through the game can be fun, but...eh, nothing to write home about. Colette had some good points of this retro feel of the game, and I agree, NOT-R4 it, I NOT-did, and I had some fun with it for a bit.
necrozen's Avatar
necrozen at 05/07/2008 14:06
I think I'll pick this up, looks fun and I miss these kind of games. I'm kinda sad that so many people are going to steal it instead of buying it, only because if I dig the game and everyone steals it but me, they won't want to make more games like it. :( Major bummer. Guess this is why people don't try new things in video games, eh?

Ah well, there's always mario right? lol
MechaMonkey's Avatar
MechaMonkey at 05/07/2008 14:48
Piracy FTL
king3vbo's Avatar
king3vbo at 05/07/2008 17:04
Prof. Pew is a god among meng
Wedge's Avatar
Wedge at 05/07/2008 19:21
It's true, I remember back when we had the "Rent, Borrow, Steal" tag for reviews... guess that ain't PC now that our reviews are all official and shit XD.
BlackSunEmpire's Avatar
BlackSunEmpire at 05/07/2008 20:16
Colette, were the last 20 levels the same as the first 10, or did you feel you could have stopped there and lost nothing??
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