[This is just one of the new games available in The Orange Box. Don't forget to read our reviews of Episode Two and Portal, and keep your eyes peeled for forthcoming console reviews.]
First, we gave you our impressions of the beta. Then, we taught you how to not look like an idiot in it. Now, finally, we're reviewing the damned thing -- it's Team Fortress 2.
Essentially, we're reviewing each of the new games of The Orange Box -- Portal, Half-Life 2: Episode Two, and Team Fortress 2 -- individually for the PC. After that, we'll deliver a general, all-encompassing review of The Orange Box for the 360 (so's we can evaluate the 360 ports of Half-Life 2 and Half-Life 2: Episode One).
And so, without any further ado, hit the damn jump and read the damn review.
Team Fortress 2 (PC)
Developed by Valve Software
Released October 10th, 2007
About three weeks ago in our impressions post, I called Team Fortress 2 the best multiplayer game I’d ever played.
Nothing has changed.
Graphically, there’s nothing to complain about. The cartoonish, stylized graphics are absolutely gorgeous, and totally fitting with the game’s over-the-top gameplay style. Whether you’re watching a rogue Spy get gibbed by a stray rocket, or looking at the Heavy Weapons Guy’s facial expression as he shouts insults at his enemies, TF2’s aesthetics are always lighthearted without becoming childish, as well as wonderfully violent without being needlessly gruesome. Aesthetically, there’s really nothing to complain about -- the Blue Sky Campaign should be pleased. Team Fortress 2’s commitment is to fun, plain and simple; this can be seen in nearly every aspect of the game’s design, from the graphics on up.
Valve’s commitment to this, how you say, fun, can be seen most immediately in the changes they made to the Team Fortress formula. Gone are the class-specific grenades which were so frequently and uselessly spammed in the first game; gone are the Medic’s irritating poisoning attack and his equally irritating healing pack; essentially, gone is anything which infringes upon the sheer joy of engaging in a competitive, multiplayer gaming experience. I really appreciated little touches like the “nemesis” system (if a person kills you three consecutive times, they become your official Nemesis and you are rewarded more points for killing them), or the way the game constantly keeps track of your statistics. While these little additions and subtractions to the formula might not seem like they make much of a difference, they simply make the game a great deal more interesting and (sorry for repeating myself, but there’s really no other word for it) a great deal more fun.
In terms of actual multiplayer gameplay, Team Fortress 2 doesn’t really include anything you haven’t seen before…but that doesn’t matter. Yeah, the game is mainly comprised of Control Point dominations with a side helping of Capture the Flag -- gameplay modes we’ve all played a hundred times -- but you’ve never seen these old multiplayer formulas executed so damn efficiently. The character classes are incredibly diverse, and extremely well balanced; with the exception of the Pyro (a character whom the developers can’t seem to decide on a fixed deadliness level for), no single class is truly better than any other, and every single character provides a fun and unique gameplay experience.
I realize, of course, that a phrase like “every character class provides a fun and unique gameplay experience” has been affixed to every multiplayer combat game since SpaceWar with varying levels of truth behind it, but TF2’s class system is the real deal. Having just completed a ten part series on the intricacies of each class, I can tell you, without the slightest hesitation, that each character is useful in his own special way. One might assume a game with nine -- count ‘em, nine -- different character classes might include a few duds. This isn’t the case, I’m happy to say. I still rely on the Spy more than any other class, but I can switch to Scout or Demoman at the drop of a hat and still enjoy myself.
Because of this wonderful balance in the classes, the game is truly more teamwork-oriented than most you’ll find on the market today. This is not Counter-Strike; a player’s worth is not measured in his ability to pull off headshots or how fast his trigger finger is, but in how well his team benefits from his presence. Team Fortress 2 is a game of strategy: utilizing the strengths and weaknesses of each class is a far more important skill than simply having quick reflexes or a steady hand (not to say that those don’t help, though).
The maps themselves are also a great point of interest. The decreased respawn times for a winning team help prevent stalemates; if you listen to the commentary, the Valve team seems frigging disgusted at the idea of stalemates. Every single map includes class-specific structures or geographic landmarks which can only be used by certain classes, giving every different character a specific locational advantage in any given map -- Scouts can double-jump across wide open areas, Soldiers can rocket-jump to higher areas, etcetera. Yet perhaps most interesting than either of these design choices, and more woefully underused, is the “fluid level” idea found on a map like tc_Hydro. Between rounds on Hydro, certain passageways will open or close and the locations of the control points will change; while remaining within the confines of the Hydro map, the level changes multiple times and provides a different play experience after every single round. Hydro is really four or five maps in one -- which makes it all the more irritating that it is the only map in the current version of the game with this mechanic in it. The fluid level system is so fun, and creates such replayability within a single map, that the Control Point maps like Well or Granary can seem downright monotonous by comparison (especially if you play the game frequently for a couple of weeks straight, which I have).
This eventual monotony of the maps, when you come right down to it, is the only thing I can really complain about -- but it’s not a negligible one, to my mind. Six maps, while understandable and sufficient for a game which has just been released, can grow old rather quickly in a game like Team Fortress 2. It’s not that the maps are badly designed -- they aren’t -- but the game’s intensely fast-paced style necessitates very short rounds and, subsequently, reasonably short times on any individual map. The maps are great fun, of course, but within a week or two of first playing the game, you’ll have made it through each make at least twenty times and, sooner or later, they’ll begin to grow noticeably tiresome. Of course, any map in any multiplayer game will eventually get old with enough extended play, but I was rather surprised to find myself getting a little sick of Gravelpit and Well after just two weeks.
Of course, this problem will be remedied eventually; sooner or later, Valve will hopefully release some more maps and the modding community will eventually create some balanced, memorable maps. As it stands right now, though, the map monotony is a point I can’t ignore.
Overall, Team Fortress 2 is a truly great game. It’s fast, it’s fun, and it’s easy to get into but holds a great deal of death within its nine different character classes. Yeah, there aren’t enough varied maps yet, but that shouldn’t stop you from buying this game and playing the living hell out of it. At the end of the day, Team Fortress 2 is still the best, most balanced, most entertaining multiplayer game I’ve ever played on the PC. If you haven't yet purchased The Orange Box and were curious as to how TF2 affected the package as a whole, don't hesitate for even a second -- even if you ignored how incredibly good the other titles in the Box are (and the immensely satisfying way in which TF2's multiplayer-only gameplay counterpoints the singleplayer-only Portal and Episode Two) Team Fortress 2 would still be worth a purchase.
Score: 8.5
Verdict: Buy It!
For those who got it for 360. Anyone else suffering from a hefty amount of lost connections, lag and subtle (but bothersome) frame rate issues? TF2 is the only Live game I've had this many issues with. Anyone else?
PS. Can I also throw in that I think that 2fort is the worst map of the lot?
PS. Can I also throw in that I think that 2fort is the worst map of the lot?
"Gone are the class-specific grenades which were so frequently and uselessly spammed in the first game;"
Yes they were overpowered, but they did take skill to use precisely.
"...gone are the Medic’s irritating poisoning attack and his equally irritating healing pack;"
Although I agree, being infected is as simple as having a medic from your own team heal you.
"essentially, gone is anything which infringes upon the sheer joy of engaging in a competitive, multiplayer gaming experience."
Again, no offense, but you obviously know nothing of what competative TFC evolved into.
Try watching a few TFC avi's and you might change your opinion on how TF2s gameplay is better for competative gameplay, because frankly, it's not.
http://www.ozfortress.com/media/video/TFC/540/ECTFC_7
I think you may need to register with the site to download. It's a safe site.
everything is an 8.5
stop it.
hsword, halo 3, and tf2 have all been 8.5's
that is not right. at all.
I'm done with dtoid reviews.
I had some bad lag initially, but I realized that all the servers I tried to join were people attempting to host 16 player games on net connections too slow to manage that much traffic. Perhaps try creating or joining a 12 player game and your experience should improve.
I would just like to say that the one thing that bugs me the most that they cut from TFC was the ability for other classes to drop backpacks for the engineers. It was nice to help those little guys get some extra ammo for their SGs, but I guess they will just have to get more creative with the teleporters now.
Oh and I don't really miss the grenades at all. Bold yet intelligent move on Valve's behalf.
I agree, I can't wait to see more TFC map remakes. Hopefully they are planning to make them available on Live. Rock 2 and more CTF please!
*Whoosh!* You're not a spy.
*Whoosh!* You're not a spy.
*Whoosh!* "AAAAAAAAAH!!!" There we are...
We'll be sure to adjust our scores by fractions of fractions so as not to upset you anymore. Don't go. We love you. Please come back. :((((((((
2fort is my most favorite map in my openion, its sooo simple but so chaotic. Gravel pit is my second favorite.
this sucks :(
TF2 seemed to lag a lot for me. I was the Soldier and when I shot my rockets off, they wouldn't blast out of my gun for like 2 seconds I swear. That is very annoying. And some guys set up sentinel guns right in front of my teams spawn so we couldn't move, it was laym. Other than those two discrepancies, I liked the game. Probably wouldn't choose it over Halo MM tho.
Will there be TF2 on Friday Night Fights?