games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Team Fortress 2 photo

[This is just one of the new games available in The Orange Box. Don't forget to read our reviews of Episode Two and Portal, and keep your eyes peeled for forthcoming console reviews.]

First, we gave you our impressions of the beta. Then, we taught you how to not look like an idiot in it. Now, finally, we're reviewing the damned thing -- it's Team Fortress 2.

Essentially, we're reviewing each of the new games of The Orange Box -- Portal, Half-Life 2: Episode Two, and Team Fortress 2 -- individually for the PC. After that, we'll deliver a general, all-encompassing review of The Orange Box for the 360 (so's we can evaluate the 360 ports of Half-Life 2 and Half-Life 2: Episode One).

And so, without any further ado, hit the damn jump and read the damn review.

Team Fortress 2 (PC)
Developed by Valve Software
Released October 10th, 2007

About three weeks ago in our impressions post, I called Team Fortress 2 the best multiplayer game I’d ever played.

Nothing has changed.

Graphically, there’s nothing to complain about. The cartoonish, stylized graphics are absolutely gorgeous, and totally fitting with the game’s over-the-top gameplay style. Whether you’re watching a rogue Spy get gibbed by a stray rocket, or looking at the Heavy Weapons Guy’s facial expression as he shouts insults at his enemies, TF2’s aesthetics are always lighthearted without becoming childish, as well as wonderfully violent without being needlessly gruesome. Aesthetically, there’s really nothing to complain about -- the Blue Sky Campaign should be pleased. Team Fortress 2’s commitment is to fun, plain and simple; this can be seen in nearly every aspect of the game’s design, from the graphics on up.

qereq

Valve’s commitment to this, how you say, fun, can be seen most immediately in the changes they made to the Team Fortress formula. Gone are the class-specific grenades which were so frequently and uselessly spammed in the first game; gone are the Medic’s irritating poisoning attack and his equally irritating healing pack; essentially, gone is anything which infringes upon the sheer joy of engaging in a competitive, multiplayer gaming experience. I really appreciated little touches like the “nemesis” system (if a person kills you three consecutive times, they become your official Nemesis and you are rewarded more points for killing them), or the way the game constantly keeps track of your statistics. While these little additions and subtractions to the formula might not seem like they make much of a difference, they simply make the game a great deal more interesting and (sorry for repeating myself, but there’s really no other word for it) a great deal more fun.

In terms of actual multiplayer gameplay, Team Fortress 2 doesn’t really include anything you haven’t seen before…but that doesn’t matter. Yeah, the game is mainly comprised of Control Point dominations with a side helping of Capture the Flag -- gameplay modes we’ve all played a hundred times -- but you’ve never seen these old multiplayer formulas executed so damn efficiently. The character classes are incredibly diverse, and extremely well balanced; with the exception of the Pyro (a character whom the developers can’t seem to decide on a fixed deadliness level for), no single class is truly better than any other, and every single character provides a fun and unique gameplay experience.

awer

I realize, of course, that a phrase like “every character class provides a fun and unique gameplay experience” has been affixed to every multiplayer combat game since SpaceWar with varying levels of truth behind it, but TF2’s class system is the real deal. Having just completed a ten part series on the intricacies of each class, I can tell you, without the slightest hesitation, that each character is useful in his own special way. One might assume a game with nine --  count ‘em, nine --  different character classes might include a few duds. This isn’t the case, I’m happy to say. I still rely on the Spy more than any other class, but I can switch to Scout or Demoman at the drop of a hat and still enjoy myself.

Because of this wonderful balance in the classes, the game is truly more teamwork-oriented than most you’ll find on the market today. This is not Counter-Strike; a player’s worth is not measured in his ability to pull off headshots or how fast his trigger finger is, but in how well his team benefits from his presence. Team Fortress 2 is a game of strategy: utilizing the strengths and weaknesses of each class is a far more important skill than simply having quick reflexes or a steady hand (not to say that those don’t help, though).

The maps themselves are also a great point of interest. The decreased respawn times for a winning team help prevent stalemates; if you listen to the commentary, the Valve team seems frigging disgusted at the idea of stalemates. Every single map includes class-specific structures or geographic landmarks which can only be used by certain classes, giving every different character a specific locational advantage in any given map -- Scouts can double-jump across wide open areas, Soldiers can rocket-jump to higher areas, etcetera. Yet perhaps most interesting than either of these design choices, and more woefully underused, is the “fluid level” idea found on a map like tc_Hydro. Between rounds on Hydro, certain passageways will open or close and the locations of the control points will change; while remaining within the confines of the Hydro map, the level changes multiple times and provides a different play experience after every single round. Hydro is really four or five maps in one -- which makes it all the more irritating that it is the only map in the current version of the game with this mechanic in it. The fluid level system is so fun, and creates such replayability within a single map, that the Control Point maps like Well or Granary can seem downright monotonous by comparison (especially if you play the game frequently for a couple of weeks straight, which I have). 

werww

This eventual monotony of the maps, when you come right down to it, is the only thing I can really complain about -- but it’s not a negligible one, to my mind. Six maps, while understandable and sufficient for a game which has just been released, can grow old rather quickly in a game like Team Fortress 2. It’s not that the maps are badly designed -- they aren’t -- but the game’s intensely fast-paced style necessitates very short rounds and, subsequently, reasonably short times on any individual map. The maps are great fun, of course, but within a week or two of first playing the game, you’ll have made it through each make at least twenty times and, sooner or later, they’ll begin to grow noticeably tiresome. Of course, any map in any multiplayer game will eventually get old with enough extended play, but I was rather surprised to find myself getting a little sick of Gravelpit and Well after just two weeks.

Of course, this problem will be remedied eventually; sooner or later, Valve will hopefully release some more maps and the modding community will eventually create some balanced, memorable maps. As it stands right now, though, the map monotony is a point I can’t ignore.

Overall, Team Fortress 2 is a truly great game. It’s fast, it’s fun, and it’s easy to get into but holds a great deal of death within its nine different character classes. Yeah, there aren’t enough varied maps yet, but that shouldn’t stop you from buying this game and playing the living hell out of it. At the end of the day, Team Fortress 2 is still the best, most balanced, most entertaining multiplayer game I’ve ever played on the PC. If you haven't yet purchased The Orange Box and were curious as to how TF2 affected the package as a whole, don't hesitate for even a second -- even if you ignored how incredibly good the other titles in the Box are (and the immensely satisfying way in which TF2's multiplayer-only gameplay counterpoints the singleplayer-only Portal and Episode Two) Team Fortress 2 would still be worth a purchase. 

Score: 8.5

Verdict: Buy It!


Continue: More Valve stories





prev next

35 comments | showing # 1 to 35

robotplague's Avatar - Comment posted on 10/11/2007 15:55
robotplague
Brilliant game, I'm having a blast so far.

For those who got it for 360. Anyone else suffering from a hefty amount of lost connections, lag and subtle (but bothersome) frame rate issues? TF2 is the only Live game I've had this many issues with. Anyone else?
Turtule Soup's Avatar - Comment posted on 10/11/2007 15:55
Turtule Soup
I love Team Fortress 2 Its R Pwns.
Holyetheline's Avatar - Comment posted on 10/11/2007 15:58
Holyetheline
The spy is the best, oh how i love under cover action.
Rockvillian's Avatar - Comment posted on 10/11/2007 16:06
Rockvillian
That's 8.5/9, right?
Aerox's Avatar - Comment posted on 10/11/2007 16:13
Aerox
I'm having a great time with it so far as well. I do have to say thought that, as far as I can tell, the "official" release hasn't brought anything new to the game at all. Since it was "beta" I was expecting for there to be new maps or something when the game was officially released. A minor disappointment though for an overall great game.

PS. Can I also throw in that I think that 2fort is the worst map of the lot?
Aerox's Avatar - Comment posted on 10/11/2007 16:14
Aerox
I'm having a great time with it so far as well. I do have to say thought that, as far as I can tell, the "official" release hasn't brought anything new to the game at all. Since it was "beta" I was expecting for there to be new maps or something when the game was officially released. A minor disappointment though for an overall great game.

PS. Can I also throw in that I think that 2fort is the worst map of the lot?
king3vbo's Avatar - Comment posted on 10/11/2007 16:15
king3vbo
This is really the first online multiplayer FPS that I have ever been completely addicted to... it may end up being the cure to my WOW addiction... for cereal
RStory's Avatar - Comment posted on 10/11/2007 16:20
RStory
Although I agree that this game is different. You are pretty far off on a few things about TFC
"Gone are the class-specific grenades which were so frequently and uselessly spammed in the first game;"
Yes they were overpowered, but they did take skill to use precisely.

"...gone are the Medic’s irritating poisoning attack and his equally irritating healing pack;"
Although I agree, being infected is as simple as having a medic from your own team heal you.

"essentially, gone is anything which infringes upon the sheer joy of engaging in a competitive, multiplayer gaming experience."
Again, no offense, but you obviously know nothing of what competative TFC evolved into.
Try watching a few TFC avi's and you might change your opinion on how TF2s gameplay is better for competative gameplay, because frankly, it's not.
http://www.ozfortress.com/media/video/TFC/540/ECTFC_7
I think you may need to register with the site to download. It's a safe site.
cjpkiller's Avatar - Comment posted on 10/11/2007 16:24
cjpkiller
getting tired of the dtoid reviews
everything is an 8.5
stop it.
hsword, halo 3, and tf2 have all been 8.5's
that is not right. at all.
I'm done with dtoid reviews.
DeusPayne's Avatar - Comment posted on 10/11/2007 16:29
DeusPayne
I don't find the lack of maps too bad. I like how they focused on refining a few specific maps, because they are aware that most servers after a while will just run 1 map on repeat. (You can already see a ton of 2fort only map rotations). Really, the only map complaint I have is that the Well isn't the Well. Rename that shit to the train station or something, and re-make the ORIGINAL well. That was quite an amazing level. Oh, and rock2 was the shit too... remake that as well.
Rockvillian's Avatar - Comment posted on 10/11/2007 16:29
Rockvillian
I give it 5 out of 6 Ian Malcolms
Rockvillian's Avatar - Comment posted on 10/11/2007 16:32
Rockvillian
...plus one John Hammond talking about fleas
Danmartigan's Avatar - Comment posted on 10/11/2007 16:41
Danmartigan
@robotplague

I had some bad lag initially, but I realized that all the servers I tried to join were people attempting to host 16 player games on net connections too slow to manage that much traffic. Perhaps try creating or joining a 12 player game and your experience should improve.

I would just like to say that the one thing that bugs me the most that they cut from TFC was the ability for other classes to drop backpacks for the engineers. It was nice to help those little guys get some extra ammo for their SGs, but I guess they will just have to get more creative with the teleporters now.

Oh and I don't really miss the grenades at all. Bold yet intelligent move on Valve's behalf.
Danmartigan's Avatar - Comment posted on 10/11/2007 16:44
Danmartigan
@ DeusPayne
I agree, I can't wait to see more TFC map remakes. Hopefully they are planning to make them available on Live. Rock 2 and more CTF please!
Mister Disco's Avatar - Comment posted on 10/11/2007 17:07
Mister Disco
Great review for a great game. And I'd like to thank you for all your great class writeups, Rev. They have helped me out greatly. As one of the few Pyro players around right now, I can safely say that I love the Spy, too.

*Whoosh!* You're not a spy.

*Whoosh!* You're not a spy.

*Whoosh!* "AAAAAAAAAH!!!" There we are...
Aaron Linde's Avatar - Comment posted on 10/11/2007 17:15
Aaron Linde
cjpkiller, maybe if you weren't so tied up in the importance of almost always arbitrary numerical values assigned to games you wouldn't have such a twist in your panties. Oh no, three games that are great but for some issues (written by three separate reviewers!)

We'll be sure to adjust our scores by fractions of fractions so as not to upset you anymore. Don't go. We love you. Please come back. :((((((((
vandamguy's Avatar - Comment posted on 10/11/2007 17:35
vandamguy
we should be gettin our FNF on this tomorrow :)
Alkemdah's Avatar - Comment posted on 10/11/2007 17:38
Alkemdah
Like they said in the commentary the common thing for multiplayer FPS games is out of all the maps there are a select handfull that get played the most, so they just made 6 that people will play all the time. I dont mind it at all, I like it because I can do a full map rotation through all 6, take a break, and go back at it again.

2fort is my most favorite map in my openion, its sooo simple but so chaotic. Gravel pit is my second favorite.
barndawgie's Avatar - Comment posted on 10/11/2007 17:40
barndawgie
I'd like to see Hunted brought up to date . . . that was one of my favorites in TFC.
sumfight's Avatar - Comment posted on 10/11/2007 17:52
sumfight
I will have to try it out, never played the first one either
Detry's Avatar - Comment posted on 10/11/2007 17:55
Detry
I have teh orange box sitting right here, haven't even opened it yet.
Aaron Linde's Avatar - Comment posted on 10/11/2007 17:59
Aaron Linde
DETRY WHAT THE FUCK
Yashoki's Avatar - Comment posted on 10/11/2007 18:25
Yashoki
Banned
Danmartigan's Avatar - Comment posted on 10/11/2007 18:32
Danmartigan
Oh YES.. Hunted. I really hope they are working on more maps. But in the meantime, I will play the shit out their current maps. As for FNF, I can possibly host a server if anyone is interested. I know Chieftain is.
Clockwork's Avatar - Comment posted on 10/11/2007 18:48
Clockwork
The art style is fucking awesome.
teknohed's Avatar - Comment posted on 10/11/2007 19:46
teknohed
Answer me this before I buy it...does the Xbox360 version have any splitscreen modes?
Fading Star's Avatar - Comment posted on 10/11/2007 20:00
Fading Star
I want you.
doro's Avatar - Comment posted on 10/11/2007 20:14
doro
If I remember correctly, there where no grenades in the Quake TF. I thought they were added by the mod someone made for it called megatf or something similar.
BADInc's Avatar - Comment posted on 10/11/2007 20:25
BADInc
I feel like im missing out on life by not having this
Detry's Avatar - Comment posted on 10/11/2007 20:41
Detry
What? I wanted to rub my penis all over it first.
Eschatos's Avatar - Comment posted on 10/11/2007 21:23
Eschatos
I love this game so much. Nothing like playing Anthonys bonesaw video while meleeing some fools as Medic.
taumpytears's Avatar - Comment posted on 10/11/2007 21:37
taumpytears
It needs a deathmatch type mode.
brainpower4's Avatar - Comment posted on 10/12/2007 00:17
brainpower4
I hate my campus network!!!!! i bought the orange box online because the bus system makes it a hassle to get to the games store and then i realized that i only have 4 gigs of bandwidth per 7 days. NOOOOOOO i had to chose between portal and TFC2. i ended up woth portal because i was afraid playing online would eat up too much of the bandwidth for me to download the other one next week.

this sucks :(
DeusPayne's Avatar - Comment posted on 10/12/2007 07:24
DeusPayne
@taumpytears: ahahahahhaha.... way to completely miss the point of Team Fortress. Death match would be like playing ping pong on a tennis court. Why strip out everything that makes the game interesting, just to mindlessly do the easiest task in the game.
kittridge's Avatar - Comment posted on 10/12/2007 13:34Image Hosted by ImageShack.us</a><br/>
kittridge
This game is tight, but I have found myself playing the non episodic HalfLife2. I don't even like single player campaigns in FPS games... but wow the environments are amazing!

TF2 seemed to lag a lot for me. I was the Soldier and when I shot my rockets off, they wouldn't blast out of my gun for like 2 seconds I swear. That is very annoying. And some guys set up sentinel guns right in front of my teams spawn so we couldn't move, it was laym. Other than those two discrepancies, I liked the game. Probably wouldn't choose it over Halo MM tho.

Will there be TF2 on Friday Night Fights?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50996 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006