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Destructoid review: Tatsunoko Vs Capcom

1:00 AM on 01.06.2009, Jonathan Holmes 77 comments

Destructoid review: Tatsunoko Vs Capcom photo
     Import Spotlight

It's been about eight years since Capcom has released a new game in their patented "Superhero Rave" sub-genre of fighters. Though they've been involved with other "Vs" fighting games since then, like Capcom Vs SNK and... uh... SNK Vs Capcom, the last bonafide, jump-ten-times-your-characters-height, holy-crap-Ryu's-shooting-lasers-out-of-his-goddamn-hands, the last 2D fighter Capcom released of this nature was Marvel Vs Capcom 2, back when the Dreamcast was still cutting edge technology.

At the time of their conception, the Superhero Rave genre was thought by many to be the next evolution of 2D fighting games, so when the genre died off in the year 2000, a lot 2D fighting game fans practically pooped their pants with sorrow. Well, now they're all pooping with joy, because Superhero Rave gaming is finally back, in the form of the Wii exclusive fighter Tatsunoko Vs Capcom: Cross Generation of Heroes. Since its release last month, the internet is all abuzz with questions like "Is this game worth importing?", and "Why is this generation so 'cross'?" and "What the f*ck is a Tatsunoko, anyway?" If you want, I can answer all three questions for you after the jump (as long as you promise not to call Tatsunoko "Tats". I hate that.)

Tatsunoko Vs Capcom: Cross Generation of Heroes (Wii)
Developed by Eighting Co. and Capcom of Japan

Published by Capcom of Japan

Released on December 11, 2008 (Japan)

I'll start with the Tatsu-what-now question first -- Tatsunoko is the company responsible for many of Japan's most popular animated series, including Speed Racer, Macross, Evangelion, and (if you like Jesus) Super Book. What's weird is, none of the characters from those series show up in this game (probably due to the licensing for those big names already being owned by other companies).

The Tatsunoko side of things in Tatsunoko Vs Capcom consists of characters that for the most part haven't been popular for over twenty years (which is probably where the "cross generation" thing comes in). The only modern character from Tatsunoko is Karas, a sword wielding, demon-yakuza from an OAV series of the same name. Every other Tatsunoko rep. is either a 1970's looking action hero in a skin tight jumpsuit, a giant, clunky looking robot, or cute/ugly genie-thing. This lack of currently marketable Tatsunoko characters was the first thing that tipped me off to the fact that Tatsunoko Vs Capcom is not a game that's shooting for mainstream appeal. 

The Capcom side of the roster is even more packed with obscure characters. Sure, Ryu and Chun-Li from Street Fighter II are here, but everyone else from Capcom hails from a series that either never got popular or hasn't been hot for years. The game has Mega Man, but this is the Mega Man Legends Mega Man we're talking about, e.i. "the one from those 3D PS1 Mega Man games that no one played". Mega Man's sister Roll also makes an appearance, but this is the broom wielding, decidedly not boob-missile-firing Roll from Mega Man: Powered Up, one of the least successful Mega Man games ever made. Morrigan from Darkstalkers, Batsu from Rival Schools, Joe from Viewtiful Joe, and Alex from Street Figther III are all here too; and all represent fighters that have long since been abandoned by Capcom. The protagonist from the fourth Onimusha game came to the party as well, despite the fact that no one knows who he is. Most random of all are PTX-40A from Lost Planet and Saki from Quiz Nanairo Dreams, two extremely cool characters who most Capcom fans didn't take notice of the first time they were introduced, let alone hoped to see in an all-star fighting game.

I give Capcom a lot of respect for showing off such an odd-ball cast, as it would have been much easier (and likely much more profitable) for them to just throw a bunch of Resident Evil characters, some Cammy thong-shots, and other crowd-pleasers into the game just to appease the mainstream. Having a cast so filled with misfits and fallen idols makes Tatsunoko Vs Capcom feel all the more like a genuine love letter to die-hard Capcom fans; to the kind of gamers who are actually still hopeful for a Mega Man Legends 3 or a Lost Planet 2. Delivering that kind of service to the true Capcom fan gives Tatsunoko Vs Capcom's cast an underdog charm that more makes up for their lack of star power.

Charm will only take a fighting game's cast so far; what's really makes or breaks a fighting game's roster is its level of diversity of unique fighting techniques and play-styles. That's where Tatsunoko Vs Capcom really excels. One or two of the Tatsunoko guys have slightly similar fighting styles, but other than that, just about every character in this game plays completely differently. As great as this may sound, it may be a little off-putting to long time fans of the Superhero Rave series, especially fans of Marvel Vs Capcom 2. Other than Saki playing a bit like Cable, (and Ryu, Morrigan, and Chun-Li playing pretty much like they always have), there aren't a lot of characters here that will feel too familiar to Capcom fighting game vets.

The best example of how different Tatsunoko Vs Capcom's characters play can be found in the the game's two giants, Gold Lightan and PTX-40A. I don't care how many Capcom fighters you've played, you've never used characters like these two before (not even via Action Replay). Both of them are big enough and over-powered enough to have been the game's bosses, but each of them are playable from the start. They stand about two screens in height, and though neither are all that effective in a highly technical fight, being able to play as a character that huge is still worth it, just for the thrill of being... huge. Their inclusion to the game's roster is just another example of how Tatsunoko Vs Capcom strives to provide players with something unique, even if it means making some pretty big changes along the way.

Probably the biggest style change between Tatsunoko Vs Capcom and the previous Superhero Rave games is its huge amount of moves and techniques that reward you for planning ahead. There are so many characters here who can do stuff like charge up their regular moves, plant time-bombs on screen (and sometimes on their opponents), utilize "auto-counter" specials and supers, change their fighting style on the fly, and use moves that actually increase in power the more they connect. A lot of of this stuff has never been done in a Capcom fighter before, and makes the game feel incredible fresh a lot of the time, especially when compared to the "rush-down or fireball/uppercut trap" strategies that are so dominant in most other 2D fighters.

The largest risk that Capcom and Eighting took in the development of Tatsunoko Vs Capcom was actually their the decision to release this game exclusively for the Wii. The console maybe known for a lot of things, but having controllers suited for fighting games isn't one of them. For traditionalists, Tatsunoko Vs Capcom is playable with both a GameCube controller and the Wii's Classic controller. If you play that way, all the chain combos, "quarter-circle then fierce punch", and other Street Fighter lessons you may have learned over the years are easy as ever to pull off. There is a little bit of a tweak though; where most of the games that evolved from Street Fighter II use six attack buttons, Tatsunoko Vs Capcom only uses four. I only mention this to be thorough. Even for long time Street Fighter fan like myself, this change only took a couple of matches to get used to. For fans of SNK's brand of four-button fighters, it will take even less time. Easy to get used to or not, what's really important about the four button set up is that it does not effect how many moves each character has. Ryu still has a his jab, strong, fierce, short, forward, and roundhouse attacks, so Street Fighter purists need not riot...yet. 

No, the riot will have to wait until after they've played the game with the Wii remote and nunchuck, or with the Wii remote alone. When played with those control schemes, the game effectively stops playing like Street Fighter II on steroids, and starts playing a lot like (I can't believe I'm saying this) Super Smash Bros. Brawl.

That's right, Capcom has finally moved past the control method they've used in every one of their fighters since the original Street Fighter. When employing the option to play Tastunoko Vs Capcom with either of the Wii's packed in controllers, one button is used for all your regular attacks, one button is used for all your special attacks, both buttons together are used to activate all of your supers, another button is used for your "Mega Crush" (a counter move that drains a bit of your energy, like Final Fight's 'extra joy'), and the last button is for tagging your partner. Despite this huge change, the controls still retain some of their Street Fighter versatility. If you want to get the most out of the game, you'll still need to do some hadouken and shoryuken motions occasionally, but that's only if you want to use a special move that is slower than the one that's already assigned to your special move button. If you just want to start sticking out chain combos, supers, and specials without caring how fast they go, you do not have to master the art of "quarter-circle then fierce punch". Forget master, you wont even have to know about that kind of stuff. The old ways are still there for purists, but with Tastunoko Vs Capcom, they are no longer mandatory.

This control scheme might remind some of you of Capcom Vs SNK: EO's "easy operation" control method. The difference here is, this time the "easy operation" is actually easy, and it doesn't detract from the amount of strategy a player needs to use in order to win a match. Capcom and Eighting have finally leveled the playing field between Street Fighter veterans and Street Fighter virgins. When using the Wii remote or the Wii remote and nunchuck, someone who has never played a Street Fighter game before 2009 (I'm looking at you, Brad Nicholson), can learn to do every character's moves in a matter of minutes. That doesn't mean they'll know how to use them well, that type of mastery only comes with practice and experience. Still, it's a landmark moment in Capcom history to play a Street Fighter based game that finally abandons the notion that difficult to perform thumb-acrobatics are necessary in making a fighting game "legit".

Speaking of easy controls, did I mention that Tatsunoko Vs Capcom's has twenty-two mini games (one for each character)? I know what you're thinking -- "Why can't they stop making mini games on the Wii rabble rabble" and "Mini-games are for old people and stupid turds rabble rabble". C'mon people, that kind of whining is so 2008.

Truth is, mini-games have been in Capcom fighters from the very start. The only difference here is, Tatsunoko Vs Capcom just has a few more of them( by a few, I mean about twenty). In terms of quality, they range from the stupid-but-fun (like Ryu's fireball throwing competition), to the smart-but-painful (like the Tatsunoko genie-thing's Math battle), to the just plain awesome, (like PTX-40A's top-down, 2D shmup version of Lost Planet). It's almost not fair to call this last one a "mini-game", as it's much more robust and well thought out than a lot of WiiWare or XBLA titles. PTX-40A's game can be played by up to four people simultaneously, involves no motion controls, and can go on endlessly. The game is played for points, so it's not impossible to think that some may end up playing it for hours, maybe even days. In terms of breadth of content, there are technically three different levels to the mini-game, each containing multiple enemies, power-ups, and their own bosses. If you call yourself a true fan of Lost Planet, you pretty much have to buy Tatsunoko Vs Capcom just to play this game-within-a-game. 

Ok, enough with the praise. This wouldn't be a "well and balanced" review if I didn't bring up some of the things I didn't like about Tatsunoko Vs Capcom, right? Alright, let me think... uh... I guess the graphics could be a little better? Everything looks great during regular gameplay (especially the character animations), but on those rare occasions that the camera zooms in too close to somebody, the textures and polygon models here sometimes look a little lower in detail than those found in some of Capcom's other Wii games (like Zack and Wiki). This isn't  true of all the game's characters, just a few, like Morrigan and that cute/ugly Tatsunoko genie-thing. Overall, the game's clever use of shading filters, lighting, and texture maps make it one of the better looking Wii games I've played yet, but if you go into it expecting to never see an ugly texture or jaggy polygon, you're going to be a little disappointed.

Crap, that wasn't all that negative, was it? Ok, how about the fact that the game doesn't have online play? Is that something that bothers you? Personally, I could give a rat's ass, but I guess some people might think that matters. Oh, I got it, the backgrounds! They pretty much look like crap. Only four or five out of the twelve of them are character specific, while the rest are just generic settings like "ancient Japan at night" and "the city streets". There is nothing intrinsically wrong with that, but taken along with the fact that these backgrounds are made of even less well crafted polygon models and textures than the game's characters, and you will come to an unquestionably valid deduction; Tatsunoko Vs Capcom's backgrounds are the worst thing about the game (but if you care that much about the game's backgrounds, chances are this isn't your kind of thing in the first place).

A quick note about the Tatsunoko Vs Capcom's music; it's awesome. Each character has their own theme that plays when they tag into a match, and they all sound great. Roll's theme even has vocals, which fits the characters moe' style like a glove. For me though, the stand out track is Viewtiful Joe's theme. Hearing that music brought back so many great memories of playing Viewtiful Joe back on the Gamecube, but those memories made me all the more sad that this may be the last game Joe ever appears in. The game's developers seem just as attached to the character as I am, because after you score a combo above fifty or so hits, the word "viewtiful" pops up on your combo counter. For every moment where the game's graphics look a little crappy or there is some other insignificant niggle standing between you and enjoying the game, there are at least ten "viewtiful" moments like that to make up for it. 

So to wrap up, Tatsunoko Vs Capcom is definitely worth importing, more so than any other Japanese Wii game I've played yet (and with how easy it is to play Japanese games on an American Wii, I've played me a few). If you've ever liked a 2D fighter at all, or have any sense of attachment to any of Tatsunoko Vs Capcom's characters, you will regret it if you pass on this game. Don't take the risk of waiting for it to come to the US, because after spending the better part of a month trying to learn all of its ins and outs, I'm fairly certain that if Tatsunoko Vs Capcom ever comes to our shores it will be changed to the point of being barely recognizable.

Do you think it's OK for you to miss out on one of the best fighting games to see release in the past ten years (and perhaps the last game on Earth to ever feature the world 'viewtiful')? Answer that question and you'll not only know if you should buy this game, but you'll also know more about how much you like fighting games in general, and Capcom games in particular. 

Score: 9.0 -- (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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shirase's Avatar
shirase at 01/05/2009 17:32
interesting review.
DjKaos's Avatar
DjKaos at 01/05/2009 17:40
Good review. I've been playing this a LOT lately. It's so nice to have a good fighting game on the Wii other than Smash.

As for control, the Wii remote is a major innovation. Maybe some SF purists have a problem with the simplicity, but I find it a lot more fun. You get more exciting gameplay, and less time spent just trying to execute moves.

The character roster could have been a little larger, and the Tatsunoko side could be slightly more interesting (half the characters look like they could have been in Gatchaman, but in actuality, only two are), but even with the limited cast, most characters are quite balanced and playable.

Single player mode is... well, single player mode, but the game really shines in Vs mode. The versatility in counters, specials, and moves make battles extremely heated, and my best matches rival, if not exceed the action in MvC2.

If you can get past the character roster, the game has plenty to offer. It hasn't left my Wii since I got it. Highly recommended.
TheCleaningGuy's Avatar
TheCleaningGuy at 01/05/2009 18:36
Quick question, can I still download wiiware and VC games after installing the homebrew channel for imports? Secondly, I need to buy this game simply because Batsu is in it. Thirdly, NIS is bringing Cross Edge to the US, maybe Capcom can do the same with this.
flamecondor's Avatar
flamecondor at 01/05/2009 18:48
I think this is a great game and is only adding to the Wiis line up of great fighting games (if you included the Virtual Console stuff the Wii has a fantastic line up of great fighting games) I do hope this game makes it out of Japan even if they have to drop all the Tatsu guys and just replace them with more Capcom people, it would be awesome and a great way for Fighting fans on the Wii to get their fix while all the others are playing Street Fighter 4. For someone like me who really enjoys fighting games but is not the best in the world at playing them, this is a great game and really puts my Wii Hori stick to work.

The more I think about it, the more I think Capcom should just drop all the Tatsu guys, and put in more Capcom guys so they can at least bring the game over for us Westerns properly. Add in Radd Spencer from Bionic Commando,Jill Valentine from RE, Nemesis from RE 3, Leon from RE4, , Dante from Devil May Cry, Mega Man X, Atamerusa from Okami, Ken from Street Fighter Alpha, Sakura from Street Fighter Alpha 2, Arthur from Ghosts & Goblins, Hagar from Final Fight, Mask de Smith from killer 7, Zack & Wiki, Strider, it would be awesome. That would be the most awesome game in the history of awesome games.
Dexter345's Avatar
Dexter345 at 01/05/2009 19:35
Jonathan. I still haven't read your Animal Crossing: City Folk review, because it is so friggin' long. I will have to put this one in the bank for later as well.
Christiangamer's Avatar
Christiangamer at 01/06/2009 01:22
Wait, it plays like Smash Brothers? Really? I had a hard time throwing a hadoken in Street Fighter 2, could I get into this game? I'm saying this because I want to get into fighters, I don't know any of the characters in this game (besides Megaman and Viewtiful Joe), and I'd have to ask my mom if I could borrow her credit card. Is it worth it for someone like me?
Christiangamer's Avatar
Christiangamer at 01/06/2009 01:27
BTW Smash was easily my GOTY.
unstoppablejuggernaut's Avatar
unstoppablejuggernaut at 01/06/2009 01:54
goddamm wii exclusive@!!!!
Monodi's Avatar
Monodi at 01/06/2009 02:02
Hooooly shit! So this game is controled like Smash Bros? REALLY?

This could mean a new step for other titles coming further. I always thought the traditional structure was effective still very messy. I am glad to know this has a similar scheme.
Christiangamer's Avatar
Christiangamer at 01/06/2009 02:10
Also: Could somebody make a Cblog or something on how to play this game on an American Wii, because I'm having a tough time googling it. Because I ain't got Twilight Princess.
A New Challenger's Avatar
A New Challenger at 01/06/2009 02:19
You'll need to rent Twilight Princess then and install the Homebrew Channel it looks like. The Homebrew Channel lets you load stuff without having to do the Twilight Hack every time, just once to let you get the Channel on your Wii. More info here.
Phoenix Gamma's Avatar
Phoenix Gamma at 01/06/2009 02:36
Eh. Personally, I've found the game pretty underwhelming, and the fact that half of the character roster consists of people most people won't know ruins the whole crossover aspect of the game.

I'll wait for MvC3.
Christiangamer's Avatar
Christiangamer at 01/06/2009 02:38
@A New Challenger
Oh man, thanks. Borrowing the game once and then loading the Homebrew Channel is a lot better than buying.
free touch's Avatar
free touch at 01/06/2009 02:41
This game plays great with the wii hori stick. I play alot of fighting games. This is probably one of the best fighters I've played since MvC.

The only bummer is no online play which sort of limits the amount I can play other people.

And, I find this game has more replayability then most any other fighter I've played. especially with the minigames, and all the unlockables.
Trevor McGee's Avatar
Trevor McGee at 01/06/2009 02:48
Is there a language option that allows you to change the menus and such to English?
Mxyzptlk's Avatar
Mxyzptlk at 01/06/2009 02:55
Excellent review sir!
Riposte's Avatar
Riposte at 01/06/2009 03:01
This review only tells me about the controls and the ascetics like color, music, cast, etc.

Either way, I don't have any doubts the actual crunch is good.
Justice's Avatar
Justice at 01/06/2009 04:09
I'm really enjoying this game, that last boss's third form is a b1tch.
-the-mole-'s Avatar
-the-mole- at 01/06/2009 04:14
tats.
Shin Ra's Avatar
Shin Ra at 01/06/2009 04:55
hats off great review long winded but excellent. i seriously *gasp* when i heard that there wont be any online play >_< thats a huuuuuuge downer i thought i could finally play guys from over-the-seas *sigh* all is well though glad they made another "superhero rave"(?never heard this term before?) just to double/triple check imports do work on US Wii?
DanGale's Avatar
DanGale at 01/06/2009 05:02
Quick question for anyone that knows. My Wii is (begrudgingly) updated to the latest firmware. Is there still a way to play this? I'm sure I read the latest update killed homebrew.
Justice's Avatar
Justice at 01/06/2009 05:31
@DanGale, you can downgrade back to 3.2, but it's a bit risky becuase you're messing with the CIOS.
I'm not too sure about downgrading, but here is a link on how to do it with American Wii's I hope it helps.
Justice's Avatar
Justice at 01/06/2009 05:35
@Trevor
No unfortunately the language can't be changed but there's a decent translation here
DanGale's Avatar
DanGale at 01/06/2009 05:46
Ooh, thanks for that Justice. Looks like a weekend job to me. :)
Emrah's Avatar
Emrah at 01/06/2009 05:58
I really like the ryu artwork, they captured the spirit better than the new hd remix of street fighter.
Jawmuncher's Avatar
Jawmuncher at 01/06/2009 05:58
I want to play this so bad.
But the import cost is a little to much for me right now.
gatorsax2010's Avatar
gatorsax2010 at 01/06/2009 06:20
I'm still waiting for a Capcom crossover fighting game where you can play as Godot.
Spectreman's Avatar
Spectreman at 01/06/2009 06:34
* I really like play with wiimote/nunchaku. It´s sense good have one hand command only two buttons while the other hand have the thumbstick. Z and C buttons are used few times. So it´s almost a two button game, but the position of thumbstick changes the attack.
Jonathan Holmes's Avatar
Jonathan Holmes at 01/06/2009 06:40
Sorry for the long windedness guys. I'd like to just blame that on the case of shingles I just recovered from, but that would mostly be a lie. I'm just so enthusiastic about this game, and amazed that it even exists, that I just couldn't shut up.

@ Dan, just so you know, I never downgraded to 3.2, and everything worked fine for me.

@ Christian Gamer- Yes, if you can play Smash Brothers, you can play this game. You can't think like you're playing Smash Bros (meaning you can't just run around a huge battlefield waiting for good items to randomly show up, then use them to kill your foes) but if you can control the characters in Smash Bros, you wont have any trouble controlling the characters in Tatsunoko Vs Capcom.

@ Trevor - About half of the menus are in English. The only part that might confuse is the game's main menu, consisting of stuff like arcade mode, options, Vs mode, etc. It doesn't take to long to figure them out.

The credits are in English, and they also feature a weird little 2D platformer. It's pretty awesome.
Gen Eric Gui's Avatar
Gen Eric Gui at 01/06/2009 06:53
Anyone saying that the Tatsunoko side of the game is lousy need to pay attention because it isn't. I'd argue that their side of the roster is actually slightly -more- interesting than the Capcom side, and if you knew how much I think of Rock Volnut and his games you would know that this recommendation doesn't come lightly.

People ditching this game simply because they can't be bothered to look up who some of the cast members are really makes me sad. Also people complaining that the cast isn't filled with clones of clones just to fill space like the retarded MvC2 cast makes me just as sad. MvC2 was AWFUL, this game is not.

...

Maybe I will stay home from work today, I seriously want to play this game right now.
Spectreman's Avatar
Spectreman at 01/06/2009 07:08
* If Capcom makes SF4 for Wii with graphics like Tatsunoko don´t will be bad. The only great problem with Tatsunoko Vs. Capcom is the lacks of online mode.
DanGale's Avatar
DanGale at 01/06/2009 07:20
@Johnathan

Question is though, did you already have the Homebrew Channel or what-have-you already installed? Because I never got round to it. So I was wondering if there was a way to play this starting homebrew from scratch on 3.4. Is that what you did?
Noah's Avatar
Noah at 01/06/2009 08:48
I was so stinkin' excited about this game when rumors surfaced, and it felt like someone tore my heart our when it was announced as a Wii exclusive... now that I know that the game is so good just makes me sadder.

WHYYYYYYYYYYYYY!!?!?!?!?!?!
Pangloss's Avatar
Pangloss at 01/06/2009 09:00
All I can say is, I can't wait for the matchup of the century: Megaman vs "Sad Megaman" Casshern
Jonathan Holmes's Avatar
Jonathan Holmes at 01/06/2009 09:02
@ DanGale- I haven't asked Nick if we have a the policy about not encouraging people to softmod their consoles, but lets just say I don't forsee you haveing any problems. Feel free to drop me a PM if you do, and I'd be happy to help you out.

@ Noah- You don't own a Wii?

WHYYYYYYYYYYYYY!!?!?!?!?!?!
catsithx's Avatar
catsithx at 01/06/2009 09:14
Question: where would I Import this game from anyone
Aurion's Avatar
Aurion at 01/06/2009 09:21
I don't know any of the Tatsu characters, yet my favourite teams generally revolve around Karas. I think the argument that people won't like it because they aren't affiliated with Tatsu is null and void as there isn't a single unbalanced character, despite the obscurity. Excellent review.

Also "ancient Japan at night" is Ryu's stage from Street Fighter II, except on the ground instead of on the roof. (At least, that's what it looks like.)
GuitarAtomik's Avatar
GuitarAtomik at 01/06/2009 09:33
I really want this thing but unfortunately I don't have a Wii (and won't anytime soon). No online kind of kills it for me too since none of my local friends like to play this kind of stuff. I had absolutely no desire to play Smash Bros Brawl after I unlocked everything since fighting the computer isn't all that fun.

I'd still like to play this though.
XYU's Avatar
XYU at 01/06/2009 09:34
DO WANT!

Shame i sold my Wii a few months back..

If this came to XBL arcade i would pee my pants (I'm doing it right now just to show you how serious I am)
Jonathan Holmes's Avatar
Jonathan Holmes at 01/06/2009 09:54
@ Catsithx- I got mine from play-asia.com

@ Aurion- Oh, I didn't mean that "ancient Japan at night", I mean the other one. Actually, I think there are two or three others, aren't there. There's the one with the cherry blossoms (which I think is Onimusha themed), the one with the pilliars, and the one in the little town, right?

Did I mention that the backgrounds are the worst part of the game?

@ XYU- I'm not so sure this game could fit on XBL. Maybe you should buy another Wii someday. It's not like the thing doesn't have a bunch of good games coming to it in 2009.
welkstar's Avatar
welkstar at 01/06/2009 10:05
This might be worth the hassle to hack up my poor little Nintendo.
Zen Albatross's Avatar
Zen Albatross at 01/06/2009 10:18
This more or less reflects my final feelings on the game after playing it at Phist's place and then again at MAGFest. One thing I'm really satisfied with is that moves are much easier to execute. This may have upset swarms of tourneyfags, but they're using arcade sticks anyway so it doesn't really matter. For someone like me who loves fighting games but sucks at them, this is still a stellar title.
Furyfire's Avatar
Furyfire at 01/06/2009 10:20
...Same here Welkstar... I'm gonna have to hack my system so I can play this...
Phoenix Gamma's Avatar
Phoenix Gamma at 01/06/2009 10:34
"People ditching this game simply because they can't be bothered to look up who some of the cast members are really makes me sad."

I love games that require me to research individual characters to decide if I like them or not.
NukaCola's Avatar
NukaCola at 01/06/2009 10:35
No Breath of Fire characters? For shame, Capcom.
nilcam's Avatar
nilcam at 01/06/2009 10:37
The Tatsunoko side is very interesting. The moves are much more original than any fighter I've played. I really like Jun the Swan and Yatterman-1. The motions are similar to what SF players are used to but the strategies are extremely different. I have a really hard time with Karas. He's strong and fast but his defense is pathetic. Casshern is a lot of fun to use; his energy column super is incredibly cool. That said, Chun-Li is my go to. She seems to be very high tier.
MrJunko's Avatar
MrJunko at 01/06/2009 10:40
Xbox 360 or bust.

I dont understand why they dont multiplatform games like this. Its MADE to be online, so the fighter can thrive, instead of just unlocking every character and saying AH IM FINISHED.

-dust collects on Wii and game for years-
Jonathan Holmes's Avatar
Jonathan Holmes at 01/06/2009 10:50
Junko- I agree about the online, but not so much about the mulit-platform. I mean, sure, technically every game should be multi-platform, because that way everybody could have everything, but from a buisness standpoint, Capcom probably wouldn't want to release TvC on the PS360 this close to the release of SFIV.

Competing against yourself is a bad for buisness.
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