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Destructoid review: Super Smash Bros. Brawl photo

Hey, Smash Bros. Dojo? I need a word with you.

Though you represent one of the industry's most brilliant marketing tactics I've ever seen, I must confess that I'm a wee bit irate with you. You've made my job difficult. I have to review this friggin' game and the hype has hit critical mass.

As such, I expect upon publication of said review to either be beaten senseless with rocks and sticks, or tied to a tree and set on fire. Oh, not because I think the game is bad, mind -- it just comes with the territory when buzz hits a certain mark. So if you could, tell my family I said I'm sorry, and pat Anthony Burch on the ass and tell him I said "thanks for the good times". It's the least you can do, seeing as how you've led me to a meager, pathetic, and early death. 

Yeah. Thanks a friggin' lot. Hit the jump for my review of the Wii's biggest, most monolithic offering yet -- but be forewarned, the review, like the game, is a bit dense.

[This review may contain the occasional mention of secret characters, stages or other unlockables that may infuriate the spoiler-sensitive.] 

Super Smash Bros. Brawl
Developed by Sora / Game Arts
Published by Nintendo of America
Released on
March 9, 2008

If you'll forgive a little something, here's a favorite quote of mine from the late Douglas Adams, edited for content:

[Super Smash Bros. Brawl] is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to [Super Smash Bros. Brawl].

Oddly enough, the most marvelous achievement inherent to Brawl is, quaintly, what makes this review such a pain in the ass to write. The game is swollen with content, bloated by the sheer amount of stuff that Masahiro Sakurai and the gang have packed inside. Sitting down to write a review of a game like Super Smash Bros. Brawl, it's hard to find a solid place to start. But since I've already spouted a paragraph pinning down just how massive it is, let's start with that.

Brawl is Nintendo's love letter to itself, along with everyone who ever picked up a controller and embraced any number of its franchises. It's a vibrant compendium-in-motion, a playable encyclopedia from which you can draw a wealth of knowledge of the company's history. Over 25 years of history, represented in a single game -- a point worth overstating, if only because Nintendo's really the only company on the planet who could get away with it.

There's something compelling about these characters. Matters of playability and function aside, I'd be hard pressed to conjure the name of any other studio whose previous works could be mashed together, made to fight and sell a jillion copies. The combination of memorable characters, boatloads of fanservice, and simple -- as well as deceptively deep -- play mechanics are what made the Smash series what it is today, and Brawl does little to differentiate itself from its forebears. Except, of course, to just add more.

In essence, that is what Brawl is. Imagine Melee, multiply it twice or thrice, gussy up the graphics and smooth out rough edges. Similar to the way in which Super Mario Galaxy was a refinement of the 3D platforming genre, so to is Brawl for the party game... fighter... thing. The basic formula originally explored on the Nintendo 64 is examined further, extrapolated, and above all, refined. How you feel about previous Smash titles will directly affect how you feel about the following sentence: the core gameplay remains fundamentally the same.

For gamers unfamiliar with the Smash Bros. series, the core gameplay is rooted in multiplayer battles for up to four players, taking control of various franchise characters and beating the tar out of one another with fists, feet, weapons and items across a variety of familiar landscapes. Its simple control scheme—which utilizes basic motions and button-presses rather than the complex combos and special moves of many other fighters—is faithfully recreated in this latest installment of the series. And it's still ridiculously fun.

While Sakurai's team has tweaked, rebalanced and shuffled some elements of play, at the end of the day, what you've come to expect from Smash Bros. and Melee, you'll find in Brawl. In an era in which everyone and their grandmother -- yeah, and me too -- cry angrily for innovation, Brawl is a sequel which is above all directly informed by its predecessors. No shoehorned Wii remote waggling, no new HUD elements or power meters.

But where the "new" of Brawl really shines is in the roster—not just in terms of new characters, but also in terms of updates to familiar faces. Speaking in broad terms, Nintendo has put in a great deal of work toward further differentiating the roster, particularly in regards to returning characters. One of my issues with Melee was the way in which many of the game's unlockable characters were mere clones of default fighters; a visual swap here, a stat fix there, and voila, Dr. Mario. But those clones that have made the cut have been made quite distinct from their counterparts in Brawl.

I could spend all day drilling down the specifics, but let me give you one example: Toon Link, a revised appearance of Melee's Young Link designed with the hero's Wind Waker incarnation in mind, actually plays quite differently than his elder counterpart. Sure, he's still faster and more nimble, but many of his attacks function in fundamentally different ways. 

And while Brawl showcases many fleshed-out returning characters, the newbies don't disappoint, either. Again, I'd be here for quite a long time if I addressed each character individually, but what's remarkable about Brawl's roster is that there's very, very little in terms of wasted space. Each character features a distinct style of play -- not just "heavy", "fast", and the gradiants between the two. Wario is beefy, but curiously agile; Solid Snake's explosives bring a new element of strategically-timed attacks; Captain Olimar's Pikmin attacks are utterly bizarre while also absolutely devastating in capable hands. A few exceptions aside (are three Fox-like characters truly necessary?), you'll get an insane amount of milage out of Brawl's roster. 

But it's not just the characters that will see Brawl through to a ridiculously lengthy shelf-life. A huge variety of stages featuring a wide array of familiar, uniquely Nintendo settings -- including an Electroplankton stage, which is probably my favorite of all -- bring an element of unpredictability to every round. While the game features the basic and otherwise barebones stages like Battlefield, Final Destination and others, those maps which feature "gimmicks" -- a lava-proof escape pod in Norfair or microgame-esque tasks in the WarioWare stage, as examples -- serve well to shake up gameplay.

In terms of content, Brawl is almost overwhelming in what it offers. Sporting 37 characters in all, Brawl provides an utterly insane amount of variant play built upon the basic four-player multiplayer fighting gameplay. The game offers new modes, new items, and new ways to tweak rounds. Event Mode (now with a co-op counterpart!), Target Mode, All-Star and Classic single-player modes all make returns. But what's likely to make the biggest splash is the Subspace Emissary campaign, which might not live up to expectations.

Clocking in at a sturdy six-to-seven hours, the single-player Subspace Emissary campaign features a loosely-constructed story of Brawl's various heroes teaming up under bizarre circumstances to battle an omnidimensional evil. Penned by Final Fantasy scenario writer Kazushige Nojima, Emissary contains some truly stellar CG sequences showcasing our favorite heroes' epic struggle against these otherworldly creatures. And while the enemies are well-designed and varied, Emissary suffers from a bit of an identity crisis.

The notion of Smash-style gameplay in a side-scrolling, beat-'em-up sort of framework was initially explored in Melee's Adventure mode. But Emissary takes it thirty or forty steps further, crafting a massive campaign out of that basic experience. Unfortunately, Brawl's engine and control scheme seem somehow ill-suited for the sort of gameplay that Emissary shoots for; the camera is too close to get a sense of what's around you, and battling wave after wave of enemies on a shifting plane leads to a lot of problems.

Though the story is enjoyable, Emissary tends to drag after a little while, and commits the sin of asking the player to essentially repeat the entirety of the campaign in the game's final level, a giant maze pieced together with elements from the various levels in the campaign, populated with every character and every boss, all of whom must be conquered before the campaign can be completed. Sort of like the Mega Man gauntlet cranked to eleven, deep fried and dunked in glitter. My final half-hour with Emissary bordered on infuriating, but hey -- at least I unlocked Sonic by the game's end.

Simply put, the fun of Smash fails to shine through a poorly slapped-together single-player campaign. Emissary is definitely worth a play through for the cinematics, but once will likely be enough for many gamers.

Fortunately, Emissary accounts for a ridiculously small chunk of the total Brawl experience, and is otherwise a diversion to the multiplayer-centric bouts upon which the game is built. Power players and die-hard configuration junkies will lose their minds with the level editor, which contrary to my suspicions is actually extremely robust. Creative players will be spending a lot of time in Brawl's answer to Halo 3's Forge, crafting the perfect arena in which to waste opponents. 

Online play is also a welcome addition, though performance can be a little hit or miss. As always, the inclusion of an online component on the Wii hardware takes a big hit thanks to Nintendo's ridiculous clinging onto the fundamentally busted Wii friend code system, making getting in touch with friends for a round or two more than a hassle. But with a game like Brawl, half of the experience is being with the people you're playing against, whooping and hollering and shouting profanities. But again, having that option of online play is definitely a good thing.

In terms of technical achievement, Brawl is an astoundingly pretty game, though probably not the finest example of the Wii hardware's graphical capabilities as showcased in Metroid Prime 3 and Super Mario Galaxy. But where Brawl's visuals really take off is the ways in which the game's art direction both faithfully recreates and tastefully updates the franchises that it draws upon. Characters are keenly animated -- Wario's comic frame-jumping step comes to mind -- and vibrantly stylized.

Beyond the simple utility of being, y'know, a place to fight, the stages offer a similar brand of eye candy. The Shadow Moses stage, which was developed in part by Metal Gear Solid creator Hideo Kojima, is a breathtaking recreation of an environment many of us are very familiar with. Throwbacks to older games, like the Yoshi's Island stage, are composed with color and form that reflects the art design of the original title. It's an outstanding effort that goes above and beyond what was seen in Brawl's predecessors.

Similarly, Brawl's absolutely massive music selection offers enough tunage to keep your ears occupied for quite awhile. Clocking in at over a three hundred tracks, Brawl's soundtrack is the kind of aural fanservice that simply doesn't quit, and each stage has enough variation in sound to ensure that you won't be getting sick of a stage just because of some grating theme for quite some time. 

I apologize if I've glossed over elements or features in the game, but trust me when I say that there's a shitload of stuff in this game, and pointing out each and every element of Super Smash Bros. Brawl that serves to further extend the possibilities of gameplay would take a bit more text than I'm sure you're willing to read. With so much to do, unlock, and explore, Brawl will keep players occupied for quite some time -- and beyond that, avid players will continue exploring the deepest depths of the game's mechanics for a long time, as we've seen with Melee. An insane amount of content surrounding what is, at the end of the day, a ridiculously simple and utterly fun scheme of gameplay.

In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.

Score: 9.5


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143 comments | showing # 51 to 100

saxomophone's Avatar - Comment posted on 03/08/2008 09:52
saxomophone
very nice review. detailed, articulate, and then... "there's a shitload of stuff in this game."
sushi111's Avatar - Comment posted on 03/08/2008 09:58
sushi111
I dont care how much shit they put in this game, its really the same ridiculously over-hyped fighting game they put on the Gamecube 6 years ago. Yes Im in the minority, but did anyone else get sick of this series' gameplay by now? Its really clunky in my opinion.

Ill still buy it once I beat Galaxy but I dont know, I guess I dont "get it".

Oh and whoever said Halo 3 was a piece of shit: it wasnt. Bungie put so much polish into that game it was insane. Yes it immediatley got overshadowed by Call of Duty 4, which I believe is a far better game, but calling it a piece of shit is going a bit too far.
nukka jdav's Avatar - Comment posted on 03/08/2008 10:05
nukka jdav
JESUS I WANT
Eschatos's Avatar - Comment posted on 03/08/2008 10:07
Eschatos
One mooooooar day...
urbanyeti's Avatar - Comment posted on 03/08/2008 10:15
urbanyeti
And, because I still cannot find a freakin' Wii in any stores, I will not be playing this until later this year.

Fan-f**king-tastic.
HarassmentPanda's Avatar - Comment posted on 03/08/2008 10:20
HarassmentPanda
I'm disappointed that the single player isn't very good. I know that's not why people play Smash, but it was a big draw for me considering I never really got into the multiplayer. Still, I'll probably pick this up to see what all the hype is about.
Rockvillian's Avatar - Comment posted on 03/08/2008 10:25
Rockvillian
At midnight I'm diving through the tournament at my store to get my copy, and diving back out. And I just played some Melee with my friend for about 2 hours straight, prying our hands off it since I got errands to do today.

Nice review Linde.
Seta Soujiro's Avatar - Comment posted on 03/08/2008 10:34
Seta Soujiro
Nice review, Aaron.
Too bad the Subspace Emissary didnīt turn out to be as great as we all expected but hell, by the end of the day it is just an extra feature. What's really important is that the multiplayer mode is epic win.

Glad to here most of the characters are different. I thought Toon Link would be like Young Link...hope Ganondorf is not just a C. Falcon clone too!
Tubatic's Avatar - Comment posted on 03/08/2008 11:05
Tubatic
"Sort of like the Mega Man gauntlet cranked to eleven, deep fried and dunked in glitter." Spiritual inclusion ftw . . .

Great review!
Jonathan Holmes's Avatar - Comment posted on 03/08/2008 11:18
Jonathan Holmes
Second opinion on Brawl's Adventure mode

This mode would not be that fun if you rushed through it. It's like No More Heroes in that way. It's repetitive, and playing it for more than 3 hours in a row (which I'm sure Aaron did for this review) would get tedious. That was my impression after playing it for some time with that random cook I met at the Brawl tourney last weekend. Also worth mentioning is how much more fun Subspace is with co-op. After that cook went home, I quickly got bored playing alone.

If you "space out" (ha!) your play with the mode, like normal human beings probably would, then there is really nothing wrong with the SubSpace Emissary. The bosses are fantastic, the puzzles and environments stay true to the places they originated from (Zelda, Donkey Kong Country, etc), and "humor to epic" ratio of the game's story feels just right for Smash.

And speaking of humor and epic, F1tches turkey pic?

Priceless.
Professor Pew's Avatar - Comment posted on 03/08/2008 11:23
Professor Pew
Good review. I dunno about this game. With only 2 wiimote controllers, I'm not really sure if I want to get 4 GC controllers or a combination of classic controllers and GC controllars just to play with 4 guys in my tiny room. And I don't really see the point of playing this with 2 persons.

The online thing really kills it for me too. I'll never be able to play with any of you US guys because of Nintendo's broken online. And there already wasn't any way that my noobishness would ever compete with Melee and 64 veterans :(
nopk's Avatar - Comment posted on 03/08/2008 11:23
nopk
Raise your hand if you didn't see the 9.5 coming.
Person of Lordly Caliber's Avatar - Comment posted on 03/08/2008 11:27
Person of Lordly Caliber
"Sporting 37 characters in all, Brawl provides an utterly insane amount of variant play built upon the basic four-player multiplayer fighting gameplay."
Oh really? 37? If this is not a typo please explain who the other 2 are.
DrScience123's Avatar - Comment posted on 03/08/2008 11:35
DrScience123
Maybe they counted sheik and zero suit samus as two seperate characters.
Cataract's Avatar - Comment posted on 03/08/2008 11:36
Cataract
Got it last night. Haven't slept. Agree with everything. *Grunt*
SWE3tMadness's Avatar - Comment posted on 03/08/2008 11:42
SWE3tMadness
"The online thing really kills it for me too. I'll never be able to play with any of you US guys because of Nintendo's broken online."

Professor Pew, what? You can still play against people you know - not randomly picked opponents. You just need their friend codes as usual. Unless you're referring to lag when playing against people farther away..
Segasonicdude's Avatar - Comment posted on 03/08/2008 11:55
Segasonicdude
9.5 is Awesome in My Book!
Kyousuke Nanbu's Avatar - Comment posted on 03/08/2008 11:59
Kyousuke Nanbu
Congrats to Wii owners.

That makes it what? 3 games worth buying on the Wii? 2 more and you'll finally be able justify the purchase of that little white turd. :)
B-Radicate's Avatar - Comment posted on 03/08/2008 12:00
B-Radicate
I simply love the people who claim a 9.5/10 is too high and yet they themselves haven't played it yet. Dislike hype a bit, do ya? Think you're cool for "going against the grain," do ya? Suck some dick, do ya?

Wait and pass judgement for yourselves when you play it. Don't attack someone else's opinion because you THINK it will be different from yours. Assholes.

Also, nice review. I was never thrilled with the idea of the SSE because I hated the adventure mode thing in Melee. I'll likely skip it entirely and unlock the characters the old-fashioned way. The fact I have that choice at all makes me a happy gamer. Can't wait for tomorrow morning.
vexed alex's Avatar - Comment posted on 03/08/2008 12:04
vexed alex
Despite the overkill of news posts for Brawl, I'm still going to pick it up. The last Smash I played was on the 64.

Great review, Aaron.

Waits for the c-blogs to drown with Smash reviews. Most of them with three lines saying, "What was so great about this game? Overrated!
Aerox's Avatar - Comment posted on 03/08/2008 12:05
Aerox
Zanch, where did you get it from? I want to go pick it up today.
vexed alex's Avatar - Comment posted on 03/08/2008 12:06
vexed alex
And here comes Kyousuke Nanbu with his daily negative comment (although true)!

What would we do with his immensely jaded personality?
BluFire's Avatar - Comment posted on 03/08/2008 12:21
BluFire
Dude, what the fuck? 9 point fucking 5? Do you just call every good game that comes your way a piece of shit because you think it's fucking funny? Why don't you fucking play the fucking game and consider giving it a fucking better score that it fucking deserves. Fuck you, Aaron Linde.
Riegel88's Avatar - Comment posted on 03/08/2008 12:27
Riegel88
I wish it was midnight so I can pick it up, come home, and waste my spring break away with hours of Nintendo characters...oh plus Sonic and Snake
Jonathan Holmes's Avatar - Comment posted on 03/08/2008 12:32
Jonathan Holmes
Person of Lordly Calibur- Most folks consider Zero Suit Samus to be her own character. Sure, she shares a character select box with regular Samus, but she plays totally differently. Same with Zelda and Sheik.

That puts that character count up to 37.

I personally think Pokemon Trainer counts as three characters as well.
Sharpless's Avatar - Comment posted on 03/08/2008 12:34
Sharpless
I probably should've expected this, but I'm still disappointed. I realize it's Linde's opinion and, as such, isn't wrong, and I certainly don't wish to tie Aaron to a tree and set him on fire, if only because of the horrid stench that his burnt body hair would produce. <3 However, ugh.

But still, no Smash Brothers game should ever get a rating higher than a 9. An 8 or 8.5 seems appropriate, to me. This is better than Halo 3? I think not. ;)
Aertyr's Avatar - Comment posted on 03/08/2008 12:44
Aertyr
Anything is better then Halo 3. I went there.
*Flame comments start*
a_r_p's Avatar - Comment posted on 03/08/2008 12:48
a_r_p
Wish there wasn't a blizzard going on here in Ohio. I doubt my store'll even be having it's midnight release party at this point, which blows because I've been looking forward to this for years.
Ninevolt's Avatar - Comment posted on 03/08/2008 12:51
Ninevolt
One thing im glad they cleared out is that SHIEK IS A GIRL! Look! She has freaking boobs for god sake. XD
smurfee mcgee's Avatar - Comment posted on 03/08/2008 12:51
smurfee mcgee
@ Sharpless:I think you gotta play it first, then decide. it's only fair. I loved the first two & I'm sure I'll love this one. I also love the (insane?) hate some people have for it. If you can't have at least some fun with a game like smash bros, there's something wrong with you.
Sharpless's Avatar - Comment posted on 03/08/2008 12:59
Sharpless
I've played SSB and I've played SSBM. They are both the same game, with only small improvements. Now, they're good games, but they're not amazing games. I find it very, very unlikely that SSBB is that significantly more amazing than its predecessors. It looks like more of the same, with more polish and some new bells and whistles. Not a bad thing, just not a 9.5.

Unless you're rating it against other fighters, in which case yes, it's among the better ones.
jdub28's Avatar - Comment posted on 03/08/2008 13:07
jdub28
I dont understand the small improvements everyone keeps talking about. Without changing the core gameplay mechanics, what else could they have added to this game to make it better. Nintendo made it conform to their online policy and there is nothing the devs can do about that.

What is wrong with more of something that is great?
MaxVest's Avatar - Comment posted on 03/08/2008 13:07
MaxVest
Good review; any comment on which control scheme seems to be best?

I'd rather not hook up my GC controller if I don't have to. I don't have a Wavebird, and wires are soooo 2004.
Crunshii's Avatar - Comment posted on 03/08/2008 13:25
Crunshii
its ok, honestly the main reason it is 9.5 it is because there is not much on the Wii for this game style, actually, none.

The fighting style is the same as SMB from 6 years ago with new stages/backgrounds/characters. /sigh but oh well, I'm not getting it cuz I am tired of the same Wii style games that are over hyped and one week later I will be totally done with this. Just like Mario Galaxy, which if I do remember, it got a 10. Yea im the minority that doesn't get into hyped crap, not saying it's bad, far from it, it is good game, but I am just so tired of ALL wii games to being average like that. Yes, when you bring a game thats virtually the same as the one 6 years ago, it is considered average, not renovating.

Bring me more new 3rd party games, Im tired of the same rehash wii games coming out. Shit even Kratos on the Wii could be something renovating swinging the controllers so I can feel im hacking & Slashing away at enemies and my grandmother walking into the room, or a shooter game where I can see some blood come from a headshot.

My "no-one cares review" 8.5
Dan CiTi's Avatar - Comment posted on 03/08/2008 13:42
Dan CiTi
This is a good game.
cbre88x's Avatar - Comment posted on 03/08/2008 13:45
cbre88x
I find most of these comments pretty funny..especially since for the past 3 months I've seen TONS of people in my dorm lobby playing the hell out of SSBM getting ready for the new game.
Samit Sarkar's Avatar - Comment posted on 03/08/2008 13:46
Samit Sarkar
@Sharpless: Dude, you can’t compare review scores from different games, let alone entirely different genres. Just because Halo 3 got a certain score doesn’t mean it’s a crappier game. The score is not a universal metric, although most people unfortunately interpret it that way.
Ravana's Avatar - Comment posted on 03/08/2008 13:48
Ravana
Gamestop tourney in LA tonight at 10! And what gamer wouldn't want to win the trophy of all gamer trophies!!:
A New Challenger's Avatar - Comment posted on 03/08/2008 14:07
A New Challenger
Cave Story: Weak graphics, no voice acting, MIDI music, short. Score: 6.5

This is how I imagine 1/4 of the commenters so far would rate games.
Smells Like A Holocaust's Avatar - Comment posted on 03/08/2008 14:12
Smells Like A Holocaust
@Robbo_The_Hood

Anything reviewed on Destructoid gets 7+ >.<

(Nothing against Dtoid, I just hate seeing sites that don't focus on reviewing review things. You know it is going to be 7+ if a site that doesn't focus on reviews does it.)
Dexter345's Avatar - Comment posted on 03/08/2008 14:41
Dexter345
Glad to read the review, Linde, but I'm curious how many people (like myself) already have the thing preordered and paid in full to pick up tonight or tomorrow. I wonder if it makes any difference.

@Holocaust: check the review for Legend of Zelda: Twilight Princess. Destructoid is actually good about using the whole spectrum, the only issue is that it's a much smaller review staff than, say, IGN, so they're typically not going to review less-hyped games, which correlate with games that would deserve lower scores.
Mxyzptlk's Avatar - Comment posted on 03/08/2008 14:50
Mxyzptlk
@ Smells Like a Holocaust: hahahaha, you need to lurk more.

The people pissy about hearing about all the hype around Brawl now know exactly how I felt leading up to the Halo 3 launch.
Cyberxion's Avatar - Comment posted on 03/08/2008 15:16
Cyberxion
It's reached the point where it's difficult to enjoy the hobby anymore because people are such colossal douche-bags about it. It doesn't matter what you like, someone has to be a cock about it.
DGX Goggles's Avatar - Comment posted on 03/08/2008 15:22
DGX Goggles
I'd say an 8.5 would make more sense, but meh, I never listen to reviews on games like this.
Aaron Linde's Avatar - Comment posted on 03/08/2008 15:23
Aaron Linde
We don't focus on reviews? I'm the reviews editor. We've done a shitload of reviews. We're on Metacritic. Reviews are part of Destructoid.
jdub28's Avatar - Comment posted on 03/08/2008 15:32
jdub28
if destructoid doesnt focus on reviews that means the reviews editor is but a figment of our imagination!!!!

Aaron Linde=Spirit Stuck in Purgatory
Twicky's Avatar - Comment posted on 03/08/2008 15:45
Twicky
Normally, I would complain about it getting a 9.5 instead of a 10 (disappointing as the roster was), but I'll forgive you since you've alreadt stated that you will probably recieve a brutal maiming.
brainderailment's Avatar - Comment posted on 03/08/2008 16:00
brainderailment
Hype doesn't phase me, I'll skip nintendo this generation.
yeahyeahbigN's Avatar - Comment posted on 03/08/2008 16:22
yeahyeahbigN
cant wait to pick up my copy tonight.
flaming burrito's Avatar - Comment posted on 03/08/2008 17:36
flaming burrito
do want now
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