games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



When first announced, I think just about every Nintendo and Mario fan was elated with the fact that the Paper Mario franchise would be making its way over to the Wii. After a bunch of rumors, screenshots, movies and other teases, Super Paper Mario has finally made its way to retail.

What did we think of it? Hit the jump to find out. 

 

Reverend Anthony

I really, really wanted to like Super Paper Mario. I don't mean that I was really excited for it (I wasn't, very) or that I'd overhyped it in my mind (I hadn't), but I didn't want to have to give another Nintendo game a sub-6 score and I really appreciated what SPM tried to accomplish.

But here we are.

Super Paper Mario is, in many ways, the perfect 5/10 game -- in that it does half the things it attempts really well, and the other half really poorly. It's got cool graphics, some fantastic gameplay ideas, and a great overall vibe, but it frequently fails where it counts -- namely, in the area of difficulty. Now, one may say that the Mario games aren't supposed to be Ninja Gaiden, and that's true, but at no point during the entire time I played Super Paper Mario did I feel even remotely challenged.

This crippling weakness actually stems from one of the game's strong points -- the marriage of the platforming and RPG genres. Hypothetically, such a combo would make for awesome gameplay: difficult platforming with a strategic stat-building element. The problem, though, is that the platforming never gets even remotely difficult, and the stat-building only makes things easier. If one was to take the platforming aspects and make a separate Mario game out of them, it'd be the easiest Mario game ever made -- unlike any of the other platforming games in the series, there are relatively few enemies and very few difficult jumps.

Now take the incredible ease of the platforming, and add an HP system. Not only is it extremely easy to navigate the platforming levels, but you're seldom punished for screwing up: running into an enemy usually only takes off two or three hit points (by the midpoint of the game, you'll have around 25), and falling down a bottomless pit only takes away one.

And even if you do get low on health, you can just use one of many plentiful health potions to get you back up to fightin' strength. As a result of these factors, the player is never forced to be careful: you can hurl yourself into easy situations with reckless abandon and get hit as many times as you want, because you'll only lose about a third of your health (which will immediately be replenished). There are puzzles too, of course, but these are almost always very, very straightforward (look around, get stumped, go into 3D mode, find a clue, solve puzzle, repeat).

It's worth mentioning that I didn't die once, in the entire game. Not a single time. Since I never felt challenged, much of the game felt less like an actual video game and more like a series of tasks: go here, flip this, come back. Of course, almost every other game on the planet works off this framework, but the total lack of difficulty in SPM made the flaws in this system much more obvious. The game began to feel more like an interactive movie than a truly playable video game experience.

That being said, though, it's a pretty cool interactive movie. The dialogue (though way too plentiful) is frequently funny, the graphics are great, and the levels themselves are entertaining, albeit in a passive sort of way (you'd have about as much fun watching someone play SPM as playing it yourself).

All in all, as much as I'd like to recommend Super Paper Mario, I can't. The total lack of difficulty undoes any sense of flow the game might have had before, turning what could have been an exciting platforming adventure into a series of plodding, self-contained tasks. While the aesthetics are great and the core game mechanics are very entertaining, I can't honestly say that it warrants a purchase. Rent it, if you're curious.

Final score: 5

 

 

Aaron Linde

I gotta tell you, gang, I'm really wrestling with the idea of slapping Super Paper Mario with a verdict, despite the fact that I enjoyed the hell out of it. It's one of those games that I imagine I'll be revisiting a number of times over the years -- the sort of title that you don't trade in, that retains a permanent position on your shelf. One romp through World 3 solidified this opinion, and despite the several ill-conceived levels and design decisions that are peppered throughout the remainder of the game, my adoration stands. It's a weird kind of love, though, the sort that you have to qualify with an asterisk and a brief explanation.

What got my gears a-turnin' when this game was announced was, naturally, the redirection of the Paper Mario series as a primarily platforming experience with RPG elements. Nintendo came close to real success in the final product, but came up just a bit short -- Super Paper Mario is a bit too simplistic and far too easy to set it alongside the likes of New Super Mario Bros. and its 2D antecedents.

That being said, I still had a blast playing it -- the game's use of 2D/3D flipping as part of its platforming and puzzle elements do well to complicate what we've come to expect from the genres it represents. Ironically, this is also one of the game's greatest limitations; the need to design levels with "flipping" in mind makes for some very, very plain 2D landscapes with not much to do until you make a break for the third dimension. It's disappointing, but only when compared to the amazing level design witnessed in some of Nintendo's titles in years past.

That mythical "Nintendo polish" is showcased in almost every aspect of Super Paper Mario's production. Visually, this is perhaps the best game we've seen on the Wii yet, and it has nothing to do with horsepower, but is instead owed to the game's sense of style and some phenomenal art direction. The writing, as I'm sure you've heard up and down by now, is nothing short of spectacular. Nintendo's willingness to poke fun at itself, its fans, and gaming culture in general (World 3 will make you piss yourself laughing, guaranteed) is refreshing in the midst of an industry that takes itself just a hair too seriously. This may be one of the funniest games ever made.

Super Paper Mario is perhaps the best evidence we have that Nintendo has their audience pegged. It's a mastery of delivery, in a sense -- the developers at Intelligent Systems along with the crack team of localization writers and editors at Nintendo of America have crafted a game that is built to enthrall a particular group of gamers and offer half-decent entertainment to the rest. Make no mistake that Super Paper Mario is not revolutionary as a platformer, nor does it do much to shake up the RPG genre. It is notable, however, that the combination of these elements -- as well as a hefty dose of capitalization on Nintendo's long history of classic gaming -- that makes this game shine. As a total experience, Super Paper Mario is brilliant.

Final score: 8.3

 

 

Dick McVengeance

After playing Super Paper Mario for a while, I must say, RevAnthony certainly makes me feel like I'm a complete dumbass. This game really is a love/hate relationship for me, so this review feels extremely awkward. When the game is good, it's phenominal; when it's bad, I want to punch it. This is also my first time playing a Paper Mario game, for those of you wondering why I bring up blatantly obvious things.

The writing in the game is usually witty, inventive, and everything that I'm told a Paper Mario game is -- anyone who's seen the news on World 3 knows why its pure awesomeness. Yet, on the flip side is the fact that there is way too much text to go through -- and not all of it is good. For example, there's one character that spoke all in rhymes, and for extended periods. Even glancing over the text made me roll my eyes in pain.

The graphics for the game have a unique look that I don't believe could get any better if you tried to improve it on the PlayStation 3 or Xbox 360. Like I've said before, stylized graphics work best on the Wii. The transitions from 2-D to 3-D are nice and smooth. The repeated animations that are common to sprites bother me slightly, but that's just a personal problem.

Now, as for controls: on one hand, the transitions from 2-D to 3-D are fluid, and I never have any problems doing what I want to do when it comes to pressing buttons. On the other hand, using the Wiimote to aim is not all that great. I admit that my setup is fairly tight in my room, but I don't experience in any of my other games (not even Red Steel). I've even moved back to a much more comfortable position, but I would experience erraticness with the controller, as well as it ocassionally sticking in the minigames.

Usually the puzzles are fairly straightforward, but about a quarter of the time, I have to either look up the answer because it's so damn obscure, or call Aaron Linde at extremely inappropriate times (either poop emergencies or sex) to find the answer. Combined with monsters that can sometimes be irritating, such as when I'll suddenly get gang-raped out of nowhere and lose 1/3 of my health, or get hit by an errant attack and die just as I'm about to use an item.

Like I said before, when it's great, it's great. The problem is this is only about half the time. Right now, I think it's the most enjoyable game on the Wii, and I would say that anyone who has a Wii should pick up the game. It's a decent game, it's just that it could do with plenty of improvements.

Final score: 6

 

 

Chad Concelmo

Super Paper Mario is a darn good time, simple as that. I wish I could just present a photo review because the giant smile on my face throughout almost every sequence would pretty much sum everything up real nice. Now, that is not to say the game is perfect. However, in my opinion, the strengths far outweigh the weaknesses and result in a final product that is unlike anything I have ever played (and that's a very good thing!).

Strangely enough, I actually agree with most of the good Reverend's points. In particular, yes, the game is very easy. Now, is it too easy? I don't know about that. Super Paper Mario was never meant to be a hard game. In fact, I would argue that the lack of challenge is not due to a fault in the game design as much as it is a testament to the title's fantastic pacing. Just because a game is "easy," should it really be criticized? Not experiencing any frustrating hiccups during the game's flow was refreshing, to say the least.

And speaking of refreshing, one area that is sure to spark debate is the amount of text-heavy cutscenes that are frequently encountered during the game. Being a giant fan of old school Nintendo games I could not help but actually laugh at loud at a few choice sequences (the Peach dating sim in particular had me ROFL). Although there is a lot of text in the game, I was so engrossed and entertained by the writing that never once did I bore of the numerous conversations.

It is very rare for a game like this to offer a player so many different characters (playable and non-playable), each one with his/her/its own unique personality. And to top it off, all of this was accomplished without any voice acting; that's a pretty impressive feat. Call me old-fashioned, but I have yet to join the "Nintendo has to have voice acting!" crusade that seems to be growing in numbers every day. To me, it is the little detailed touches in the text itself -- like how speed and font help portray emotion -- that make a game like this special. Why take that uniqueness away? Until that gets old, there is no rush to have characters talk just for technology's sake (see: Symphony of the Night).

I could continue to wax poetic about all the things I loved (don't even get me started on the art style and level design!), but that would deny the opportunity to point out some things that could definitely be improved. The ability to switch characters, for instance, is a welcome change (that is introduced at just the right time), but the other playable characters are not used nearly enough. In addition, since I loved the last two Paper Mario games so much, I had trouble adjusting to the fact that this sequel did not feel as "open."

Granted, the game dropped some of its RPG pounds to fit into a sleek, platformer dress, but having only one main hub town and no real reason to go back and visit previous locations made the game feel a little too linear. In that, I do agree with Anthony that at times it felt like I was just performing a series of tasks.

But when it came down to whether this game should be recommended or not the answer was easy. Despite some of the grumblings that I may have had during certain parts (boo, slowdown!) the overall polish and personality in the final product easily make it one of the best titles yet to grace the Wii. Even though the game is a port (and it shows -- never once did I think the game could not have been run on a GameCube) it is still one of the most original titles I have played from Nintendo in a long while. Honestly, if you are looking for something different or just plain fun, this is one experience that you really should not pass up.

Score: 8.8


LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo
 

Continue: More Mario stories





prev
next 50 comments

66 comments | showing # 1 to 50

Snaileb 's Avatar
Snaileb at 04/18/2007 15:54
Thanx Linde. Awesome review. Who the hell are these other people???

=P
Jordan Grim Devore's Avatar
Jordan Grim Devore at 04/18/2007 15:57
Who the hell is Snaileb!?
BluDesign's Avatar
BluDesign at 04/18/2007 16:03
What? No Summa review? I think we should have Summa and RevAnt reviewing all Wii games. I need a chuckle sometimes.

I'll still be putting this on my summer pile of games.
Snaileb 's Avatar
Snaileb at 04/18/2007 16:05
If SUmma and Rev reviewed all Wii games, nothing would get a score above 5/10..

GGRRRRIMMMMM!!!
DinnertimeNinja's Avatar
DinnertimeNinja at 04/18/2007 16:05
Good articles, guys. And yes, I mean all of you.

I was INCREDIBLY frustrated when they announced this game wasn't coming to the GameCube but was still interested in playing it. For a while now SPM was the ONLY reason I was considering buying a Wii of my own (and not mooching off my friend's Wii... yeah...). Now, my desire is put to rest.

I WILL play this game eventually, but I don't HAVE to play it now.

Basically all of my fears and anticipations are summed up in your reviews. I wouldn't want it to be super easy though I thought it might be.

Seriously, I like that this is one of the only sites out there that use numbers less than 6's or 7's. A middle of the road game SHOULD be a 5 or 6, NOT a 7 or 8.

Though I guess all those old mags and sites can't really change it now.
vgfreak30's Avatar
vgfreak30 at 04/18/2007 16:07
i put this game in at the high eights, how it recieved a 5 and a 6 is beyond me.
ian_esq's Avatar
ian_esq at 04/18/2007 16:08
Cool, I wont buy it now,

Guitar hero II gets my money now.
Vyruz's Avatar
Vyruz at 04/18/2007 16:09
ok ok, nice revieuw, bla bla bla.
But where is the friggin release date >.<
Vyruz's Avatar
Vyruz at 04/18/2007 16:10
oh sorry, i mean EU release date.
deanhatescoffee's Avatar
deanhatescoffee at 04/18/2007 16:12
I totally agree with Aaron's and Chad's reviews. I don't agree with DMV's review because I don't think "when it's great, it's great. The problem is this is only about half the time" is accurate. I also disagree with Rev's review because, though I understand his points, I think that the challenge isn't always 1/2 the game. I wouldn't say that Final Fantasy IV is a really challenging game, but I still love it.

I think it comes down to this: If you're a fan of good stories, neat art styles, and witty humor, and you're not looking for a game that will take you (accumulative) days to beat and/or frustrate you to no end, then this game is for you.
Cruds's Avatar
Cruds at 04/18/2007 16:18
So a 7 on average, not too bad. no hard parts in the game? Did you guys play it all the way though, I remember that Paper Mario 2 was pretty easy till the final boss, still haven't beaten that bitch (The 5+ min cut scene in the middle of the battle without a skip button plays a role too.) and maybe there is an hard after beating the game once.
Phist's Avatar
Phist at 04/18/2007 16:21
Guys, nice reviews. I want a goddamn Summatoid review though. This game release was necessary in order to thwart a lot of the Wii bashing on the Internets. Nintendo has got their bases covered tight.

Let's see if Galaxy pulls a Mario Sunshine. I'm selling my Wii if this happens.

Super Paper Mario is really fun, go buy that shit. Not exactly worth $50, more like a $40 title, but still a solid video game experience.
galagabug 's Avatar
galagabug at 04/18/2007 16:21
i have been torn about buyin this game, and judging by the varriances in the reviews, i'm still torn. i need a reason to play with the wii, but not sure if this is it. i missed new mario bros due to not having a ds and was hopin this would fill the void a bit. who knows.

but i def. agree w/ chad that not having voice acting in nintendo games is a good thing. if they were to do it, they'd need to do it damn well to not dissapoint a bunch of old fans.
PappaDukes's Avatar
PappaDukes at 04/18/2007 16:21
One (incomplete) sentence sums up the awesomeness that is SPM: "SWIMMING THROUGH MUTHAFU*KIN' SPACE". Nuff said.
pkhilson's Avatar
pkhilson at 04/18/2007 16:22
OH NOES!!! I am no longer validated for my purchase because of the low scores!!! Nintendo is the best!!! You guys are anti Nintendo!!! PS3 and 360 SUCKS!!

Seriously though, great reviews guys. They match my feelings about the game pretty close. Rev, keep up the good work, love the reviews and honest scores.
PappaDukes's Avatar
PappaDukes at 04/18/2007 16:28
@galagabug are you kidding me? You own a Wii, and you are debating buying one of the ONLY worthwhile games available? Jesus, go buy some cahones, then take the change and go purchase SPM.
BahamutZero's Avatar
BahamutZero at 04/18/2007 16:33
nobody mentioned the goddam treadmill part? the part where you have to hold "left" for literally five minutes to earn the next task? that seriously pissed me off. like you guys said when it's good I want to make out with it, when it's bad, I want to abuse it like a red-headed stepchild
bhive01's Avatar
bhive01 at 04/18/2007 16:35
Good job guys. I think I'll still be getting this when I'm done with Zelda, which should be a while since I'm not that far in it. Phoenix Wright 2 has been sucking my time lately... that and work. WTF work, you suck!
Mxyzptlk's Avatar
Mxyzptlk at 04/18/2007 16:37
I've had this since I got my Wii, haven't had a chance to play it yet between making miis and playing Wii Sports with my family, and the Cooking Mama/Punch-Out! time sink. Plan on sitting down with it tonight finally. Interesting impressions, can't wait to see what's on World 3 now!
Joseph Leray's Avatar
Joseph Leray at 04/18/2007 16:38
Who the hell is Grim?
The CronoLink's Avatar
The CronoLink at 04/18/2007 16:45
Nice reviews, especially Rev. I still want to play Super Paper Mario but now I have some perspective so to not overhype more than I should consider.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 04/18/2007 16:54
Who the fuck Orchid?
World Famous's Avatar
World Famous at 04/18/2007 17:01
I may pick up this game.
pkhilson's Avatar
pkhilson at 04/18/2007 17:10
If you have a spare $50 lying aroung, pick it up Summa. It's worth a playthrough, but it's not very replayable and the side stuff is lacking and kinda lame.
World Famous's Avatar
World Famous at 04/18/2007 17:10
meh. I need Gamefly or something.
Namelessted's Avatar
Namelessted at 04/18/2007 17:10
why does rev anthony have to hate on all the Wii games? i must go cry myself to sleep now. /tear
imcowman's Avatar
imcowman at 04/18/2007 17:30
I love Rev! In a completely platonic non-homosexual way of course.

But yeah, I like how Rev actually gives good reasons as to why he gives it the score he does. I agree the game is fun, but it is also extremely easy. I am not upset I spent the money because the amount of funny and fun outweighs the fact that it it easy for me. Its the end of the semester, and if this was Ninja Gaiden difficult, I simply wouldn't be able to do it right now.

Good reviews!
skankerzero's Avatar
skankerzero at 04/18/2007 17:46
I would give it a 7.

It's not difficult, but I'm enjoying the flip mechanic and the way they laid some levels out.

A keeper for me as I love the art style and fun text.

Though, too much text at times. the beginning was terrible, it took me almost 10 minutes to get into actual gameplay.
Azrael's Avatar
Azrael at 04/18/2007 17:53
Hey lindee you said you were going to be brutal and not considered an "N fanboy" after your review, come on! that was a love letter at the least! you call that brutal?

Im with Rev, but he fails to realize the target market age for this game is well... kindergarten hence the difficulty.

Thang guys but is time for a PRO to handle this.

Summa: unleash HELL!


subnet6's Avatar
subnet6 at 04/18/2007 18:00
Good reviews all around. Thanks guys!
Azrael's Avatar
Azrael at 04/18/2007 18:01
p.s.
"Thang"-- means Thank you in Spanglish, like we all know.

Imako's Avatar
Imako at 04/18/2007 18:12
5-8.8 is a wide range. Thought I should point that out.
That being said, I haven't played it, but it didnt look as good as the originals, particularly the first one.
Roryzilla's Avatar
Roryzilla at 04/18/2007 18:32
It's either I get this or the half-life 2 holiday pack....decisions!
Tron Knotts's Avatar
Tron Knotts at 04/18/2007 18:37
Giving a game a low rating just because it's too easy for you is totally silly, especially if it's a Mario game and you've been playing Mario games for +15 years.

Mario games are really hard if you aren't already good at them. I've almost died several times in Super Paper Mario, and I consider myself a Mario Pro. My friends who have never played a Mario game actually don't like Super Paper Mario because they find it too hard, especially past level 4.

yamabushi's Avatar
yamabushi at 04/18/2007 18:41
Why is it so easy ?? Does Nintendo think only little kids and old people are playing games on the Wii ? What ? oh, nevermind...
World Famous's Avatar
World Famous at 04/18/2007 18:44
Press A.
yamabushi's Avatar
yamabushi at 04/18/2007 18:44
"I've ALMOST died several times" Well then, Hardness confirmed!
denki's Avatar
denki at 04/18/2007 18:48
I think Rev's review was the most accurate of all of the reviews, though I don't think it stresses how incredibly droll the gameplay actually is. There have only been a few "wow" moments for me in the entire game, as everything becomes incredibly predictable or incredibly insulting later on in the game. Finding a sign after World 5 that says something to the fact of "Can't figure it out? Try flipping!" is just a plain insult to my intelligence; I flip everywhere, all the time to find all the hidden stuff and whatever is laying around, I don't need the game to treat me like a moron over half way though.

The platforming elements are really really easy, and even the addition of 3-D and the different Pixls hardly help save it from simple design. A few of the Pixls you only seem to ever use once or only when they are needed to break something in your path (after I got Dashell from the Flipside 100 pit I never use the hover-jerk), and others are so effective that you just rape through the levels with them (Princess's abilitly to block everything and the bomb Pixl can get you through the 100 pit "challenges" without lifting a finger). Whenever I suspected I needed to flip into 3-D to solve something, I did, and lo and behold, it was what was needed.

As for the dialog, I've completely stopped reading it. It's not so much funny as it is clever, and when it's clever the entire game it gets tired. There is too much attitude in the remarks, and everyone just sounds like an ass. I'm Bowser, I'm awesome and stronger than everyone, I'm Peach, I'm smarter than you, I'm random character, I'm an idiot/you suck. "You could carry more items if maybe you didn't CARRY YOUR ENTIRE HOUSE." You could be funny if you didn't say that the ENTIRE TIME or if I actually had a house to store shit in.

I only paid $30 for it and I think I paid too much. 5-6/10, coded for children and written by 13 year olds.
davinder's Avatar
davinder at 04/18/2007 19:13
I just bought this game last night and almost set my hair on fire because of the amount of reading and such. You would think they'd have speech in this game. Nintendo...I've been waiting for a game that actually talks during cut-scenes. Not talk like "WOOO HOOO" and "Itsa me Mario". How about an actual sentence. I'M TIRED OF READING! I do enough of that on destructoid.
ghnvt's Avatar
ghnvt at 04/18/2007 19:19
If they had speech then you would say how much time you wasted listening to them talk and how the voice acting didn't "sound like mario"
World Famous's Avatar
World Famous at 04/18/2007 19:36
"I only paid $30 for it and I think I paid too much. 5-6/10, coded for children and written by 13 year olds."

Honestly, who do you think the Wii is for? When are you guys gonna realize this system wasn't designed for you?
Gameboi's Avatar
Gameboi at 04/18/2007 19:40
The text is annoying, but the game itself is enjoyable. I have no regrets.
DryvBy's Avatar
DryvBy at 04/18/2007 19:46
It's a good game but I agree, there's absolutely NO challenge. I only got it because A) Nintendo held a gun to my head and B) I love the Paper Mario series. Gotta support Italian plumbers.
Jecrell's Avatar
Jecrell at 04/18/2007 20:19
Actually instead of Press A it's Press 2. Remember the Wii control format Summa!
Im OK's Avatar
Im OK at 04/18/2007 20:19
@Summa

Honestly, who do you think the Wii is for? When are you guys gonna realize this system wasn't designed for you?

Well, obviously, the Wii was designed with me in mind, at least, since I haven't had a moment of regret since I bought it. For reference, I'm a late twenty-something year-old, three-years into my second Bachelor's degree (college-aged, in other words), who also owns an Xbox, PS2, Gamecube, and soon to own an Xbox360, so I'm not really sure what the point you're trying to make here is. Just more of your typical pointless Wii-bashing for which you're infamous, I suppose.

Anyway, keeping in mind that I am one of the resident fawning, clueless Nintendo Fanboys™ that Summa loves to hate, I have so far thoroughly enjoyed the game. Haven't finished it yet (completed Chapter 7-4 last night), but expect to do so by the weekend, when I'll have time to play it again.

That said, while I may not agree with all of the numerical scores (really, guys, you should just do away with the scoring system altogether and simply let the reviews speak for themselves, seriously), all of the reviews above contain valid criticisms of the game. Some may possibly be slightly exaggerated for dramatic, fanboy-rage inducing effect or whatever, but they're still valid points. If you take all four of them together, you'll get a pretty good picture of the game. Basically, some people are going to like it, and some people aren't. It really is that simple.

If you want all of your games to be hair-pulling, teeth-gnashing, controller-throwing difficult, then certainly, you would be well advised to stay away from this game. If you are one of those (imnsho, immature) types who avoid games simply because they seem "kiddie", then you would be well advised to stay away from this game. If you are one of those whose neck-hairs raise at the mere mention of anything Nintendo, Wii, or Mario, you would be well advised to stay away from this game. Anyone else should at least consider giving it a shot, even if just as a rental.

Personally, I'd have preferred it if they had stuck with the more pure RPG elements of Paper Mario games past, but despite that, it is still pretty damn fun. It didn't lose all of the Paper Mario charm in its transition to platformer style.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 04/18/2007 20:25
This doesn't seem like my type of game to begin with. 'Tis a shame, because I've been itching for a newish looking platformer to play, but this doesn't look like it'll do the ticket for me.
webrunner's Avatar
webrunner at 04/18/2007 20:44
If you don't like Super Paper Mario you have no soul.

I think that was proven by the surgeon general or something.
Necros's Avatar
Necros at 04/18/2007 21:08
I've only seen DMV play it so far, but I love the text I've seen. It's just as good as the text in previous Paper Mario (and Mario & Luigi) games, which I've always found to be the among the best-written games out there. (I highly recommend playing them if you like creative, humorous RPGs.) I think Summa's statement is right, Nintendo knows its audience for this game - and it's longtime gamers. The Paper Mario (and Mario & Luigi) series is for the fans.
The CronoLink's Avatar
The CronoLink at 04/18/2007 22:03
I think the difficulty level is due to Nintendo's unability to grasp the long-time fans' needs. Just look at recent Zelda games. Yeah, OoT was at first hard, but once you finished it, it was quite easy to do it a second time. Either they are lazy to come with something harder, they focus on the lazy "I don't want a challenge" gamers (trust me, they're everywhere, like plague) or they don't just know how to do it.
I think with SPM they just went against time to get *something* out due to the recent game drought on the Wii.
Johnnyreb2565's Avatar
Johnnyreb2565 at 04/18/2007 22:09
Here is how I find this game on a short point score system (to enibriated to type much):

1. Difficulty: 6/10 The game is to easy but thats not always a bad thing.

2. Originality: 10/10 I have never played a game like this before and hope that more platformers will follow this template. (Other than Mario games my NES years almost made me give up on platformers)

3. Graphics: 7/10 For what it is the graphics are great. However, the video game era I live in now there are much better "Graphic Games".

4. Gameplay: 9/10 This game was an absolute blast to play, nice controls and great writing. (If a bit to long but nothing like ehat im used to reading)

5. Sound: 8/10 I'm not a big sound afficiando but the tunes were both new and retro.

6. Value/Worth Buying: Yes, Other than Zelda it's the only other Wii game I have purchased. (minus Wii Play) However, if you wait about a year you might get it cheaper but as a cheap game buyer you have awhile till any Mario game is "cheap"

So overall I give Super Paper Mario an:

8/10 with a recomondation to buy.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49584 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006