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Destructoid review: Super Mario Galaxy

8:51 AM on 11.12.2007, Aaron Linde 67 comments

Destructoid review: Super Mario Galaxy photo
     Mario

Given the hour, I'm assuming that a lot of you are likely waking up to this review. Perhaps some of you have fancies of Nintendo's latest flagship title Super Mario Galaxy dancing in your heads, holdovers from the dreams cultured while you slept. Some others are taking a pass, insisting that Nintendo's latest return to the well is one that you can certainly afford to miss, and reserve your anticipations for the remainder of the holiday season's big releases. I mean, Mass Effect has naked ladies in it, after all. 

I'd like to think that no matter how hardcore we think ourselves to be, we haven't grown so cynical and jaded that we've become enemies of fun -- an element of our pastime that, loathe though we might be to admit it, is occasionally ignored in favor of other factors of a particular game. Consider this review a plea: You folks stuck in that aforementioned second group, put aside your apprehensions and get comfy with the blokes in column A.  If you take nothing else away from the following deluge, just bear this in mind: Super Mario Galaxy is about as fun as gaming gets this year. Period.

Hit the jump for the specifics. 

Super Mario Galaxy (Wii)
Developed by Nintendo EAD Tokyo
Published by Nintendo of America
Released on November 12, 2007

I remember thinking while I played through the opening hours of Super Mario Galaxy that Miyamoto and crew were making my job easy. I was having a gas. Zipping from planet to planet, dispatching baddies and collecting crap along the way, having an amazing time -- but as it turns out, this is one of the most difficult reviews I've ever written, and I hope you're all real happy that I'm still awake at six in the morning trying to articulate what I love about this goddamn game.

Slap yourself in the face. That's my pay

Trying to drill down an experience like Super Mario Galaxy to its most essential components seems somehow contrary to its nature as one of the most complete, well-constructed games I've played in recent memory -- it truly is more than the sum of its parts. But since the parts and the discussion thereof is the stuff of reviews, I'm more or less obliged to dig into it rather than take the easy route, mumble "holy shit awesome" and haul my ass to bed. So what is it about Galaxy  that makes it such a compelling, engaging game? Just about everything. If your hyperbolometer just went off the charts, well -- blame EAD Tokyo. Those jerks.

In a lot of ways, we've been here before. The game's plot is more or less lifted straight from every previous Mario title ever, gussied up and tweaked to suit Galaxy's interstellar digs. Bowser and a fleet of airships interrupt the otherwise peaceful goings-on in the Mushroom Kingdom (you'd figure they'd form up a military or something by now, wouldn't you?) to nab ol' Princess Peach by cutting a hole in the very earth beneath her castle and whisking her away to the deepest reaches of space. Mario takes after them, meeting a cast of helpful characters along the way and exploring a series of galaxies to collect stars and eventually unlock the path that will lead him to Bowser and a mighty final battle. The common conventions don't end there, but Galaxy's appeal and worth aren't about innovation or reinvigoration of the series with a heady dose of unnecessary gravitas; it's about adopting the successes of previous 3D Mario titles and pushing them to the limit.

Super Mario Sunshine wasn't a bad game -- far from it, I'd say. But those of us who yearned for an entire game stocked with the sort of fun packed into those all-too-rare and insanely difficult stages in which Mario ditched the FLUDD in favor of some pure platforming action will find a lot to love about Galaxy. This is platforming bliss, the genre at its finest. Spot-on control of Mario makes an anticipated return, fleshed out and refined to best fit the spherical level designs featured in the game. Mario moves, jumps, maneuvers and attacks with startling accuracy; Galaxy controls so well that it's hard to imagine anybody, veteran gamers or Wii-era newbies, having trouble getting the hang of things.

Galaxy also has the honor of being one of the few games developed specifically for the Wii that actually makes damn fine use of the controller without feeling forced or tacked-on. Pointer action is limited strictly to menu navigation and collecting star bits by hovering over them anywhere on the screen with the cursor, which can be used to knock away approaching enemies in a point-and-shoot fashion. Mario's trademark spin, his primary and most useful attack in Galaxy, is performed by shaking the Wii remote. There are a couple of levels that make further use of the Wiimote, but these tend to be extremely few and far between and serve as clever diversions as opposed to shoehorned Wii shenanigans so often observed in the platform's exclusive titles.

Having established that, what makes the control really shine is the fantastic (and at times, utterly insane) level design, most often structured in the above-mentioned spherical orientation. The emphasis on gravity provides ample opportunity for Nintendo to screw with your expectations and create some truly inspired moments in gameplay with creative twists, turns, traps and tasks to keep you busy. One star in the Toy Time Galaxy, for example, requires that the player scale a massive Mecha-Bowser and dismantle the robot as you move up its body. The game is chock full of "holy crap!" moments like this, and a consistent "wow" factor presses you ever onward rather than lulling between set piece battles or encounters. 

The combination of these new and unusual schemes of gameplay alongside the now-standard control makes for some of the most compelling platforming action yet available. The game is challenging -- particularly in later stages -- but never unfairly so, though you can expect to lose a number of lives (no biggie, though; the game deals out 1UPs by the truckload). With 120 stars to find and a massive variety of stages in which to hunt 'em down, you can bet that newbies and seasoned vets alike will find a lot to love in Galaxy.

Maybe it's Nintendo's keen eye for a cute, colorful game, but despite the Wii's limitations as a not-quite-powerhouse in the graphics department, Super Mario Galaxy is one of the most beautiful games I've seen in years. The enemies are extremely well designed, the animations are fluid, and the environments (particularly some of the deep space vistas) are simply gorgeous. But one of the biggest aesthetic surprises in Galaxy is the music, which stands as the best in the series -- really epic orchestral tunes built to match the scale of the game. 

What details detract from the experience are minor, but worth noting in that damn near perfect but not quite sort of way. The camera, though very much cleaned up and refined versus previous installments of the 3D Mario titles, still has a couple of issues, namely in the areas in which camera control is scripted to focus on the action. While it's a godsend to not have to worry about camera orientation in these areas and focus instead on precision platforming, you're often put a little bit too close to the action and can't get a good grasp on what's very nearly ahead of you. The various suits are a welcome addition to the game and shake things up similar to those found in SMB3, but Spring Mario -- though graciously uncommon in appearance -- serves as a jarring break in an otherwise excellent control scheme. The others are so well implemented that it feels as though Galaxy could've done without the spring suit altogether and not missed a beat.

This is the first game on the Wii that I can recommend without hesitation to gamers of any stock, from any background -- a truly must-own title. In creating Super Mario Galaxy, Nintendo had the unfortunate task of besting itself at what it does best: platforming. To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in Mario 64 that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.

Score: 9.6


 


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wesman's Avatar
wesman at 11/12/2007 08:51
toys R us, here i come
Bas's Avatar
Bas at 11/12/2007 08:51
I rate it post0/10
Aaron Linde's Avatar
Aaron Linde at 11/12/2007 08:53
Waking up? Dude, Kannon -- I haven't slept yet.

I'm going to bed now. :D
taumpytears's Avatar
taumpytears at 11/12/2007 08:53
OH EM GE! 360 FANBOIS!


Nice review I can't wait to play this game!
MechaMonkey's Avatar
MechaMonkey at 11/12/2007 08:57
Noice. As soon as I own a Wii, I'll definitely pick it up. Or buy it for my younger brother for Christmas and play the crap out of it over winter break.
Mxyzptlk's Avatar
Mxyzptlk at 11/12/2007 08:59
Excellent review, I slapped myself in the face twice just for you. Can't wait to pick this up tomorrow.
HawtPawkitHero's Avatar
HawtPawkitHero at 11/12/2007 09:01
Maybe a reason other than brawl to get a wii? Hmmmmm
**rubs his chin like sherlock holmes or whatev- fuck it.
-D-'s Avatar
-D- at 11/12/2007 09:07
Can't wait for the scary robot voice from Gamestop to call me.
Oogle's Avatar
Oogle at 11/12/2007 09:10
Slap yourself in the face. That's my pay.
YES! YOUR HIGHNESS!

Can't wait to get this game (and free gift card!) on Tuesday.
blehman's Avatar
blehman at 11/12/2007 09:11
@ HawtPawkitHero

Your avatar is emo-riffic.

Nice review. I'm gonna have to pick this up soon.
Oogle's Avatar
Oogle at 11/12/2007 09:13
Can't wait for the scary robot voice from Gamestop to call me.
Yeah, Martinet's voice on the phone is so scary. :D
Tron Knotts's Avatar
Tron Knotts at 11/12/2007 09:18
Here's the thing. I love the 2D Mario games, hated Mario 64 (both N64 and DS versions. I really tried to give the game a chance), and I really liked Sunshine, but not enough to play it again and again like I have with all the 2D Marios.

I think that in my subconscious I expect 3D Marios to play like 2D Marios, and unless there are power-ups, multiple sequence jumps, and general do or die moments every few seconds, 3D Mario just pales. I will always think of Donkey Kong as the first Mario game, and anyone who's played it or seen King of Kong knows that game is all about sudden but ever impending death. 3D Marios thus far with their lifebars and generally harmless enemies just don't live up to that history.

I have high hopes for Galaxy, but if there are long periods (by Mario standards that means anything longer than 30 seconds) with no power ups, sequence jumps, and do or die moments, I may find myself dissappointed.
OrangeGoblin's Avatar
OrangeGoblin at 11/12/2007 09:19
Why the hell isn't it Friday yet? Stupid PAL release dates. I guess I should just be thankful it is only a few days away, rather than months like Super Paper Mario. I'm off to buy SMB3 on Virtual Console to push me through to the end of the week...
BluDesign's Avatar
BluDesign at 11/12/2007 09:21
Remind me to never lend out my consoles to siblings ever again. I played UR MR GAY last week at Gamestop. Brilliance.

I liked Mario 64 (and played the holy living hell out of it), but this seems to me to be more of a successor to Super Mario World than Mario 64, if only because Mario 64 started all that jackassery of breaking the gameplay for fugly lookin' platform action in the Bowser castles. Either all or none folks.

I am ready for some Mario. November 25th can't get here fast enough.
MasterMS's Avatar
MasterMS at 11/12/2007 09:21
Great review, I can't wait to pick this up.
brad drac's Avatar
brad drac at 11/12/2007 09:22
Pff, I've been up for seven hours already. Often I wondered why I got a job...

Anyway, really looking forward to this, although pissed off that it's released on the same day as assassin's creed is in europe, and due aforementioned job, I won't have time to play both. Which to buy?!?
Snaileb 's Avatar
Snaileb at 11/12/2007 09:24
Linde post! And it's epic!

Good review. I was curious about the camera issue as well, with so much stuff on screen and it may get in the way. I wish more was said about the costumes, like boo and ice suit, but oh well. It's not like we're NOT going to play it.
mackisawesome's Avatar
mackisawesome at 11/12/2007 09:29
its good!
sayitaintjonas's Avatar
sayitaintjonas at 11/12/2007 09:30
Great review. I appreciate you forgoing sleep for our sake. I can't wait to do something with my Wii besides bask in the warming glow of the pulsing blue led.
Colette Bennett's Avatar
Colette Bennett at 11/12/2007 09:32
Beautiful job Aaron. I can't wait to play it tonight :)
Niero's Avatar
Niero at 11/12/2007 09:41
WE ARE MR GAY!
tsunamikitsune's Avatar
tsunamikitsune at 11/12/2007 09:47
Hm, I might actually consider picking this up. I'll probably try to rent it, but if GameFly doesn't send it to me before Christmas, I may just take the jump and ask for it as a present/buy it with Christmas money.
JonDarkwood's Avatar
JonDarkwood at 11/12/2007 09:58
Sounds like it's amazing enough to make me gay for Mario, which means it does indeed live up to its title, UR MR GAY.

I guess they just knew something we didn't.
HideousKojima's Avatar
HideousKojima at 11/12/2007 10:10
Gah,looks like Psychonauts gameplay with a nintendo paint job.
zardoz's Avatar
zardoz at 11/12/2007 10:11
Cool review.

Nintendo EAD Tokyo are amazing, the next gen of Nintendo star developers.
Surf314's Avatar
Surf314 at 11/12/2007 10:14
I played like 5 minutes of it at the game store. It was made of pure joy that had been distilled into a 150 proof substance that made me drunk with happiness.
LordGloom's Avatar
LordGloom at 11/12/2007 10:23
@JonDarkwood

The title came from the fact that most playtesters turned up sex in favor of playing the game longer.
JonDarkwood's Avatar
JonDarkwood at 11/12/2007 10:26
Also here is your paycheck Linde:

http://youtube.com/watch?v=HSCcNOFxpMY
trydizon's Avatar
trydizon at 11/12/2007 10:29
Maxim Magazine, last issue: "Super Mario Galaxy IS figure skating!" BOOM!!!

( o Y o )'s
KyleGamgee's Avatar
KyleGamgee at 11/12/2007 10:30
I'd like to be MR GAY. I may have to pivk this up.

I may wait though, I'm still playing FFXII, Guitar Hero III, The Orange Box, Halo 3, and so on and so on...
Cheeburga's Avatar
Cheeburga at 11/12/2007 10:36
Awesome.
Makes me wish I had a Wii.
Great review.
Brad Rice's Avatar
Brad Rice at 11/12/2007 10:39
agkhag

Fine. You win. When I go home for Winter Break, this game is mine.
mariohammer's Avatar
mariohammer at 11/12/2007 10:50
The Wal-Mart near my house had this game playable, so my friend and I stood there for two and a half hours playing this. All the while smiling and jumping around. We got a lot of strange looks, but the game was made of pure win so we didn't care.

I need to buy this game... so badly.
Pangloss's Avatar
Pangloss at 11/12/2007 10:51
I'd been looking forward to playing Assassin's Creed ever since its announcement. And then, about two weeks ago, I realized that Mario Galaxy comes out on the same week. Sorry, Altair. I promise I'll try to squeeze in some play time before Mass Effect lands.
urbanyeti's Avatar
urbanyeti at 11/12/2007 10:56
After reading this article, a familiar diddy popped into my head. I think it went a little something like this:
GAHH! WHY! WHY OH WHY CAN I NOT FIND A Wii ANYWHERE? DEAR GOD WHY!!!!
Nubc4kes's Avatar
Nubc4kes at 11/12/2007 11:16
I salivate just at the thought of this game. I can't freakin' wait to play it!!!

Mmmm... Platforming goodness...
Upgrayedd's Avatar
Upgrayedd at 11/12/2007 11:30
Dammit, now I need a Wii.

Not want. NEED.
saxomophone's Avatar
saxomophone at 11/12/2007 11:33
i thought this game was out today. every place i call is telling me tuesday.
Oni's Avatar
Oni at 11/12/2007 11:43
I'll be getting this game next weekend. I can't wait!
IceMax's Avatar
IceMax at 11/12/2007 11:45
When i played it at a gamestop, i got a little queezy from all the weird walking around on a circle. Anyone else feel this? I also got the same feeling and terrible headaches playing the boat sequence of HL2. and yes, i get car sick easily.

and i just realized, i need to finish MP3 today so i can fool around with MR GAY tomorrow.
Enyne's Avatar
Enyne at 11/12/2007 11:45
Great review! Now get horizontal!
Chad Concelmo's Avatar
Chad Concelmo at 11/12/2007 11:53
*joy explosion* :)
Samit Sarkar's Avatar
Samit Sarkar at 11/12/2007 12:16
*Sigh* Like I said before, this game and Zack and Wiki seriously make me wish I had a Wii in addition to my PS3. But even if I could find one in stores, I couldn’t afford it, because I’ve pretty much committed to buying Assassin’s Creed and Uncharted: Drake’s Fortune...currently, I’m looking to trade my twice-used copy of Madden NFL 08 on Goozex for Call of Duty 4, but I doubt anyone would be willing to get rid of the latter game... I hope something comes up, though; otherwise, I’m going to have to buy that as well...
Lithium's Avatar
Lithium at 11/12/2007 12:31
I'm so excited for this game :D
Topher Cantler's Avatar
Topher Cantler at 11/12/2007 13:09
Awesome review, Aaron. I would not have wanted to do this one, you pulled it off.
Sharpless's Avatar
Sharpless at 11/12/2007 13:23
It's good to see the little fella is still in top form.

And Mario, too.
xagarath's Avatar
xagarath at 11/12/2007 13:34
This game is why i got a Wii in the first place.
Now all I need to do is wait the few days until the UK actually damn gets it.
Corak's Avatar
Corak at 11/12/2007 13:39
Can't wait
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