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So, here’s the thing:

The majority of gamers are already decided on whether or not they’re going to purchase Stranglehold. If anything, the question of whether or not to buy seems like a no-brainer: if you’re the type who enjoys spectacular gunfights and over-the-top action, Stranglehold might seem to be one of the easiest purchases you’ll make all year.

As the videogame  sequel to one of the greatest action films of all time, and ostensibly developed under the guidance of director John Woo, Stranglehold has essentially been marketed as the ultimate third-person shooter: where games like Max Payne ripped John Woo off without so much as a by-your-leave, Stranglehold, overseen by Woo himself and starring Chow Yun Fat, is the real deal, man.

But does the 360 version live up to these expectations? Does Stranglehold's singleplayer prove itself superior to the other Woo-wannabes on the market? Hit the jump to find out.

It’s quite tough to write an effective intro paragraph for a game like Stranglehold: blanket statements like “it’s fun” or “it made me want to kill the developers” don’t accurately reflect the alternating stream of problems and entertainment that Stranglehold offers. Is it fun? At moments, absolutely.  Is it flawed? Undoubtedly. Is it worth your money? Yeah, but no more than ten dollars of it.

Narratively, Stranglehold doesn’t hold a candle to John Woo’s earlier pistol operas. Those gamers whose Woo knowledge doesn’t extend beyond Face Off and Paycheck probably won’t be particularly underwhelmed by the story, but anyone who has seen (and enjoyed) Hard Boiled, The Killer, or A Bullet in the Head will find the myriad of American cop movie clichés (Tequila’s Hard-Nosed, By-The-Book Superior Officer literally asks for Tequila’s badge about a half-dozen times throughout the course of the game) and nonsensical dialogue (“I just got sent a personal invitation!”) really, really irritating.

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Gone are the themes of loyalty, sacrifice, and honor among themes that gave such great weight to the gunfights of Woo’s earlier films, instead replaced with a story that serves only as a flimsy frame for huge action setpieces. Not to mention, of course, the fact that all of the dialogue is delivered in English instead of Cantonese. Not only is Chow Yun Fat’s cool factor destroyed when he’s forced to speak Badass One-Liners in a language not native to him, but you can’t understand roughly half the things he says and dialogue subtitles aren’t available. Some of the little “Woo” touches are admittedly kind of cute – pistols hidden in bird cages, Woo himself playing the proprietor of the Unlock Shop – but overall, the game feels like even more of a Woo ripoff than Max Payne, despite ostensibly being the first “true” Woo game. In short, Stranglehold’s storyline is worthless. Not quite as worthless as Lost Planet’s, but close.

Visually, the game is gorgeous (as anyone who has played the demo can attest to): the bullet impacts in both scenery and flesh look great, the character deaths function as a nice mixture of scripted animations and ragdoll physics, and the entire game has a considerable visual polish to it. Not to mention the audio, of course: much like the lobby gunfight from The Matrix, the massive battles in Stranglehold serve as a great way to test the quality of your surround sound system. If you’ve got an HDTV and a decent surround setup, Stranglehold will remind you why you spent all that money in the first place – aesthetically, there’s nothing to complain about.

Gameplay, on the other hand, is an entirely different story.

First, the good: most of the gunfights are spectacularly violent, both in terms of casualties and property destruction. At times, Stranglehold feels like a direct port of some unknown arcade game: in the majority of the game's levels, Tequila is placed in an arena full of destructible goodies as bad guys are randomly sent at him through numerous, enemy-spawning doors sprinkled throughout the area. From that point on, the player is given license to go to town -- when you're given hundreds of environmental objects to rip apart with bullets and just as many enemies to similarly deal with, the game is the epitome of mindless, bombastic fun.  Even during the totally nonsensical “standoff” moments wherein Tequila literally pivots his torso to dodge bullets, the game retains the shallow playfulness of a bad-yet-entertaining popcorn flick. Realism? Don’t talk to me about realism.  

The problem? That’s all there is.  Outside of performing  environmental stunts and shooting people in glorious, destructive detail, there’s really nothing else to the game. Period. As fun as the gunfights are when taken individually, they aren’t nearly as varied as they should be when formed into a cohesive package. To put it bluntly, they get pretty damn tiresome after a while: even the best of the gunfights, while fun, are pretty much just like all of the other gunfights in the game save for location and weapon loadout. Blasting through the alleyways of Hong Kong armed with dual pistols and a shotgun really doesn’t feel any different than plowing through the Metropolitan Museum near the end of the game with an assault rifle and dual SMGs – hell, if anything, the Hong Kong alley is more fun, thanks to the weaker enemies and plentiful physics traps.

As Stranglehold will invariably be compared to the Max Payne series, it’s worth pointing out that this is where the two franchises differ most sharply: Payne’s focus on telling a complex story resulted in decently varied gameplay, whereas Stranglehold’s complete lack of narrative turns the game into a large collection of self-contained, arcade-style shooting matches.

Not to mention the fact that the game is really goddamn short. To complain about the monotony of Stranglehold's gunfights and then go on to insult its meager length may bring to mind Woody Allen's opening joke from Annie Hall ("This food at this place is really terrible." "Yeah, I know; and such small portions"), but both complaints miraculously hold weight: as if defying all known logic, Stranglehold manages to be too short and too repetitve.

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All told, there are only seven levels: discounting the miserable second level (which, in forcing the player to run around and destroy six hidden drug labs, then twelve, then eighteen, may very well be the single most insultingly tedious gaming stage I've ever played) and the first level that was 75% present in the demo, you’re really only paying for five new areas. The entire game only lasts about three to five hours on normal difficulty: I bought the game Tuesday and finished it that same night.

Beyond that, Stranglehold suffers from numerous control problems. The “stunt” button that allows Tequila to, say, slide down a banister, is the same as the jump button, which can lead to some very irritating moments as the game fails to recognize whether you want to jump over a ledge, or jump onto it, or slide down, or who knows what. The game is also extremely finicky about where or when you can jump: if you’re too close to an obstacle, pressing the jump button won’t do anything, and if you're too far, you'll miss the jump entirely – in essence, the environment tries to control when and where you can jump. For a game built around the idea of massive, smooth, stylish, nonlinear gunfights, these control issues are pretty difficult to ignore. Also, on a completely unrelated personal note, I also found the camera’s placement juuuuust a bit too close to Tequila’s body, causing some difficulty (and a bit of nausea) whilst turning.

Overall, Stranglehold is an immensely flawed but occasionally kickass game that is best enjoyed in short bursts. The gunfights are undeniably fun, but all of them are more or less identical to one another and get old rather quickly. While I wasn’t able to experiment with the multiplayer, I cannot conjure up any reason to actually buy the game: it’s too short, too repetitive, and if you’ve played the free demo, you’ve already played one of the best levels in the game. 

That said, however, I do consider Stranglehold a “must-rent” game. It’s most assuredly worth the eight or nine bucks to experience the different levels and Massive D scenarios, and even I have to admit that seeing Inspector Tequila again – even in a story as absurdly underwhelming as Stranglehold's – is pretty exciting. If you do end up buying it, I would suggest that you only play it for twenty or thirty minutes at a time: not only will you spread the meager amount of gameplay over several days, but playing it in short bursts will prevent the levels from ever feeling as stale or repetitive as they might if played back-to-back. After that, do what I did: sell your copy on eBay, and just play the free demo should you ever feel a niggling itch to touch this promising, but ultimately underwhelming, title once again.

Destructoid Final Verdict

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Score: 4.5/10

Verdict: Rent It!


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47 comments | showing # 1 to 47

DeusPayne's Avatar
DeusPayne at 09/07/2007 15:46
Such small portions.
Mabec's Avatar
Mabec at 09/07/2007 15:47
Review For PC, 360, PS3 or GBA?
Buddha's Avatar
Buddha at 09/07/2007 15:49
damn that sucks
i was thinkin it would be better
than AIDs not herpes
Niero's Avatar
Niero at 09/07/2007 15:50
360

I had a lot of fun with this title, but in the same way Operation Wolf was fun on the NES. Not a keeper.
SnakeDude4Life's Avatar
SnakeDude4Life at 09/07/2007 15:51
Compared to Lair, this game is solid gold.
Anthony Burch's Avatar
Anthony Burch at 09/07/2007 15:53
AgentMOO:
Midway was all, "Yeah, we'll totally send you a copy," and Nick Chester was all, "Great, I'm looking forward to it," and then Midway was all "PSYCHE" and Nick and I cursed a bunch.
CronosBlade's Avatar
CronosBlade at 09/07/2007 15:59
I bought it since I got it for $38 from Circuit City (10 off coupon + CC sale price of $47) and I'm loving the shit out of it. For me it's a pick up and just kill game, in the way older shooters are.

Yes, it has more cons than pros, but precision aim is SOOOOOO much fun. I want a game based around that skill and hit detection like in 1000 places on the body.
vexed alex's Avatar
vexed alex at 09/07/2007 15:59
This is the first Destructoid review I've read. I likes. I'm never to fond of five star ratings, but you guys bring in a funny twist to your rating. Cool beans.
DeusPayne's Avatar
DeusPayne at 09/07/2007 16:08
CronosBlade: Yeah, that's what I pictured. Take this game, mix it in with the gore of the Soldier of Fortune games, and it'll be the best shooter ever. Maybe not terribly lasting, or interesting, but it'd be fun as hell.
retrolab's Avatar
retrolab at 09/07/2007 16:11
Max Payne > Stranglehold ...and that's all I could think of when playing this game.
Chris Taran's Avatar
Chris Taran at 09/07/2007 16:16
4.5? I thought we were going to start grading more realistically. This game deserves a 3.2 at best.
ArrestedDeveloper's Avatar
ArrestedDeveloper at 09/07/2007 16:17
I'm torn, I've preordered the game for the PS3 mostly because I want the movie on on blu-ray and want to support companies doing creative things like that, but I don't want to support companies making lack luster games. Does the special edition coming with the movie add enough value for me to buy it?
DynamicSheep's Avatar
DynamicSheep at 09/07/2007 16:23
I had a feeling that's how this was going to turn out just from playing the demo. Good right up.
mandlebaum123's Avatar
mandlebaum123 at 09/07/2007 16:28
I liked the gang bang reviews as opposed to this solo scene. Good job, nonetheless.
Pistolaero's Avatar
Pistolaero at 09/07/2007 16:29
After playing the 360 demo, what pissed me off the most is that they want you to spend 60 dollars on a "next-gen" game that has character models that look like crap. I canceled my pre-order the day after I played the demo. The game just stinks of mediocre. I don't care how destructible your environments are, it really takes you out of the game when all the characters look like ass.
Eschatos's Avatar
Eschatos at 09/07/2007 16:47
Too bad, it looked pretty nice. At least there's one shooter I can cross of my need to buy list.
Fading Star's Avatar
Fading Star at 09/07/2007 16:51
Stranglehold: Bask in its rentable glory!

Husky Hog's Avatar
Husky Hog at 09/07/2007 17:05
Good to know people came to the same conclusion I did

I'd play this game if it was free, but other than that uhhhhh

i'm good
narcosis219's Avatar
narcosis219 at 09/07/2007 17:18
Character models are SO BAD. You can't call it next gen.

I found the running around to be very awkward. The animation of him sliding over things looks really weird. Its like only his legs move when he slides along a table and his body looks like hes standing.
GrayFox's Avatar
GrayFox at 09/07/2007 17:25
I hated the demo, thought it was awful. There is only so many times you can do that slow motion diving jump thing before it loses its luster.
Justice's Avatar
Justice at 09/07/2007 17:37
Disappointing :(
king3vbo's Avatar
king3vbo at 09/07/2007 17:59
too bad, i was really looking forward to this game. Definetly a rent for me
casualweaponry's Avatar
casualweaponry at 09/07/2007 18:17
For everyone who wants the special PS3 Blu-Ray movie version, the real question is "how good Hard-Boiled look"?

Seriously, I think I'll pass on both the 360 and PS3 versions, and just grab the remastered Hard-Boiled DVD. I don't think the Blu-Ray Hard Boiled will look all that great. Not $60 great anyway, now that the game is a rental at best.
Amethystine's Avatar
Amethystine at 09/07/2007 18:17
I think that was my plan from the beginning. After buying BioShock, Metroid Prime 3 and waiting for Halo 3 and The Orange Box, I wasn't about to buy much else. Of course, I've always been a pretty big supporter of just renting most things except the biggest, most foolproof, sure thing titles.
dronkmunk's Avatar
dronkmunk at 09/07/2007 18:27
Are you basing this review off of just the demo?
Sharpless's Avatar
Sharpless at 09/07/2007 18:52
Um, dude? Read the review again. He's talking about the final game.
robotplague's Avatar
robotplague at 09/07/2007 19:13
The demo was enough to quench my Stranglehold thirst. Perhaps a rental down the road sometime.
zardoz's Avatar
zardoz at 09/07/2007 19:29
Strangely looks like Red Steel, which isn't a good thing.
Bull Dozer's Avatar
Bull Dozer at 09/07/2007 20:29
I should listen to the same person who gave a 2 to Zelda?
007's Avatar
007 at 09/07/2007 21:06
another epic review for a very unepic game.

And @bulldozer
yes, yes you should.
0bshaky's Avatar
0bshaky at 09/07/2007 21:21
Another title for this game:

"Vinnie Chow and his Magical Slippery Pants"

I think this guy soaks his pants in WD-40 before fighting crime.
Volomon's Avatar
Volomon at 09/07/2007 21:55
I'll be buying it I don't think it deserves a 4.5/10 its got good graphics at least decent it has single player with unique style all its own, it has multplayer, it has a movie if you get the collectors edition.

control issues are pretty difficult to ignore

I didn't notice any control issues on the PS3 version. Also the review doesn't mention multiplayer so either the Xbox version doesn't have multiplayer or this is just a bad review.

-100 Cool Points for Destrutoid savviness.
Chris Taran's Avatar
Chris Taran at 09/07/2007 21:56
@Bull Dozer

If you find you don't have similar tastes as that of a certain reviewer, then no, you should never listen, or better put, you should never take that reviewers word as the ultimate indicator on whether or not you'll enjoy a game. Find a reviewer with more your style and look to that persons view to gage how you may like a game.

It's shockingly, really that simple.

And now you know.

ian_esq's Avatar
ian_esq at 09/07/2007 22:33
I live for the Reverend's Reviews
AngelsDontBurn's Avatar
AngelsDontBurn at 09/07/2007 22:45
Plain and simple, you like Max Payne you'll most likely like this in someway. :D
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 09/07/2007 23:24
And reviews get it wrong again, no suprise there.

Oh wait, Anthony reviewed it, that explains it, I'll disregard the entire review then.
Mxyzptlk's Avatar
Mxyzptlk at 09/08/2007 00:01
Damn it, I was too slow with the "In before someone mentions the Twilight Princess review."
TheBrain's Avatar
TheBrain at 09/08/2007 01:21
About what I expected. I still want it. I had planned to wait for the bargain bin from the start, though.
Anthony Burch's Avatar
Anthony Burch at 09/08/2007 01:58
Bull Dozer:
First, you'd have to actually find someone who scored Zelda a 2.
Sharpless's Avatar
Sharpless at 09/08/2007 03:24
Is it my imagination, or are there a lot of hyped games failing, lately? Maybe it's just my imagination.
digiwalsh's Avatar
digiwalsh at 09/08/2007 04:53
@Bull Dozer (and others)

Gamespot gave it a 7.0. They're usually spot on with their reviews. They seem to provide a few reasons why you might really love it, and a few why you might not.

Seems about right anyway - Solid title. But nothing interstellar.
DeusPayne's Avatar
DeusPayne at 09/08/2007 07:42
Don't h8. The rev is the truth of all that is gaming reviews.

Here's an idea to all the haters. Buy the game, play it, and review it yourself. But don't come crying back to the rev when he was right all along.
savagesaladin's Avatar
savagesaladin at 09/08/2007 11:08
So nobody is going to play it because some turd sandwich says it sucks? Its not an instant 10/10 like Rev Anthony will give Halo 3, but its still good.
Lowtax's Avatar
Lowtax at 09/08/2007 11:28
@Reverend Anthony

Great job buddy. Keep up the good work.
Alaphic's Avatar
Alaphic at 09/08/2007 20:44
@savagesaladin:
If only there were a douche bag to provide an alternate opinion...

/obscure?
CCGames Mike's Avatar
CCGames Mike at 09/11/2007 18:00
I'll be honest in that this game is definitely a rental at best. Plus the Rev is pretty on the dot about playing it in spurts. I tried playing this game for about an hour/hour and a half before eventually yawning and going 'Done!'.

Yet when I came back to it a few days later I was all 'ooooh lookey lookey I just busted that dude in the his damned teeth with a precision shot!'
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