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Destructoid review: Star Wars: The Force Unleashed photo

One of the many things that can tie a generation together is their shared memory of pop culture. One can easily distinguish another person from their generation by comparing such things as movie quotes, theme songs, cartoon knowledge, or even commercial jingles from their time.

The Star Wars franchise is one of those generational watermarks. Beginning in the late 70s, the original trilogy left an indelible mark on most of the moviegoing world. Adults and children alike shared in the knowledge of the Force and how it aided a young Skywalker in his quest to save a princess and redeem his father.

While the original trilogy will always bring about certain memories to the people from that era, the Star Wars franchise didn’t end with Return of the Jedi. Countless books, graphic novels, toys, and even four more movies have provided continuation to the universe that George Lucas built, and it has all kept alive the Star Wars mythos for newer generations. Along with these additions, there have also been many entries to the Star Wars canon in the form of videogames, which brings us to LucasArts’ latest release, Star Wars: The Force Unleashed.

Set in the time between Episode III and Episode IV, The Force Unleashed details the adventures of Darth Vader’s secret apprentice and the events that led to the forming of the Rebel Alliance.

Hit the jump to find out if The Force Unleashed lives up to its heritage while still providing a worthy videogame experience. 

[This review contains no spoilers]

Star Wars: The Force Unleashed (PS3, 360 [reviewed], Wii, PS2, PSP, DS, mobile)
Developed by LucasArts
Published by LucasArts
To be released on September 16, 2008

Not too long ago, I went to see Star Wars: The Force Unleashed at LucasArts' studio. In my preview, I mentioned that The Force Unleashed looked to be shaping up as a true Star Wars movie wrapped in a video game. From the opening Vader intro to the first boss fight, what was shown displayed top-notch production values along with a very positive nod towards satisfying any series fan. With the final release of the game, I can say that my opinion has not changed.

From beginning to end, the attention to detail and presentation is absolutely phenomenal. Each and every cinematic that you see has an almost movie-like quality to it. The quality of the animation and the (believe it or not) outstanding voice talent combine to give the illusion that you are playing an actual movie -- not just any movie, but a Star Wars movie. The Force Unleashed seamlessly interweaves these gorgeous cut scenes into and out of gameplay so well that the usual marked difference between playing and watching becomes very pleasantly blurred.

One of the reasons for this blur is that the same amount of effort used to make the cut scenes is also apparent during gameplay. While some games only look good in their cut scenes, The Force Unleashed looks great all the time. Whether it be the detailed environments, the costumes, or just the fluid movement of the unique in-game characters, no penny seems to have been pinched in making everything as visually stunning as it can be. But while the entire visual package is, bar none, some of the best I’ve seen in awhile, a game cannot rest on its appearance alone. 

By now you may have noticed that everything about The Force Unleashed’s presentation is impeccable. Since I’m the one telling you that it is, I certainly won’t try and argue against myself in telling you that the game is almost a movie in its own right. As a movie, it’s amazing, but The Force Unleashed also happens to be a videogame. You know, something that is played. And it’s upon playing The Force Unleashed where certain negatives begin to show.

As I mentioned in my preview (and as is unmistakable by looking at the game’s box), the entire thrust of The Force Unleashed's gameplay is centered on using, surprise, the Force. While I certainly had my issues when viewing the preview, I had figured it was just my newness to the controls. At the time of writing this, I’ve completed the entire game twice, and I still have issues with the Force controls.

A type of floating lock-on determines what your Force powers will be used on. Where the lock-on "square" positions itself is dependent upon what’s in front of you and the direction that you’re facing. This sounds like it should work fabulously, but the AI that the lock-on uses needs some more work. The reason that it needs more work is because the lock-on will shift -- not only when you move, but when the enemy moves, too. Since the Force target square doesn't distinguish between the type of objects you can apply the Force to, consistent and accurate usage of the becomes a trying experience. 

Allow me to explain. Countless times throughout the title, you’ll be trying to use the Force Grip on an enemy that is right in front of you. More times than not, the enemy will move in a way that will change where or what your Force Grip will attach to. You would think that the next logical choice would be the other enemy that is right in front of you, but you’re wrong. Nine times out of ten, you’ll end up locking onto a crate, or even worse, a crate that isn’t even on the screen. Meanwhile, said enemy and his cohorts, who are still right in front of you, continue to shoot you in the face. This outcome is persistent throughout the title and is most frustrating during any sort of fast action or boss fights, of which there are many.

The highest degree of frustration derived from this game also comes from the general use of Force powers during play. While you intentionally start off very limited in the usage of the Force, you eventually gain more experience and more abilities in its use. None of this will actually help you in the melee combat, though. Almost every enemy has attended the “school of cheapness” and has brought its diploma to The Force Unleashed.

Enemies swarm, attack, and shoot you incessantly while you are in fighting range, and this makes using the more impressive (or even useful) Force powers somewhat impossible. When dealing with any group of enemies, I found that the best tactic for not dying over and over again was to find something to hide behind and whittle the number of enemies down by blindly throwing them, or throwing something at them, until their numbers were less fatal. The enemy AI is brutal to a fault, and takes away from the game’s intention of using the Force to deal with situations while relegating a majority of the combat to lightsaber melee tactics.

I would also like to mention that the second boss battle is, by far, the cheapest boss battle I’ve played in the last ten years. Only upon the second playthrough (with almost fully maxed out Force powers) was he more manageable -- just a warning for your first time through.

As you play, you will find yourself routinely irritated by the loose Force controls and the brutal and occasionally unbalanced enemy AI. You may also notice some inexplicable frame rate freezes during the game, especially while playing as Vader, but all other issues are minor and not worth mentioning.

Now while it may sound like the entire experience is marred by these control issues, that is somewhat not the case. While these issues are persistent throughout the title and, in my opinion, certainly detract from the overall enjoyment of the game, those who are longtime Star Wars fans will be more than satisfied with their Force Unleashed experience. Without a doubt, Star Wars: The Force Unleashed is a masterpiece of storytelling and fits magnificently into the Star Wars universe. Unfortunately, as a video game, the gameplay issues in The Force Unleashed are extremely noticeable and hinder a lot of the enjoyment that is derived from the narrative. 

Score: 7.25 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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80 comments | showing # 51 to 80

Unicorn's Avatar - Comment posted on 09/15/2008 20:28
Unicorn
so....where's the new jedi knight game?
Dyson's Avatar - Comment posted on 09/15/2008 20:34
Dyson
Thanks Necros!

Sharpless, game difficulty is by design. If it's hard because the design is broken, that isn't real difficulty, it's bullshit.

And the score has nothing to do with nostalgia. It has to do with the things it does well, and things that it doesn't. This game would've gotten four stars if it were a movie, but it's a game. Therefore the combination of A+ presentation combined with frustrating and incomplete game play is what gives you the total score.

Take what you will from it.
Jim Sterling's Avatar - Comment posted on 09/15/2008 20:52
Jim Sterling
"based on his biased preview of the demo."

Is biased the new emo in terms of the most overused, out-of-context accusation on the Internet now? Grow up.
vexed alex's Avatar - Comment posted on 09/15/2008 21:16
vexed alex
@ Jim Sterling

Yes. Get used to it, bub.
randombullseye's Avatar - Comment posted on 09/15/2008 21:40
randombullseye
Dyson:

There is a boss battle in Dark Sector that was truly the cheapest most frustrating "gimmick" boss I've ever fought. He was a giant monster in a church and it only hinted at what you should do. First I had to burn these columns he was jumping around on. Then I had to hit an electrified thing at just the right moment, then use fire, then him him, then do it all over. Even now, I don't know for sure how I beat him exactly.
hood_954's Avatar - Comment posted on 09/15/2008 21:40
hood_954
my absolute love of star wars will still see me gettign this game. i totally agree with all the flaws with the game, i felt the same after playing the demo. control felt very loose and clunky. but i was just having too much fun being a sith that i really didn't care
relik's Avatar - Comment posted on 09/15/2008 22:24
relik
I'll be picking this up Friday for sure. The demo was a beast!
Hoodie's Avatar - Comment posted on 09/15/2008 23:27
Hoodie
So, the visual package is "bar none, some of the best I’ve seen in awhile"? Can you please explain what this even means? I mean, I have no stake in this from a fanboy perspective. I'm more concerned with the tendency of game reviewers to QUALIFY EVERY FREAKING SUPERLATIVE THEY WRITE.

"Bar none" means you're excluding nothing, right? But then comes the inevitable qualifier "some of". So, the visual package is up there with the best? Great! But then you also take pains to let us know you're not leaving out any would-be competitors? Sure, but you said "some of" so even if you were to bar some, I don't expect your evaluation would change wildly. I mean, you just said it's up there with the best. You set us up with "bar none" like you're going to make a dramatic proclamation, but the you wuss out with "some of".

Sorry to jump on you, but this is a pet peeve of mine. Reviewers seem afraid of being called out saying stuff like "Star Wars has teh best graphics" so they hedge their bets. Or maybe they're just afraid they'll be quoted in ad copy.
Captain Morgan's Avatar - Comment posted on 09/15/2008 23:33
Captain Morgan
I'm on the wall on this game. I'll probably just wait until the price drops and then buy it.
Crackpot360's Avatar - Comment posted on 09/16/2008 00:38
Crackpot360
I was hoping they'd tighten the loose targeting system since the demo.
Too bad, this could have been a great game.
Dyson's Avatar - Comment posted on 09/16/2008 00:40
Dyson
Star Wars: Force Unleashed has some of teh best graphics.



I played it on normal mode.
JustLikeBuck's Avatar - Comment posted on 09/16/2008 03:42
JustLikeBuck
I haven't liked a Jedi game since Jedi Knight (That's Dark Forces II, for those that remember), so I wasn't expecting much.

Despite being really drawn in by the cutscenes (Some really good lines with accompanied music), I just couldn't get over how bad Darth Vader's voice is!

Not the worst thing about the game, but definitely dragged me back to reality.
Clance's Avatar - Comment posted on 09/16/2008 04:25
Clance
I'm allll over this. I just got a brand spanking new telly and I want to watch the beautiful colours and be a bad ass.
Syn's Avatar - Comment posted on 09/16/2008 05:05
Syn
Now, having played the game for 3~ hours I'm not disappointed. The lock-on is still kind of frustrating from time to time but it doesn't take away from the game so much, it's still loads of fun and I still squeal every time I get to squish someone.
Demtor's Avatar - Comment posted on 09/16/2008 07:51
Demtor
Another good review from Dyson. This sounds about right for a Star Wars game. I played the demo and was disappointed by the force power controls as well as a dark sith character you play as. I didn't feel at all wicked and hardcore as I should. The guy can't even block blaster fire! WTF is that? I was also VERY sad I couldn't cut people to pieces like in Jedi Outcast.

It was VERY satisfying being able to leave groups of stormtroopers in little pieces all over the floor. Or going up against other Jedis, saber vs sabers and getting that last hit kill in slow motion to be rewarded with the sight of body parts dropping left and right. GGGRRAAAARRRR!! It made you feel like such a Jedi bad ass being able to tear through people left and right with skillful moves and useful force powers where as the demo of Force Unleashed... felt like a PG rated game with bad controls and flashy graphics.

Maybe the full game would help me get past all that, but I certainly won't be spending money on it.
Niero's Avatar - Comment posted on 09/16/2008 15:51
Niero
I enjoyed the demo but ultimately lost interest. I appreciate what they tried to do with the game though, it was a nice departure.
nebones's Avatar - Comment posted on 09/16/2008 22:49
nebones
Rent it, I shall.
Call of Cthulhu's Avatar - Comment posted on 09/16/2008 23:46
Call of Cthulhu
Good review Dyson, though, even as a Star Wars fan, I admit I probably won't touch it. At least not until it has a silver case and a halved price.

It only goes to show that Lucasarts cannot develop games anymore. They have made good choices in the producing dept (getting Bioware for KOTOR, Pandemic for Mercenaries and Battlefront, Travelers Tales for the Lego Star Wars series) but they honestly cannot handle development duties in-house. Anybody else with me on this?
BlindsideDork's Avatar - Comment posted on 09/17/2008 12:43
BlindsideDork
I haven't read this but I am playing it on my PS3 and besides the first level (horrible) I am loving it and can't wait to play more!
Arttemis's Avatar - Comment posted on 09/17/2008 21:34
Arttemis
I'm in love with this game. Gameplay is enjoyable, story is engrossing, graphics looks awesome.

Too bad my fucking 3 month old PS3 died......
BenMC's Avatar - Comment posted on 09/18/2008 20:10
BenMC
Lucasarts is closing its games division? They've had some pretty descent games in their time... Tie Fighter, Rogue squadron...
Wack's Avatar - Comment posted on 09/21/2008 16:51
Wack
@BenMC:

They certainly have 'in their time,' but terrible releases within the last 5ish years are hard to ignore. They also haven't had a decent new IP in a while, TFU excluded.
shawn is boring's Avatar - Comment posted on 09/22/2008 16:12
shawn is boring
It definitely has it's faults, but even though it gets frustrating there really is nothing more enjoyable than force spearing a storm trooper with your lightsaber and then throwing him to kill another as the lightsaber comes back to nail a third in the head. That's worth 60$
shawn is boring's Avatar - Comment posted on 09/22/2008 16:13
shawn is boring
Although the "Good" ending felt very anti-climatic and the "Evil" ending was retarded.
Dullyanna's Avatar - Comment posted on 09/23/2008 12:56
Dullyanna
@Wack: Don't forget, they've also basically said "Fuck you" to fans of their adventure games. Also, the fact that the lightsaber is little more than a glorified baton in this game pisses me off.
Muon's Avatar - Comment posted on 09/23/2008 15:36
Muon
This game ends with the BEST HIGH FIVE EVER.
TrueRandomness's Avatar - Comment posted on 09/24/2008 03:22
TrueRandomness
I would still like to BUY this game.
heretrix's Avatar - Comment posted on 09/24/2008 13:55
heretrix
Good review. I wholeheartedly agree about the cheap enemies. Jesus, is it that hard for game designers to create a real challenge instead of just throwing a bunch of fucking enemies at you and being done with it?
Noah's Avatar - Comment posted on 09/29/2008 10:44
Noah
This is a pretty fun game, and has it's issues, I agree with the score it got.

The force grab and throw power is pretty awesome, especially on Jawas :)
nebones's Avatar - Comment posted on 10/14/2008 06:43
nebones
Demo was fun :[
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