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You know the deal: for the past two years we've all been eagerly awaiting a game poised to change everything we knew about videogames and technology. A game that, through use of procedural generation and multilayered, cross-genre gameplay, would keep us coming back for years and years after the initial purchase.

That game, of course, was Spore.

I don't really need to say anything more than that to introduce the review, so just click the damn "read more" button and find out what I thought of the game.

Just as a warning: it's going to be longer than most individual Destructoid reviews. Given the fact that I'm basically going to be reviewing each of the five individual game stages, and then the experience as a cohesive whole, it will take up a little more space than usual.

[Picture and Crocobird creatures by Ashley Davis.]

Spore (PC/Mac)
Developed by Maxis
Published by
EA
Released on Sept 7, 2008(US)

There are echoes of the Spore we all expected and wanted strewn throughout the game I am now reviewing. You can see the scope and epic majesty of what we assumed it would be, you can catch fleeting glimpses of it spread throughout the game's five stages. Yet at the end of the day, Spore is nowhere near as deep or interesting as it could have been.

Let's take each of the five game stages individually.

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The cell phase is basically flOw, if flOw had RPG elements. As you swim around in the primordial ooze, your adorable amoeba character can either eat plants or meat in order to buy DNA points and upgrade certain abilities. Though it's the most intentionally simplistic stage of the game, it's actually quite satisfying: it introduces the player to the creature editing mechanics, and is of a perfect length. By the time I was just about getting tired of adding more spikes and flagella onto my creature, the cell stage thankfully ended. Generally, things were off to a good start.

The next phase, Creature, initially appears to be wonderfully deep: with numerous character upgrades to be had, new species to meet, and a whole planet to explore, I initially felt like I could happily spend several hours just running around, befriending new species and exploring the world with my little herbivore creature (I named him "Burfday," for reasons I don't care to go into).

The depth proved to be rather deceptive, however. Though the player is given nearly infinite freedom in designing their creature, that's really the only significant freedom afforded throughout the section. You can either kill or befriend creatures in order to get their DNA, but that's about it.

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The actual combat and friendship mechanics are also very simplistic; as I chose to make Burfday a pacifist, I was disappointed to find that the process of making friends simply comes down to quickly repeating the actions of another species until they like you. If a bird-thingy sings, you sing. If they dance, you dance, and eventually they are won over. It's satisfying for a little while, driven mainly by the sheer fun of modifying my creature but I was happy to move onto the next phase, Tribe. 

Upon first entering Tribe, I was somewhat surprised to find that I would never be able to evolve my creature again. Burfday was stuck with his existing skills and appearance (though I did get to add a top hat later on) for the rest of the game, but I did not worry. No matter, I thought; if they're taking away my ability to evolve, it must be because the rest of the Tribe and Civ gameplay is so incredibly deep.

Quite disappointingly, the Tribe and Civilization phases actually end up being the most dull and simplistic. It's almost not worth differentiating the two, simply because both phases only require one strategy for victory: overwhelm the enemy. Whether you're out to conquer other tribes in Tribe or other nations in Civilization, the gameplay never gets more complicated than, "get a lot of units, and go rush the other guys." In Tribe, peaceful negotiation is accomplished through an absurd (and by this point, redundant) instrument-centric version of the Creature friendmaking mechanic; rather than dancing in place when the opposing creature tells you to, now you're blowing horns and shaking maracas. Why bother?

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Still, the dull repetitiveness of the peacemaking mechanics in Tribe are completely overshadowed by the sheer ridiculousness of how Spore defines "peace" in the Civilization phase. If you want to conquer other cities through force, you simply send military vehicles to bomb the areas into oblivion. If you want to buy them out, you establish trade routes and then wait three hours for them to offer a deal.

If you want to peacefully overtake them, you send goddamn religion units to their cities and bombard them with musical notes, slowly but surely wearing them down until they eventually convert. Even ignoring the ludicrousness of suggesting that religion is somehow the opposite of war, the actual differences in peaceful and warlike gameplay are purely aesthetic -- there's no inherent difference between firing a bomb at someone and firing a literal beam of religious music at a machine gun turret.

The middle two phases are boring, repetitive, and almost entirely devoid of any freedom. The goals are easy to achieve through simply brute force, and the mechanics are almost completely devoid of nuance. I must admit to feeling something akin to maternal love as I saw my humble Burfdays evolve from little amoeba into proud diplomats and warriors, but this was borne more out of my attachment to my own creation than the actual game mechanics being offered me.

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This makes it all the more shocking that the final phase, Space, is so brilliantly nonlinear in almost every conceivable way. Not since Sid Meier's Pirates! have I played an exploration game which so cleverly balances accessibility, freedom, and strategy as the Space section. Compared with the breathtakingly simple Tribe and Civ stages, the Space phase almost feels like it's from an entirely different game.

Not only does the player get to choose his or her own goals, but each individual goal has at least three distinctly separate and satisfying methods of reaching it. In order to level up your spaceship and unlock new tools, the player must earn badges. You can get badges for damn near everything, from terraforming to waging war to completing missions to plain ol' exploration -- there's a dozen different things to do in the Space phase at any given time, and the game wisely rewards any and every path the player could conceivably take. The player will spend at least 500% more time with the Space age than all the others put together: that's how deep it is by comparison.

Though the spaceship controls are stiff and imprecise and combat is a chore, each of the different methods of conquest are uniquely satisfying. If you're really into taking over civilizations by brute force, then you can basically turn the galaxy into one big Star Wars prequel; if you're more interested in taking things slowly and methodically, as I did, then the process of terraforming will provide a wholly unusual sense of satisfaction. It's truly something to borrow plants and animals from different life-sustaining planets and beam them down to your new ecosystem after spending dozens of minutes to make sure the atmosphere is juuuuust right: it's a lot of hard work just to make a planet suitable for mining colonies, but it's a very zenlike sort of endeavor. Even when I wasn't terraforming, though, I was having a hell ot a lot of fun exploring and weighing my options and trying new things. 

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That said, the Space interface isn't as friendly as it should be. For some reason, merchants only carry one of any given item you could want to buy en masse, so you'll find yourself careening around the galaxy just to find another few colonization packs. Additionally, it's much more tedious to collect and sell spice (the sole trade good, and the main reason you'll be conquering and terraforming other planets) than it oughtta be: you've gotta fly to every individual planet with a spice mine on it, collect the spice, then fly around randomly until finding a merchant who will buy it at a reasonable price. You then have to fly around aimlessly for a few minutes as your colonies mine more spice, then fly back, land on each individual planet, and repeat the whole process again. It got very, very tedious near the end of my time in the Space phase, and I couldn't help but wonder why the spice wasn't being sent to me automatically.

Though we were all looking forward to combing the galaxy for new user-created species and buildings, there's so much other crap to do in the Space phase that finding your friends' poorly-rendered sex organ monsters probably won't be a high priority. None of the AI-controlled, user-designed species operate in terribly interesting ways (with the exception of the Maxis-designed, generically evil Grox creatures, species are either defensively militaristic or totally peaceful), and it's just too much damn trouble to fly around looking for neat user-created content when you could just as easily look up the coolest stuff online. It was kind of nice to have the Sporepedia constantly remind me when I saw something new, but I never found any legitimate gameplay-related reason to ever look at it. The Space phase never really ends, so I just stopped playing after meeting a sufficient amount of user-created species and finding the Great Big Not-That-Important Secret in the middle of the galaxy.

So what was I left with, having completed the Space age? What was the sum total of creating an entirely new species from scratch and taking them all the way from the primordial ooze into the vast reaches of the universe? 

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Oddly enough, I felt good. I felt satisfied. Though I had to begrudgingly slog my way through the last few promotion levels in the Space age, and though the Tribal and Civilization stages were laughably dull, it just felt cool to have been with my little Burfday species from inception to completion. Looking back on my time with each individual stage I have almost nothing but memories of frustration, yet the overall goal of continually evolving my characters -- that high concept that drew us all in in the first place -- is just barely present through all the uninspired, linear gameplay that plagues so much of the title.

I can't comment on the DRM issues as I only installed it on one computer and had no immediately recognizable hassles, but I will say that my game crashed at least twice during the Space phase. The second time, I only lost a few hours of work. The first time, it actually kicked me back to the goddamn Tribal phase. This is a game that's smart enough to procedurally understand how any creature you could ever possibly conceive of would walk, run, and hold weapons, but it can't even autosave when I complete a phase? Play it safe -- save early and often when you get to the Space phase.

In the end, Spore is an incredibly robust Space stage preceded by three underwhelmingly linear levels and one mildly diverting one, all tied together emotionally (if not mechanically) by the awesome sense of godlike power and motherhood gained from creating your own species and seeing it evolve through a billion-year timeframe. It's not what we expected, and it's not what the game could have been: it's not perfect, or even particularly great. Yet what it offers is wholly unique, and there's a lot of satisfaction to be had in small amounts throughout its running time. I'm in no hurry to play through it again anytime this week, but heck...maybe in a month or so I'll create a whole new species and send them out to the stars.

Score: 6.0 (Slightly above average, maybe a little niche. But you wouldn't recommend it to everybody.)

etet

 


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104 comments | showing # 51 to 100

Peteru's Avatar - Comment posted on 09/10/2008 15:39
Peteru
Agreed.

Almost totaly agrred actually.
KGBrAm's Avatar - Comment posted on 09/10/2008 15:46
KGBrAm
The real question is....
Are the Dong monsters real?

THINK OF THE CHILDREN!!
MissHinasaki's Avatar - Comment posted on 09/10/2008 15:48
MissHinasaki
I don't know if it's just because I was watching someone play it but it really didn't feel that interesting. But then again, it's really not my type of game.
Chicken008's Avatar - Comment posted on 09/10/2008 15:56
Chicken008
You can rent PC games?
DeusPayne's Avatar - Comment posted on 09/10/2008 16:01
DeusPayne
I look at this review, and it seems as if it was written after a single day of playing spore. Just because you couldn't figure out how to make any of the stages interesting is pitiful. Constantly saying that what you do doesn't matter between military and religious. Why was their no mention of consequences for your action. You build a military civilization, your space stage is built around that. Reach space via diplomatic relations and trade, and your UFO reflects that. Hell, even within the stages themeselves there's even ultimate consequences. Nuke a civilization with a planet buster, and all your allies lose over 100 happiness.

The game is about consequences, and learning different ways to evolve your creature to the space stage. With 4 creatures in space now, I have yet to play the same game the slightest bit the same.

Honestly, this review just skipped TONS of what spore has to offer. A single sentence for Sporepedia. No review of the creation editors. And an incorrect concept of consequences for your actions. I'm not even talking about the score, but the fact that SO much stuff was just completely passed over as irrelevant. Just because you didn't notice the consequences immediately doesn't mean they aren't there. And just because some events don't have a consequence tied to them doesn't mean that nothing does.

In short: This review missed the mark on so many points.
Rockvillian's Avatar - Comment posted on 09/10/2008 16:11
Rockvillian
@blind assassin

One doesn't "believe" that alot is a word, it's called "mistaken". Also, put my screen name back into one word and spell it correctly please, I believe you mistook me for a villain, when I in fact live in Rockville.
DeusPayne's Avatar - Comment posted on 09/10/2008 16:13
DeusPayne
Also, the lack of mention of the auto-created animated gifs in your My Documents/My Spore Creations/Animated Avatars makes me a sad panda. Stringing a bunch of them together to see the entire evolution of your species is awesome in ways I can't begin to describe.

akathatoneguy's Avatar - Comment posted on 09/10/2008 16:15
akathatoneguy
@ Rev-

Good points in your comment. I already get the idea from Spore (simply from reading reviews) that it has a lot of fun possibilities, but the player has to seek them out on his or her own. From my limited experiences with the Sims, that's the same idea I got from those games, as well. There is very little structure, almost to a fault. I think Tycho at Penny Arcade made a good comment about how crippling "ultimate freedom" can be in games and while I wouldn't take it that far, I was never motivated enough to find the meat in the Sims titles. I actually liked the PS2 "Bustin' Out" one more when I played it, cause it had a linear objective-based mode.

It seems that this is what Will Wright does. I think that when he plays games himself, he gets off the beaten path and finds his own fun, so to speak, so he makes games for the same purpose. It would make a game like this hard to review, because for those who are into that, or want to spend hours customizing things and what not, it's probably a great game, but for others, it may be a very big disappointment.
MechaMonkey's Avatar - Comment posted on 09/10/2008 16:22
MechaMonkey
You know what has spores? Mold. Mold has spores.
Mr B Natural's Avatar - Comment posted on 09/10/2008 16:29
Mr B Natural
2008 - the year of the over-hyped games that aren't even all that good. ssbb, gta, mgs...to name a few and now this. Unless you predetermined that you liked the game before playing any of these, there's no way you'd actually be impressed by what they actually are...


.
.
.
...and it's only begun. Christmas season's hype is going to be fun.
Rockvillian's Avatar - Comment posted on 09/10/2008 16:32
Rockvillian
@Mr B Natural

More like 2008 - the year gamers developed monstrous expectations to justify the cash they dumped into their consoles and PCs during an economic slump

@Deus Payne

YOU CAN DO THAT????
Knives's Avatar - Comment posted on 09/10/2008 16:33
Knives
I have yet to play it but I'll try to get on it in the weekend, too many games coming out soon and not enough time for all of them.

@Rocky
You're 11/10 on my villianous scale :P
mix's Avatar - Comment posted on 09/10/2008 16:43
mix
::::::::BELOW IS MY AWESOME JOKE OF THE DAY:::::::

Not quite the shit storm I expected in the comments but when it rains it SPORES.

Hell yeah.

::::::::ABOVE IS MY AWESOME JOKE OF THE DAY:::::::

I have never seen SOOO many copies of a single game piled up in stores. Both Wal Mart and Future Shop have EASY 50+ copies of PC titles sitting on their shelves collecting dust. I imagine it is not selling as well as they had hoped.

Personally, I am avoiding this game.
Teta's Avatar - Comment posted on 09/10/2008 16:43
Teta
If I was Summa I would be like: OH SNAP!
Timmeh's Avatar - Comment posted on 09/10/2008 17:02
Timmeh
First review of Spore I've read that actually echoes the sentiments of most of the 'gamers' I've heard/read opinions from.

I think the only other things I'd have mentioned was that 'evolution' is actually a random collect 'em up mission, and the space stage is almost broken, with constant babysitting and stats that affect you either totally hidden or a ballache to find to name a few.

also, space combat.

As it stands, I found the game to be light entertainment - fun, but utterly forgettable. If they overhauled the space stage in a major way (i.e. fixed it) I could see it appealing to me a lot more.
Kyousuke Nanbu's Avatar - Comment posted on 09/10/2008 17:06
Kyousuke Nanbu
Sounds like a game that was to ambitious for its own good.
sexycommando's Avatar - Comment posted on 09/10/2008 17:45
sexycommando
Hopefully they add more depth to the game via expansion packs, like what was done with Civ 4, because as of now the game is a snore.
AaronLindes Neighbor's Avatar - Comment posted on 09/10/2008 17:45
AaronLindes Neighbor
Guess I'm not so angry I cant run this on my '08 mac mini.
Now the wait for fable 2 and fallout 3 begins...
stevesan's Avatar - Comment posted on 09/10/2008 18:23
stevesan
...and hype kills again!
Timmeh's Avatar - Comment posted on 09/10/2008 18:31
Timmeh
Where's all the controversy? I was expecting at least 100 comments by now :(
Dexter345's Avatar - Comment posted on 09/10/2008 19:10
Dexter345
Hmm... I'll just keep playing with the Creature Creator for awhile then...
gore on the floor's Avatar - Comment posted on 09/10/2008 19:15
gore on the floor
@ Sharpless

I don't really get your comment.

Are you trying to say that you'd put the game at about a 7 without even touching it? Just based on what other peoples' thoughts were after playing it?
blu3steel's Avatar - Comment posted on 09/10/2008 19:44
blu3steel
Hmm only one comment that only sort of attacks Rev. This must be some sort of record.
madninja's Avatar - Comment posted on 09/10/2008 19:55
madninja
I can see where you come from. I feel like the game is more fun when you talk to friends and get into the Sporepedia. But you have to say what is about the game and not any outside factors.
Tet's Avatar - Comment posted on 09/10/2008 20:47
Tet
6 is right on. Playing this game is like a valley. Amoeba and space are fun, everything else is boring as all hell. Who thought it would be a good idea to have the creatures fight like they're in a MMORPG?
Clockwork's Avatar - Comment posted on 09/10/2008 21:15
Clockwork
While I agree with the whole thing that you're just anticipating the space stage, I did enjoy the other stages quite a bit because I liked how it would just zoom out just a little bit more every time.

Since I love Biology, maybe I'm a little biased.
Unicorn's Avatar - Comment posted on 09/10/2008 22:15
Unicorn
DeusPayne has earned a jar of cookies.
Necros's Avatar - Comment posted on 09/10/2008 23:13
Necros
At least it seems like it has some merit. If I ever start gaming on my Mac, maybe I'll get into it.
ScanCase's Avatar - Comment posted on 09/10/2008 23:58
ScanCase
I'm really enjoying the game from the perspective of watching my creations grow on a meta level. I believe the fun of this game is not in just going through the single player campaign but in seeing what your creature can achieve and what it will grow into. And on top of that there are enough tools that you don't even have to play through the campaign or you can just play through your favorite parts. It's like the sims or a sandbox game. You make your own fun in the world that has been set up for you.
lucashoal's Avatar - Comment posted on 09/11/2008 00:12
lucashoal
You rent it because of the DMC. I get the joke. olooolololololololololollollollolllllolololllol
Woverine's Avatar - Comment posted on 09/11/2008 00:36
Woverine
the thing that i didn't like was how in the civ / space stage.. your creature didn't matter at all because you were driving vehicles and ships. the civ phase is going to be the same no matter what creature you have.
DeusPayne's Avatar - Comment posted on 09/11/2008 00:49
DeusPayne
Wolverine, it's thoughts like that that cause people to miss out on an important point of the game. Each stage ends with consequences that are factored into all following stages. From abilities, to stat changes, depending on how you play, the space stage will be different.

The other thing people miss is that depending on what parts you use, different parts are more likely to be found in the Creature stage. Same with the clothes in the tribal stage.
Sharpless's Avatar - Comment posted on 09/11/2008 01:28
Sharpless
@gore_on_the_floor
Knowing what sort of person I am, knowing what sort of games I like, and knowing (more or less) what kind of game Spore is, I would likely see myself leaning towards a 6 or a 7. Notice I didn't say that I DO give the game a 7. Just that, based on the evidence, I likely would, and I doubt I would like it much more than that.
Iron Dragon's Avatar - Comment posted on 09/11/2008 01:48
Iron Dragon
Finally. A reviewer who is willing to admit the gameplay is sub par and it's not a 9/10 game.

It has it's charms but ultimately... Nothing you do has any real impact on the game. Your creature stops being important after phase 2. It loses a lot in the re playability department because every play through is going to be nearly the same except for the carnivore / herbivore paths.

Space which many people claim is the meat of the game is ultimately boring. You expand your territory (Through peace or war) and terraform new planets. That's it. Sure it's dynamic and it's going to be different but you're just doing the same things over and over again. It's what I feared space would end up like.

You can't even really mess around with creature interactions too much because the game limits what you can put on a planet. The planet editing tools are also rather week and don't allow much detailed editing to be done.

I've been calling 6/10 since I played a few hours into the space stage yet most reviews don't want to slam Spore due to the Will Wright fantards who believe the man can do no wrong. The game had potential but he himself admitted to dumbing it down for the casual market.

The technology itself however shows promise. If the spore editor can be tagged onto other games with real gameplay then we might have a winner. One of my favourite moments in spore was creating my own tank. I'd love to see a real RTS adopt this build your own units technology.
ajaxender's Avatar - Comment posted on 09/11/2008 02:27
ajaxender
I think 6 is a good score based on that review and using dtoids scale. Its one of the times when a score really doesnt tell you much; this game is clearly more than the sum of its parts, which is difficult to give value to.
Im OK's Avatar - Comment posted on 09/11/2008 04:15
Im OK
A word/phrase for each stage of Spore, based on my own personal experiences with the game so far.

Cell stage: flOw

Creature stage: Simple but satisfying.

Tribal stage: Creature stage all over again, but with "clothing" and didgeridoos instead of body parts and dancing.

Civ stage: Lame, half-assed RTS.

Space stage: Pretty frickin' sweet, at least so far. I do see how it could begin to bog down and start to seem like a tedious chore after a while though, but I haven't hit that point yet.

I'd advise anyone who plays this game to consider taking the advice of <a href="http://www.rockpapershotgun.com/2008/09/05/spore-things-to-know/">Rock, Paper, Shotgun</a>, and simply treat the first four stages as an elaborate "character creator" for the Space stage. Though, of course, that does kind of fall flat since you don't even really see your creature anymore once you get to Civ phase, and certainly not in Space stage (except in the little communications window when talking to your homeworld and colonies), but I guess it's more about the abilities you get...? Or maybe not, since as a Shaman all I got was the Return Ticket ability to instantly return to my homeworld whenever I want, which I have not used a single time as of yet. It feels like kind of a rip-off. The other abilities honestly don't sound all that much better either, based on their blurbs in the manual.

On a Amazon scale of five stars, I'd have to give it a 3 at most. I'm not going to be a douchebag and 1 it solely because of DRM or some such bullshit (which I've so far had zero problems with), but I'm not going to gush and say how it totally lives up to all the ridiculous hype, but it certainly does not. There were incredibly lofty ideas at play here that utterly failed to make it into the final game in any form at all. It's basically Fable all over again, seriously. (And given that I enjoyed Fable for what it was, make of that what you will.) You'll either love Spore or... not love it. *shrug*

All that said, however, there does seem like there's going to be at least a little bit of replay value, at least for me, to go back and try the other paths. Right now I'm playing as a namby-pamby sissy. Next time, I'm going to play through as a colossal asshole. I might try it a third time for the middle-of-the-road path, I dunno. Depends how burned out I feel with the game after doing the asshole route.
JustLikeBuck's Avatar - Comment posted on 09/11/2008 04:31
JustLikeBuck
Sounds like Wright had the same problem as Sid Meyer in Covert Action. After that game he swore he'd only make one game at a time, not a game containing other games.

The Covert Action Rule. Still an awesome game though ;)
Atheist Jew's Avatar - Comment posted on 09/11/2008 04:54
Atheist Jew
I find it rather ironic that people are comparing the Cellular stage with flOw, considering how flOw was inspired by Wright's initial GDC 2005 presentation of Spore.
Vitamin Awesome's Avatar - Comment posted on 09/11/2008 05:31
Vitamin Awesome
From what I've played of it, It was interesting, but not interesting enough to play through again. I'm just glad that I played it at a friend's house before getting a 3-install coaster, otherwise I would've been disappointed.
the Golden Avatar's Avatar - Comment posted on 09/11/2008 08:37
the Golden Avatar
Excellent review as always, Rev. From all I've seen, this is sort of how I imagined the final product would turn out. I may still "rent" it, just to see for myself, but at least I know I'm not missing out on something great.
UglyDuck's Avatar - Comment posted on 09/11/2008 09:42
UglyDuck
Excellent review. I'd love it if one day, a game company tried to ban Destructoid from reviewing games, because they're "too honest". That would make me laugh. They're so often at the bottom of Metacritic's lists.
kawaiiflamingo's Avatar - Comment posted on 09/11/2008 10:04
kawaiiflamingo
I got a week's worth of enjoyment out of this game with the free creature creator. I couldn't imagine having to sit through tedious game play to make a creature.
Dusty Gozongas's Avatar - Comment posted on 09/11/2008 17:03
Dusty Gozongas
I give this review a 6/10. It's not bad, but it's just like every other review on this site.
Kamina's Avatar - Comment posted on 09/11/2008 17:53
Kamina
I'm sorry, but a 6/10 is slightly ridiculous. Not buying into the hype is nice, but this is going too far. Even if half of the game's phases did suck (they really don't, but Space is far better than the rest) It still deserves at least an 8 based on the sheer scope and ambition of the developer.
Iron Dragon's Avatar - Comment posted on 09/11/2008 20:12
Iron Dragon
"It still deserves at least an 8 based on the sheer scope and ambition of the developer."

I didn't know reviews were supposed to be based on what the game was intended to be... It doesn't matter if he tried to create something ambitious. In the end the game didn't live up to his goal or even the standards of other games. Thus it gets a 6/10.

The RTS style stages do suck. You have a grand total of 2 units as a military player in the civ stage (Air units suck ass and are easily countered). Tribal stage could be won with nothing but axe troops.

Space is very limited because you're doing the same crap over and over again. No matter how big the galaxy is...
Zac Bentz's Avatar - Comment posted on 09/13/2008 23:04
Zac Bentz
Is anyone listening to DeusPayne?
Zac Bentz's Avatar - Comment posted on 09/13/2008 23:04
Zac Bentz
By which I mean they should be.
DynamicSheep's Avatar - Comment posted on 09/14/2008 00:32
DynamicSheep
Being able to rent this game would be nice. Hell, being able to run this game would be nice. It's games like these that make me wish I could be a PC gamer.
The Grudge's Avatar - Comment posted on 09/14/2008 21:35
The Grudge
@ DynamicSheep: Beware what you wish for! It is not easy being a PC gamer.

Also, good review.
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