Secret Exit’s SPiN thrives on the iPhone/iPod Touch platform. The game’s core gameplay mechanic -- spinning and rotating -- would never carry the weight that it does on another platform like Xbox Live Arcade or Nokia’s N-Gage.
SPiN (iPhone, iPod Touch)
The goal in SPiN is to rotate a three-dimensional object into a position that matches the object’s silhouette in the background. Rotation is handled by swipes and twists applied to the touch screen. The gameplay is a simple take on basic shape recognition puzzles.
Normally, I find a lack of depth disturbing. But SPiN is wildly addictive. I cannot quit playing this game. It is like having an open box of butterscotch cookies with cocaine sprinkles sitting on your desk. You start out by eating two, but quickly progress to five or six more. After the box is gone, you start licking the sides wishing for that last high -- that sugary sweet, beautiful high. SPiN doesn’t run out like cookies, yet I still find myself playing it in short bursts, as if I’m licking the sides of the cookie box.
The visuals and music add to the game. The art is bright, bubbly, and the levels contrast each other well. One second you will be playing in front of a mountain, the next a field. Often things are moving behind the widget you’re messing around with. I find the busy backgrounds an excellent touch. The visuals definitely have a flavor, a certain unique quality that colors the game for the better. The music is unobtrusive, varied, and complements the art style well.
Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)