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Destructoid review: Soul Nomad and the World Eaters photo

Nippon Ichi continues to provide us with a bevy of tactical RPGs for the PlayStation 2. Each game in their lineup, which includes favorites such as Disgaea, La Pucelle: Tactics, and Phantom Brave, provides a different lineup. Each game, while similar in art style and feeling, focused on a different mechanic, giving players a new experience each time they picked up one of their titles. La Pucelle: Tactics, for example, focused on "purification" of enemies and terrain in order to level up and gain new allies.

Soul Nomad and the World Eaters follows in the previous games' footsteps, and provides us with combat on an epic level. No longer are characters fighting with single units, but now the combat takes place using squads, akin to Advance Wars. The game's strategy lies within the ability to create effectives squads that will work on their own, and as part of a larger army.

Sure, the PS2 is "last-gen," but that doesn't mean you can't have fun with the system. Let's take a look at title, and see how it stacks up against everything else vying for your money.

Soul Nomad & the World Eaters (PS2)
Developed by Nippon Ichi
Released on October 2nd, 2007

In a depature from Nippon Ichi games of the past, in Soul Nomad, you are the nameless hero of your creation. The elder of your village intrusts you and your childhood friend, Danette, to go out and destroy the World Eaters (which are dormant at the moment) in order to make sure the world is safe. She gives you an ancient sword, which has the soul of Gig trapped in it. See, the thing is, Gig is the one who controlled the World Eaters some 200 years ago.

Once you hold the sword, Gig inhabits your body -- the two souls are now permanantly linked. This is why your character is nameless: Gig repeatedly offers you his power to defeat insurmountable enemies, but at the cost of him taking over your body. Obviously, this wouldn't be much of a game if you just let Gig take over your body (although you certainly do have that option). So, you progress through the world, building up an army of your own with which to fight. Your enemies are everywhere, as there are several factions looking to protect, destroy, or use the World Eaters.

At the beginning of the game, you've got a select few blocks where you can lay out the people in your party into various squads. Gig also acts as a shop for buying items and new recruits. The neat thing is that unlike in games like Final Fantasy Tactics, where your recruits start out at level one, you can actually buy your recruits up to the highest level of someone currently in your army. Training your army isn't a matter of wandering around the map, looking for random battles. For the most part, the story mode itself takes care of the leveling up that's needed. It gives the option of leveling up the individual terrain blocks that each squad resides upon.

Like I mentioned earlier, this game really relies on your ability to maximize the squad system. Each terrain offers different layouts for units and different benefits, and which troops are selected (including deciding who the leader of a unit is) help decide your effectiveness in battle. You'll go through plenty of trial and error trying to get your soldiers into a good fighting position. Each character has a different move for when they're in front, middle, and back, so you really must consider everyone's strengths and weaknesses.

Since the battles are squad-based, combat takes place in a format more like Advance Wars, where you'll fight squad vs. squad. Once you pit them against each other, one side launches its attacks, followed by the return fire from the other group, provided they aren't eliminated. You can't choose which units in particular they attack, but there are some general rules you'll figure out as you play. Terrain will add certain bonuses, hinder, or flat out restrict your movement, so you'll have to pick your strategy a little more carefully than just ganging up on an opponent.

One of the other nice things the game throws at you is the ability to pick fights with NPCs using one of the items available at Gig's shop. You can go into the town and pick a fight with the shopkeeper, for example. If you win, you'll get a bunch of gold. If not, he'll just mock you and your abilities. The items available in Gig's shop have different effects in and out of combat, so experimenting with all of them adds some depth to the game.

By and far, my favorite part about this game is the localization and the dub. Much like Persona 3, every character comes across as natural and has their own unique personality as they talk. The selection for the voice actors was key in this. Gig, for example, speaks in a half-yelling tone, completely full of himself and he hates most of the party. He'll angrily call your friend, Danette, a "retarded bovine." The voice actors put their all into this, and created a wonderful feeling for the game -- one that's fundamentally different from Persona 3, though. Most Nippon Ichi games have a relatively light mood, and the voice acting always comes up great. With Soul Nomad, though, it goes a step further thanks to all of the characters' personalities. My only knock against it is that the dialogue doesn't auto-advance, forcing the player to anticipate when to press the button to keep the dialogue flowing.

The art style is the same stock we've seen from Nippon Ichi over the past several years. The characters all move and act in the same way as before. It's not surprising as one of the hallmarks of a Nippon Ichi title, but it gets a little old if you've played several of their games already. The music, too, is much like the other Nippon Ichi titles, which is to say they're lighthearted fantasy orchestral music. It fits the game alright, but it could have been better if it deviated from past soundtracks more.

There are some RPGs that are must-owns because they manage to step above and beyond the story arc of being a hero. Persona 3 made the mundane day-to-day activities a vital part of the game, while Final Fantasy Tactics provided a convoluted (but enjoyable) story of intrigue that's far separated from the traditional fantasy realm. Soul Nomad and the World Eaters provides a new mindset for fighting through the game, and with a fantastic localization and dubbing, the game is a great time-sink for the RPG (or Advance Wars) fan. The game's flaws lie mostly within aesthetic choices made by Nippon Ichi, and are far from gamebreaking. Be sure to pick this one up.

Score: 9.0
Verdict: Buy it!

LAUNCH GALLERY (16 IMAGES)
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26 comments | showing # 1 to 26
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Lightthrower's Avatar - Comment posted on 10/06/2007 21:58
Lightthrower
Dick i have a question about the game, does it remind you of Dragon Force (Sega Saturn game)? Can your characters class change like in Ogre Battle? The title looks interesting, i'd like to know more about it :-).
Cheeburga's Avatar - Comment posted on 10/06/2007 22:02
Cheeburga
I want to see Nippon do something else with their talent.
Brad Rice's Avatar - Comment posted on 10/06/2007 22:04
Brad Rice
@Lightthrower: I actually haven't played Dragon Force. You hire characters in single classes, and they stay like that, so no real job system like with FFT or Ogre Battle.
Dale North's Avatar - Comment posted on 10/06/2007 22:06
Dale North
Great review. Like Lightthrower, I immediately thought of Dragon Force, and that is NOT a bad thing.

I want this game.
DerfelCadarn's Avatar - Comment posted on 10/06/2007 22:10
DerfelCadarn
It sounds a bit like Heroes of Might & Magic; is it simply a traditional grid-based SRPG with squad-combat, or something a bit more different?
FuriousGeorge's Avatar - Comment posted on 10/06/2007 22:15
FuriousGeorge
9.0?????

this is not better than teh haloes!!!


blasphemy!
DerfelCadarn's Avatar - Comment posted on 10/06/2007 22:52
DerfelCadarn
To clarify my (rather poorly worded) question: Is the design of this game in terms of story progression and character movement exactly as with other NIS games (except now with squad-based combat), or does it vary more significantly?
Wedge's Avatar - Comment posted on 10/06/2007 23:17
Wedge
This IS better than the Halos. Also it came out like the same week or so, and nobody noticed =<.
Brad Rice's Avatar - Comment posted on 10/06/2007 23:39
Brad Rice
@sunami: Did you miss my Naruto review?
@derfel: It does handle similar to previous NIS games. I'm most knowledgeable with La Pucelle, so let me run with that.

The squad-based combat takes place on a giant map, so you are replacing height and everything with the varying terrain. Like I mentioned in the review, this game handles a hell of a lot like Advance Wars on the map, and the customization of the squad before the battle is part of the key. So, it's not really like Heroes of Might and Magic or like La Pucelle. You can't simply surround a character and beat them to death. If they've got a healer in their group, they'll heal during each instance, making it more of a decision of strengths vs. weaknesses.
Clockwork's Avatar - Comment posted on 10/06/2007 23:48
Clockwork
I've never even heard of this game.
OldschoolVgamer's Avatar - Comment posted on 10/07/2007 00:19
OldschoolVgamer
Damn! For a second I thought they were announcing the sequel to the genius Omikron The Nomad Soul! I want Omikron 2 dammit!
RskimB's Avatar - Comment posted on 10/07/2007 01:09
RskimB
Feels like this game came outta nowhere
Bob Muir's Avatar - Comment posted on 10/07/2007 01:30
Bob Muir
@ RskimB
Most Nippon Ichi games do.
SourGr8pes's Avatar - Comment posted on 10/07/2007 01:34
SourGr8pes
Sweet timing, as I just got myself a new PSP slim. Definitely going to get this one, being a NIS fanatic and all.
ChrisFurniss's Avatar - Comment posted on 10/07/2007 02:27
ChrisFurniss
@sourgrapes

ps2. disk wont fit in the psp. i tried. no dice.
Monte's Avatar - Comment posted on 10/07/2007 02:40
Monte
Hoozah! been waiting for this game and will be quick to pick it up when i have time to play again... god bless Nippon Ichi, most anything they make is FTW
Darren Nakamura's Avatar - Comment posted on 10/07/2007 04:37
Darren Nakamura
Damn. I'm both an RPG AND an Advance Wars fan. I don't need more games to buy right now! Stop it!
Cowboy TTop's Avatar - Comment posted on 10/07/2007 07:21
Cowboy TTop
Sour, look out for Disgaea on PSP sometime this month.

Soul Nomad looks cool, doubt if it will reach europe though.
MrFudge's Avatar - Comment posted on 10/07/2007 07:23
MrFudge
From what I get, once you get a Nippon Ichi game you won't needing any new ones for a looooong time.
SourGr8pes's Avatar - Comment posted on 10/07/2007 10:00
SourGr8pes
LOL my bad, I thought this was a PSP game. I'm getting all these games mixed up.
Holyetheline's Avatar - Comment posted on 10/07/2007 10:40
Holyetheline
Yes I love this game. Excellent review.
DerfelCadarn's Avatar - Comment posted on 10/07/2007 11:49
DerfelCadarn
@Dick McVengeance

Thanks for the answer. I have four other NIS games sitting on my shelf largely unplayed, along with Growlanser Generations, three SMT games, two Atelier Iris games, and so on. I think I'd better hold off buying any more until I actually get a chance to go through some of these.

I really need some more hours in a day (though who doesn't)...
Grimspoon's Avatar - Comment posted on 10/07/2007 13:06
Grimspoon
Up until today I was under the impression that this was gona be a PSP release.

Not that I care either way, I'll still pick it up :-D
king3vbo's Avatar - Comment posted on 10/07/2007 14:39
king3vbo
DO WANT!!! Since you gave it taht good of a review im definetly gonna go pick it up
king3vbo's Avatar - Comment posted on 10/09/2007 17:28
king3vbo
Just bought it, on my way home from work to go play it
Pangloss's Avatar - Comment posted on 10/09/2007 19:27
Pangloss
I thought somehow that once the PS3 came out, there wouldn't be any more games to make me regret not owning a PS2. Alas, 'twas not to be.

I guess I know what I'll be blowing $400 on come November 2. And I won't be playing anything current-gen, either.
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