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Destructoid review: Sonic Unleashed photo

Sonic Unleashed is a bizarre paradox of a game, because never before have I played a game that is at once both jawdroppingly exhilarating and unbelievably frustrating. On the one hand, Sonic Unleashed is a fantastic experience, but for everything it does right, there is something it does atrociously wrong.

I'd been looking forward to this game for a long time, ever since I played it at the Tokyo Game Show and found myself having quite a bit of fun with it. Later hands-on sessions seemed to confirm that, while by no means perfect, Sonic Unleashed was definitely a fun little videogame. However, it was under closer scrutiny that the cracks started to show, and now it's become one of the most bipolar games I've ever had to play.

Now the time of judgement is at hand, both Sonic and his Werehog counterpart having been rigorously put through their paces. What is the final verdict? Read on to find out ... 

Sonic Unleashed (360 [reviewed], PS3, Wii, PS2)
Developed by Sonic Team
Published by Sega
Released on November 18, 2008 (Wii/PS2)
Released on November 20, 2008 (360)
To be released on December 12, 2008 (PS3)

As with all new Sonic games, this latest title attempts to adhere to a plot, although unlike Sonic 2006, this one actually doesn't make me want to eat my own fists in confused rage.

The game begins with an astoundingly beautiful opening cinematic in which Sonic and Dr. Eggman/Robotnik are busy having their final showdown. As Sonic corners Eggman and is about to bring him to justice, it turns out that the whole thing was a scam by the good doctor. He traps Sonic, corrupts the Chaos Emeralds, turns him into a werewolf and wakes up yet another Sonic Team-created Final Fantasy monster, The Dark Gaia. 

It's as absurd as any other recent Sonic plot, but the difference with Unleashed is that it never takes itself too seriously, using some childish slapstick and a more cartoon-like approach overall. While not exactly engaging, it is mostly inoffensive, save for yet another sidekick in Chip, whose singular gimmick of perpetual hunger is almost as grating as his voice.

Gameplay is roughly split in two halves, with Sonic the Hedgehog performing speed runs through daylight stages, and Sonic the Werehog tackling Gaia monsters in a platform brawler style at night. There are also other gameplay modes and some ridiculous faux RPG stuff, but we'll get to that in a moment. 

The speed runs are what you will be familiar with if you've played most of the post-Genesis console games. The difference here is that these ones aren't complete rubbish. Seamlessly switching from a 3D to a 2.5D perspective, quite a few of these daylight stages are incredible. Sonic will smash through enemies, jump from rail to rail, home in on airborne enemies to cross chasms, and like never before, it all actually works. Well, most of the time.

There are a few poor design choices that hold the speed stages back. For instance, a vast majority of the Chu-Nan stage is terrible, with dodgy homing attack sections and a huge amount of trial-and-error gameplay. Holaska is not much better, with an entire section where Sonic must gather rings while speed boosting across water to avoid drowning. Considering how difficult it is to gather the rings with such a fast, hard-to-steer hedgehog, you'll be swallowing a lot of water. 

Worst of all are Sonic Team's attempts at completely 2.5D stages. Spagonia's Rooftop Run Act II, for example, is probably the most broken bit of "gameplay" I have played all year, if not ever. The controls were not designed for intricate platforming, and the piss-poor design of the stage doesn't help matters. In fact, just after checkpoints in this stage, you are given an extra life that appears every time you restart. The very fact that Sonic Team had to put that life in indicates that they knew how broken the stage was. Covering your own ass like that doesn't make up for the fact that the whole level is shattered in terms of design.

Yet the game is able to make up for itself with such stages at Rooftop Run Act I, which is, to be honest, beyond breathtaking. There are moments in Sonic Unleashed where you feel absolutely magnificent, and as Sonic hits 300 in-game miles-per-hour, blasting through stages, leaping from spring to spring and running along walls, you'll find it hard to stay mad at the game. Until, of course, yet another broken section rears its ugly head.

Such additions as the side-step, in which Sonic can zip from left to right while maintaining his speed, and the new ability to "drift" and screech around bends, add much to the gameplay and make for some incredibly fun moments. The aforementioned Speed Boost, in which Sonic can use "Ring Energy" to increase his speed and break through obstacles, is particularly empowering. It's just a shame that the fun gives way to frustration far too much. The inspired elements make one sad, knowing that the entire game fails to be so thrilling when it so easily could have been. 

The same can be said for the Werehog sections, which are also roughly split between enjoyment and hatred. At its core, the nighttime stages make for some simple but pleasant brawling, with Sonic able to pull off some great moves -- including the Sho-Hog-Ken uppercut. However, the Prince of Persia-style environmental acrobatics simply don't work. The controls aren't responsive enough for these platforming sections, and you'll often find yourself falling to your death thanks to sluggish movement, poor camera angles, or both. If Sonic Team wanted to rip off PoP, it should have also ripped off the intuitive, fluid controls.

When it's not trying to be a platformer, however, Sonic Unleashed works pretty well as a brawler. The Werehog has access to some powerful and impressive moves, and also has an "Unleash" meter which, when filled, gives him a little extra edge in battle. It's certainly not as much fun as something like Devil May Cry, but it's fundamentally solid action.

I can at least say that Sonic Unleashed is easily one of the best-looking videogames I have seen this generation. The speed stages are graphically sublime, and the new Hedgehog Engine does a magnificent job of capturing an intense sense of speed while showing off some gorgeous environments. The Werehog stages are similarly beautiful, with the Dark Gaia creatures rendered in neon greens and pinks that really make them stand out.

But now we go from good right back to bad. Doing little to help the experience is a reliance on meaningless collect-a-thons and needless hub worlds that seem to exist solely to pad out the game. There is no need to have Sonic wandering around a town with NPCs that have nothing important to say. Extra minigames such as a rather dire quick time event airplane ride provide a change of pace, but rarely do anything to be appreciated. This kind of nonsense points to Sonic Team's desire to create some sort of Final Fantasy-style RPG. The studio needs to learn that forcing it into a Sonic game never works. Perhaps Sega should let these guys make their precious RPG to get it out of their system.

Talking of RPGs, you can "level up" both Sonic and his Werehog alter ego, applying collected experience points to various attributes, making Sonic faster, or raising a variety of Werehog stats. You can also unlock new combo attacks. Later in the game, you can also see a little hint of Zelda or Metroid, as Sonic gets access to new abilities that he can take to previous stages and access previously unreachable areas. While not exactly deep, these elements do add a little extra value to the whole package. 

As a self-confessed Sonic loyalist, I like to pay special attention to the music, since the old 16-bit games had some of the best soundtracks of all time. While never quite reaching those heights, the music of Sonic Unleashed is rather catchy in places. The camp '50s detective tune that plays as the Werehog fights is questionable and repetitive, but the speed stages have some highly memorable tunes. Amazingly, the voice acting isn't completely brutal, either.

Sonic Unleashed is a very difficult game to rate. I have never played a game that is both so much fun, yet so broken and infuriating. When the game works, it really really works, but when it fails, it fails spectacularly.

All Sonic Team needed to do was to maintain the sheer fun and thrill that makes up roughly 40% of the experience and we'd be looking at a must-have title, and a score verging on a ten. As it stands, silly mistakes and ignorant design choices have trashed this game's hopes of being anything more than a decent rental at best. By all means, play this game just to experience the high points, as they are worth experiencing. Just be careful about dropping full price for a game that has screwed itself over so badly.

It's like Sega baked a delicious chocolate cake, but mixed a bag of nails into it. 

Score: 6.5 (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


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89 comments | showing # 51 to 89

Blind assassin's Avatar - Comment posted on 11/30/2008 11:53
Blind assassin
Sonic and the BlackKnight might actually be good. a 6.5 isn't bad. At this point I'd go so far as to say that anything less than a 10 wouldn't get Sonic haters (hardened and casual alike) to shut up but this game has an aggregate rating of about a 7. Considering that the last "Sonic" games I can really remember is the ABYSMAL Sonic 360 and Shadow the Hedgehog they've made quite a turnaround. Although it's a dumb presentation, Sonic and the Black Knight doesn't look too gimmicky so far. It's same speedy Sonic with a sword.
WarZombie's Avatar - Comment posted on 11/30/2008 12:08
WarZombie
While it may be hard to believe for some developers, it is possible to make a game without a cheap gimmick, like I thought this game was.

Then I found about that werewolf shit, and all hope was lost for this game (this was still early, when we knew nothing of the game other than the really fast levels from the trailer).

I guess they just think that it's impossible to just make a normal sonic game without some sort of gimmick that the gaming public can sink their teeth into.

I mean c'mon, they would have to be blind not to notice the reviews they're getting. Just in case they don't:

ENOUGH WITH THE FUCKING GIMMICKS.
OrangeMango's Avatar - Comment posted on 11/30/2008 12:25
OrangeMango
@Wack Dreamcast versions were awesome. Gamecube versions... not so much.
4knuckleshuffle's Avatar - Comment posted on 11/30/2008 12:46
4knuckleshuffle
I didn't like any of the sonic games. Even the ones for the Genesis, which is odd, because I'm actually somewhat of a retro fan.

However, great review Jim.
Scary Womanizing Pig Mask's Avatar - Comment posted on 11/30/2008 12:50
Scary Womanizing Pig Mask
Wait, you didn't like the Sonic Adventure games?
MiOdd's Avatar - Comment posted on 11/30/2008 12:58
MiOdd
@Jim,

Have you played the Wii/PS2 version by any chance?

I hear they're significantly different, I was hoping to get someones honest opinion that's played both, give a comparison and such.

I only have the Wii one, but I didn't notice any significant stage design faults and the controls (Classic Controller) work well enough through and through, only a few hang ups here and there but never felt frustratingly broken. Also, there's really no RPG elements, no hub world or coin collect-a-thons.

I'm just as frustrated with Sonic's recent outings as the next guy, but I really like Sonic Unleashed, my only complaint is the imbalance of levels, I've counted them after beating the game, if you don't include the sub-missions, there's a total of 8 day and 25 night, which is a bigger ratio I would have hoped for, but I like the werehog stages so its okay. I heard the 360 version had a lot more day stages which made me want that one, but after reading your review, I'm thinking maybe I already had the better version.
Ashley Davis's Avatar - Comment posted on 11/30/2008 13:16
Ashley Davis
Hm, now I'm really interested in getting the Wii/PS2 version..
CypherVR's Avatar - Comment posted on 11/30/2008 13:22
CypherVR
"..coin collect-a-thons.."


there are levels that have you collect a # of rings in order to complete the stage

------

i'm gonna pick up -rush adventure- since i liked -rush-, in fact sega should just have a 2D3D sonic for wii/xbox/ps - that or i agree on sega doing a megaman 9 and make some old school sonic games DLC
CypherVR's Avatar - Comment posted on 11/30/2008 13:24
CypherVR
^^or 2.5D sonic gaems^^
Superfluous Moniker's Avatar - Comment posted on 11/30/2008 13:33
Superfluous Moniker
This is pretty much what I was expecting to hear. I'll wait for it to hit the bargain bin.
ace of knaves's Avatar - Comment posted on 11/30/2008 13:52
ace of knaves
This is actually exactly what I expected. Great review Jim, I know this wasn't easy for you.
Phoenix Gamma's Avatar - Comment posted on 11/30/2008 13:57
Phoenix Gamma
I hear the Wii/PS2 version is better because it actually LACKS "features".

That's fucking hilarious.
Dan CiTi's Avatar - Comment posted on 11/30/2008 14:42
Dan CiTi
Love this game :)
mix's Avatar - Comment posted on 11/30/2008 14:49
mix
Sonic looks to scary for me, way to go guys.

If this hits $20 or so I'd be willing to pick it up as I just want to play a fun sonic again.
GohanGVO's Avatar - Comment posted on 11/30/2008 15:22
GohanGVO
I wonder if this will sell well regardless of its critical reception. There has been quite a bit of advertising on TV and on various gaming websites.

Please, Sega - go digital and old school. Revel in success.
Cahuatijo's Avatar - Comment posted on 11/30/2008 16:22
Cahuatijo
ohmanilovethatcake! but nails are tough going down. thanks for the heads-up.
DanMazkin's Avatar - Comment posted on 11/30/2008 16:32
DanMazkin
mmmmmmmmmmmmmmmmmmmmmmeeeeeeeeeeeeeeeeehhhhhhhhhhhhhhhhhh.
Alexradl's Avatar - Comment posted on 11/30/2008 17:27
Alexradl
This is definitely one of those games I'll pick up when it's <20 bucks, which shouldn't take very long.
Phoenix Gamma's Avatar - Comment posted on 11/30/2008 17:34
Phoenix Gamma
Damn Squawk, put your controller were your mouth is.
Technophile's Avatar - Comment posted on 11/30/2008 17:55
Technophile
Thank you Jim, I had been waiting for your review on this.
michiyoyoshiku's Avatar - Comment posted on 11/30/2008 18:35
michiyoyoshiku
I got it I like it but I fullheartedly agree with this review Sonic Team was SO CLOSE to getting it right but the warehogstages Kill this game.
gamadaya's Avatar - Comment posted on 11/30/2008 19:48
gamadaya
I bet if they just ditched the unnecessary Werehog sections they would have been able to focus more on tightening the daytime parts so that that 40% of must play gameplay could be raised to 80 or 90%. I'm not a Sonic fan at all, but I do sympathize with them. What will it take for Sonic Team to just make a good Sonic game. It's not like they have to rework the formula, they just have to resist the urge to put retarded shit in.
conrage2002's Avatar - Comment posted on 11/30/2008 20:11
conrage2002
its too bad sonic isnt 2d anymore
Segasonicdude's Avatar - Comment posted on 11/30/2008 20:20
Segasonicdude
@Palidi

Skip Them Entirely

360 Version > PS3 Version > Dog Turd > Wii Version > Flaming Dog Turd > PS2 Version
The Amazing Shenazin's Avatar - Comment posted on 11/30/2008 20:31
The Amazing Shenazin
well it sounds like a step in the right direction at least
gamesronlygames's Avatar - Comment posted on 11/30/2008 22:09
gamesronlygames
I just ordered it from amazon with the unleash5 code for a grand total of $21 including shipping. Score!
Brakah's Avatar - Comment posted on 11/30/2008 22:11
Brakah
If they need to make an rpg how about a Skies of Acardia Sequel?
Dunsparce4Prez's Avatar - Comment posted on 12/01/2008 02:13
Dunsparce4Prez
I actually just started playing back through Sonic Collection on the GC. Great times, great times. I'd go as far as to say I enjoy Sonic's old games more than Mario's. But god there has never been a franchise go more than pot than Sonic the Hedgehog.
hjd uk's Avatar - Comment posted on 12/01/2008 04:56
hjd uk
Best game Sonic Team made ? Chu-Chu rocket, says it all.
TheToiletDuck's Avatar - Comment posted on 12/01/2008 05:04
TheToiletDuck
Dear SEGA,

Make a fucking hi res 2d classic sonic game.

kthxbai

Signed
-The whole fucking world.
Vrynix's Avatar - Comment posted on 12/01/2008 07:04
Vrynix
I'm actually wondering how the Japanese public looks at this game. As Jim has said before, Sonic isn't all that popular in Japan. Maybe all the added 'stuff' is to try and score bigger numbers in their home country, as well as Sonic Team's dream of making a full-on RPG.
I take it someone has to sign off on the development for Sonic right? Maybe they should grab a Sonic fan from a Western country and let's see what that would lead to.

In any case, I'm glad Sonic is feeling a little bit better, maybe in a couple of years we can give him a clean bill of health.
Demtor's Avatar - Comment posted on 12/01/2008 07:21
Demtor
Well, thats about what I expected. It will probably be the first Sonic game I rent and the first Sonic game I've played since 3. I've pretty much abandoned the series since their amazing Genesis run.
austenw's Avatar - Comment posted on 12/01/2008 11:33
austenw
I certainly won't pay full price for Sonic Unleashed but I definitely want to play it. The downsides mentioned definitely sound bearable.
Cowzilla3's Avatar - Comment posted on 12/01/2008 23:16
Cowzilla3
I shall have to rent it.
el_chack's Avatar - Comment posted on 12/02/2008 17:57
el_chack
I'm kind of interested in trying this game, I'll rent it, that's for sure.
Clbull's Avatar - Comment posted on 12/09/2008 17:52
Clbull
I got the game for £20 from Gamestation (they were doing a half price deal) and lemee say, while the Werehog moments are lame, I enjoyed the rest of the game.

For example, on the first Werehog level, it takes me 15+ minutes to complete it and I lose 3 lives in the process and yet I still scrape an A rank.

Although, the majority of the Sonic levels are fun, like the Apotos stages.
BRP's Avatar - Comment posted on 01/02/2009 19:01
BRP
Were I agree to a lot of the problems that seem to be present in the 360 and ps3 versions, Id like it if Mr Sterling would do a separate review on the wii version, it does seem to have had a lot of things removed that seem to speed up the game. The scenario with the extra life after a check point doesn't seem to exist in the Wii version, as lives are more like continues in the racing and werehog levels, and can only be increased outside of the levels in the temple sections. As for the city sections they have been cut back to screens of short text and don't seem to be a problem working round to get tot he next level. The were hog levels themselves aren't bad, I like the change of pace it offers after briltzing through the china and Arabian levels at top speed. They are a bit too many dark levels, but its not really difficult to navigate through them with the GC controller. Graphics wise i think this is a spectacular visual treat on the racing levels. It reminds me that I don't need to be able to appreciate the scenery when I doing mach 2 on foot. The bosses are impressive and the game feels very pick up and play, even making me go back and replay older levels that i have clocked just to try and find faster paths to beat my previous level section times. Overall Id give the game a 7.5 on the Wii version. The characters are well animated and voiced (even dare I say it funny in moments), the music is good enough for me to hunt down a cd version of it and its got replay value after finishing with the missions. So go on Mr Sterling give it another look on this (supposed) weaker console, it might just bring a bigger smile to your face. (Oh and its only got Sonic as a playable character, no tails levels even).
Serivor's Avatar - Comment posted on 01/13/2009 13:09
Serivor
Better than the previous one on the 360 eh?
Iyellalot's Avatar - Comment posted on 03/07/2009 19:18
Iyellalot
I'd buy this game, even if just for the day stages.
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