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Destructoid review: Sonic Chronicles: The Dark Brotherhood photo

With Sonic the Hedghog appearing appearing in anything from sports games to rhythm titles lately, it makes sense that he would pop his tired head up in an RPG at some point. 

However, not many could have foreseen that the blue hedgehog and his mentally ill friends would be appearing on a roleplayer developed by game community darling BioWare for the Nintendo DS. A strange proposition indeed, and one that led many to think that Sonic's credibility may be rescued yet. 

Has Sonic Chronicles: The Dark Brotherhood clawed back some respect for the much-maligned hedgehog? Can BioWare succeed where Sonic Team has repeatedly failed in recent years? Read on to find out.

Sonic Chronicles: The Dark Brotherhood [DS]
Developed by Bioware
Published by Sega
Released September 30, 2008

Sonic the Hedgehog has triumphed over Dr. "Eggman" Robotnik at some point in the franchise's confused story, and has freshly returned from a hiatus to find that not all is going well. Knuckles has been kidnapped and brand new enemies, known only as The Mauraders, are stealing Chaos Emeralds. That's pretty much the whole story in a nutshell.

The game is light on plot, and perhaps that's for the best, given what happened with Sonic the Hedgehog's 2006 console release, and it is largely inoffensive. The dialog is  infantile at times, but there are some minor smirks to be had. Its main problem is that it lacks any sort of pacing. Even big plot points like Robotnik teaming up with Sonic are addressed in a matter of seconds and then accepted as part of the scenario. You literally find Eggman, he says he's reformed, and that's it, he's now part of your team. It's not quite Darth Vader throwing The Emperor down that big hole.

The main bulk of the game is spent fulfilling sub missions and using the various skills of your party to explore each area. This is all incredibly simplistic fare. The handful of available sub-quests mostly charge you with fetching/carrying or killing a specific enemy. You talk to someone, you go to where the star is on the map, you fulfill the object, and then you collect your reward and experience points. It barely gets more involved than that. 

You can make a party of four from an ever-growing list of characters, each of them with their own special attacks and skills. In the overworld, you will use your party to navigate around the map, which is again, a very simple process. For instance, if there are some crates blocking your path, you tap the Knuckles icon at the top left corner of the screen to play as the dreadlocked echidna. You then move towards the crates and tap the icon that pops up to smash them. Similarly, if there is a large gap you need to traverse, you can make Rouge fly over it by again pressing the desired icons. 

Everything is done using the stylus, which can be a pain in the backside. I am not a fan of any stylus-based movement in games. I find it awkward and clumsy and it's simply not as efficient as using the D-pad. Sadly, the face buttons are all but useless in this game so the stylus is all that you have to navigate with.

BioWare also didn't think to do what other games like The Phantom Hourglass or Lock's Quest have done to alleviate some of the problems, such as having you automatically interact with a person or item just by tapping on it. In Sonic Chronicles, you must manually guide your character near to something and then press the icon that pops up. It really should have taken a page from other games and implemented these streamlining measures. 

While navigation is a pain, the touch screen interface at least works well for battles. The Dark Brotherhood uses a traditional turn based structure, the kind that any RPG player will be instantly familiar with. Similar to early Final Fantasy titles, you input all your commands before a round of combat starts and then watch it all play out. Each round of a fight gives the combatants a chance to attack twice, and you can either choose to pull off two standard attacks, or use some POW moves.

POW moves are special abilities which are bought or upgraded with points when you level each character. They can be used to inflict damage on an opponent and usually have some extra potential effects on the battle. In order to successfully pull these moves off, you'll have to input the various stylus prompts on screen, in a manner that reminds one of Elite Beat Agents. These commands range from tapping the screen in the right place at the right time, tracing the stylus across the correct path, or simply poking an area of the screen as fast as you can. Like everything else in this game, it's easy stuff, but it's certainly satisfying. 

Combat is generally fun and the POW attacks are cool, but there are a lot of problems that get in the way of your enjoyment. First of all, characters miss their attacks far too often and it's frustrating. While your hit rate improves as you level up, too much of the game is spent watching your character swipe thin air, which drags out combat for far longer than it should. At one point, I had an entire round of misses -- that's eight missed attacks in a row, which borders on farce. It doesn't help that enemies can also evade attacks, making it even harder to get a decent hit in. 

You also have too few POW points to make your special attacks viable in all circumstances. Using a special move takes up PP, and for most of the game, you'll be lucky to get each character's PP into the double digits, meaning that you'll constantly be using items to keep them topped up. 

The game suffers from severe balance issues. There are standard enemies in this game capable of murdering a character in only two hits, while your regular attacks often feel as weak as piss. There seems to be no real difficulty curve, and leveling up is so infrequent that you rarely feel like you're improving. 

Sometimes the enemy will try to escape, and you can attempt to stop them fleeing by taking part in a chasing minigame. This is -- you guessed it -- a simple feature, as your four characters run after the fleeing monsters and you tap each one to make them jump over obstacles. It is shallow, but it's a neat little feature. Besides, it makes you feel quite good about yourself that the enemies are running, especially if it's because you killed all their friends. 

A lot of Sonic Chronicles seems to fly in the face of what makes an RPG fun. People who play RPGs like to grind, but enemies start to yield too few experience points for you to level up effectively. RPG fans also like to buy and find new equipment, but there is only a tiny sliver of it in the game. You can barely buy anything either, as the only way to find money in the game is by collecting a limited number of rings found in each section of the world. There is barely any cash to go around for the game's tiny selection of shops, and rarely anything worth buying in the first place. 

Where Sonic Chronicles does succeed, however, is in finally finding a decent use for Sega's usually rubbish Chao characters. Hidden around the world are various Chao eggs to be be found and hatched. You can then "bond" one of these Chaos to each character and receive some special benefits. Some simply raise one of your stats, but rarer Chao can make each attack a potential one-hit KO, or even increase the chances that any Chaos you find in the future will be rare ones. Chaos can be wirelessly traded between players and this can make them more effective. It's a great little system and easily the game's strongest point. It's just a shame that, like everything else, it's just not quite robust enough. If most of the Chaos weren't palette swaps, collecting them would be even more fun, and it would be great to do more with them than just bond them. Otherwise, it's definitely a great idea with a lot of future potential. 

That, however, is The Dark Brotherhood's most obvious problem -- it is mere potential. That's all this game seems to be. It has a lot of good ideas, but none of them are fully fleshed out and turned into truly great gameplay additions. The story is forgettable, the equipment and level ups may as well not even be there, and everything just feels half-finished. Even the menu system is an utterly confusing mess with equipment, items and Chao scattered randomly and icons dotted around the list showing who has what. 

Graphically, the game looks good from a distance, but the character models really don't hold up to close scrutiny. It's certainly bright and cheerful, and the artistic style blends both a traditional and modern look that goes some way to removing a bit of the over-anime'd Sonix X nonsense. The music, sadly, is highly unremarkable stuff, and some of the sound effects are just confusing. I don't yet know why a robot sounds like a troll having an orgasm. 

The real tragedy with Sonic Chronicles is that it actually isn't that bad. Once the game hits the third chapter, it suddenly stops completely sucking -- characters become a bit more effective, battles are more fun, and you have enough allies to start exploring the maps properly. It really can be fun at times, which makes it even more of a shame that huge aspects of it are mediocre. There is just enough in the game to make it worth a play through, but nowhere near enough to make it worth keeping.

If you're a Sonic fan, possibly check this out because it's a step in the right direction. However, baby steps for a franchise that needs massive strides to get credible again isn't going to cut it.

Score: 6.0 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


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36 comments | showing # 1 to 36

PySk's Avatar - Comment posted on 09/29/2008 10:00
PySk
OMG! Even Bioware isn't able to develop a good Sonic game
SuperD1984's Avatar - Comment posted on 09/29/2008 10:06
SuperD1984
Sonic RPG? naaaaaaaaaaaaaa.
pendelton21's Avatar - Comment posted on 09/29/2008 10:06
pendelton21
I'm so glad this game is mediocre and not a complete abysmal mess. I still have faith in the blue-haired one.
DanGale's Avatar - Comment posted on 09/29/2008 10:10
DanGale
I may actually give this one a go. It can't be worse than Secret Rings or Unleashed. Wait, did I just jump to a conclusion?
dronkmunk's Avatar - Comment posted on 09/29/2008 10:35
dronkmunk
One of the words in your review is appearing appearing twice twice in a row row
KaL YoshiKa's Avatar - Comment posted on 09/29/2008 10:44
KaL YoshiKa
Out of interest they were touting that the story would be *Darker* then most Sonic storylines if I remember correctly...is there anything like that? I'm concerned a little bit about an RPG that's light on story (and seemingly everything else.).
NihonTiger90's Avatar - Comment posted on 09/29/2008 10:48
NihonTiger90
Still seems decent, but I was hoping for a bit higher of a score, to be honest.
Shin Oni's Avatar - Comment posted on 09/29/2008 10:50
Shin Oni
interesting...I was caught off guard when I saw this in the paper this week. Had no idea it was about to come out.

on the other had, i'll just let my friend buy it and borrow it from him or something down that line. I had some hope for this game. Glad it isn't complete trash.
Sharpless's Avatar - Comment posted on 09/29/2008 10:52
Sharpless
On a scale of one to ten, how fuckable is Rouge?
Professor Pew's Avatar - Comment posted on 09/29/2008 10:54
Professor Pew
Aw, such a shame. Hopefully it will sell enough for a better sequel?
Jim Sterling's Avatar - Comment posted on 09/29/2008 10:55
Jim Sterling
Sharpless:

No scale goes high enough for that sexy little tart.
The-Excel's Avatar - Comment posted on 09/29/2008 11:23
The-Excel
Is there any place that actually rents out handheld games?
AgentMOO's Avatar - Comment posted on 09/29/2008 11:30
AgentMOO
@the excel, gamefly does.
error2k2's Avatar - Comment posted on 09/29/2008 11:39
error2k2
Jim is a furry?

Anyway, the battle system sounds fun. Hope the exp and item issue isn't as bad as you make it seem...
big filth's Avatar - Comment posted on 09/29/2008 11:45
big filth
^

yes. Its called Blockbuster Video. They are rare, but if you search hard enough you may be able to track one down.
Conan-san's Avatar - Comment posted on 09/29/2008 12:04
Conan-san
In before giant flamefest in Jim's direction.

But seriously, this is a step up from he nonsence we've had to suffer since, about 2004 with Sonic Heroes.
Tristero's Avatar - Comment posted on 09/29/2008 12:06
Tristero
"A troll having an orgasm." Is it weird if that phrase turned me on?

I agree with all your points here, Jim. I'm about halfway through the game and I can't help feeling disappointed. It's slightly above average, but I had my hopes up for the second coming of Sonic. The story is too fluffy, the music is atrocious, the battles are easy but irritating. Bleh. There's not even any real consequences for the dialogue you choose: no branching trees, nothing. I kept trying to hook up with that Gothic white cat chick and I kept telling Amy off, but Sonic never got even close to hitting it. It's not a pass, but people shouldn't get their expectations too high.
atastysammich's Avatar - Comment posted on 09/29/2008 12:55
atastysammich
Good God, the music is embarrassing. The battle themes are kinda cool, but the map music... yech.
Cyberxion's Avatar - Comment posted on 09/29/2008 13:03
Cyberxion
@ Tristero

I'm with this guy. Irritating battles, atrocious music, no real consequences for just chosing whatever dialogue you want irrespective of what seems appropriate at any given time; these are all issues that sprung to mind in my time with the game.

Though I'd go one further and say it's a pass. None of what the game has to offer struck me as particularly compelling, much less interesting enough to keep me playing all the way through. Ugh.
el_chack's Avatar - Comment posted on 09/29/2008 13:20
el_chack
I thought this game was going to be like Super Mario RPG was for Mario Universe. I'm not even paying for rent it, I'll borrow it from a cousin.
AlucardX24's Avatar - Comment posted on 09/29/2008 13:44
AlucardX24
If you average that with my score, it gets a 3. :D
burzumy's Avatar - Comment posted on 09/29/2008 14:27
burzumy
I don't think I'm alone in feeling that this whole concept should never have been developed in the first place. A Sonic RPG was just about the last thing that the world needed.

Besides, any RPG with a weak story is doomed, in my book. The attempt to shoehorn a totally devalued 'franchise' just makes it more painful.
Dan CiTi's Avatar - Comment posted on 09/29/2008 14:43
Dan CiTi
Sounds like a Bioware game or Sonic game...bad.
MechaMonkey's Avatar - Comment posted on 09/29/2008 15:00
MechaMonkey
Have there been any RPGs based on a gaming mascot other than Mario RPG that were high quality?
JiR INC's Avatar - Comment posted on 09/29/2008 15:14
JiR INC
I'm playing the game now, Its ok its not the greatest rpg on on the DS.
But bioware could of done so much more I awaited this title getting excited for a smug looking on face while playing it...
lets hope for a sequel if the game succeeds and they finish the job :)
silverblackcat's Avatar - Comment posted on 09/29/2008 15:56
silverblackcat
I'm currently really enjoying this game.

I find the controls very simple to use, I like that it's an RPG but avoids the boring grind and that it doesn't involve lots of finding rare things and going shopping. I do like RPGs, but you don't want that in a sonic game really.

I find the graphics very nice actually. They are much better than what I was expecting.

I like the menus for talking to characters, it makes it a bit more interesting to be able to choose several replies and learn some more back story before moving on, but you can also skip through them very quickly if you want to.

I find the battles quite fun, the POW moves aren't that hard either. The only annoying thing is that you hit a bit of a wall around level 4, but you get past it quite quickly.

I don't mind the music. It's not fantastic, but it's not awful either.

I also like the little mini game during battles, it splits them up and makes it a bit more interesting.

The only times I've found enemys to be really hard is because I havn't been using my characters in the best way.
braulio09's Avatar - Comment posted on 09/29/2008 19:37
braulio09
Yeah, I'm enjoying the game but it's probably because I didn't go into it with high expectations. I do think a 6 is a bit low, but then again, I've only really liked Aaron Linde's reviews in all of internetland.
Necros's Avatar - Comment posted on 09/29/2008 19:45
Necros
This game disappoints me for not finding some important plot point (because all the hardcore Sonic fans need them) to kill off all of Sonic's unnecessary friends.
manasteel88's Avatar - Comment posted on 09/30/2008 00:43
manasteel88
mediocre and sonic...surprise?

I still think that Sega just has no idea how to turn this character around. This game could easily have been a very good title, yet it was dumbed down to appease somebody. Which is a shame because nobody ever says that Mario and company feels dumbed down. at least not in there main roles. sure there might be little to no real plot, but the gameplay more than makes up for it.

oh well lets wait and see how the next sega game is.
Torzelan's Avatar - Comment posted on 09/30/2008 03:18
Torzelan
Good review, sounds like a game I'd have sufficient fun with.
DR EGG's Avatar - Comment posted on 09/30/2008 09:22
DR EGG
Well, that's too bad. The kids will buy a million copies, regardless.
Altered Beets's Avatar - Comment posted on 09/30/2008 16:15
Altered Beets
Shame. I even based an argument on this being decent. Turns out I was wrong. At least it's rent-worthy.
CypherVR's Avatar - Comment posted on 09/30/2008 19:04
CypherVR
i bought sonic and the secret rings and i was so frustrated with the controls that i sold that game the very next day. It was a nice game.

Sc looks nice but i ain't faring into into another RPG no matter how bad it is.
Holyetheline's Avatar - Comment posted on 10/01/2008 15:17
Holyetheline
sonic needs to stop failing
nebones's Avatar - Comment posted on 10/05/2008 02:53
nebones
I had hope...
robcat09's Avatar - Comment posted on 10/08/2008 23:43
robcat09
I'm having a blast with this game. Very addictive.
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