I like it when a small amount of bullets kill an enemy. Any game that markets itself as realistic must have this essential property. I’m often surprised that the majority of games don’t do this. Take Far Cry 2 for example. The game is built around the realistic portrayals and features some pretty lifelike things, including its landscape, gun degradation, and inherent violence of civil conflict. But why in the hell does it take 14 bullets to kill a dude in a wife beater?
SOCOM: Confrontation gets a few things right. One of the big sticking points for me is that your bullets negatively affect enemy players in a quick manner. You don’t need to worry about shields, regenerating health, or Kevlar wife beaters. It’s practically a blessing to see this in action.
But, Confrontation isn’t without its faults. To keep the bullet theme running a bit long, it has this particularly nasty habit of shooting itself in the foot. But how bad is the injury? Is it merely a flesh wound or is it something that even boiled, spiced wine can’t fix?
Hit the break for the full review.
SOCOM: Confrontation (PlayStation 3)
SOCOM: Confrontation is Slant Six’s first foray into the SOCOM universe. The series is known for its grit, realistic play, and bevy of multiplayer options. In this regard, the game doesn’t fail its fans. There is a ton of customization, strategy, quick kills, and options of play. But, how does one celebrate or enjoy these great aspects when the essential component, the network, is crippled by errors and latency? Therein lies the problem with SOCOM: Confrontation.
The majority of the maps come from previous SOCOM games, so they should feel very familiar to veterans of the series. They vary in size according to match limitations and offer a massive amount of different pathways and hiding areas, thus increasing the need for communication, patience and strategy. Every corner is a threat and every time you decide to run out in the open, one of the faithful will pop you in the jaw with ease.
Visually, the game really suffers. Character models suffice at a distance, but when close, you can see that this game lacks that next generation shine. I am also disappointed by the amount of recycled objects and the lack of overall detail present. Normally, I would take less-than-stellar graphics as an excuse for quicker loading and better networking, but that obviously isn’t the issue. The sound does suffice, though, especially the theme music. Sure, you can hear people walking around and shooting from all directions in glorious 5.1, but hard electric music always gets my blood pumping.
Score: 4 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)
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