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Destructoid review: SOCOM: Confrontation

3:11 PM on 11.19.2008, Brad Nicholson 41 comments

Destructoid review: SOCOM: Confrontation photo
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I like it when a small amount of bullets kill an enemy. Any game that markets itself as realistic must have this essential property. I’m often surprised that the majority of games don’t do this. Take Far Cry 2 for example. The game is built around the realistic portrayals and features some pretty lifelike things, including its landscape, gun degradation, and inherent violence of civil conflict. But why in the hell does it take 14 bullets to kill a dude in a wife beater?

SOCOM: Confrontation gets a few things right. One of the big sticking points for me is that your bullets negatively affect enemy players in a quick manner. You don’t need to worry about shields, regenerating health, or Kevlar wife beaters. It’s practically a blessing to see this in action.

But, Confrontation isn’t without its faults. To keep the bullet theme running a bit long, it has this particularly nasty habit of shooting itself in the foot. But how bad is the injury? Is it merely a flesh wound or is it something that even boiled, spiced wine can’t fix?

Hit the break for the full review.

SOCOM: Confrontation (PlayStation 3)
Developed by Slant Six
Published by Sony Computer Entertainment
Released on October 14, 2008

SOCOM: Confrontation is Slant Six’s first foray into the SOCOM universe. The series is known for its grit, realistic play, and bevy of multiplayer options. In this regard, the game doesn’t fail its fans. There is a ton of customization, strategy, quick kills, and options of play. But, how does one celebrate or enjoy these great aspects when the essential component, the network, is crippled by errors and latency? Therein lies the problem with SOCOM: Confrontation.

If you theoretically go out and buy this game today, you’ll immediately be greeted with two rather large patches. These patches were created specifically to address the plethora of network issues that Confrontation has experienced and is still experiencing today. The ape in the room (latency) is still looming large and casting its shadow over the vast majority of ranked matches. At the same time, the latency is manic in the majority of private rooms. Occasionally, you’ll enter into a decent room where you’ll be able to travel around and shoot, as any player would expect. These are the times when the game shines. But when the game is lagging as it usually does, it affects every facet of play – movement, combat, and communication. In addition to latency, you’ll also encounter odd bugs, crashes, server errors, timeouts, and connectivity issues. At this stage of release, this is simply unacceptable for a game that lacks a single player component. There is literally nothing to do but search aimlessly for a few matches that won’t give you problems.

Outside of the network, one of the nastier aspects is the control scheme. Seemingly simple actions like talking, crouching, and weapon selection have multiple inputs attached to the button. It also features practically zero intuitiveness in terms of button mapping. There were several occasions within the first few hours of play that I found myself opening up the manual just to find out how to lay down or to switch to an alternative method of fire. It is a steep learning curve that will often have you fumbling for grenades and wishing you had one of those Tech Tree RTS posters to guide your fingers. There are alternate methods and mapping options available, but it all feels bad. There are simply more commands than buttons.


In addition to buttons, the power of the SIXAXIS is harnessed. Moving your controller from right to left to up effects the way your character looks out from corners and from behind objects that obscure his vision. Where this is typically a sore point for most PlayStation 3 games, you’ll be pleased to know that it is subtle and typically doesn’t get in the way of normal play. Even better, it can be useful on the urban maps.

One of the brightest features is the ability to customize practically everything on your character. His voice, scars, armor, hats, weapons, face, and camouflage are editable and ready to go at your slightest whim. The ticky-tacky stuff like voice and scars are merely for your own entertainment. It’s highly unlikely that opponents or even teammates will notice that wicked scar you just put on your dude. But the choices of weapons, armor, and sidearm are vital to the play experience and carry real weight. Weapons range from standard fare rifles all the way to submachine guns, shotguns, and heavy machine guns. The armor goes from light to heavy, and the sidearms range from pistols to optional equipment like frag grenades and claymores. The primary weapons operate much like you would envision, but the optional sights and attachments give you a ton of different tactical opportunities to explore. The armor is a nice addition, but be weary, being a bullet hog in heavy armor will substantially slow down your character’s speed.

There are several different modes of play available that the majority of shooter fans will instantly recognize. Standard deathmatch, control point hunting, escorting, extracting and bombing are available. With the exclusion of vehicles this go around, it has become exceedingly more difficult to rule a match on your own and win one for the team. All of these modes and the given maps are team efforts and will require you to communicate and strategize. Luckily, talking on PlayStation Network got a lot easier. The Bluetooth headset that comes with the game is a substantial peripheral that exceeds every wireless headset available on the market. It even comes with a nifty cable that instantly syncs it to the console so you don’t have to fumble around with wireless codes. The modes and headset are excellent complements.

The majority of the maps come from previous SOCOM games, so they should feel very familiar to veterans of the series. They vary in size according to match limitations and offer a massive amount of different pathways and hiding areas, thus increasing the need for communication, patience and strategy. Every corner is a threat and every time you decide to run out in the open, one of the faithful will pop you in the jaw with ease.

Despite the recycled maps, it’s easy to come away impressed with what Slant Six has done. The majority of simulation shooters have a tendency to become predictable in terms of movement and choke points. While Confrontation will begin to seem familiar after several sessions, these alternate corners and pathways will always offer an additional and unpredictable threat.

Of course, threats would be nothing without a way to dispatch them. The only problem is getting to the enemy. Confrontation is a fairly slow game. Instead of running (which you can do now), it is always advisable to move at a snail’s pace with an idea of what you want to do or hold down. The targeting reticule expands and contracts based on your movement and rate of fire, which reinforces a notion of patience and camping. If you’re one of those shoot first, think about it later kind of guys, you’ll find an unrewarding experience. The majority of ranked games only consist of one spawn and you’re done for the entirety of the round.



The weapons in the game react wonderfully (when not under oppressive latency) to your button presses. The evaluation of the gun’s criteria (accuracy, etc.) is exceedingly relevant. While you may be able to pop off the M-60 shot from across the map, it is definitely advisable to grab a sniper or other long distance rifle. If your aim is true, and you’re not moving, you’ll hit and kill the enemy every single time. The same thing applies to the explosives in the game, although you can certainly argue that SOCOM’s slower pace only inhibits the ability to get away from the stealthy grenade throw.

Visually, the game really suffers. Character models suffice at a distance, but when close, you can see that this game lacks that next generation shine. I am also disappointed by the amount of recycled objects and the lack of overall detail present. Normally, I would take less-than-stellar graphics as an excuse for quicker loading and better networking, but that obviously isn’t the issue. The sound does suffice, though, especially the theme music. Sure, you can hear people walking around and shooting from all directions in glorious 5.1, but hard electric music always gets my blood pumping.

In addition to ranked matches, players can create their own competitive rooms and set their own rules. This would be even better if getting into a game wasn’t such an ordeal. Menus are reminiscent of previous generation multiplayer games. First you have to choose that you want to play online (and where else would you go in Confrontation?), pick a server (that isn’t full, good luck with that), then pick a room. After finding a room that isn’t packed and loading into an ancient lobby, you’ll have to wait for the next game to pick you up. After another loading screen, you finally get to play. Unfortunately, it will probably be a latency-ridden room. Private matches are quite different, but manic in terms connectivity issues. The host’s connection needs to be fairly beefy to make the game playable. What makes private matches appealing is the ability of the host to set his own rules, including infinite respawns which is a refresher if you stare at your dead body on a frequent basis.

The big problem with SOCOM: Confrontation is not its gameplay. The guns, sound, level design, and strategy are all solid elements that, under typical circumstances, would put this game a step above most online shooters. But Confrontation isn’t typical in regards to its network performance. The latency, disconnects, freezing, and generally poor structure cripples the game’s ability to deliver its characteristic style of play. After more than a month, the game is still unfriendly and hard to play as a result. Only huge fans of this style of shooter should mess with this title right now.

Score: 4 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.) 


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linuxguy's Avatar
linuxguy at 11/19/2008 15:16
4? wow!
braulio09's Avatar
braulio09 at 11/19/2008 15:23
I agree with the description but a 4 just seems so low. I won't argue, though.
Drack48's Avatar
Drack48 at 11/19/2008 15:25
How does Sony let this kind of stuff happen, they take 1 step back for any step forward
gamesronlygames's Avatar
gamesronlygames at 11/19/2008 15:40
Destructoid likes to stand out from the other sites. The reviews can definitely garner more controversy. A good or bad thing? Good in they dont let others sway them. Bad in that less objectivity and more personal bias has a tendency to let subjective bias rule the article. Sometimes reviews look more like the op-ed page than a true news item relaying objectivity. In the long run I think the more objective a reviewer is, like any great journalist or reporter, and the more the subject at hand is reviewed on its OWN merit , the more that reviewer gains respect and is established among his peers. Fortunately Brad, garners my respect for a classy review with nothing but the facts. I come to reviews not because I care about what the reviewers biases are, or how edgy and controversial he/she can be-I read reviews because I want to know what the game is like Factually. Not some stupid opinion some douche gives just so he creates a buzz and whirlwind of comments. All that does in the end is show what a poor journalist the guy is(even though he may have unused talent) and even though it may garner his clique followers to snort and giggle. Brad does a great job of giving an objective review with little bias. WAY TO GO BRAD. KEEP UP THE GREAT WORK! Even though I was hoping for a better score I know its on the money by the way it was reported.
DarkTravesty's Avatar
DarkTravesty at 11/19/2008 15:46
and that my friends is why i will not be picking up this botched although admirable attempt by slant 6. now when it hits the bargin bin maybe i'll consider it.
mix's Avatar
mix at 11/19/2008 15:53
The one reason I decided to pick this up is the fact it's online only even if you have a friend over, how lame is that?

Agreed on bargin bin game DarkTravesty.
mix's Avatar
mix at 11/19/2008 15:57
*....decided NOT to pick up....*
grafkhun's Avatar
grafkhun at 11/19/2008 16:03
gamesronlygames- I was going to say basically that. Brad this is a great review and everything in it is appropriate, especially the score. I'm not a big socom guy, but the gameplay does seem really good, but as you say, game crippling connectivity issues after a month of release really do drag the game way way down. I don't give a shit about scores, but I was not surprised at all with the 4. dtoid reviews > majority of other reviews, they cut out the crap and are objective yet unbiased at the same time.
Y0j1mb0's Avatar
Y0j1mb0 at 11/19/2008 16:06
I am going to do something I rarely do. Be vocal about a review. This is complete and utter nonsense.

I'll put out a SOCOM review shortly in the Cblogs to fully address your issues with this Brad.

But I must say something here. Having played this EVERYNIGHT since I got this game and being quite vocal about it's initial network shortcomings, after the two beefy patches Slant Six put out, the game is beyond playable. The matches I have played, which I generally play ranked matches unless it's FNF, have been blissful affairs.

I encourage you to play with us on SOCOM on FNF or SOCOM Saturday nights.I'll wager these network issues you speak of will miraculously be absent.

It amazes me that after reading your long review your issues were: Graphics, which they more than get the job done, Gameplay that is slow and methodical, shocking, this isn't Gears of war or Halo, and finally network issues.

Seriously when did you last play this?? Again I would love for you to play with The Dtoid Clan.

BTW: Things not mentioned in the review:

Clans, the robust ranking system, tournaments, as well as the lack of Trophies not in the game yet but are ready to be patched next week.

The game play in SOCOM may be an acquired taste, this much is true, but to say it's unplayable when I, and fellow Dtoiders have put mileage on this, is just plain bullshit man.
ohhai's Avatar
ohhai at 11/19/2008 16:07
i skipped straight to the score, but since its 4 - ill read it :)
Trev's Avatar
Trev at 11/19/2008 16:07
I don't get much lag in games at all, no more than anything else, but I can't defend it not looking amazing or loading quickly. All in all, it's a great "it game with my sweet headset" game. Without that and the consequent $20 price tag, I might be more disappointed.
vexed alex's Avatar
vexed alex at 11/19/2008 16:15
I always thought the SOCOM was an awfully average-not-so-impressive franchise. The only reason PS2 fans liked it because they didn't have access to good PC games that played like SOCOM.

Hell, even that Ghost Recon game that had XBOX Live on the original XBOX was better.

I expect the Sony defense force to be on this review like mad-men. It's OK, though. They don't really know better.

As for me, I'll be sticking with LittleBigPlanet co-op and that's that. Nothing else on this console is worth picking up this holiday which is sad. I expected this to be the year of the Playstation. They've had enough time to kick out some "must have" exclusives.
vexed alex's Avatar
vexed alex at 11/19/2008 16:25
I'd also like to note that I'm tired of people trying to devalue someone else's opinions. "Oh, you're just trying to be edgy." It's never about one's personal experience with the game. No one can ever really feel negatively about something, especially not a first party title. That's absolutely blasphemous. I mean, it has to be great! The production values are good!

No matter what a reviewer does, someone will call bullshit, and someone will bitch. High or low scoring reviews. It's one of the long list of reasons I hate calling myself a gamer. I don't want to be associated with you morons.

Oh, I know! All reviews should function like IGN! Let's give everything 7s.

I mean, I don't mind opinions, but calling someone else's bullshit - that I can't stand. And you can go fuck yourself.
Mushman's Avatar
Mushman at 11/19/2008 16:33
4??

Fair enough then.

@Vexed Alex

'I always thought the SOCOM was an awfully average-not-so-impressive franchise'

Glad I'm not the only one who thinks that. :)

Socom 1 was.......okay, the rest?? ummmmmmmm, they were 'questionable' quality, to say the least.
chronoswing's Avatar
chronoswing at 11/19/2008 16:48
Honestly the only thing that ever apealed to me about socom and was the reason I purchased the first socom, was voice commands. But since it seems this series has shifted from even having a single player compaign anymore its a complete waste of time.
ArrestedDeveloper's Avatar
ArrestedDeveloper at 11/19/2008 16:52
I think time has just caught up to Socom. At one time it was the only game in town but now with a new 3rd person shooter coming out every couple of weeks doing a basic mulitplayer game doesn't cut it anymore.
CelicaCrazed's Avatar
CelicaCrazed at 11/19/2008 16:56
I'd get SOCOM but can't with R2 right now.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 11/19/2008 17:18
Guys its Brad, probably the worst reviewer here, just get your opinion on this game elsewhere.
brainderailment's Avatar
brainderailment at 11/19/2008 17:24
I don't think Socom has aged well. I personally believe it should have gotten a different kind of revamping. I haven't played it so I can't form an opinion about the score. However, if all of the network problems still exist as written in the article, I wouldn't rate it very high either. It's a fucking online only game for christ's sake, it ought to be smooth online.
garison's Avatar
garison at 11/19/2008 18:44
@Yoj1mb0:

Right when I saw the score, I knew that you would leave a long winded review hating on the Dtoid reviewers, and boy, was I right :P

I do still plan on picking this up at some point, if only just for the BlueTooth Headset included.
SantanaClaus89's Avatar
SantanaClaus89 at 11/19/2008 18:53
And this is why Destructoid reviews are completely worthless and not to be taken seriously.
VWGTI's Avatar
VWGTI at 11/19/2008 19:13
/facepalm
SantanaClaus89's Avatar
SantanaClaus89 at 11/19/2008 19:24
Dude, it's like you wrote this review two days after the game was released and sat on it until today.

Have you played this game within the last 3 weeks? Because as you put it, the "latency, disconnects, and freezing" are not an issue anymore. Truthfully.

The gameplay is outstanding and the network issues have been solved. The game is NOT perfect. It desperately needs a matchmaking and party system. But guess what? They're being patched in.

I would rate this game a 7.5 right now, and I would rate it higher once all the features that are to be patched in are in place. I don't know what that would make it on Destructoid's fucked-up-ass review scale, but whatever.
vexed alex's Avatar
vexed alex at 11/19/2008 19:52
I predicted SantanaClaus would troll troll the shit out of his blog.

His logic? Review games after patches and revisions to the net code. You're absolutely stupid.

And please don't respond. I already know what you're going to say. It's either going to be something homophobic or racist. Please, just save your breath, asshat.
Takeshi's Avatar
Takeshi at 11/19/2008 20:20
Alex can you shut your whiny trap for a second please. You spammed this blog with your 'opinion' bullshit and you still call someone else a troll? Asking someone not to respond and then using a word like that as your final one is the most childish shit I've seen. You haven't even played that damn game you've got no right to say someone is right or someone isn't.
VWGTI's Avatar
VWGTI at 11/19/2008 20:24
I agree with Takishi. Alex you're the troll and asshat here. Grow up.
Marc of Arabia's Avatar
Marc of Arabia at 11/19/2008 21:32
Oi, trolling against a troll is woefully ineffective.
Alexradl's Avatar
Alexradl at 11/19/2008 21:32
Ouch. I thought the beta was alright, but I still haven't gotten the full game.

vexed alex:

What? Stuck in 2007 much? Don't turn this into another "PS3 has no good games" thread.
Rational Animal's Avatar
Rational Animal at 11/19/2008 21:35
@vexed alex: "I mean, I don't mind opinions, but calling someone else's bullshit - that I can't stand. And you can go fuck yourself."

Okay, well here's mine then: stop trolling every fucking comment thread and talking a bunch of lulzy shit about your rights and how you can fucking have an opinion on this and that and how you're such an awesomely liberal guy. I'm all for freedom of speech man, but I've seriously had to read you rant about the shit way too much lately and it's really getting trollish in nature. No hard feelings man, just stating my opinion.
Gameboi's Avatar
Gameboi at 11/19/2008 21:44
With so many other games on my plate right now (Fallout/Fable/ MK vs DC/Left 4 Dead), I haven't had the chance to take this through its paces. In other words, I can't agree or disagree about the scoring. However, the review itself seems reasonable to me.
SolidCake's Avatar
SolidCake at 11/19/2008 22:35
I've joined today and I already learned one thing. Vexed Alex is a troll. Way to go Vexed Alex.
SantanaClaus89's Avatar
SantanaClaus89 at 11/19/2008 22:46
@ Vexed Alex:

Fuck you, asshat. Suck a dick.
Marc of Arabia's Avatar
Marc of Arabia at 11/19/2008 23:31
OK THAT IT. EVERYONE IS TROLL. ALL GO HOME
Noah's Avatar
Noah at 11/20/2008 05:52
*Back on the subject*

I'm interested in this game, and the headset looks nice. If the patches did fix all of the problems, then maybe it is a fun experience but...

@ Y0j1mb0

...
Those are A LOT of patches you mentioned, and sounds like more are coming. Is it really acceptable for a game to be released in such a crappy and unplayable state? Seems unfair to the customer. Even if this game is worthy of a 10 after a hundred patches, should it have been given a 10 when it was first reviewed? If games were tested and %100 at the presses then we wouldn't need to rely on patches... it's like after handing in a test and standing over the teacher's shoulder while they correct it and writing in the correct answers on the missed questions.
The Amazing Shenazin's Avatar
The Amazing Shenazin at 11/20/2008 07:19
remember when SOCOM was the cream of the crop of online console games?
TheDreadHawk's Avatar
TheDreadHawk at 11/20/2008 08:47
Will there ever be a review without a flamewar?

Nahh, not while dickheads are around.

Also, just for kicks:

PSTRIPLE HAS NO GEWD GAIMZZZ BIATCH!!!1111 XBAWKZ ALL TEH WAAAAYYYYYYYYY!!111
norm9's Avatar
norm9 at 11/21/2008 01:15
Other than the initial week or so, its been smooth sailing with Socom. Occasionally, I'll see someone magically transport from place to place, but I think that happens in every game.

Thumbs up from me. Unfortunately, I'm all about R2 and L4D right now, so serious military shit will have to wait its turn.
AClockWorkMelon's Avatar
AClockWorkMelon at 11/22/2008 08:23
This thread makes me smile.
Snake726's Avatar
Snake726 at 11/28/2008 15:21
Actually, Slant Six developed Socom Tactical Strike for the PSP before this, so it's not really their first time handling Socom, although it is their first console game.
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