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Destructoid review: Snake360

5:00 PM on 01.10.2009, Jim Sterling 36 comments

Destructoid review: Snake360 photo
     Xbox 360

Today marks a most eventful day, for today is the day I try and write more than a single paragraph on Snake. That is what this game basically is. It's Snake. It has the number 360 after the title, but there is no denying that this is, indeed, Snake. The very fact that I've spent the first paragraph repeating myself multiple times should be a fine indication of what a struggle this is going to be.

Read on as we attempt to review Snake360, which, as you may have already gathered ... is Snake.

Snake360 (Xbox 360 Community Games)
Developed by yyr
Released on December 3, 2008
Costs 400 MS Points
Read more about our Community Games Review Challenge
   

For some reason, I am going to assume you don't know what Snake is, so I have an excuse to explain it to you. In Snake, you control a line -- or Snake, if you will -- that travels around a grid, eating little targets and growing in length with each delicious bite. The Snake doesn't stop moving, and you have to steer it around the grid, making sure it doesn't hit walls or its own ever-growing tail. Of course, you know that already.

It has to be said that, for a game of Snake, Snake360 certainly packs a lot of content. There are over 200 stages, mostly consisting of different shaped walls that you have to navigate around, as well as co-op and four-player competition and online rankings. In addition, there are a variety of gameplay modes, but each one is a very basic play on the main one. If you really love Snake, then there is plenty of serpentine sauciness to keep you going. If you really, really love Snake

The bold, bright colors and HD visuals make this look a little better than your average game of Snake, but it's incredibly difficult to line up your Snake properly with the targets, and it can be a very frustrating experience. The fact that Ernie from Sesame Street also seems to be commentating during each stage is quite amusing, but strangely unsettling at the same time. 

Perhaps Snake360 would be worth more of a look if the production values were higher, but as it is, there is no escaping the fact that this a game given away for free on old computers. The graphics might be a step up, but certainly not a step up enough to justify any sort of cost. It is, ultimately, a bunch of colorful lines whizzing around a very simple screen of shapes, and while that is possible to be tarted up and made interesting, not enough tarting has been done. 

The game also lacks any sort of original gameplay features to make it a step up from another, more free version. While there is certainly more content, it's not new content. I'm sure that the fundamentals of Snake could be used to support even wider game types, but there is nothing in Snake360 to corroborate such a claim, unfortunately. 

The title does nothing bad, per se, but it doesn't really do anything good. Rather than evolve the core gameplay of Snake, it just adds much more. If you like Snake a lot ... and by a lot I mean an incredible amount ... then you might want to check it out. I would also recommend a download if you want to check out just how much like Ernie the commentator sounds. It's worth a quick trial, but at 400 Points, Snake360 is asking a lot.

5 -- Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really.)


Next page: More Indie stories




Syn's Avatar
Syn at 01/10/2009 17:13
ET HD!

C'mon, who's with me?
zgerhard's Avatar
zgerhard at 01/10/2009 17:18
Can we have a remake of that game where you play as gorillas throwing banana bombs at each other? It was like Worms, but a lot worse. D:
Murumasa123's Avatar
Murumasa123 at 01/10/2009 17:20
Are destructoid's reviewers doing this so Microsoft have to take away that tag that these games arnt reviewed. If so you jammy bastards.
Ben PerLee's Avatar
Ben PerLee at 01/10/2009 17:21
I played so much Snake on those old Nokia candybar phones everybody had 6 years ago.
John B's Avatar
John B at 01/10/2009 17:27
In the same vein as this, I want to see Pooyan translated to HD!! Who's with me?
Necros's Avatar
Necros at 01/10/2009 17:34
I'm downright astounded that you were able to manage 7 paragraphs. If I was the guy who made this, I wouldn't even bother submitting it for a review.
Arttemis's Avatar
Arttemis at 01/10/2009 17:35
Snake on my Ti-83 is what kept me awake through my earlier college math classes.
AgentMOO's Avatar
AgentMOO at 01/10/2009 17:51
In before

Snakee? Snaaaaaaaaaaaaaaakeeee
C2C Shiro's Avatar
C2C Shiro at 01/10/2009 18:20
The serious tone of the review made me lol.
wardrox's Avatar
wardrox at 01/10/2009 18:21
So, it's a bit like snake then?
Half left's Avatar
Half left at 01/10/2009 18:38
The word 'snake' appears 30 thirty times thus far (that time not included).
A New Challenger's Avatar
A New Challenger at 01/10/2009 18:46
Dammit AgentMOO.

I liked the version in Timesplitters 2. That music was awesome, and I found it hilarious you could use it in multiplayer.
Geoff's Avatar
Geoff at 01/10/2009 18:49
terrible review, s+m doesn't make an appearance
Superfluous Moniker's Avatar
Superfluous Moniker at 01/10/2009 18:49
LIQUID!
blehman's Avatar
blehman at 01/10/2009 18:52
That first paragraph is win.
Analitic's Avatar
Analitic at 01/10/2009 19:24
snake, also balls in the picture but no cocks...
Rifter01's Avatar
Rifter01 at 01/10/2009 21:40
@John B

I remember Pooyan from Showbiz/Chuck E Cheese.. That is a tight game!! I have it on my little super joy system, do want!
MasterGlitch's Avatar
MasterGlitch at 01/10/2009 22:36
The only thing that would make the bit before the jump even better would have been a Metal Gear Solid reference at the end. I think everyone knows which one I'm talking about.
Electro Lemon's Avatar
Electro Lemon at 01/10/2009 22:58
I just.... You.... Jim, you just wrote and published a review for Snake. I mean...


It's fucking Snake.
Jim Sterling's Avatar
Jim Sterling at 01/11/2009 04:14
Electro Lemon: I know, but I promised as full a review as the best of my abilities could muster to *any* community games that were offered. A promise is a promise.
superezekiel's Avatar
superezekiel at 01/11/2009 11:24
There's a guy on this gaming forum I go to, who's friends with the creator of this. He tried to pimp it out, and even suggested using the face buttons to move around since the D-Pad sucks for it.

But nothing he said could entice any of us to buy.. well... Snake.
TrailerParkJesus's Avatar
TrailerParkJesus at 01/11/2009 13:59
5? Come on, that's not low enough to make the dev cry.
Bizznet's Avatar
Bizznet at 01/11/2009 15:25
Hahaha! They actually released a Snake game on XBLA? I love Snake but why the hell does it cost real money?

I'm...

Huh...
robbway's Avatar
robbway at 01/11/2009 15:42
Thanks for a review that expressed the torture of playing the game.
yyr's Avatar
yyr at 01/11/2009 17:51
Hi all,

I am the developer of Snake360, which was developed over the course of 11 months.

I'm disappointed that Suffocation Battle mode, easily the most innovative feature of Snake360, was not mentioned at all. It's been a real hit at every party I've brought it out at. It's a battle mode for up to 4 players where you must completely trap your opponents to win...sounds easy, but isn't. (There is a more conventional battle mode as well.)

I'm also disappointed that the challenge of the harder levels was not discussed. Much of the fun to be had in this game is in clearing the challenging levels. Expert and Master difficulties are a blast to play, and I personally guarantee that anyone who manages to clear these levels will both have fun and feel that their $5 was well-spent (if you succeed, and still disagree, I will most definitely pay you back).

There are other significant features that were not mentioned as well: replays, Kid Mode, the licensed soundtrack with almost 30 minutes of music...

A review is just one opinion; I feel that Jim just doesn't like this sort of game. I designed this game for the hardcore retro arcade gamer first and foremost. It is most definitely not for everyone, and if you didn't like Snake before this will not change your mind. However, I hope that all who read this will give it a fair shot if they like challenging retro arcade games and don't mind the graphics, which I'll admit aren't very good.

If you have difficulty lining up with the targets as Jim may have, you could try using a different camera angle. Two of them place the camera above the snake's head, making lining up much easier. The controller will also vibrate slightly when you line up correctly (can be turned off if desired).

Finally, I'll mention that there are still two weeks to enter the Snake360 Holiday Contests. Regardless of what you think of the game, there is still a good chance to win your share of $450 in Microsoft Points and LIVE subscriptions. You can find more info about both the contest and the game at [url]www.snake360.com[/url].

Thanks to everyone who read this far, and thanks Jim for reviewing the game. I'm sorry that you didn't like it as much as I did.
Jim Sterling's Avatar
Jim Sterling at 01/11/2009 19:18
Hey yyr,

Thanks for responding! I'm sorry we didn't agree on the game either, but I'm glad you're not taking it personally or anything. Thanks very much for accepting the challenge and I hope to see more games from you in the future.
Tom slowbro's Avatar
Tom slowbro at 01/11/2009 20:30
All I can add is that if you don't object to the simple gameplay, and you enjoy competing on online scoreboards, this game is a godsend. Call me weird but competing in this was more enjoy able and lasted me more hours than most games on disc.

Hats off big-time to anyone willing to review any community game :D I hope the concept survives.
smurfee mcgee's Avatar
smurfee mcgee at 01/11/2009 22:14
Snake: neither Solid nor Liquid?
yyr's Avatar
yyr at 01/12/2009 08:43
Also, for those interested, this video shows off a lot of Snake360's features.

I firmly believe that saying this game plays just like the old Snake is like saying that Pac-Man Championship Edition plays just like the old Pac-Man. There's a lot of content and I hope some of you enjoy it.
MrSlippery's Avatar
MrSlippery at 01/12/2009 12:05
So far Community Games have been pretty mediocre as a whole. But they ARE improving.

at first we got such AAA titles like Swords n Monsters (lol), but now with people learning how to use the program better and get more creative, We're gonna get some real hits. The Dishwasher is a perfect example of this.

good job, honestly. I'm liking this move on microsoft's more and more as I try out more and more titles.
BahamutZero's Avatar
BahamutZero at 01/14/2009 16:40
another shit review. snake360=GOTY
yyr's Avatar
yyr at 01/18/2009 14:08
Just in case anyone would like to see what some of the more challenging levels look like, here we have a Superplay video of Course 1 on Expert difficulty (the fourth difficulty level out of five).
Babylonian's Avatar
Babylonian at 01/22/2009 13:51
Oh come on. Snake360 is the epitome of Snake games. The number of different modes and levels is so thorough and the customization options are so extensive that I can't imagine anyone ever wanting anything else from a Snake game ever again. The job Aaron Teplitsky did with such a basic concept is insane, and reading this summary of it is frustrating because it seems like you barely gave the game more than a cursory glance.

It falls into the same category as games like Marble Blast Ultra and Super Monkey Ball that are extremely pure and simple but that you could spend a lifetime perfecting. If I had only played other Community games and heard there was a Snake game out, I'd probably have the same reaction, but it seems like more work went into this than 90% of the other Community games out there combined.
yyr's Avatar
yyr at 04/26/2009 19:33
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