Back in August, Dyson gave us a hands-on preview of Skate 2 that summed up the new additions to the series fairly well, and so I invite you to sit down by the campfire, and let me tell you in grand detail how the game pans out.
Now, before we get into this, I will admit that I'm a longtime player of Tony Hawk games, and now that Neversoft isn't working on them anymore, there's no reason why I'd want to touch the series again, so I'm more than willing to jump into Skate 2 as my new mainstay of skating games.
So, without further ado, let's flip those tricks and kick it into high gear. I'll show you just how buttery this game can be.

Skate 2 (Xbox 360, PlayStation 3 [Reviewed])
Developed by EA Black Box
Published by Electronic Arts
Released on January 20, 2009
What happens when Mongo Corporation comes in and practically takes over the town? Why, they have their security guards put metal caps on everything skateable in the city, and body-check anyone on a skateboard. So, you've served your hard time in jail for what I presume was either killing someone while skating or just rocking those tricks too damn hard.
So now that you're out of prison, it's time to get your cred back. Like Dyson mentioned, the game allows you to remove yourself from the board, pulling off new sorts of tricks, and if you want to, you can simply run around the world. Of course, I don't recommend doing this unless you absolutely have to. When your character gets off the board, he begins to control like some nightmare conjured up from the darkest pits of survival horror. It makes Silent Hill feel like it's Metal Gear Solid.

Allowing you to get off of your skateboard and interact with the environment, though, is a fantastic touch that opens up quite a bit of opportunity. Now, you can move about bits and pieces of scenery to create opportunities for combos or reach some highly-desirable spots that were inaccessible without the aid of a ramp or something to jump up onto.
Now, looking at this from my experience with Tony Hawk titles, my first sitting with the game was utterly shameful. Getting used to the controls takes a decent amount of time, especially if you're accustomed to the button-mashing that was Tony Hawk. That's not to say that the controls aren't logical -- they make a ton of sense, but it's just not what I'm used to playing. So, after mounting that hurdle, I found myself dealing with another one: the environment.
As I've found, Skate 2 is not particularly easy. Unless you spend plenty of time practicing and learning all of the engine's tricks, you're going to suffer. Sometimes I wouldn't be able to land tricks because of poor timing. I'll admit, that's my fault. But too often I would run into the camera changing position to such an angle that it was impossible to see what I had lined up, a person suddenly walking in the way of my trick, or just landing at the wrong angle and being thrown from my board.

Beyond this, I would run into problems with the physics of the game, resulting in some rather odd results. For example, I moved two dumpsters right next to each other in order to make it easier to jump over them both for a challenge. When the two dumpsters touched, they shot into the air as though some invisible mine was triggered, and it came down on my head. How that happened, I'd love to know.
Despite those problems, running around the city is as easy as the city is gorgeous. It's rather well designed and is a rather accurate recreation of a city. They didn't skimp on any of the minor details, which can sometimes be a problem. Even the most minor of sudden elevations of terrain stop you from moving, and if you don't realize that you can't just skate over them, it'll send you flying.
But, for all the minor problems in the environment, it does give you a ton of stuff to interact with and explore. The city is rather expansive, and getting around it can take quite a while if you want to just skate through. Within Skate 2 are a bunch of miniature challenges that you can try if you're not too interested in tricks, like managing to crash into a person at 25 mph and the like.

One of the things that I must ask is: who the hell speaks like the characters in this game do? "Man, you can't believe how buttery I made you look!" The dialogue is filled with stereotypical skater talk, to the point where it's so bad that it's funny. Combined with that, Black Box still needs to work on its facial structures -- many of the characters have rather awkwardly shaped faces.
Skate 2 is going to require a serious investment of time on your part if you want to get into it. I'll be honest with that. But once you do, the game provides a rather intuitive and fun experience that's worth the work you put into it. The camera is one of the most immediate problems that needs to be fixed, but Black Box has done a good job with the title, and if they can keep making substantial improvements with each title in the series, then they'll be the undisputed frontrunners for the new generation of skating titles.
Score: 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
I MUST KNOW!
It saddens me to read that, due your incapability to transcend from simple button mashing to skate simulation, you misjudged one of the greatest games of all times. I mean a sequel to it...
when there are a few of you in there with headsets on and a decent competition the game really shines. great online experience.
the only reason i can see someone not liking skate is because they dont know how to play it.
this game is easily a 9+. for me.
also dont forget to grab your dtoid skate 2 stickers.
The Tony Hawk series was fine for what it was, and Skate wouldn't exist without it- but seriously let the button mashing die. Learn something new and be creative instead of following a pattern of commands on your screen.
And since you reviewed the game on the PS3, I can't help but wonder how painful it is to play the game with those cute little analog sticks. Not to mention the ever persistent frame rate issues.
I get the impression that not only does the reviewer have only a rudimentary grasp on the controls of the game, but didn't beat the game - unless, of course, it is far easier than the first Skate and can be beaten by someone who only understands the basics.
Also, how are the new lip trick controls? How is implementing getting off the board into tricks? No mention whatsoever? Way to brush this one off.
All in all, pretty weak.
Looks like someone doesn't know that EA develops their titles on the Playstation 3, then ports them elsewhere.
In regards to the review, I agree that a few things may have been left out, and the writing was poor, but it got the point across all right, didn't it?
The fact that people getting in your way is still a problem shows they didn't learn anything from the first one.
And yea, the CAS is terrible, female characters just look like men in drag.
That said, DMV obviously doesn't appreciate how hilarious the dialogue is. It's dope and whacked out, man.
@ Danmartigan
I've played some of the demo for the original on PS3, and even though I always prefer the 360 controller in games, the PS3 version plays just fine. Also, there were no framerate issues that I saw in Skate 2.
7 is still a solid number. I haven't picked this one up yet, but I probably will, I loved the first one.
7s are solid games that definitely have an audience.
And I'm part of that audience. I can live with that.
And I'm sure EA develops every single game on the PS3 first, then ports them elsewhere, because that makes so much sense.
This game is truly one of the most creative experiences you can have this generation. I'm not talking about the movement of the pieces in the environment either. The freedom to skate how you want to skate and learning how you want to learn is the beauty of this game.
I have watched 4 different friends of mine play this game and they all play it a different way, they all skate different ways.
The complaints about the walking function seem oddly out of place, like the walking is the main aspect of the game or something. Everyone should be thankful that it is even an option to get off the board.
The first Skate. was critically acclaimed, yet it had no walk function or half of the new features that this game does. It seems really moronic to score a game lower because it introduces only new and improved things, yet one of them isn't quite up to your standards. I'm not just talking about the review score on this site either, there were plenty other sites that had similar gripes that were just downright petty.
The dialog and the skate culture references are supposed to be tongue and cheek, they don't all walk around talking like that... seriously... "You nailed it, nailer!" and "BLAOW!" you think they say that with a straight face to each other on a daily basis?
I can't stand the reviews that say, "Skate isn't an easy game" or "It is just so frustrating trying to land a specific trick or line". Have you ever ridden a skateboard? Have you ever attempted to drop in on a bowl at a skatepark or grind a ledge or rail? The shit is fucking hard.
I don't know, it just seems silly to me. It is like picking up a Sim-whatever game and complaining that the financial systems are difficult to manage and it is just so hard to budget the money and make everyone happy. That is the fucking point. That is the point.
You work for how good you are in this game, you work at your style, your lines, your areas that you love to skate. This game replicates a real life activity better than any game I have played before and for that, it deserves more recognition.
Also... Danmartigan is right, other reviews said there were some bad frame rate issues on the PS3 and the original Skate. had some horrid issues with frame rate, my buddy used to try to get me to play his Skate. on the PS3 all the time and it was painful.
People aren't complaining about the score. They're complaining that the review is incomplete.
Some major aspects of the game are left untouched upon. It's also as if we are expected the read the preview as well.
I thought the first game was alright but I'm undecided on whether I will get this one or not. This review hasn't helped sway me in either way.
My impression from the review was that the game deserves a 5 or less.
I loved Skate one, but after playing all the way through it (all offline achievements, I wasn't connected at the time) I had a laundry list of shit I wanted to see added, fixed, changed, and tweaked for the sequel.
And Skate 2 delievered on almost every item on that list. I think in that respect this might have gone better as one of those review roundups where a few eds take a turn at it.
Skateboarding, compared to other similar 'sports entertainment' stuff like roller blading and bmx, is really fucking hard. In RL as in the game, you bail your tricks because you are landing fast and crooked, and you have to practice alot to get good at anything.
If that doesn't sound like fun, then there is always Tony Hawk. But for many people (clearly) Skate's complicated-but-intuitive-after-epipheny controls and down-to-earth difficulty and magnitude were a much needed answer to the TH series excess and dial-the-phone simplicity.
As far as the score goes, I think a 7 is fair for the general audience, but if you played and liked the first one, you just gotta get this one, no questions about it.
I spent all evening playing freeskate online challenges with a friend over Live and it was great, Skate is one of the ultimate 'free form dick-around' games, and being able to just piss away time with friends is really sweet too.
Again, I have to say as a fan of the first game, this sequel is an amazing example of a company listening to its fan feedback and answering in detail.
There are still issues and rough edges, but man, that all fades away when you spend ten minutes just grooving on trying to fastplant up to a long rail to nose slide just right.
If you can see the last Tony Hawk as a 5 the Skate 1 is a 9 for being so innovative refreshing and downright gorgeous.
For Skate 2 to add on that by improving the look, the amount of tricks and the goals as a whole its a ten and one of the best sports games of all time.
The fact my bro stopped playing the first one only when this new one came out is a testament to if you like skating this is the game for you.
Also hy should we justify it as a 7 for a general audience? Fuck it Carnival games for a general audience is mabye perfect with the right amount of gameplay and simplicity.
But as a game its a 2. And skate2 is a 10. Hell and this is from a non skater who doesn't really want to play it much.
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