The sub-genre of sports games devoted to skateboarding has changed drastically since its debut. Originally, titles such as Thrasher and Skate Or Die portrayed skateboarding as a cliché-ridden MTV-friendly adventure where one could just as likely be killed by bees as grind a rail.
Then came Tony Hawk and his eponymous series of skating titles. While Tony's games elevated the state of virtual skateboarding -- and sold an assload of copies -- they reflected the traditions of gaming more than the revered and decades old traditions of skateboarding -- so while the titles were fun, they were still simply arcade games with a famous spokesperson and a dope soundtrack.
A few days ago, Electronic Arts dropped skate. on the gaming community in an effort to dethrone the empire Mr. Hawk and Neversoft had created for Activision. How did they do?
Hit the jump to find out.
For those of you with attention spans rivalling that of the tiny Tsetse fly, the condensed version of what I'm about to say goes like this:
skate. Is the new
king of skateboarding games. It improves on every aspect of the
Tony Hawk Pro Skater series, and drops all of the unncessary, unrealistic wackiness that Neversoft added merely for levity. If you've ever enjoyed skateboarding or the video game equivalent of such, you will love
skate.skate. prides itself on its realism. From the control scheme that remains closer to Street Fighter-style half-circle Hadoukens than THPS' Tekken-esque button mashing combos, to the series of young, yet popular pro skaters you interact with, everything in skate. has a feel of authenticity that has been quickly abandoned with greater and greater zeal in each successive iteration of the THPS titles. Some might worry that this realism will turn off those who merely enjoy virtual skating and have no interest in spending three hours drinking beers at the Burnside Skate Park, but the entire game is presented so intuitively and with such great attention to detail that gamers will adhere to the learning curve like a Pennywise sticker to the bottom of your fourteen year old brother's Zoo York deck.
The presentation of skate. is at once utterly slick and gritty as the faux Southern California city the game takes place in. The graphics, while not equal to those in BioShock or Forza 2, are still above average for a new-gen title and when combined with the (occasionally overzealous) physics engine and stylistic cues in the game, the presentation gives off the same sort of vibe you see in skater rags like Thrasher magazine. I also have to give special attention to the soundtrack. Without any hyperbole, I can say that this is the finest real-world soundtrack ever included in a video game. It runs the gamut from metal to hip-hop to indie rock, and by including music from The Exploding Hearts, Mike Skinner and Band of Horses, EA automatically won the affection of everyone who lives in Portland, Oregon.
In every skating game since the beginning of time, the focus is on the gravity-defying stunts you can manage to twist your body/board combination into. While THPS relies on a combo system that shattered phalanges with its intense number of high-speed button presses and digital contortions that would give a Capuchan arthritis, skate. uses a system of joystick manipulations to launch you into the air, turn your body and flip your board about. Grinding is merely a matter of landing properly on a ledge, and when combined with manuals that are as simple as leaning the stick forward or back, you have your arsenal of tricks. Of course, on their own these techniques dont add up to much, but by filling your multiplier meter, and doing tricks often enough to ensure it stays lit, you can carve amazing lines that lack the surreal, cartoonish glee of THPS, but more than make up for it in realism and the inherent sex appeal of the sport itself.
That control scheme may also lead to one of the titles greatest challenges. THPS succeeded so handily due to its pick-up-and-play nature that appealed to everyone, but skate. has a definite learning curve. It's almost preferable to play this game before breaking your hymen on Tony's title, as trying to ween yourself off of the THPS fundamentals will take more time than picking up skate.'s gameplay basics from the well-crafted tutorials. The control scheme -- while more complex -- also offers much more satisfaction once it has been mastered, and the focus becomes one of technical excellence instead of scores in the hundreds of thousands as a result.
Topping off this already delicious counterculture muffin is the video and photo capture system built in. A similar idea was demonstrated recently in Forza 2, but it wasn't nearly as robust as the one found here. The system allows you to save both photos and videos, edit them in-game then upload them directly to EA's servers. Once live on the Internet, you can e-mail them to friends, co-workers and that ex-girlfriend of yours who left you for Mike Vallely. The ability to show off your finest lines, tricks and crashes has been a favorite activity in real skating since its inception and emulating this so well in virtual form was a stroke of genius.
The game isn't without flaws, however. It loses points based on the fact that its multiplayer is basically just that found in THPS, and while that means it's rather robust, in a title with so much innovation over what came before I was expecting more. Also, while load times are quite manageable and rarely overlong, they occasionally occur often enough to cause annoyance. Both of these issues though, are relatively minor when compared to everything else this title offers.
In the end, skate. is the finest skateboarding title available. It's the sort of game where the world is so completely open-ended and well-designed that while the "main quest" might take thirty hours, many people are going to be coming back to this title for months to come. EA did an amazing job with this title and the THPS boys are going to have to pull out some amazing work to top this one.
Destructoid Final Verdict:
Score: 9/10
Verdict: Buy it!

I was shocked when I went to stores and they were actually sold out if not pre-ordered.
But I have it in my hands and have enjoyed every second of it.
Yes the multi-player is a problem, I was expecting a hop in at anytime, anyplace, free skate the whole entire city then start a game when you want, type of multi-player.
But hey, Skate.2
i thought i would never like skate. but when i read that the controls were reminiscent of Fight Night, i thought it would be as awesome as FN, or as retarded as Def Jam Icon. fortunately, it was the former...and after playing the demo 1,967 times, i'm finally ready to put some money down...on the PS3 version...because my 360 crapped out yesterday.
Also, main quest is easy at first but get's hard as shit towards the end.
now i have to buy this game.
Also, +1000 points for the Mike V. reference.
Tony Hawk games can go fuck themselves with a big nasty dildo.
For one thing the pedestrians and other skaters do nothing but get in your way, its not uncommon to have a great line ruined because you came down from somewhere and thanks to the shitty, shitty camera you land on someone and there goes all your work.
Some challenges border on the impossible and others are to easy, my biggest issue with this game is the flick it controls, like all analog controls they are way to sensitive and many, many times you'll miss your intended trick(like a nollie for example) because the analog stick registers it as something else.
And jesus christ this game throws the advertisments in your face, you meet someone and the game tells you the exact brand of everything they are wearing.
Great game but far to aggravating for my tastes, this one is going to the trade in pile alongside stuntman.
@Kyousuke - it takes practice, that's all. In reality, the analog stick isn't screwing up, you are. It totally feels like the controls are too loose when you start, but.. once you get the hang of it, you can nail anything first try. And as far as the ads are concerned - they're a little over the top, but skate culture is ruled by advertisers and sponsors more than most other solo sports.
@Boolean - they're coming. A bunch of people (myself included) are working on their own vids now, the next month or so will be epic. I've never in my life wanted to make a video out of a game I was playing, but I can't stop cutting skate footage up. Do Youtube searches for "Mazzdizzy" and "Teku Skate" if you want to see some of the better stuff that's been done so far.
Still not sold on Skate. completely though.
Yeah it's better than anything Tony Hawk spews out these days but i really didn't enjoy the demo.
@Juggernaut: I use FCP and Avid and am just learning Flash & its a whole different animal so I wouldn't worry if you're having growing pains.
why do people bitch about the in-game advertising? the entire game mechanic is based on getting sponsorship for products so you can earn money. that's how real pro-skaters own money in real life. to cite this as a problem means you don't really understand fundamentally how the game (and skating professionally) works.
NOT BECAUSE NEX SAID SO THOUGH!! NU-UH!
nollie 360 flip to grind the ledge to the right then touch the pad at the end I think, I can't remember what I did.
Yeah this game is tits. I really like the multiplayer, I find myself bursting out laughing alot when I'm playing it at the random dudes (myself included) that are playing a ranked match and you know that nobody is going to beat their score, so you just say fuckit and ride down laying on your back or fall in funny ways on purpose.
yeah that was harsh to get right.
one push to start moving towards the hubba at a 45 degree angle. as you move towards it, push the right stick to 3 o'clock and leave it there as you approach. move the stick quickly from 3 o'clock to 12 o'clock and then down the 6:30ish and you should land like a feather after your impressive 360 Nollie Flip. at that point, ride the hubba down to the landing and check yourself out. You're done.
Nice flip, but...WHY'D YOU LET GO SO EARLY?x225w535
Great effin soundtrack.
And the review is spot on, except I don't think its difficult to pick up and play. Yeah, it takes a some practice to flip on beast mode but I think the average gamer could get it in a few minutes. Even my girlfriend (who hates video games and can't use two joysticks for shit) was able to ollie around and have a good time.
She won't be doing hardflip to feeble grinds or varial heelflip to manuals any time soon, but I bet 95% of dudes wouldn't have any problem.