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Destructoid review: Silent Hill: Homecoming photo

Silent Hill: Homecoming was a title I've been fretting about for a while now. The much-loved franchise was being farmed out to another development team -- this time, being helmed by Double Helix Games. In addition, the game was featuring a greater focus on combat, as we could tell from the Resident Evil 4-style combat system.

Is this the end of Silent Hill as we know it? Has the series been turned into another horror game, and lost the deep plot, moody atmosphere, and all the other qualities that made the Silent Hill series what we've come to know and love?

Now follow me after the jump to hear not only what I have to say, but two of my esteemed Silent Hill-loving colleagues: Dale North and Colette Bennett.

Silent Hill: Homecoming (PS3 [Reviewed], 360)
Developed by Double Helix Games
Published by Konami
Originally released on September 30th, 2008

Brad Rice

With Homecoming, we start the game in a town called Shepard's Glen, which resides just across Toluca Lake from the little resort town of Silent Hill. As Alex Shepard, you are returning home after being discharged from the military. Let's just ignore that nasty little dream we just had about the hellish looking hospital, and focus on getting to see our little brother, Joshua. Oh, and Mom and Dad too, I guess.

Once you get into town, something doesn't seem quite right. It's overly foggy, a lot of people are missing, and Jesus Christ, monsters are climbing out of the sewers! Once you're home, you find that your younger brother is missing, and no one seems to want to tell you where he is. So, it's time to hunt down your brother, as you ocassionally see him running away from you while he's off in the distance.

So, what does Shepard's Glen even have to do with the quaint little home of Alessa Gillespie? Well, let's just say the two towns aren't too friendly with each other, and there's a reason you've never been to Silent Hill. I'll leave it at that, and let you discover the rest.

With the advent of Resident Evil 4-style combat, Homecoming focuses more on dealing with enemies than with puzzles. The combat system is much more fluid, switching to an over-the-shoulder, adding in the ability to dodge. Thus, the mainstay of the game is trying to figure out how to kill these enemies without getting beat to a bloody pulp. Even on normal, the enemies are no cakewalk, as one false move while fighting them will spell major damage for you.

As such, all of the puzzles were fairly straightforward and did not present much of a challenge. Oftentimes it amounts to nothing more than arranging wires, matching up fairly straightforward symbols, and the like. Personally, I enjoy torturing myself with extremely complicated and convoluted word puzzles that have abstract symbols relating to it, so I was slightly disappointed with the lack of puzzles.

I feel now is a good time to get this out and dealt with: Silent Hill: Homecoming is a scary, scary game. The mood in the game is not one of a pervading creepiness like in Silent Hill 2, but one of dealing with overwhelming and sudden threats. The game ocassionally relies on jump scares to startle you, but still does a fantastic job of having you seize up when you suddenly hear the static on your radio, or worry when you haven't seen an enemy in the last few minutes.

On the first playthrough of the game, I thought that the details about what was going on were sparse and critical plot points were far apart. The thing is, this game is meant to be replayed. Once you start over again, knowing certain things, many elements of the game become much more frightening, and a lot more of the story is unfurled before you when you earn all the different endings.

The game's faults lie mostly within the technical operation of the game. I ran into several bugs in combat, which I'll let Dale go into detail about. Also, facial animations were slightly off, although the rest of the game looked beautiful. Throughout the game, you're constantly hurting for ammo and healing items, but depending on what kind of person you are, that might be a good thing. This certainly isn't the overload of items you got in Origins.

Overall, Silent Hill: Homecoming is a breath of fresh air in the series after the slump of Silent Hill 4 and Origins. While not as fantastic as Silent Hill 2 and 3, Homecoming has shown that Double Helix has a good idea of where they're going, they just need to learn the ropes of better developing on the current gen of systems. I'm currently on my second playthrough, and if the game continues to be as frightening as it is, then I'll be more than glad to leave the series in the hands of Double Helix.

Score: 8.5 - Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Colette Bennett

It would be difficult to describe the level of apprehension I felt leading up to the release of Silent Hill: Homecoming. The series is one beloved of all time, it was being taken on by Double Helix instead of my trusty and true favorite Team Silent, and it was making its debut into the next-gen universe. So many changes! So many possibilities for complete failure!

Fortunately, I was pleasantly surprised by Homecoming, and I think that most hardcore Silent Hill fans will feel the same way. From the opening sequence to the final battle, Double Helix managed to inject this installment of my favorite fog wandering simulator with at least as much tension, gore and complexity as its predecessors.



I’ll get the negatives out of the way first, so you don’t have to waste your time on them if they are dealbreakers for you. First, the one that’s had all the forums on fire since the game’s release: lack of inversion controls. I never would have noticed as I tend to play standard controls in the Silent Hill titles, but if you always play this way, be warned you are going to want to chew your arm off. Second, graphical imperfections and bugs, as Brad mentioned above. It's not perfect. 

Of course, for a hardcore fan such as myself, these things were merely the equivalent of an annoying fly -- I could ignore them. There is a lot more to be had here, some of it brave new additions to the series, which are enjoyable if you don't go wailing to the internet about how you can’t stomp in beasties’ heads anymore. For instance, some actions, such as prying open certain doors, require a new technique: jamming the hell out of one of the buttons in order to achieve your goal. Succeed, and you survive, but fail and you could treated to such niceties as seeing your body severed in half at the waist (in great detail, no less!).

The other elements that stood out as clear differences against the other Silent Hill games were the combat and the difficulty. It may seem at first as if the baddies you come across are fairly easy to take down, and they are -- until you progress a little bit. The first time a nurse comes at you really fast, it'll take you completely by surprise -- these are not the stilted, slow nurses of old. By the time you get to fighting multiple Needlers, you'll need to have honed your block and counterattack skills big time, so don't just hack everything down before that or you'll be useless when your defenses are put to the test (and they will be for the majority of the game).



Speaking of defenses, that leads me to the combat, which could be the most user-friendly fighting in any Silent Hill title. Everything feels a little smoother, from use of multiple buttons for different types of attacks (light/heavy), to a dodge move that can actually earn you a counter (and the advantage). This could be a good or a bad thing, depending on how you like to play the series, as some prefer the more difficult controls, which supposedly lends to the feeling of helplessness you are meant to feel, playing the role of an everyman. Of course, it isn't perfect, but it’ll have you wanting to chuck the controller across the room more than once -- which I personally consider a level of challenge I don’t encounter often enough in the games I play.

Last but certainly not least, the story holds up. I felt near the end as if shadows of other SH titles popped up in Homecoming's tale, but it stood on its own well enough to quite earn my respect -- and that's saying a lot considering my staunch devotion to the emotional impact this series has carved on my little heart. It's quite a respectable entry in the Silent Hill universe, and I'd recommend it for anyone in need of a little gore and terror in their gaming agenda.

Score: 9.0 - Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

Dale North

My love for the Silent Hill franchise is practically boundless, so imagine the surprise and concern I felt when we first heard that it would not be Konami proper, but Double Helix placed in charge of making next game in the series. Subsequent previews and news releases had me fearing the worst up all the way until the release date. Now that I've played the title a couple of times through, I feel silly for ever worrying. Silent Hill: Homecoming is a true Silent Hill title, totally worthy of the name.

Early on, a major concern was that Homecoming seemed to be recycling assets, plugging in series hallmarks like Pyramid Head and the nurses into their game. Each of the Silent Hill titles have largely been standalone affairs up until this point, and series fans were not wanting to play a rehash. Seeing the new monsters Team Silent created for each game was a large part of the charm, and many worried that Homecoming would spoil that with reused characters.

I'm glad to say that these returning characters actually play a real role in Homecoming. They're a perfect fit, and not just silly cameos. The rest of the monster line up is original work, and while they're not as freaky as we hoped they would be, they definitely do the trick. They may lack imagination compared to Silent Hill baddies of the past, but they make up for it in difficulty; you'll fear them more for their ability to kill you. The exception is the bosses -- they are fantastic in design. To go into detail would ruin the story, but know that each is a work of art, packed with the delicious symbolism you'd expect from Silent Hill.

Double Helix's changes to the combat system had me a bit worried, but now that I've spent plenty of quality time with it, I think that they did a fine job of overhauling what was probably the biggest point of contention from the older titles. Your analog sticks behave much as you'd expect, controlling movement and camera, while the face buttons and triggers cover combat and items. Alex smartly circles around items as you hold left and right, keeping your focus on enemies. This works great in normal game play, but sometimes puts you at a slight disadvantage in the boss battles. Kudos to the team for limiting the fights to one-on-one. You don't have to concern yourself with using trying to watch your back while you fight an enemy, as for the most part, they don't unfairly gang up on you.



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He's dead? Really? 

In the quest for a better battle system, it seems that the team glossed over a few bugs in the code. In my playthroughs, sometimes enemies would get stuck in walls and corners. One called the Needler can jump, and sometimes one of them would be stuck above, incessantly repeating its monster cry as if to say I'm stuck, help me! Don't attack me! Sometimes other enemies would end up floating above the ground after they've been killed. Finally, in one of the game's final dungeons, I found myself floating off the edge of a platform! None of these glitches gave me any serious issue, but they do stick out in what seems to be an otherwise polished game.

Silent Hill: Homecoming's story is what really won me over. It's a bit more straightforward than the previous SH titles in terms of what's actually going on on screen, but it's just as deep and involving as the older ones. As Brad mentioned earlier, it really takes a couple of playthroughs to appreciate the finer details of the story. Trust us, you missed plenty of story points the first time. Homecoming is absolutely packed with "oh!" moments in that second playthrough. 

After my first playthrough, I sat alone and pondered the finer points of the story for hours, just as I did with past Silent Hill titles. It shares that same feeling of immersion that past titles did, begging you to play it again and discover more about its characters and setting. It's the type of game you keep talking about, trying to get a better understanding of what went on. In my mind, this is what makes Silent Hill titles so great, and this new team nailed it.

In the end, Double Helix did a fantastic job of adding to the Silent Hill universe with Homecoming. It's quite obvious that the team behind this title are fellow fans of the series. We expected the worst, but in the end, we were pleasantly surprised by the authenticity of the game's world and the depth of its story. We're glad to say that the little lakeside resort town of Silent Hill continues to be just as messed up as it always was.

Score: 9.0 - Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

Final score: 9.0


LAUNCH GALLERY (12 IMAGES)
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88 comments | showing # 51 to 88

T-rav's Avatar - Comment posted on 10/07/2008 23:51
T-rav
But how is the inclusion of Pyramid Head explained? I understand that he is an awesome character, but he is also exclusive to James' psyche.

I feel like the game lost a lot of the complexity and deeper meaning behind the plot because of his inclusion at the sake of just being a scary game. I have yet to play it, but this is a rather glaring issue that scrambles the entire plots of the previous entries in the series.
GummyTumor's Avatar - Comment posted on 10/08/2008 00:05
GummyTumor
I didn't think I'd be visiting Silent Hill this time around, but with 3 solid scores I'm gonna have to add it to my October list.
Woverine's Avatar - Comment posted on 10/08/2008 00:23
Woverine
yeah I just beat this game the other day.. i really don't think this should have got THAT high of a score. eh
Holiday's Avatar - Comment posted on 10/08/2008 00:45
Holiday
I'm enjoying the game. It has given me the spooky thrills. But I have to ask...Why is it that you can't take an axe to a door to open it but you can hack through wood that was put up to cover a hole? Furthermore how is it that one of those demon nurses can withstand three solid blows with an axe?

Speaking of nurses anyone else notice the boob physics?
GrumpyTurtle's Avatar - Comment posted on 10/08/2008 00:52
GrumpyTurtle
I'm lucky, my madcatz controller has a switch to invert the look directions.
I'm enjoying the game quite a lot, it feels like silent hill, all the nit picks they have, I share.
I do wish opening the menus happened faster.
I never like it when I press the menu button and have to wait a second or two for the screen to come up, and in that time I got hit again and died. Oh well.. nit pick.
Also... I donno why I'm different, but I haven't really found this game this scary so far... The first 3 did freak me out though.. So I'm not immune to the fear.
NegFactor's Avatar - Comment posted on 10/08/2008 01:28
NegFactor
This and Dead Space are my only hope for a rekindling of my survival horror spirit. It's good to see that this one has a nice chance of meeting the mark for me. Will pick this up ASAP.
Timmeh's Avatar - Comment posted on 10/08/2008 01:59
Timmeh
Curious,a lot of points in these reviews directly contradict what has been said in multiple reviews from other sources. Guess I better wait for some more to pop up before deciding what to do.

Then again, the game isn't out here for a while anyway.
faultymoose's Avatar - Comment posted on 10/08/2008 02:50
faultymoose
I'm still completely skeptical. And it still sounds like a great eastern franchise raped by a stereotypical western misunderstanding of subtlety.

A COMBAT game?

GTFO.

SH:Homecoming, based on the movie based on the game.

AND FOR FUCK'S SAKE I WISH DEVELOPERS WOULD STOP MAKING GAMES THAT ARE DEVELOPED AROUND MULTIPLE PLAY THROUGHS. It's such a shit house cheap assed tactic. "Hey, we can skimp on the content because we expect you to play it through 8 times!". I'm looking at you, Mass Effect.
BloodGoreandCorpses's Avatar - Comment posted on 10/08/2008 03:20
BloodGoreandCorpses
See Jim Sterling,you ignorantly berated Homecoming and look,its it turned out to be authentically marvellous in the end.
nebones's Avatar - Comment posted on 10/08/2008 07:05
nebones
9, didn't expect that.
Ghil's Avatar - Comment posted on 10/08/2008 07:19
Ghil
@t-Rav: his inclusion his partially explained in the game. You be the judge if it's enough an explanation or not :)
zombiekiller13's Avatar - Comment posted on 10/08/2008 07:39
zombiekiller13
Crap. I was planning to pass on this and get Dead Space. Now I have to decide which one to get, 'cause the missus ain't gonna let me get both, seeing that Fable II is coming out in a few weeks...
Mr Gilder's Avatar - Comment posted on 10/08/2008 08:55
Mr Gilder
I waited very specifically to hear word from Colette before making my decision as to whether or not I was going to pick this up. Her appreciation for the series on the whole seems to mirror (and excel) my own. Alot of other reviews have said that this feels more like a side story or a sort of "best of" Silent Hill game. This worried me. But to hear such kind words from reviewers who are pronounced fans of the series really goes a long way into convincing me to lay the money down. I suppose I'll be spending my birthday weekend surrouned by fog and shitty myself. Thank guys!
Holyetheline's Avatar - Comment posted on 10/08/2008 09:46
Holyetheline
You mentioned lack of inverted controls and I stopped reading. Fuck this game.
The-Excel's Avatar - Comment posted on 10/08/2008 09:55
The-Excel
Konami sure knows where to turn when they decide to call American developers to produce sequels of their most beloved games.
brandon85's Avatar - Comment posted on 10/08/2008 09:59
brandon85
I rented this for my 360 and have played a good 3-4 hours into it. I really like it, although it is rather difficult due to lack of health pickups, but it kind of makes it more tense in the process. I haven't really played the Silent Hill games outside 0f the room and a snippet of 2. I'm a huge fan of the survival horror genre and I gotta say, this game scares the shit outta me. The surround sound effects and ambience are amazing and the monster designs are freaky as hell. I now want to purchase this game for my PS3 and am prepared to spend the next couple sleeping with the lights on.
ghets's Avatar - Comment posted on 10/08/2008 11:28
ghets
As a huge fan of the series, the game is awesome and creepy as hell. And to everyone who enjoys the series but is whining about the no inverse camera, you should suck it up. Sure it sucks the option isnt there but theres no harm in giving your brain a little excercise and playing it for 20 mins to adjust.

@faultymoose: Maybe you should actually try the game before making a bunch of random bullshit statements about it.
Mr Gilder's Avatar - Comment posted on 10/08/2008 11:38
Mr Gilder
I'm a tad confused here. When we say "lack of inversion controls" do we mean that character movement is true-directional on the analog? Or do I have to rotate Alex with left and right, and walk forward with up? The choice has existed in every SH since 2. I'm sure true analog control is more condusive to the combat heavier focus, but the language being used is a tad confusing. This will directly impact my decision to buy.
ghets's Avatar - Comment posted on 10/08/2008 11:57
ghets
@Mr Glider

Basically you control the charactermovement with the left stick. Up moves forward, down moves backwards, left and right move side to side respectively. I think its the camera that you control with the right stick is what is messing people up. You press up and the camera looks up. Press down and camera looks down. Same with left and right. But theres no way that i could find to inverse the camera settings
JoeGamer's Avatar - Comment posted on 10/08/2008 12:23
JoeGamer
I just finished this game for the 3rd time, and I was really surprised... There is a lot of game here. It took me about 11 hours to finish it the first time, very refreshing to have a quality game that lasts a long time! If you haven't picked this one up yet.. WHAT THE HELL ARE YOU WAITING FOR!!! I have to say the tree monster boss was AWESOME!!! My favorite boss battle. There are at least 5 or 6 different endings too, each one is great so far. It looks like the choices you make during the game determine the ending, making you want to play it again differently next time. I just unlocked Pyramid Head Alex... and I found the Circular Saw... Two words HOLY SHIT!

Double Helix, you are my new favorite Silent Hill Team! I hope you guy are already making the next one!
TheDreadHawk's Avatar - Comment posted on 10/08/2008 15:57
TheDreadHawk
I'ma rent this game. I just got GameFly. Kekeke?
faultymoose's Avatar - Comment posted on 10/08/2008 18:38
faultymoose
Ghets: I intend to try the game. I said I was skeptical, not outright against it. As for random bullshit statements, maybe YOU should get a clue. The huge failures in symbolism in SH:5 - bastardisations of metaphors from earlier games that DO NOT BELONG HERE - are obvious, unless you play your games slack jawed and drooling on your lap. Still, I'll play it and hopefully the gameplay will hold up against the 'creative' reappropriation of film assets. Regardless of how fun it is, the mythology of SH has been hacked to death by a western development team that didn't get it. THAT'S what annoys me.

/signed SH Fanboy
Buddha's Avatar - Comment posted on 10/08/2008 19:19
Buddha
damn, I might actually have to check this one out
Solivagant's Avatar - Comment posted on 10/09/2008 02:32
Solivagant
The site owes an apology to the players and to the dev team of SHH. One of the editors bashed this game incenssantly before release without any sort of reason, without having played it, or just barely. I want to see that post soon.
T-rav's Avatar - Comment posted on 10/09/2008 03:43
T-rav
Ah, thanks for the heads up Ghil!
Snake726's Avatar - Comment posted on 10/09/2008 05:25
Snake726
In some of the screenshots and in the commercials they're running the game looks HORRIBLE even by PS2 standards -- I'm confused that in motion here it looks great...
Baldheaded Monk's Avatar - Comment posted on 10/09/2008 14:34
Baldheaded Monk
How about the voice acting? It was a good pick to get a Western dev team in for that reason alone, I think.
ghets's Avatar - Comment posted on 10/09/2008 16:34
ghets
faultymoose:

I never said you were against it. I did say random bullshit statements though. For example, you could hardly call it a combat game. Sure the character can move around a bit better and has some combo attacks but the fighting is still terrible.

Also every Silent Hill has had rewards for multiple play throughs. So to call yourself a fanboy and somehow have this be a major complaint seems strange. And its not like they force you to replay it, unless youre OCD and dont have a chioce.

Anyways ive realised that most people that feel the series has been raped by a western developer wont be swayed so whatever. Have fun being disappointed.
Holiday's Avatar - Comment posted on 10/11/2008 01:07
Holiday
Meh...I gave up on the game by the time I hit the parking lot.

Even in a nightmare world shit gotta have at least SOME logic.

Never a health tonic when you need one, like inescapable major/minor boss fights.

Seems there is only one kind of monster you can avoid by turning off your light and radio. All else you better hope your running in the right direction or be prepared to fight.

The whole dodge attack thing is...Dodgey at best.

Could your main character move any slower?

Etc. Etc.
Dastardly007's Avatar - Comment posted on 10/11/2008 18:25
Dastardly007
Can someone tell me if this game features as much of the darkness with only your torch to see as in previous SH's?

I want to buy this game but in all the screenshots I've seen it seems very bright and as if a torch isnt even needed.

SH games are all about the dark for me so if this game has done away with that then no deal!

Cheers
Zlimness's Avatar - Comment posted on 10/12/2008 06:25
Zlimness
faultymoose is right on the money here. Silent Hill has evolved into some sort of teenage emo/goth fantasy that is occasionally being mistaken for a Hammer horror film with monsters-jumping-out-of-closets elements.

Case in point:

http://www.youtube.com/watch?v=rgdof5W87VI

http://www.hometown.ru/covers/Silent_Hill-Dying_Inside_5.jpg

http://www.tech2.com/media/images/img_4197_konami36_ss1.jpg

http://z.about.com/d/movies/1/0/a/H/8/silenthillposter.jpg (Child with no mouth, weird eyes on an old painting = scary)

http://ecx.images-amazon.com/images/I/51AZCfl2YrL._SS400_.jpg (Child, photo, etc)


The series have been shite since SH2 and I hope they finally stop making these. Can't wait for Yahtzee to tear this a new one, unless he completely ignores it.
Noah's Avatar - Comment posted on 10/14/2008 12:57
Noah
My wife wants me to get this game so she can watch me play it (she likes scary stuff) but I keep telling her I'm too afraid to play it ha ha.

I still can't play survival horror, if I'm watching a movie or someone play no problem, but once I'm asked to make the decisions I freak out.
robwho2's Avatar - Comment posted on 10/17/2008 06:26
robwho2
OK.. I have a confession to make: I've never played a Silent Hill game before. Based on these reviews though, I intend this to be my first!
zavage's Avatar - Comment posted on 10/27/2008 10:08
zavage
lol the beetle was on his face
Ninjasnake's Avatar - Comment posted on 10/29/2008 21:57
Ninjasnake
Got the game and loved it, have yet to play through it again though. After I finish all of the other games coming out I'll be coming back to it though.
ShadowLurker's Avatar - Comment posted on 12/14/2008 14:05
ShadowLurker
I got this game a few days ago, and I love it as much as the other five Silent Hill games
The Amazing Shenazin's Avatar - Comment posted on 03/09/2009 08:02
The Amazing Shenazin
this game sucked by the by
Kakihara_The_Killer's Avatar - Comment posted on 04/27/2009 09:15
Kakihara_The_Killer
just picked it up for $10 at Best Buy (!!!!!) such a good game!!!
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