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Destructoid review: Rock Band 2

11:00 AM on 09.15.2008, Nick Chester 58 comments

Destructoid review: Rock Band 2 photo
     Harmonix

It seems like just yesterday that I wrote my review of the original Rock Band. In fact, it was actually less than a year ago.

Since then, gamers (myself included) have clocked hours of plastic-instrument rocking, spent countless dollars on the game's weekly downloadable music content, and have heard Weezer's "Say It Ain't So" no less than 947 times. The first game changed how we play music games, giving us more options, more music, and more reasons to get together with friends to play "make-believe" rock star. 

When Harmonix and MTV Games announced Rock Band 2, no one was really surprised. But it did seem a bit soon for another game, especially considering how fresh the game still felt due to new weekly content. 

So are we really ready to hear Bon Jovi's "Livin' on a Prayer" 947 times over the next year, or should Harmonix have continued to release songs and left well enough alone? Hit the jump to find out.

Rock Band 2 (Xbox 360)
Developed by Harmonix
Published by MTV Games, Electronic Arts

Released on September 14, 2008

Let’s get this out of the way right now: calling Rock Band 2 a "new game" is a bit of a stretch. Just about everything from the original game -- released less than a year ago -- makes its return in the sequel; there’s just more of it. Clearly, Harmonix took the past year building on the "platform" they had already created, rather than reinventing it.

What this means is that a lot of Rock Band 2 is going to look familiar. The game’s create-a-rocker hasn’t really been changed, but rather, it’s expanded -- there are new face types, new hair styles, and new clothing options on top of every bit found in the first game. The same can be said about the in-game venues, most of the game’s modes, and even the available songs. Drum solos have been added to some songs, and many songs now contain hammer-on and pull-off chords, but even the basic gameplay remains largely unchanged.

With a few exceptions, if it was in the first game, it’s in Rock Band 2. So while it’s easy to say that the sequel is just the original with some new assets and songs, that’s not entirely fair. In truth, there’s a decent amount of new gameplay content and options that have been added that should have most fans of the original throwing up their devil horns (as opposed to filling an empty water bottle with pee and tossing it at the lead singer).

For instance, the Band World Tour mode makes its return, and much of it is going to be familiar. This time, however, a band can be created by a single player -- there’s no need to have friends tag along. As a solo performer (on vocals, drums, guitar, or bass) you can hop from city to city and venue to venue at your leisure, completing gigs, gaining fans of your band, and cash to line your pockets. The tour can also be played with up to four players, as it was with the original. Hint: make some friends -- playing Rock Band in a group is recommended over playing by yourself in your basement.

If you’re looking for a more linear progression through songs, there are the Tour Challenges, a completely separate set of gigs designed around different play styles. Beginning at the Local Upstart tier, you work your way through different types of challenges specific to vocals, drums, bass, guitar, or full band play. As you go up the tiers, you’ll unlock more difficult set lists, as well as other types of challenges.

Downloadable content will also create new challenges, like the David Bowie challenge or the "Doolittle Album Challenge," where you’ll play through the entirety of the classic album by the Pixies. Fortunately, you can quit mid-set -- the game will save your progress -- and resume at a later point.

Rock Band 2’s biggest addition is the game’s Battle of the Bands mode. Rather than the head-to-head band competitions you might expect, Harmonix will be offering up new challenges daily. Some challenges might be centered on scores, note streaks, or total stars gained across a set list or single song. Many even have special requirements, like playing the song on Expert difficulty, having a drummer in your band, or receiving no Overdrive throughout a song. Challenges run from anywhere for a few hours to a week (or longer), and results are posted to a persistent leaderboard.

Taking a cue from the brilliant Geometry Wars: Retro Evolved 2-style leaderboards, you’ll see what score (and what band) you’re trying to overtake. If your friends have played the challenge, it’ll automatically put you "head-to-head" with that particular user, keeping track of your score versus theirs in real-time, by way of an on-screen meter. This right here is the hook that will have you playing a challenge over and over again, working your best to eke the last bit of score or stars out of a song. The game will also let you know when you’ve lost your place on a leaderboard, which is a good reminder that maybe it’s time to set up your game. And the fact that new challenges will be posted daily is the real kicker, too; there are already multiple challenges available, with many one-offs that can take place in the span of a few hours (a late night challenge, for example).

Battle of the Bands is definitely a brilliant way of getting people involved and sneaking competition into a game that’s normally focused on a cooperative experience. Still, it’s not perfect. When playing a challenge for the first time, the score you’re up against is often times pathetically low. Once you quickly surpass it, the game doesn’t automatically jump to the next name on the leaderboard, so you have no idea what your next hurdle is. This is a small but noteworthy oversight, one that doesn’t necessarily ruin the mode, though I hope it will be corrected in a game update sometime in the future.

So here’s the big news: all of this -- the city hopping tour, the Band Challenges, and the Battle of the Bands events -- can be done online with up to three other players (note: multiple players can join in locally, as well, provided they have active Xbox LIVE Gold accounts). It works nicely, too -- you can invite friends in to your band or have the game search for substitute bandmates. Alternately, you can have the game search for other players and ride another band’s road to success.

The online World Tour stuff works as advertised, with little lag or connection issues found in my time with the game. Adding players to your band is relatively easy: it’s simply a matter of inviting others from within the character select screen or having the game search for random rockers to join in. Once connected, the game works exactly like it would offline, with no significant menus or options removed or added for online play.

In fact, playing World Tour online is not much different than playing locally; people asked for the functionality and Harmonix delivered, sans any real bells, whistles, or any changes made to adapt to online play. For example, when searching for random players, there’s no way to search for an "Expert" player -- the game will simply search to fill an empty instrument spot -- so you might end up with someone whose skill level is well below your own (or vice versa). Additionally, in order to play downloaded content in mystery and created set lists, all players will have to have purchased said content. It’s understandable why that would be the case, but considering one of the strength’s of the game is its wide variety of available content, it limits the experience somewhat.

Speaking of strengths, that brings me to the game’s soundtrack. It’s huge (84 tracks), it’s varied, and it’s probably one of the best setlists you’ll find in the genre, hands down. You’ll hear and play everything from familiar favorites to songs you may have never heard before, but should. The on-disc library of songs in Rock Band 2 is truly an education in rock n’ roll and music in general; Harmonix has done an amazing job collecting a wide variety of songs across different styles of rock that spans some forty years. Oh, and they’re all master recordings, if that means anything to you.

As impressive as 84 tracks is, that’s not the half of it, really. All of the currently available downloadable content (more than 200 songs at the time of writing) is playable in Rock Band 2 immediately; anything you might have downloaded will populate the set lists in quickplay, World Tour, and even Challenges. And if you have the original Rock Band, you can export most of the songs (55 in all) for $4.99. Here’s some advice: do it, even if you have to borrow a friend’s disc, rent the game, or buy it used at GameStop and then return it. The fact that Harmonix have included the ability is unprecedented in the genre, and despite the fact that we’re seeing a sequel so quickly, makes good on the promise that they’re looking at Rock Band as a "platform."

Harmonix also promised that they’d make a drummer out of your no-rhythm-having ass, too, and that hasn’t quite come to fruition ... yet. This time out they’ve included a “Drum Trainer,”which is meant to teach gamers (and potential musicians) the basics of drumming outside of the context of songs they know. The mode throws out a handful of different beats and fills, the beats per minute of which can be modified on the fly. It’s a noble attempt, but not necessarily one that I think will set many people on the dream path of becoming the next Keith Moon. The mode essentially has you playing along to note highways that are identical to what you see in-game, so simply having good hand-eye coordination (not necessarily rhythm) can get someone through many of the beats. The true test may be dropping these beats without a note highway, something you can do in the game’s Freestyle drum mode.

Visually, Rock Band 2 is on par with the original, which is to say that it contains all of the same brilliant and slick animations that made the on-screen action come alive in the first game. Beyond some new and more cinematic camera cuts (the singer playing to the camera more often is particularly great to watch), you’re looking at more of the same here, which isn’t necessarily a bad thing. In fact, just watching what’s happening behind the note highways is a joy in itself.

With that said, it’s unfortunate that one of the game’s announced features, a Jukebox mode that would allow you to queue up songs that you could just listen to and watch, was yanked from the final build of the game. Harmonix and MTV Games are saying that they won’t be “rolling it out until [they] have it perfected,” which I hope is sooner rather than a later. It sounds like a great way to experience the music outside of the game, and certainly could add value to downloadable content.

In addition to the obvious new feature sets, there are a slew of tweaks and added features in Rock Band 2 that should be mentioned, all of which make the game feel far more polished and tighter than the original. Browsing the game’s massive set list, for instance, is made far easier with new sorting and navigation options that are indispensable considering the game’s massive library (which is said to be over 500 songs by year’s end). You can also create set lists in Quickplay mode, so there’s no need to keep hopping back to the menu if there’s a handful of songs you want to play; there’s even the option to queue up an entire album (if available) or all songs by one artist in a single click.

The bottom line is that while much of Rock Band 2 is going to feel extraordinarily familiar to fans of the first game, most of them won’t mind -- picking up the game for them is a no-brainer. The software is an incredible value, with 84 on-disc tracks and a laundry list of game-perfecting, albeit arguably small, tweaks. If you’re a fan of the music-rhythm genre (or purely a fan of music, for that matter), you’re running out of reasons not to own the game -- there’s simply more content packed into this series than any game that’s come before it, and by a frighteningly large margin.

Harmonix doesn’t necessarily break any molds with Rock Band 2, but it does a damn good job of perfecting the one it created. There’s little doubt that this sequel will be the life of just about every party for at least another year. Whether you're mentally capable of the inevitable -- having to hear "Livin’' on a Prayer" 947 times at parties over the next year -- is debatable.

Overall Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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coffeesash's Avatar
coffeesash at 09/15/2008 11:05
This review isn't including the new hardware I take it?
Rock Band 1 is still 380 dollars over here, I might consider 2 if someone can hack it to run on the PC for musical applications i.e. a cheap way for me to have a compact digital drum kit instead of setting up my drums in the computer room :D
Nick Chester's Avatar
Nick Chester at 09/15/2008 11:07
@coffeesash:

No, the hardware will be looked at separately, considering the game and the hardware and sold, well ... separately. :D That's coming shortly. Stay tuned.
wilbo's Avatar
wilbo at 09/15/2008 11:08
lol
only rock band is out
we don't get rock band 2 for a while
you are clearly mistaken
riomccarthy's Avatar
riomccarthy at 09/15/2008 11:09
I am definitely LOVING it so far. Can't wait for our vocals duel, Nick. :P
Anti-Everything's Avatar
Anti-Everything at 09/15/2008 11:15
@ coffeesash: The ION drum kit for Rock Band 2 is designed with exactly that in mind, but at a crazy price though, $299 USD.
Wack's Avatar
Wack at 09/15/2008 11:15
You are only a rockaholic if you play alone.
SWE3tMadness's Avatar
SWE3tMadness at 09/15/2008 11:16
Definitely getting it, it's just a matter of when.
falinter's Avatar
falinter at 09/15/2008 11:17
Yeah, the game is no question but I really need to know if the instruments are more permanent than the older ones.

I can't tell you how many guitars and drums I, and people I know, have gone through.
Necros's Avatar
Necros at 09/15/2008 11:19
I look forward to picking up the bundle in October. Three questions:

1) So the tracks have changed? Is this across the board for DLC, or is it just for the Rock Band 1 songs you import? And if so, how are the changes? For the better? I just never heard of them adding drum solos prior to this review.
2) Doesn't Rock Band 1 export 55 songs (out of 58), not 42?
3) Any word on the 20 free DLC tracks purchasers of Rock Band 2 are getting down the line?
brandon85's Avatar
brandon85 at 09/15/2008 11:32
Can't wait for the PS3/hardware bundle. I wonder if it will really be worth scrapping the old instraments for the new ones. Don't fail me now D-Toid
power-glove's Avatar
power-glove at 09/15/2008 11:32
I answer your questions, Necros.

1. Some DLC charts have are slightly different then their Rock Band counterparts. One example of this that Skullcrusher Mountain has some HO/PO chords that were not in the Rock Band version.
2. Correct
3. Nothing yet, all we know about the 20 songs is what is on the back of the manual.
Nick Chester's Avatar
Nick Chester at 09/15/2008 11:32
@Necros:

1) The tracks haven't changed if you're talking about older tracks. They are, as far as I could tell, identical. The drum solos are only in new songs; the solo in "Cool for Cats" is totally fun.

2) I may have been off on my numbers; I can verify that and I'll make the change. Thanks.

3) Your guess is as good as mine. Keep refreshing http://www.rockband.com/bonustracks, I guess.
coffeesash's Avatar
coffeesash at 09/15/2008 11:35
@ Nick: Thanks :) I had no idea, that means in the UK it costs another 80 dollars more than the price that I quoted just for the first game xD

@ Anti-Everything: The ion kit huh, well if it came over here at this price that'd be a snip, but I doubt it will and if it did if would probably be 500 dollars instead.
Nick Chester's Avatar
Nick Chester at 09/15/2008 11:35
@power-glove:

You spend too much time on the Internet, but I love you.
El Ghoul's Avatar
El Ghoul at 09/15/2008 11:40
I can't wait to download El Ghoul's chart-topper "Spell Ghoul!"

For I am EL GHOUL!
galagabug 's Avatar
galagabug at 09/15/2008 11:45
nice review! i'll be getting it. just not yesterday or today.
Nick Chester's Avatar
Nick Chester at 09/15/2008 11:47
@coffeesash:

I really feel for Europe and other countries on this one; it's a shame, because the game is stellar, and they're making it next to impossible for you guys to enjoy it without feeling totally effed.
power-glove's Avatar
power-glove at 09/15/2008 12:02
BTW, does anyone here know who X Japan is? Apparently, their drummer is claiming that they are in Rock Band 2. DLC, perhaps.

Bad Fan Site Alert

Nick, I love you, too.
coffeesash's Avatar
coffeesash at 09/15/2008 12:07
@Nick:
I can only hope that they learn their lesson and release Rock Band 2 in Europe in a box with everything in it for $200, effectively halving the UK price of the first game. I doubt it will happen though, even though it seems to have sold really badly due to the price. Usually when something like this sells badly, they ignore the price factor and just don't bother to release the sequel.
The-Excel's Avatar
The-Excel at 09/15/2008 12:12
It's out already?
Teta's Avatar
Teta at 09/15/2008 12:14
OMG I can´t wait for the PS3 release (since is the only console I own).
So Sammit, Shipero, let´s get prepared for this.
coffeesash's Avatar
coffeesash at 09/15/2008 12:19
X Japan are a Japanese Visual Kei band. They're pretty much 80s glam metal.
manta's Avatar
manta at 09/15/2008 12:39
With that said, it’s unfortunate that one of the game’s announced features, a Jukebox mode that would allow you to queue up songs that you could just listen to and watch, was yanked from the final build of the game. Harmonix and MTV Games are saying that they won’t be “rolling it out until [they] have it perfected,” which I hope is sooner, rather than a later. It was a great way to experience the music outside of the game, and certainly could add value to downloadable content.

D:

This was one of the features I was most looking forward to.

So by that quote does HMX mean that they're planning on patching it in at a later date, or waiting for the inevitable RB3?

Whether you're mentally capable of hearing the inevitable -- having to hear "Living on a Prayer" 947 times at parties over the next year -- is debatable.

I've been in training for the last month listening to "Livin' on a Prayer" on repeat for approximately 35 times a day. I'm ready.
Knives's Avatar
Knives at 09/15/2008 12:57
I can't believe I couldn't get it yesterday, stupid school stuff.
Sharpless's Avatar
Sharpless at 09/15/2008 13:08
I want. I can't have. Thus, :(
parrothead's Avatar
parrothead at 09/15/2008 13:09
Can't Wait for the PS3 version
ian_esq's Avatar
ian_esq at 09/15/2008 13:16
This game is Da Shit
Ceallach's Avatar
Ceallach at 09/15/2008 13:34
Re: XJapan

Harmonix is crafting a localized Rockband for Japan

http://www.destructoid.com/big-in-japan-rock-band-heads-to-the-land-of-the-rising-sun-88692.phtml
NihonTiger90's Avatar
NihonTiger90 at 09/15/2008 13:39
Why the hell do I still have to be offline when fun stuff like this comes out? ;_; I need a job so I can get back on Xbox Live...
PvLax's Avatar
PvLax at 09/15/2008 14:36
Looks great, I think I'm going to wait to see GH:WT though :D
Dan CiTi's Avatar
Dan CiTi at 09/15/2008 14:37
I'll pick this up for PS3 eventually.
Nick Chester's Avatar
Nick Chester at 09/15/2008 14:38
@manta:

If you were you to ask me, I'd say I wouldn't expect to see the feature added in a future patch (or even another game). But the way that the statement MTV Games/Harmonix gave reads, it would sound that way. We'll see.
Niero's Avatar
Niero at 09/15/2008 14:39
We picked it up this weekend and are really loving it. They definitely made everything better
Technophile's Avatar
Technophile at 09/15/2008 14:42
Here is a way you can set up a halfassed jukebox mode.

In the modify game menu
Turn on "Performance Mode"
Turn on "No fail mode"
Go to "make a set list"
with a vocalist and turn up the vocal track.

Wala! Jukebox mode. Yes, the crowd will boo once at the point where you would fail, but only that once.

It worked pretty nice while I was making dinner last night. :D
Mxyzptlk's Avatar
Mxyzptlk at 09/15/2008 14:43
Sadly it's going to be a few months before I can afford to pick this up. Sounds like a lot of the minor gripes I had with the first game were successfully taken care of though.
Necros's Avatar
Necros at 09/15/2008 14:49
@ Nick and power-glove

Alright, thanks for letting me know! I was just imagining drum solos stuffed into old songs left and right for some reason.
JamnOnTheOne's Avatar
JamnOnTheOne at 09/15/2008 15:40
Since the game is out I'm assuming my NDA is over. If not, it's only a tiny morsel.

Look for Lamb of God's "Laid To Rest" as a free DLC song. It plays AWESOME when you have a band and the note chart is better than GH2's.
brad drac's Avatar
brad drac at 09/15/2008 16:12
European release date plzktnx. I'm not holding my breath for it though, the first rock band was only released last month on the PS3 and wii. Ah well, at least we have public healthcare.
Murumasa123's Avatar
Murumasa123 at 09/15/2008 18:27
Whenever the Uk gets this i might have to actually buy the set and then RB 1 as well. So long as its not double the price or somethign stupid.
Dexter345's Avatar
Dexter345 at 09/15/2008 19:01
To this day, I still play Rock Band more than any other game. It should be no surprise that I have already purchased Rock Band 2, but I am just using it as motivation for me to finish what I haven't done on Rock Band.
Poopface Morty's Avatar
Poopface Morty at 09/15/2008 19:41
I can say that Rock Band 2 is FUCKING AWESOME.

The new method of unlocking songs is so much more exciting, AND easier as well since you can do it co-op style this time around, which that alone is damn sweet. Where this really helps is if you get to a setlist with a song that is handing you your ass, assuming you have someone who can jump in alongside you and overdrive you out of a failure, it sure makes unlocking all the songs really quick and painless. You can probably unlock all the songs in a couple of hours time with relative ease.

Doing good in them, though is a totally different story, and really, that's what these games are about; I would prefer the challenge to remain in getting a better score, NOT just in completing the song (looks squarely at Guitar Hero 3). Though that said, some of the songs are tougher this time around, although Painkiller, even on Expert, isn't the ultimate guitar-god song I thought it was going to be (that doesn't change the fact that a) Painkiller is a badass song and b) it still is kinda tough).
Samit Sarkar's Avatar
Samit Sarkar at 09/15/2008 20:00
As a PS3 owner, I have to wait until the middle of October anyway, but I can't afford the bundle for either this or Guitar Hero World Tour without waiting to ask for them for Christmas. The thing is, since GH WT is not yet compatible with RB 1 peripherals on the PS3, I'm going to wait and see how WT turns out -- I may end up buying that bundle and just getting the RB 2disc.
The Trout's Avatar
The Trout at 09/15/2008 22:43
You forgot one of my favorite new features - you can customize your single player band! I've spent hours already making new people to fill my band's ranks. It really adds to the replay value of creating new characters.
Zac Bentz's Avatar
Zac Bentz at 09/16/2008 08:21
Any word on the Japanese version? Will we be able to get those downloadable tracks somehow? I doubt it, but if so, I am going to pick this up immediately.
Takeshi's Avatar
Takeshi at 09/16/2008 13:06
I can't decide! Rockband or Guitar Hero. Since RB1 isn't even coming out in Holland. It looks like they made a choice for me anyway.
Android8675's Avatar
Android8675 at 09/16/2008 16:57
I'd go for RB2 with the GH:WT drums, oh, and I'd get GH:WT too, actually looks like they added new stuff to the game instead of releasing a full price expansion (though I admit the RB2 menus finally make sense).
Holyetheline's Avatar
Holyetheline at 09/16/2008 19:02
This game is amazing. I love it and I love your review.
Fing Dr Yang's Avatar
Fing Dr Yang at 09/16/2008 21:29
Do want ps3 version. I cant deside if i want the new insraments though
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