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Destructoid review: Rise of the Argonauts photo

Greek Mythology is awesome. It's always packed full of deceit, violence and sex, in a world where even the Gods are complete dicks. When I heard about Rise of the Argonauts, I quickly took note and made sure to keep an eye on it.

The game is released today, and Destructoid has the official verdict. Is Rise of the Argonauts bound for the glory of Olympus, or the dark torment of Tartarus?

Read on for the Destructoid review of Rise of the Argonauts.

Rise of the Argonauts (Xbox 360 [reviewed], PlayStation 3, PC)
Developed by Liquid Entertainment
Published by Codemasters
Released on December 16, 2008 (US)

It pains me to begin this review with a damning criticism, but it is a problem so great that it overshadows anything good that Rise of the Argonauts accomplishes. Let me start then by saying that RotA is the most broken, glitchy, buggy, unfinished videogame I have played all generation. Possibly ever. This game is so badly made, I cannot even comprehend how it got past QA, let alone made it far enough to be released.

Starting with the obvious issue first, let's talk framerate. At random intervals, regardless of what is happening on screen, the game chugs and stutters as if it's struggling to process anything. At one point I even had to stop playing because it was straining my eyes. 

Bad framerate, however, is a Godsend when you compare it to the real game breaking issues that plague this title. Whether it's falling straight through the floor or getting stuck in impassable areas, the opening hour of Rise of the Argonauts is so devastated that at one point, I found myself having to restart the game three times in five minutes. As the game progresses, the the truly broken elements get less frequent, but the opening chapter is a monument to shoddy development. 

Then there are the just plain silly glitches. Character models deciding to swap voice actors partway through a scene, water that refuses to ripple, splash or change in any way when you walk over it, Jason turning invisible during dialog. Pretty much every clichéd glitch you can think of is found within Rise of the Argonauts. To say this game lacks polish is a compliment. Some of these issues would be unforgivable on the N64, let alone modern consoles. 

The real shame of it all is, beyond the unforgivably numerous breakages, there is a genuinely decent game struggling to escape. Liquid Entertainment very obviously had a strong vision for what it wanted Rise of the Argonauts to be, and when it's not falling prey to bad design and rushed development, it succeeds in realizing its potential. 

Rise of the Argonauts is very clearly an action game, despite lauding itself as an RPG. That said, there is a huge amount of dialog, to the point where almost half of the gameplay is walking and talking. Those looking for a straight up God of War style slaughterhouse will be disappointed, but I personally found something quite enjoyable in performing the game's many "go and talk to this person, then this person" quests. 

What makes the dialog interesting is the "Aspects" system. Unlike your usual RPG-lite leveling mechanics, Jason improves by pleasing one of the four Gods watching his quest -- Ares, Hermes, Apollo and Athena. There are generally four responses Jason can give in any conversation, each one in the flavor of a certain God. For instance, a macho response would please Ares, while something more cunning and witty would gain the favor of Hermes. Each time you please a God, it will fill up their Aspect meter, and you gain an Aspect point each time it fills. 

The other way you gain Favor is to dedicate deeds to each of the Gods. Deeds almost act like Achievements or Trophies, in that you earn them for completing tasks, killing certain enemies, or choosing enough of a particular dialog choice. These dedications often fill huge chunks of meters, and will be important in gaining Aspect points. 

Each God has a tree of special gifts that can be bestowed upon Jason by spending Aspect points, some of them useful, some of them disappointing, and most of them given in the spirit of each God. For example, the powers you can gain from Ares are based around simple combat, often bestowing significant attack bonuses depending on how you fight in battle. Apollo, by contrast, is about defense, and can deliver gifts that allow Jason to summon a beacon of healing light or raise his endurance. 

Although the idea of deeds and gaining favor could have been a bit more subtly woven into the game, it still provides something a little deeper and fresher than the norm. 

As far as combat goes, those looking for a traditional action game will again feel let down. There are no real combos and the special moves are not only thin on the ground, but very simply mapped on the controller. RotA is more about learning to block and break the defenses of opponents rather than performing crazy special moves. Jason can switch between a spear, a sword and a mace at will, each one performing as expected. As you start the game, you'll feel somewhat challenged, especially if you rush in without blocking. As the game progresses, however, you'll soon find yourself mashing buttons and coming out on top. 

The fundamentals are all in place and at several points, the average player who knows what to expect will find a lot to like in RotA. However, even beyond the bugs, a few terrible design choices keep the unrestricted fun at bay. Argonauts attempts to strip any form of HUD from the screen. While this is certainly an "in" thing to do at the moment, it makes RotA unbearable at times. You can go into the options and select a health meter (handy, because otherwise the game gives no clear clue as to how much damage you're taking until you're almost finished) but the one thing it doesn't let you select is anything that gives you a clue as to where the Hell you are. 

There is no on-screen map in the game, and in a title that expects you to wander around considerably large environments full of useless space while running back-and-forth to talk to people, this is simply unbelievable. The only way you can find out where you're going is to pause the game, then select a map from the pause menu, before being greeted by one of the most useless and uninformative maps imaginable. There is no option to set your quests and get an Oblivion-like compass or Fable-esque trail. There is no minimap. The ONLY way you'll get around RotA is to pause the game every few seconds and jump through two screens to get the vaguest indication that you might be heading in the correct direction. 

All that said, apart from game-breaking glitches, graphical cock-ups, no HUD and a hidden map, the game's alright. The story, while not totally enthralling, is rather interesting and there are even a few witty pieces of dialog. The villains are all hilariously obvious and certain characters such as Pan are rather likable. It's just a shame that the character animation is not, with the often over-used models twitching like something from the PS2 era. 

In fact, the less-than-spectacular graphics make the atrocious framerate even more obnoxious. RotA is rarely a pretty game, and it's not as if it's densely populated or doing anything particularly taxing to the machinery. The graphics are average at best, so there truly is no excuse for any of the issues presented. 

That's the true problem at the heart of Rise of the Argonauts -- there is no excuse. Liquid Entertainment had in its hands a game with real potential. Tapping into a story not often explored in videogames, with a deeper-than-average leveling system and solid combat, Rise of the Argonauts could have been a damn good game. Sadly, those at the helm allowed it to be completely ruined by poor design and utterly inconceivable schoolboy errors that should not still be occurring in the year 2008. 

The developers ought to be ashamed to have their names attached to this.

Score: 3 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)


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44 comments | showing # 1 to 44

giraffywaffy's Avatar - Comment posted on 12/16/2008 08:05
giraffywaffy
:(
I was looking forward to this, but I suppose it's not all too terrible that I won't have to fork over some moola for it.
Maybe I'll picked it up used after some nitwit trades it in.
BlindsideDork's Avatar - Comment posted on 12/16/2008 08:08
BlindsideDork
The way you described it last night...it sounded AMAZING!


At PAX it was horribly suffering so I guess they didn't fix it.
gotdurnrite's Avatar - Comment posted on 12/16/2008 08:16
gotdurnrite
Not surprised by this at all. Great review.
Bioautographical's Avatar - Comment posted on 12/16/2008 08:24
Bioautographical
I sat there and watched him play it, and saw exactly what he was talking about - some of the issue were just recockulous. I had to listen to some pretty meh voice-acting the whole time, as well.

It did disappoint me, though, because it truly did look like it had some amazing potential.

I'm now going to go get my hopes up for Dante's Inferno.
carpwrist's Avatar - Comment posted on 12/16/2008 08:29
carpwrist
I'll put my hand up as part of the surprised crowd. Your review was pretty thorough, but it seems alot of your issues with game can be fixed with the inevitable patch that games in 2008 come with.

From what I read about the dialogue options, the Gods favor, and the combat, I may pick this up when it hits the bargain bin. If more reviewers concur with Jim, that could happen within the remaining days of the year.
elsteveo's Avatar - Comment posted on 12/16/2008 08:46
elsteveo
This game needs more man pecks
moshakirby's Avatar - Comment posted on 12/16/2008 08:54
moshakirby
Played it and think it's amazing.
Riegel88's Avatar - Comment posted on 12/16/2008 08:56
Riegel88
Wow =[ I was really looking forward to this.
It's a damn shame.
I bet they take the "Lets release a patch soon to fix the glitches!" approach.
Psh.
El-Sveppi's Avatar - Comment posted on 12/16/2008 09:01
El-Sveppi
Wasn't this supposed to come out next year and then they all of a sudden rushed it out now?
garison's Avatar - Comment posted on 12/16/2008 09:09
garison
Great review. I'm too busy catching up on great PS2 RPG's to play shit.
Bioautographical's Avatar - Comment posted on 12/16/2008 09:09
Bioautographical
I think the need for patches is part of what he's talking about, though. Devs need to stop being fucking lazy, and if they still insist upon those kinds of rudimentary errors, they should be prepared for the reviews they get.
drunkenshaolin's Avatar - Comment posted on 12/16/2008 09:27
drunkenshaolin
this game has rush job writen all over it.....shame was looking decent
Professor Pew's Avatar - Comment posted on 12/16/2008 09:28
Professor Pew
I really don't understand why they released this now. It had a lot of potential, but fuck walking around on Mycenae for 2 hours and just doing talky quests all the time. It's more of an adventure than an action adventure and if you aren't in the mood for that, it's not as fun as it could've been. And indeed, fuck the lack of a compas/minimap in the labyrinthine level design.

Still, I kinda enjoyed the game while it lasted. Good thing you can skip over 80% of the dialogue if you already know the mythology :)
silvain's Avatar - Comment posted on 12/16/2008 10:15
silvain
:/ ah well, maybe the sequel will be better lol.
GuitarAtomik's Avatar - Comment posted on 12/16/2008 10:25
GuitarAtomik
;__; so sad.
Johnpnj's Avatar - Comment posted on 12/16/2008 10:33
Johnpnj
Damn! I was also looking forward to this. Honestly, there aren't enough Greek Mythology-based action-RPG games out there. It seems like fertile ground for games like this.
Too bad.
I guess I'll wait until it's fixed/patched, or something else comes along.
pascuz46's Avatar - Comment posted on 12/16/2008 10:35
pascuz46
wow, i especially like the last line of the review, gets right to the point. As much as I like Greek Mythology, I will not bother with this game, Thank You Jim.
eternalplayer2345's Avatar - Comment posted on 12/16/2008 10:44
eternalplayer2345
I was wondering what you thought of it after seeing you play but I have to say it does sound interesting but not nearly enough to even pique the mildest bit of curiosity from me.
foxhound421's Avatar - Comment posted on 12/16/2008 10:45
foxhound421
sounds to me like they were forced to shove it out the door before the studio goes under.
AgentMOO's Avatar - Comment posted on 12/16/2008 10:46
AgentMOO
Maybe this will be g- oh that's a shame
brosef's Avatar - Comment posted on 12/16/2008 11:19
brosef
*agrees with foxhound421*

The gods have forsaken us. As a result, I think this is appropriate.
Krunklekick's Avatar - Comment posted on 12/16/2008 11:22
Krunklekick
I want a Battle of Olympus remake!!!
Volomon's Avatar - Comment posted on 12/16/2008 11:51
Volomon
Disappointing, truly.
iamgom's Avatar - Comment posted on 12/16/2008 13:00
iamgom
I find it hard to part with $60 for AAA titles. Why do publsihers think people are going to pay up for a game that's not even mediocre, especially if Gears 2, Left 4 Dead, Fable 2 and a half dozen other games are right next to it on the new release shelf? If Codemasters wants to save face they better have a major patch in the works, but it sounds like the developers were overruled by the publishers to turn the beta into the final release in time for the holidays. Some pencil neck with an MBA and a spreadsheet decided gamers would buy anything that bore a vague resemblance to God of War even if it's obviously unfinished. Something tells me this game will be $20 in a couple of months.
Professor Pew's Avatar - Comment posted on 12/16/2008 13:26
Professor Pew
I just want to add that this game also practically has nothing to do with the Jason and the Argonauts myth. And where were the stop-motion skeletons and the cyclops?? And the nymphs? And Castor & Pollux?
Gavin's Avatar - Comment posted on 12/16/2008 13:42
Gavin
I read an early review that trahsed this the other day, and I thought they just had a buggy early copy of the game. Sad to see that that wasn't the case. Looks like this is a hunk of shit.
Dan CiTi's Avatar - Comment posted on 12/16/2008 14:56
Dan CiTi
WOW
kawitchate's Avatar - Comment posted on 12/16/2008 15:20
kawitchate
man, this is so sad.

as a gamer i'm sad that the game sucks. as a guy in the industry i'm sad that they probably had to rush this out at the behest of the publisher and that they may be looking for jobs come next year.

still going to pick it up, but at a much lower price.
grafkhun's Avatar - Comment posted on 12/16/2008 15:56
grafkhun
Professor Pew- aren't Castor and Pollux Roman mythology? please correct me if I'm wrong.

also Norse mythology > all mythology. Anyways, on a more related note, yeah... I never thought this game was going to be that great, which is a shame because it definitely had a lot of potential.
Mr Wrighty 987's Avatar - Comment posted on 12/16/2008 16:06
Mr Wrighty 987
i played this last week for 15-20 mins before i wanted to cut my balls off. jim your being nice giving this shit a 3
Dexter345's Avatar - Comment posted on 12/16/2008 17:13
Dexter345
I'm always glad to hear about games that I don't have to buy these days. Makes my wallet feel better.
Gyrael's Avatar - Comment posted on 12/16/2008 17:26
Gyrael
Also dissapointed.
Dudemullet's Avatar - Comment posted on 12/16/2008 17:42
Dudemullet
The dude feels sad inside, but as Dexter points out, at least its $60 more for my wallet.
Kyousuke Nanbu's Avatar - Comment posted on 12/16/2008 18:17
Kyousuke Nanbu
Sounds like they rushed it to capitalize on Christmas, what a shame.

Seems odd they would do that seeing as this seems like such a low key game in the face of everything that's coming out, all I see most parents buying are things like Rock Band, Gears 2, World at War, Wii Fit and the like.

I don't think the game was gonna do that well regardless of development time but it still sucks they rushed it like this.
MechaMonkey's Avatar - Comment posted on 12/16/2008 20:01
MechaMonkey
Oh noes! :(
Edco's Avatar - Comment posted on 12/16/2008 21:06
Edco
Bummer. Was interested in this but it sure sounds meh.
Batthink's Avatar - Comment posted on 12/17/2008 00:30
Batthink
I wonder if the developers will sort out some of the bugs by the time it gets to Europe...
Demtor's Avatar - Comment posted on 12/18/2008 08:11
Demtor
I'll definitely be checking this out after word of a PC patch reaches my ears. I've heard mixed things but overall if its bug free, I'll probably have a hell of a lot of fun.

That being said, it is nice to see a game get ripped to shreds for being released as an incomplete game. I'm sick and tired of the 'release now, patch it later' mentality a lot of developers seem to be taking these days. They deserve bad ratings for that kind of bullshit, no excuses.
GohanGVO's Avatar - Comment posted on 12/18/2008 12:14
GohanGVO
I never got my faceplate for the DToid MS Paint contest based on this game. :(
Holyetheline's Avatar - Comment posted on 12/18/2008 19:31
Holyetheline
Saw this coming.
Tronjoy's Avatar - Comment posted on 12/20/2008 22:18
Tronjoy
There looks like there good be a lot of brooding in this game.
Tronjoy's Avatar - Comment posted on 12/20/2008 22:19
Tronjoy
*could.

Jesus, I need to slow down the typing.
The Amazing Shenazin's Avatar - Comment posted on 12/22/2008 23:49
The Amazing Shenazin
.......well that's disappointing
Cowboy TTop's Avatar - Comment posted on 12/23/2008 19:45
Cowboy TTop
Lol. Its quite funny this, for you all seem to agree with Jim when he could easily be wrong. All hail the gospel of Jim.

Well, I can now judge for myself as I was gonna by this game anyway, as like someone said, there are few games about greek mythology that aren't RTS games.

So yeah, I now have my PAL copy, and I can say I'm enjoying this game. Sure, its not perfect and takes time to get into. If you are expecting a quick fix God of War style adventure beat em up, you need to look elsewhere. You have to set time aside to indulge in this game properly, just as you would with say Fallout 3 or Far Cry 2.

I don't know if Jim was playing an advance review copy, but my retail copy I can say I'm pretty much happy with. The problems so far are few if any. While I've read this story ages ago, I'm playing this game for fun and something different to all the FPS games I've been playing, and its a nice enjoyable game.

This game was delayed in europe only because of shelf space issues and the crowded time of year. However, I hope it sells well for Codemasters, a developer/publisher that doesn't usually deviate from their successful driving games. Liquid Entertainment have created a cool great looking fun game IMO. What Jim describes is now where near as bad as say Alone in the Dark, a game that looked great and didn't meet expectations where it really mattered, the gameplay and controls (which I feel Rise does well). As you all know Alone in the Dark is being sorted out (patches etc), so there's no reason why Rise won't get the same treatment, if its really needed.

As for the subject of patches, sure games should be finished by the time of going gold, but we don't live in a perfect world. If gripes beckon, its good to know they can be sorted with a patch. Food for thought, just think how good Resident Evil Outbreak 1 and 2 could have been, were patches available to fix (the controls sucked ass) what was at the time, a potentially great game in the RE series. Now, we'll never know and those RE games are forgotten bin fodder.

So yeah, to all you Dtoiders, a word to the wise. Don't follow reviews (even Jungle Jim's so blindly, respect his opinion, but strive to make up your own mind), do your best to find out for yourselves as I did. After all, must every game be a 9/10 to be considered good and fun? I think not.

Come now Argonauts, adventure awaits. Personally, I'd give this game a 7 out of 10, still good enough to have fun with and own, if you can spare the time.

I really hope Liquid make another greek myth style game too. I'd love to play as Odysseus, doing a game on Homer's Iliad would compliment this game nicely.

So Jim, I don't agree with you totally, you tosser. Lol.
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