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erere

Ah, Rez -- the cult classic of cult classics. Tetsuya Mizuguchi's attempted synthesis of retro graphics, pulsing trance beats, simplistic on-rails shooter gameplay, and rhythmic vibration remains etched in videogaming's collective memory, despite (or perhaps because of) how damned hard it was to find a working copy of the game for under fifty bucks.

That all changes with Rez HD. Costing only 800 Microsoft points, gamers the world over can now experience Mizuguchi's synaesthetic slice of weirdness without having to break the bank or deal with dated, 4:3 graphics. 

But this raises the question: six years after its release, is Rez even worth playing anymore? With multiple free, independently developed rhythm games like Audiosurf or Synaesthete already on the market, does Rez HD, even with its improved graphics and lower price, have anything to offer anymore?

Let's find out! But first, a disclaimer:

If you ever come to my house, do not touch my second 360 controller. It has come into contact with my testicles.

Rez HD (XBLA)
Developed by Q Entertainment
Published by Microsoft Game Studios
Released on
January 30, 2008

Before discussing what's new with Rez HD, we'd do well to examine the old -- is Rez even that enjoyable a playing experience anymore? I say "playing experience" because, as we discussed on this week's Podtoid, it doesn't work too well as an actual game

Rez's actual controls are incredibly simple: the player holds down the A button and drag the cursor over enemies to lock onto them (up to 8 at a time), releasing the button to fire. You can also press the B button to go into "overdrive" mode, which basically makes the player uber-powerful for a few seconds. And that's it. You can rack up some decent combos, and the boss fights are decently suspenseful, but, from a gameplay point of view, that's really all there is to Rez: point and shoot. 

In this sense, Rez HD is unchanged from its predecessor. You've still only got those two buttons, the game is still on rails, and there are still only five levels which can be played in regular, score attack, or "I don't feel like taking any damage because I'm a wuss" modes.

34343

On the one hand, the lack of new levels makes sense -- trying to add new stuff, and failing, could lead to definite suckitude -- but on the other hand, even for a modestly priced XBLA game, Rez HD can still be completed within an hour and a half. I don't ask for epic running times out of my games, but when one can play Wik and the Fable of Souls or Eets for hours at a time for the same amount of money it costs to play 90 minutes of Rez HD, I can't help but be a little disappointed in the lack of truly new gameplay. Still, perhaps this is unfair; two weeks ago, the average gamer would have had to pay $50 to get what he or she can now get for $10. 

That said, Rez HD is not without its improvements -- the most obvious of which being the graphics. Players can now experience Rez in full widescreen mode, and in one of any variety of visual palette changes (sepia, tile, bloom, blur, glare). While the bloom and glare filters were pretty, they make the boss fights more or less impossible as the player's eyes are overwhelmed with bloom effect upon bloom effect. Similarly, the sepia, tile (should be called "pixelate") and blur filters look kinda neat, but ultimately harm the gameplay experience. Still, the normal mode looks quite impressive on an HDTV -- especially the final level -- and, should you find yourself irritated by all this newfangled technology, you can always play the classic non-HD version of Rez whenever you'd like.

But hey -- in the end, this is all irrelevant. As I said, Rez doesn't function primarily as a game: it functions as a playing experience. It's not about the shooting and powerups so much as it is the marriage of the audio, visual, virtual, and tactile. The way the music and vibration get more intense and labored as the levels progress, how the bullet and explosion sound effects really just add another layer of musical notes to the level's score -- this is what Rez is all about.

erere

Call me crazy, but, even knowing what Rez is all about, and even with a second 360-controller-cum-trance-vibrator firmly placed atop my balls, Rez HD failed to impress me in the same way Rez did so many years ago. Perhaps it's the fact that, between the first Rez and this new version, I'd immersed myself in games like Synaesthete -- games which successfully couple music and gameplay to the point where the player experiences the game exactly as he or she would a music video. Compared to these titles, Rez HD, even with its updated graphics and improved trance vibration, now feels rather antiquated. Rez HD is decently fun today, but nowhere near as intriguing as it once was or could be.

The music is good, but not strong enough to truly immerse me in the action; the vibration is rhythmic, but ultimately weak and easy to ignore (yes, I actually managed to forget the fact that my balls were vibrating); the gameplay and accompanying sound effects so rarely match up with the actual beat of the score that they too become ultimately lost in the shuffle. I see how Rez HD could be incredible and pulse-pounding and immersive, because I've seen its sensibilities applied to other independent titles -- as it stands, Rez just seems like the first stage of evolution in a gaming genre which has since exceeded its origins in both scope and efficiency.

Rez HD is a good game all around, but it's nothing spectacular. If you already own Rez for the PS2 or Dreamcast, and are wondering whether or not the HD version is worth the extra ten bucks, I'd argue it isn't -- the graphics look great, but Rez HD brings nothing new to the table in terms of actual gameplay. If you haven't ever played Rez before, download the trial to Rez HD. If you enjoy what you find even minutely, then buy the full game as soon as humanly possible, then download Synaesthete and Audiosurf and Minubeat. Rez HD is generally good, but in a world where you can get those aforementioned games for free...well, it just doesn't satisfy like it used to.

Score: 6.5

 rere (i.e., download the trial and use your own discretion)


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65 comments | showing # 51 to 65

Linkoman's Avatar - Comment posted on 02/01/2008 13:48
Linkoman
im colorblind too. but it makes no diffrence to me =P
bought it as soon as i tried it. but I do agree that the trance vibrations are weak and easily forgetible
ExpertPenguin's Avatar - Comment posted on 02/01/2008 14:46
ExpertPenguin
=\

...no mention of the sound reworking and how it's upgrade actually enhances the experience of yesteryear..

Playing Area 5 ("Fear/Mind Killer") in the HD and "standard" versions are quite different aurally..

Hm..
dronkmunk's Avatar - Comment posted on 02/01/2008 16:12
dronkmunk
This review sucked! I even did a blog post about this game and my first impressions with it. I hated it. But I sat down smoked some herb and fell in love. Even after the weed wore off, I still found myself immersed in a quite challenging game. This is a great party game, a great I-am-bored-alone-at-home-and-stoned kind of game, and perfect when you just want to play something different. As far as it being "too-short" I am going to have to disagree once again. As I have said, thisgame challenges you for real. And yes you forgot to mention the 5.1 sound.

This review is missing a lot of shit, and I have been very disappointed by the reviews at destructoid lately. I mean first you have an RPG nerd (Nex) review Call of Duty 4, then a color blind guy reviews Rez. What's next, going to ask Jack Thompson to review GTA4? I would write a review of RezHD myself but its not like anyone cares what I have to say.

Now, can anyone tell me how to unlock level 5 in this game plz?
GrayFox's Avatar - Comment posted on 02/02/2008 10:29
GrayFox
@ dronkmonk: that second paragraph was pretty funny aha. And to unlock level 5 you must beat level 4.
Necros's Avatar - Comment posted on 02/02/2008 11:07
Necros
I actually bought it, thanks to a generous gift from your local Whiteboy! Going to check it out shortly.
Quisling's Avatar - Comment posted on 02/02/2008 12:00
Quisling
@aka: Wow. I suppose I ticked someone off...

I didn't say I thought the ratings (or grading systems) of anything I stated should be different, I was simply contrasting what the robot calls their grading system to other grading systems the readership of Dtoid would be familiar with. That's why I wasn't talking about the grading system of China. Also, I know nothing about the grading system in China. I wasn't saying America is alone (I figured they weren't) but I was only saying what I know. More people should follow that lead (not necessarily you. Just people.)
Magesx's Avatar - Comment posted on 02/02/2008 12:37
Magesx
I didn't think the game was that good.
Cyberxion's Avatar - Comment posted on 02/03/2008 00:04
Cyberxion
I totally agree with the review.

I played Rez back in the day and didn't totally hate it, but I honestly couldn't see what all the hype was about. It was just so-so IMO. Totally forgettable in the scheme of things.
dronkmunk's Avatar - Comment posted on 02/03/2008 00:40
dronkmunk
This is the type of game that sites that claim to have integrity and cater to "hardcore" gamers should be downright instructing people to buy. Why? Because we need more original, unique games like this, especially on XBL. Yes it's on rails, but like Hapy Gilmore would say, "Who gives a shit??"
Carac's Avatar - Comment posted on 02/03/2008 03:04
Carac
Hmmm...

So the fact that there are free alternatives to Rez means that's its not as good as it used to be. In other words, those free games make the content of Rez worse than it would be if they didn't exist?

So does eating free soup at a soup kitchen make restraunt soup taste worse by the same logic?

I guess there are always people that just "don't get it." Sorry you happen to be one of them Anthony, I truely feel sorry for you.
UNDERSTAR's Avatar - Comment posted on 02/04/2008 01:56
UNDERSTAR
@ dronkmonk: Where do I subscribe???
AngelicLiver's Avatar - Comment posted on 02/04/2008 06:43
AngelicLiver
>:(

Well I still love it to death, replaying it in HD and with a 5.1 setup was well worth the measly 800 points. You must play it loud. Also those freeware alternatives hardly blow Rez out of the water. It's like comparing Frets on Fire to Guitar Hero or Lumines to the dozens of crappy freeware versions, they lack the playability and essence of what made the original fun.

Now with achievements to clamber for I've been slowly relearning how to play the game, racking up combos and crawling up the leaderboards. You also failed to mention beyond mode, that has more then the standard 5 areas... I've always loved Lost Area, great tune.

It's not for everyone that's for sure but as I've said I loved it on the Dreamcast and I love this update. I hope they release some DLC areas, that'd be class.

8.2 from me.

Ikaruga soon please.
puppycake's Avatar - Comment posted on 02/04/2008 13:29
puppycake
I've had Rez for many years on PS2 and I have to say that although I can see what Rev's trying to convey, I think he may have been the wrong guy to review this game. At the very least, I would want to see a review from someone who has never played the game before. I'm seeing a lot of Rez reviews right now from guys who've completely loved the game since it came out or who have been mostly unimpressed with it since it came out. It seems like neither of these guys are going to be able to write objectively about the game as it tends to provoke strong reactions.
adultswim810's Avatar - Comment posted on 02/17/2008 23:06
adultswim810
top gear gorilla i think i had a somewhat mild version of that when i was little but it was weird and it was more with people being related to colors and objects... i dunno i mightve just been a stupidass kid
thelonelysouls's Avatar - Comment posted on 05/17/2008 01:11
thelonelysouls
This is one of my favorite games of all-time; I hope they make a expanded version of it one day.
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