Ah, Rez -- the cult classic of cult classics. Tetsuya Mizuguchi's attempted synthesis of retro graphics, pulsing trance beats, simplistic on-rails shooter gameplay, and rhythmic vibration remains etched in videogaming's collective memory, despite (or perhaps because of) how damned hard it was to find a working copy of the game for under fifty bucks.
That all changes with Rez HD. Costing only 800 Microsoft points, gamers the world over can now experience Mizuguchi's synaesthetic slice of weirdness without having to break the bank or deal with dated, 4:3 graphics.
But this raises the question: six years after its release, is Rez even worth playing anymore? With multiple free, independently developed rhythm games like Audiosurf or Synaesthete already on the market, does Rez HD, even with its improved graphics and lower price, have anything to offer anymore?
Let's find out! But first, a disclaimer:
If you ever come to my house, do not touch my second 360 controller. It has come into contact with my testicles.
Rez HD (XBLA)
Developed by Q Entertainment
Published by Microsoft Game Studios
Released on January 30, 2008
Before discussing what's new with Rez HD, we'd do well to examine the old -- is Rez even that enjoyable a playing experience anymore? I say "playing experience" because, as we discussed on this week's Podtoid, it doesn't work too well as an actual game.
Rez's actual controls are incredibly simple: the player holds down the A button and drag the cursor over enemies to lock onto them (up to 8 at a time), releasing the button to fire. You can also press the B button to go into "overdrive" mode, which basically makes the player uber-powerful for a few seconds. And that's it. You can rack up some decent combos, and the boss fights are decently suspenseful, but, from a gameplay point of view, that's really all there is to Rez: point and shoot.
In this sense, Rez HD is unchanged from its predecessor. You've still only got those two buttons, the game is still on rails, and there are still only five levels which can be played in regular, score attack, or "I don't feel like taking any damage because I'm a wuss" modes.
On the one hand, the lack of new levels makes sense -- trying to add new stuff, and failing, could lead to definite suckitude -- but on the other hand, even for a modestly priced XBLA game, Rez HD can still be completed within an hour and a half. I don't ask for epic running times out of my games, but when one can play Wik and the Fable of Souls or Eets for hours at a time for the same amount of money it costs to play 90 minutes of Rez HD, I can't help but be a little disappointed in the lack of truly new gameplay. Still, perhaps this is unfair; two weeks ago, the average gamer would have had to pay $50 to get what he or she can now get for $10.
That said, Rez HD is not without its improvements -- the most obvious of which being the graphics. Players can now experience Rez in full widescreen mode, and in one of any variety of visual palette changes (sepia, tile, bloom, blur, glare). While the bloom and glare filters were pretty, they make the boss fights more or less impossible as the player's eyes are overwhelmed with bloom effect upon bloom effect. Similarly, the sepia, tile (should be called "pixelate") and blur filters look kinda neat, but ultimately harm the gameplay experience. Still, the normal mode looks quite impressive on an HDTV -- especially the final level -- and, should you find yourself irritated by all this newfangled technology, you can always play the classic non-HD version of Rez whenever you'd like.
But hey -- in the end, this is all irrelevant. As I said, Rez doesn't function primarily as a game: it functions as a playing experience. It's not about the shooting and powerups so much as it is the marriage of the audio, visual, virtual, and tactile. The way the music and vibration get more intense and labored as the levels progress, how the bullet and explosion sound effects really just add another layer of musical notes to the level's score -- this is what Rez is all about.
Call me crazy, but, even knowing what Rez is all about, and even with a second 360-controller-cum-trance-vibrator firmly placed atop my balls, Rez HD failed to impress me in the same way Rez did so many years ago. Perhaps it's the fact that, between the first Rez and this new version, I'd immersed myself in games like Synaesthete -- games which successfully couple music and gameplay to the point where the player experiences the game exactly as he or she would a music video. Compared to these titles, Rez HD, even with its updated graphics and improved trance vibration, now feels rather antiquated. Rez HD is decently fun today, but nowhere near as intriguing as it once was or could be.
The music is good, but not strong enough to truly immerse me in the action; the vibration is rhythmic, but ultimately weak and easy to ignore (yes, I actually managed to forget the fact that my balls were vibrating); the gameplay and accompanying sound effects so rarely match up with the actual beat of the score that they too become ultimately lost in the shuffle. I see how Rez HD could be incredible and pulse-pounding and immersive, because I've seen its sensibilities applied to other independent titles -- as it stands, Rez just seems like the first stage of evolution in a gaming genre which has since exceeded its origins in both scope and efficiency.
Rez HD is a good game all around, but it's nothing spectacular. If you already own Rez for the PS2 or Dreamcast, and are wondering whether or not the HD version is worth the extra ten bucks, I'd argue it isn't -- the graphics look great, but Rez HD brings nothing new to the table in terms of actual gameplay. If you haven't ever played Rez before, download the trial to Rez HD. If you enjoy what you find even minutely, then buy the full game as soon as humanly possible, then download Synaesthete and Audiosurf and Minubeat. Rez HD is generally good, but in a world where you can get those aforementioned games for free...well, it just doesn't satisfy like it used to.
Score: 6.5
(i.e., download the trial and use your own discretion)
it's fun!
RENT IT!
Sadly, I can't, but I've never played this game before the Live one. I haven't bought it yet but from what I saw, it looked awesome. The visuals were spectacular.
So I guess with that advice in the last paragraph I will end up buying it. Thanks for the review, Rev.
Excellent review.
RENT IT!"
LOL, took me a while to notice that
I am so, so, jealous of you. I'm red-green colorblind, so, in an odd way, I sort of have negative synaesthesia. The idea that someone can describe an experience that I literally cannot comprehend (hearing in color? WHAAA?) makes me envious on a fucking maddening level.
vexed_alex/Boolean:
We don't have a "download the trial from XBLA and see if you like it and then decide whether or not to buy it" graphic just yet.
"The number seven is a bright sunny yellow. It has a bitchy snob personality. This is odd, cause eight is a teal green, and is fat and jolly. The word 'reverend' is red, like a candy apple, and 'anthony is a solid yellow."
some people can see feelings, so a synath with Rez on their balls might feel a purple buzzing. I can'tm but there you go.
funny thing is, before I found out, my sister and I would ge in huge arguments about the color of letters and numbers "S is magenta! No, it's black", then we found out we were freaks. Sweet.
that might do something.
But maybe I'm just jealous of those that actually could afford and owned a dreamcast. That's probably it.
and @ Dexter: just give it a shot. Play through the five stages, and then feel bummed that you bought it (if you still can). I think you'll be surprised.
Again, you all have to remember that this is a 6.5 on a 0-10 scale (meaning quite better than average) not on a 70-100 scale (like most gaming reviews) or even 50-100 (like most American schools today). 6.5 is actually pretty good.
I kid, I kid. I agree with the review's conclusion that Rez doesn't quite achieve what it's aiming for, and has since been surpassed in many ways by games with similar conceptual underpinnings. It still has a way of getting under one's skin, though, and you find yourself thinking about it when you're not playing. The last area is so fantastic I added Adam Freeland as a Myspace friend.
You're abosultely correct in the fact that it's less of a game and more of an experience, but there is more to it than just those five levels. I haven't tried it since I bought Rez HD, but I remember the Lost Area really kicking my ass in the older versions. Even after that, there are a ton of unlockable skins and stuff that will keep you busy.
I wasn't expecting a perfect 10 (okay, maybe I was), but I think it deserves higher than 6.5.
I think I'm just too used to seeing shit awful games scoring in the sixes on other websites. It's nice to see somebody using the scale right, but it's really hard to get used to. :P
The game absolutely deserves more than a 6.5. This game is not mediocre, and it's not fair, it's great, and if you really MUST give it a score, make it an 8 at least.
The game absolutely deserves more than a 6.5. This game is not mediocre, and it's not fair, it's great, and if you really MUST give it a score, make it an 8 at least.
The score is a little weird, but I know that Destructoid is all avant-garde and such insisting that the mean should also be the median. I prefer a 5 point or academic style system for raiting things, especially if you want your measure of center to also be your average, as 5 degrees of freedom from center seems to be quite the spread.
Math problem for the evening: Run a simple standard deviation on all of destructoids reviews, then examine the output and see how it compares to a normal curve.
Need more beer to stop statistics class from falling out of my head.
Personally, I find this an infinitely superior experience to Audiosurf.
6.5 for raw value, I guess, but 11.5 for nostalgia.
But all in all a pretty good review. You can't expect everyone to agree on everything.
On a side note, now that I'm actually reading about synesthesia,I definitely experience that! Less than I used to, but still some. I used to have colors and tastes that came along with numbers, I still have colors and personalities attached to months... man, I should think about that stuff again, maybe it will make me some sort of math super-genius.
To each his own, though.
I love it and now own two versions. I highly recommend it to everyone out there. And for those who are saying "oh darn I just bought it," don't worry, just crank your sound system and put that extra controller (or 3)... SOMEWHERE... and you'll have a blast. I promise you.
FYI, my blue is better than all of yours, suckers
Nope.
I've finished the game on the PS2 years ago, So it feels all new again to me, And such i died at the first boss. :D
I honestly believe that you are autistic.
And I don't find the levels too short. I don't end the level right away. I avoid the little "end level" thing and just wait for more enemies to come in until I get a reasonable amount of power ups.
As far as this game is concerned, I love it. Always have always will. The music is awesome. The music interactivity with your actions is awesome. The graphics are both everything and nothing at the same time. It is a fantastic journey and I will play through it again and again and again and again, etc..
It should tell you something that I woke up at 6am on Wednesday morning to prepare for work and before doing anything else, started Rez downloading on the 360. This is an IP that needs to be revisited and not just remade as we see here, but continued upon and expanded upon. I would love to see a NEW Rez game for current-gen systems.
i'm over reading game reviews, at least rev ants.
American schools do use a 0-100 scale. If you take a 25 question math quiz, and you get two questions right, guess what? That's 10 percent. It just so happens that most students fall in the upper third of the scale. That's why a C (traditionally around 70%) is "average", because it indicates an average performance. Would you prefer that we alter the scale and have students walking around with a D after getting a 25% score on a test, to use the "full scale" better? I have no idea why you single out American schools, either. It's not as if kids in Hong Kong are getting handed papers back with "30%- F" written on them regularly.
Regarding review scores, I have no problem with the so-called "7-10 scale". These aren't the NES days, and most games (with the exception of a lot of drivel on the Wii that's getting released) are going to be at least decent. Whether the scale is misused or not, we all know that a "7" has a common meaning among the majority, and taking back the scale, in effect, by giving out 5.5's or 6.5's for perfectly good games isn't going to fix anything. If anything, it fucks things up, particularly on Metacritic et al. where Dtoid is going by standards that virtually no one else is. The reason we've been given for why Dtoid even uses scores often is to be included in Metacritic, but if you're not even using the same scale, really, that everyone else is, how does that contribute to an overall average in a helpful way?
I would imagine thats a pretty big selling point to audio nerds.
Oh, I forgot about that. I'll have to crank up my surround sound next time I play. :D
On the subject of it being the same thing that came out on the Dreamcast years ago....it still is. That doesn't mean that it's not just as enjoyable as it was when I played it the first time.
Usually, graphical quality isn't a big deal for me, but I can honestly say looks better than the DC/PS2 versions. Maybe that's no big deal for most people, but considering my TV is a crappy, 7 year old (and starting to show it), standard definition TV, a noticable improvement in graphics is new to me. I was blown away by how good it looked on my shitty TV.
bought it as soon as i tried it. but I do agree that the trance vibrations are weak and easily forgetible