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Destructoid review: Resistance 2 photo

After playing Resistance 2 at length, I wondered if Insomniac suffered from the same issue that Bungie probably had with the Halo trilogy -- development time. Time is a funny thing. Take too much and fans are disappointed. If a developer takes too little, fans are disappointed. It's a thin line, indeed. The original Resistance title, Fall of Man, was a flagship title for the PlayStation 3, much like Halo: Combat Evolved was for the Xbox. Success and generally fabulous reviews do have one setback -- publishers always want more.

Zoom ahead several years and you notice that Bungie had to crank out a few more Halo titles to keep Microsoft happy. In a mere two years, Insomniac was able to put out Resistance 2.

Was Resistance 2 under the hood long enough or does it suffer from some of the same problems that Halo 2 had? Hit the break for the full review.

Resistance 2 (PlayStation 3)
Developed by Insomniac Games
Published by Sony Computer Entertainment
Released on November 4, 2008 

The story picks up right where Resistance: Fall of Man left off. Nathan Hale is shown bloody, broken and stumbling before being unceremoniously picked up by an American special operations team. At this point, the game flashes ahead several years, and we find Hale a vocal leader, fully in charge and capable of delivering some killing blows to the Chimera that are now invading the United States. Again, it’s up to Hale and a mix of scatter-brained allies to not only defend a country, but to put an end to the alien scourge permanently.

It is a traditional shooter’s storyline -- one that is becoming tired. To Insomniac’s credit, the timeframe of the 1950s and the mid-storyline intrigue shake up what could have been a spectacularly dull affair. In the same regard, there is much to be said about what Insomniac didn’t do -- namely, outlining anything about Hale past his eye color. Despite Hale’s uncharacteristic wailing of orders, the audience never gets a sense of his personal motivations or a true glimpse of emotion. The story, while quite clear in its purpose, never strays from the general theme. It becomes so broad past the introductory level that it becomes hard to follow why Hale is jumping from locale to locale to save the world.



The single-player campaign has its moments of excellence. The action is always tense and the scale of battle is simply enormous -- much like the majority of the “boss” monsters. There is a conveyance of scale at nearly every turn and odds often feel insurmountable. There is also something to say about the timing required in the big time fights in the game, especially with the Leviathan in the Chicago level. Seeing the Leviathan ripping buildings to shreds and tossing you from building to building before finally being brought to a halt with a skilled shot is something that I haven’t experienced before. It brings a plethora of emotion to the forefront, with awe being the big one.

But it isn’t without a handful of shortcomings that practically break the entire experience. The most glaring issue is that you will die entirely too much from asshole monsters with instant-kill weaponry or claws. Fighting off dozens of enemies simultaneously is a rough job to begin with, but having to contend with the boundary-defying Auger shooting through the walls you’re hiding behind or the new invisible Chimera that spontaneously appear to wreak havoc on your body have a tendency lead to quick deaths that you simply can’t avoid without being ridiculously careful. Furthering the frustration is the dangerously accurate Chimera that can also take more than a fair share of bullets to kill.

The big problem is that you are always put in situations that require some sort of leniency on the side of the game. Having dozens of crackshot Chimera on-screen and rushing towards you isn't fun. What is fun is actually succeeding, killing, and shredding these monsters -- it isn't having to look at your dead body every 15 seconds or restarting the checkpoint. Some sections of the game are pure trial and error to the point of extreme frustration.



The campaign is woefully short, especially if you factor out the amount of restarts. It also lacks decent cohesion as a result of the billions of deaths you’ll incur. Often the game can feel almost too linear, with the frequent item drops indicating what is coming around the corner. It’s like an RPG save point before a door in a dungeon -- you know a boss or a mass of enemies is coming. The frequency of death also kills the narrative flow of the game. The storyline is mainly delivered through conversations in Hale’s earpiece, but the voices become insignificant when having to rehash the same section of the level several times. Visuals help aid the ailing campaign. Textures are well-defined and character models look spectacular -- especially the new type of Chimera. The locales are also wonderfully detailed and are set to impress.

When the game starts clicking and you pass several objectives without problems, it’s not only rare, but it is wonderful. There’s something to be said about the excellent atmosphere in some levels, but it’s quickly hindered by the above problems. Thankfully, nothing on Hale’s end really stops the momentum. Weapons are unique and very useable. All the guns from Fall of Man make a comeback, but they possess much tighter reticules and generally perform better -- especially the Chimeran assault rifle, the Bullseye.



Standard conflict is characterized by a storm of bullets quickly approaching the protagonist’s face. Squadmates will constantly remind you to take cover behind a barrier (by crouching) and allow your health to regenerate. Health regeneration is a quick affair if a Chimera armed with an Auger, or one of the many nasty grenades, isn’t staring down your piece of wall. Excellent level design (which really translates to the cooperative and competitive multiplayer) keeps the action chunked into digestible pieces.

The best experience that Resistance 2 provides comes from its two multiplayer modes. The cooperative mode is a completely separate storyline from the campaign, featuring teams of eight people getting to a location after or before Hale has crossed it. Of course, story isn’t necessarily the reason why you play; it’s the thrill of working with eight people and gathering experience points to buy new upgrades for your character. There are three classes of characters in the cooperative portion: medic, special operations, and soldier. The medic is responsible for healing teammates, the spec ops is responsible for dropping ammunition to the entire team. These are easy tasks, but vital to the team actually winning the game. The enemies in cooperative are insanely tough (albeit dumb) and will occasionally take thousands of bullets to bring down. It’s almost inebriating to watch the soldier and his machine gun lay down hundreds and hundreds of bullets into a Titan’s head before it falters and blows into pieces.



The six levels in cooperative mode are all borrowed from the campaign, but represent the excellent array of places to fight. Hulls of ships, hallways, southern environments, as well as a forest are all available. The selection makes it seem as if you will get burned out slowly, but the different variables employed on the maps are sure to keep you intrigued for countless hours. The way the experience system is utilized in terms of upgrades ensures many hours as well, although I kind of question that notion. I wish that there were more armor choices, more customizing from the onset. I also wanted Berserks to be slightly more effective. Berserks (which are used in the competitive aspect as well) are special powers granted when a sufficient amount of enemies have been harmed or killed. They’re powered by a small bar on the upper right of your HUD and gives players abilities like Call of Duty 4’s martyrdom or increased defense.

The competitive portion of the multiplayer is vast and exciting. There are several modes of play, all of which are standard shooter fare. The majority of the maps can hold up to 60 players, but Insomniac managed to break down what could have been a monumental clusterfuck fairly ingeniously. Every time you join a room this large (or of any size in Team Deathmatch or Skirmish) you’re put into a squad of five people. These are the five people you can talk to and accomplish objectives with. In a way, you’re competing not only with the enemy, but also against other squads on your team. The in-game radar keeps track of where enemies are to minimize someone who may be camping, waiting for 30 people to spawn. The XP earned can, once again, be utilized for enhancing your character’s appearance. XP can only be earned in ranked matches, which is odd, because you can’t bring your friends into such confrontations.



But the amount of private matches is spectacular -- you’ll always find a place to play. The same goes for the ranked. The levels in competitive are broken up much like the cooperative -- they’re spun from the campaign, but presented in a way that allows for these confrontations. They’re all solid offerings, but the amount of spawn camping is a tad out of hand. With 30 opponents it can become a struggle to live for more than ten seconds at a time. The visuals don’t take much of a kickback in this mode either, which is great and a testament to Insomniac’s ability to bring a rich but massive experience to players practically latency-free without an enormous amount of technical errors, glitches, timeouts, or freezes.

Resistance 2 is a great shooter with outstanding multiplayer components that transcend its lackluster single player campaign. The campaign’s scale and the ingenuity displayed in the boss fights will give players an experience they have never had before, but it ultimately collapses on itself with poor design and execution in both level and story progression. The audio and visuals are excellent set pieces and definitely aren’t a detraction. The problems with the campaign aren’t brought into the fold in the two separate multiplayer components, which are above and beyond any PlayStation Network title thus far. The integration of a party system and the intuitiveness inherent to the matchmaking make it a simple and easy task to find a place to play. Furthermore, the cooperative and competitive modes are deep and entrenched in many RPG aspects that should keep fans seeking more conflict for many more months to come. And, finally, shooting monsters in the face, especially with a rocket launcher, is always a good time. Just ask Nathan Hale, he knows all about it.

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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53 comments | showing # 1 to 50

---AMARU---'s Avatar - Comment posted on 11/26/2008 12:12
---AMARU---
You compared this to Halo. :(
AudioTerror's Avatar - Comment posted on 11/26/2008 12:14
AudioTerror
I also heard that exceedingly handsome people (QA testers included) worked on this game. . . . . all I got to say really.
Qraze's Avatar - Comment posted on 11/26/2008 12:20
Qraze
good review. i can't wait to get it. glad its a k.i.s.s. review as well. you outlined about everything i could ask for in one.
Sam Spectre's Avatar - Comment posted on 11/26/2008 12:26
Sam Spectre
Great review. I don't have a PS3 but I was able to play multiplayer for a few hours at a friend's house and I agree that it is the best game to play on PSN right now.

@---AMARU---
How could Resistance not be compared to Halo? It's Sony's answer to the Halo franchise and both franchises experience the same problems like ridiculous hype and intense pressure from their publisher.
Danmartigan's Avatar - Comment posted on 11/26/2008 12:32
Danmartigan
el oh el
TheDreadHawk's Avatar - Comment posted on 11/26/2008 12:33
TheDreadHawk
I smell a shit storm coming from a mile away. Good review, Brad.
ninjikiran's Avatar - Comment posted on 11/26/2008 12:34
ninjikiran
Glad I am not alone about enemy AI, and the excessive trial and error.
Alexradl's Avatar - Comment posted on 11/26/2008 12:36
Alexradl
I definitely agree with what you said about the single player campaign. The cheap deaths were in abundance and the story was pretty disappointing. With that being said, the 2 multiplayer modes are great, and I've been having a lot of fun with them.

Good review
Primo's Avatar - Comment posted on 11/26/2008 12:47
Primo
Good review. I am really enjoying this game.

However, I really miss the narrative/black and white cutscenes from the first game.
CelicaCrazed's Avatar - Comment posted on 11/26/2008 13:01
CelicaCrazed
As a person who didn't play the original Fall of Man, the story made no sense to me, outside of the whole humans vs aliens. The single player campaign was a mix bag for me. I was either highly impressed or hoping for it to end. But multiplayer is what this game was really built for. Co-op is like a drug to me.

Oh and good review. I'd personally rate it a bit higher but I'd understand a 7.5. The written part I whole-heartedly agree with.
Rational Animal's Avatar - Comment posted on 11/26/2008 13:01
Rational Animal
I've been waiting to give this a spin, but have been distracted by Fallout 3. This review (and the comments) makes it feel like a lot less pressing of an affair. Also, this was a particularly well-written review.
mix's Avatar - Comment posted on 11/26/2008 13:07
mix
Too many games to play ATM but I think I will wait for a price drop on this game as after playing the betas the multiplayer was fun, but it strayed to far from the 1st in terms of "fun"

Nice read!
Drack48's Avatar - Comment posted on 11/26/2008 13:14
Drack48
The thing I remember most about R2 and all insomniac games is the damn frame rate. It's so damn smooth it's not even funny. I'm just a sucker for games with a consistant frame rate, makes everything better.
vexed alex's Avatar - Comment posted on 11/26/2008 13:15
vexed alex
I've heard great things about the multiplayer.

I played the single player and was just bored and frustrated. At least it has one redeeming feature.
Stoph's Avatar - Comment posted on 11/26/2008 13:16
Stoph
I guess I'm just good at this game then because beating it on Superhuman wasn't really that difficult.
Volomon's Avatar - Comment posted on 11/26/2008 13:17
Volomon
I'll agree with this, up to a point. I think it was a 8.0 just merely by fact of the heavy amount of content, you literally can say no other game has this many modes WITH split screen as well. In fact it may very well be the only one. That by itself is a buy to me and not a rent.

When to buy it is another question though, I still don't own it but I will sooner or later.

I don't know if it's truly comparable to Halo either as Halo is first party and R2 is a third party exclusive. If you were to compare it to anything it would have to be Killzone 2 as that is a true first party title with all the high production costs associated with being so.
Stoph's Avatar - Comment posted on 11/26/2008 13:21
Stoph
I guess I'm just good at this game then because beating it on Superhuman wasn't really that difficult.
Stoph's Avatar - Comment posted on 11/26/2008 13:22
Stoph
Whoops, sorry. I just hit refresh, I swear.
Emrah's Avatar - Comment posted on 11/26/2008 13:50
Emrah
Problem with Nathan Hale is that he looks like a piece of log. He doesn't look badass like the gears guy, yet he manages to look ugly and emotionless, so there's not much to appeal to. That was apparent in the first one, too bad that he seems to have inherited the trait in this one. I couldn't feel for him in resistance 1. I am not buying this game, anxiously waiting for Killzone 2.
SephirothX's Avatar - Comment posted on 11/26/2008 13:57
SephirothX
@ Emrah
The Gears guys dont look badass, they look silly.
Takeshi's Avatar - Comment posted on 11/26/2008 14:16
Takeshi
Rent a 7.5? "...seeking more conflict for many more months to come." Don't know 'bout you, but if you want to rent a game for many more months you can as well buy the game. Lucky for me it's coming out in two days. I'll buy it.
Lono_Lives's Avatar - Comment posted on 11/26/2008 14:23
Lono_Lives
This was the most hyperbole filled, cliche fueled 7.5 review I have ever read...
Brad Nicholson's Avatar - Comment posted on 11/26/2008 14:25
Brad Nicholson
@Lono_Lives - Cool, thanks for the input.
jrwolv's Avatar - Comment posted on 11/26/2008 14:26
jrwolv
Hah, with all the hype of other games (Left 4 dead, Mirrors Edge, GOW2, ETC.) I completely forgot about this series. Good review, the visuals are brilliant.
jrwolv's Avatar - Comment posted on 11/26/2008 14:28
jrwolv
Hah, with all the hype for 360 games (GOW 2, Mirrors Edge, Fable, Fallout, etc.) I completely forgot about this series. Great review, visuals are brilliant.
Trev's Avatar - Comment posted on 11/26/2008 14:29
Trev
Love the co-op, had a blast with the campaign (even if it wasn't as good as R1's) and can't wait for the sequel. Damn you, awesome twist ending.
Mushman's Avatar - Comment posted on 11/26/2008 14:54
Mushman
Guess I'll save my money for Killzone 2, instead.

Greta review Brad. :)
lookjerk's Avatar - Comment posted on 11/26/2008 15:04
lookjerk
Too hard? Play it on easy, Suzy.
akathatoneguy's Avatar - Comment posted on 11/26/2008 15:10
akathatoneguy
@SephirothX-

Marcus Fenix doesn't look any sillier than the gender-bending character you get your name from. I can see the ridiculousness of 30 inch biceps too, but not in comparison to a sword one and a half times as long as the character's entire body.

The Gears guys are not realistic looking, but they are bad ass.
Atlas's Avatar - Comment posted on 11/26/2008 15:12
Atlas
Lono_Lives is BahamutZero in drag!
Churchhills Dog's Avatar - Comment posted on 11/26/2008 15:13
Churchhills Dog
I actually found the campaign less interesting than the original. Still, an all around fun game with great multiplayer.
brainderailment's Avatar - Comment posted on 11/26/2008 15:23
brainderailment
Good review. Pretty much exactly as I suspected. I played the beta and had good fun in MP and Co-oP, but something about it seemed a little meh. Killzone 2, I'm lubin' up.
TheStripe's Avatar - Comment posted on 11/26/2008 16:51
TheStripe
I'm actually having a great time with this game, but I'm a sucker for games with a secondary fire. The magnum's secondary fire makes me laugh all the time. Dropping a grunt with a magnum round and then waiting for two more to take his place before blowing the secondary fire makes me cackle with glee every time. At least I'm using my PS3 for something other than LBP and MGS4. Hey, those are both acronyms.
wardrox's Avatar - Comment posted on 11/26/2008 17:55
wardrox
Good review Brad :)
The Amazing Shenazin's Avatar - Comment posted on 11/26/2008 18:11
The Amazing Shenazin
would it be bad if I bought it anyway? I really like the first and I do need more multiplayer games on my tripple
yaisuah's Avatar - Comment posted on 11/26/2008 18:57
yaisuah
This is complete and utter nonsense. Left 4 Dead just got a 9 here, and I'm really beginning to wonder what the hell is wrong with people. Resistance 2 offers a co-op mode that's about a thousand times better than L4D. R2 get's criticized for not enough customization, while L4D offers absolutely 0 customization. R2 requires a ton of strategy and each class being played right for the groups to win the truly epic battles in the co-op mode, while L4D requires the teams to stick together and keep shooting. R2 co-op has 6 HUGE HUGE maps, that have random missions that change each time a map is played with tons of different enemy types, while L4D has tiny maps that have the exact same path each time and like 4 types of zombies. R2 also has a truly epic and amazing single player experience, and that alone makes L4D look pathetic in content. R2 may have some issues, but it is a better game in every single way then L4D, and I would expect the scores to show this.
CelicaCrazed's Avatar - Comment posted on 11/26/2008 19:08
CelicaCrazed
@ The Amazing Shenazin

Definitely buy the game. The multiplayer is a blast and well worth it alone. It has a very addictive nature to it with the XP system.

@ yaisuah

Brad rates harder according to Dexter345's research. And anyways, it's just an opinion. The game is still great so why are you freaking out??
Necros's Avatar - Comment posted on 11/26/2008 19:31
Necros
Halo 2 actually had three years of development time, which seems kind of standard these days for most competent developers who aren't Valve. I thought Halo 2 was much improved on Halo 1, in my opinion. This had only two years to improve on a mediocre launch game, so my expectations weren't high.
necrozen's Avatar - Comment posted on 11/26/2008 19:41
necrozen
Great read. Solid score for a solid game, though I would say it's a buy based on the longevity of the online modes. Going through coop is lasting me quite a while, and I don't see me getting bored with competitive mode any time soon. But hey, it's a matter of opinion at that point. You hit all the main points and this was very well written.
Alexradl's Avatar - Comment posted on 11/26/2008 20:24
Alexradl
Yaisuah:

Different game different reviewer.
ajaxender's Avatar - Comment posted on 11/27/2008 00:07
ajaxender
It sounds interesting enough, and i suspect my ps3 owning friend will get it eventually. I really just hope theyve tightened up the handling of, well, everything; Resistance 1 felt floaty and pretty inaccurate.
Clance's Avatar - Comment posted on 11/27/2008 03:49
Clance
@Amaru,

Not in the review he didn't.

@Brad,

Great review. I'm hyped for this game tomoorrow (UK release). Taken a day off work for some Christmas shopping and a major R2 session.
Clance's Avatar - Comment posted on 11/27/2008 04:11
Clance
@Amaru,

Not in the review he didn't.

@Brad,

Great review. I'm hyped for this game tomoorrow (UK release). Taken a day off work for some Christmas shopping and a major R2 session.
Steel Squirrel's Avatar - Comment posted on 11/27/2008 06:04
Steel Squirrel
Meh, bought it for my friend for his birthday and watched him play it. I kept falling asleep and when I'd wake up he was doing the exact same thing but in a different looking room. =\ SP was complete ass.

That's cool that the MP is pretty good though, because the SP was unbearable. He died like every 10 minutes, if not more. Just kind of made it irritating I didn't really see any great new guns or anything. I enjoyed the first one and was really expecting more out of this game. =\
Clance's Avatar - Comment posted on 11/27/2008 07:16
Clance
@ Steel Squirrel,

you are a good friend... I think it will outdo the first and, having liked the first, I think this can only be a good thing.

I don't mind dying lots, just gotta keep a stiff upper lip soldiers!
Noah's Avatar - Comment posted on 11/27/2008 07:45
Noah
The multiplayer looks awesome, I'm surprised this game didn't make a bigger splash. I only have a 360, and if any shooter had 60 player support, plus all of that awesome co-op including 8 players, I'd be freaking out.

G4 gave it a 100...SURPRISE SURPRISE
PixelJunky's Avatar - Comment posted on 11/27/2008 10:50
PixelJunky
It's a great game that offers tons of content, for $60 you can't find many games that offer anything near this game.

Bang for your buck, this game has everyone covered. Easily a 8.5+ game.

It almost seems like sites with a strong USA viewer group always give the 360 a +1 and the PS3 a -1 right off the bat when it comes to review scores. Most likely because of the huge 360 install base advantage in the US. (and most their money probably comes from a certain companies advertising wing)
decoyb's Avatar - Comment posted on 11/27/2008 23:55
decoyb
I agree completely with most of what you said but the game should be judged as a sum of it's parts. Sure the single player campaign was not properly play tested but if it was just the multiplayer alone the score would probably be higher. If left 4 dead had a mediocre single player campaign as well should it get a lower score?

Nitpicking aside, the main problem I have with the destructoid reviews is that the score should be separated from the rent vs. buy part of the reviews. Resistance is a great game to own due to the co-op but a poor game to rent due to the not so great single player. Another example would be Fable 2, the game deserves a high score but it's definitely a rental.
ruben's Avatar - Comment posted on 11/28/2008 09:38
ruben
"XP can only be earned in ranked matches, which is odd, because you can’t bring your friends into such confrontations."

What are you talking about? I always play ranked matches with my party of friends...
Fing Dr Yang's Avatar - Comment posted on 11/29/2008 01:46
Fing Dr Yang
The single player was polished to the point of sterility. It had no life. But I'm really having fun playing online. All in all good review.
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