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re4wii

Did you know that Resident Evil 4: Wii Edition came out this week? Evidently, it's like the Gamecube and PS2 versions that preceded it, except -- get this -- you can aim with the Wii remote. Sounds nifty, huh?

Well, maybe, maybe not -- in order to find out, Aaron Linde and I snagged the game, played the hell out of it, and wrote up a couple of reviews for it. You may disagree, you may agree, but one thing is for sure: we're right, and if you disagree with us then you are probably wrong.

That being said, hit the jump to see how the Wiimote really works with this "new" version of Resident Evil 4.

reverev

Reverend Anthony Burch

rerere

Expect as little as you can. This is the most important sentence one can keep in mind while playing Resident Evil 4: Wii Edition. Remind yourself, "it's just a port." Repeat it, like a mantra. Because RE4 Wii manages to take one of the greatest action games of our time and introduces one fantastically effective gameplay mechanic, but it also fails to fix any of the previous versions’ flaws.

Getting the irrelevant stuff out of the way first, the Wii graphics will be entirely unsurprising to anyone who has played a previous version of RE4, or, for that matter, any other game on the Wii. The graphics are easy on the eyes, but they're also noticeably last-gen. Still, if you actually want to, you know, play the game instead of harping on all of its graphical deficiencies, you'll find very little reason to complain.

 

Story-wise, nothing has been changed: the narrative serves only to force the player into entertaining gunfights. Leon is still irritatingly blasé about the fact that he is almost constantly near death, Ashley is still irritating, and that little Napoleon-looking villain is still weird as all hell. Given that the Wii version is meant to be the quintessential version of Resident Evil 4, it also includes Ada Wong's "Separate Ways" campaign (previously exclusive to the PS2 version of RE4), which is unlocked after beating the main campaign.

 

Essentially, apart from the controls, everything about Resident Evil 4 remains totally unchanged. But what about the million dollar question: do the Wii controls improve the overall Resident Evil 4 experience? Well, yes, but not nearly as much as they should.

 

Other than the Wiimote free-aiming and the fact that "press A really fast" has been replaced with "shake the Wiimote really fast" during the reflex minigames, very, very little has been changed. It'd be one thing if the controls in the original versions of RE4 were perfect, but, simply put, they aren't: Leon still can't strafe or aim while moving, and these problems stick out like a sore thumb when one considers how useful the Wiimote free-aim is. Since the free-aim is so useful, and sensitive, the movement controls feel even clunkier than before. The player can easily go into aiming mode, pull of eight headshots, reload, and pull off eight more, but the second the player needs to turn or run away, he has to wait for Leon to slowly rotate his body before running forward in a straight line. The aiming and moving mechanics almost feel like they came from two different games.

 

The lack of strafing or simultaneous movement and aiming are made nearly impossible to ignore by the aiming controls: moving the target reticule does nothing to move the screen left or right (a la Call of Duty 3 and/or Red Steel), which gives the player a greater control over aiming without having to worry about the camera suddenly moving. This makes sense, considering camera movement speeds were more or less the death of other aforementioned Wii FPS's. What doesn't make sense, however, is that the ability to look left or right is mapped to the nunchuck control stick: in this sense, the control stick controls the head, and the Wiimote controls the hand. It works, technically, but it also feels odd and unwieldy: the control stick just begs to be used for movement instead of a simple camera turn. Not to mention the fact that one particular weapon (the scoped sniper rifle) doesn’t even use Wiimote aiming at all: instead, all reticule movement, zooming, and firing is handled by the nunchuck and the nunchuck alone. Given the fact that every other weapon is handled with the Wiimote, this is more than a little irritating.

 

I was originally very frustrated (on a petty, personal level) that the devs didn't add strafing or aiming movement, until I realized – this is just a port. No more, no less.  For all the lack of new control, for all the awkward turning, it is, in fact, just a port. We should be grateful for whatever additions are present: granted, there is only one real addition to speak of, but it's an addition that works pretty effing well. Almost too well, in fact.

 

The free-aim is so useful, so sensitive, and so effectively implemented, that it makes the game much, much easier than it was when aiming was still controlled by a simple joystick press. Headshots are easier than ever to pull off – this single fact makes the game a much more tactile and entertaining experience, but it also makes battles significantly easier. Not to say that the game is now a breeze, but the experienced RE4 player will definitely feel the difference. Even ignoring the ease granted by the pointer controls, it appears the boss enemies are now much easier to defeat: Aaron and I both found that El Gigante and a few other bosses took significantly less damage to kill in this version than any other. You’ll have to play this baby on Hard mode to get a decent challenge out of it.

 

But even having said all this, Resident Evil 4: Wii Edition is an above-average port of one of the best action games of all time. I'm tempted to say that if you haven't played Resident Evil 4 before, then the Wii edition should be an easy purchase at 30 bucks, but I honestly don't believe that there are very many gamers left who haven't played at least one version of RE4. I've taken this into account with my numerical score: RE4 Wii is exciting, action-packed, and the Wiimote pointer implementation mixed with the added PS2 side missions definitely make it the quintessential version of the game, but it nonetheless suffers from the same old control problems that plagued the original title, along with an unfortunate drop in difficulty. Go into Resident Evil 4: Wii Edition expecting nothing more than a fun, minor improvement on an already great game, and you won't be disappointed. Besides, if you want to see a previous gen console-to-Wii port that does change the entire game from the ground up, you can always pick up The Godfather: Blackhand Edition.

 

Oh, and on a personal note: why does holding down the B trigger put Leon into aiming mode, leaving the "fire" control to the A button? Wouldn't it make more physical sense to switch the two functions and map the fire button to, you know, the trigger? It doesn't exactly detract from the experience, but it’s a niggling little design choice that just irritated the hell out of me. Which hurt the immersion. So, I guess it does detract from the experience.

 

Verdict: Rent It!

Score: 6.0/10

 

Aaron Linde 

ash

Anthony did well to sum up most of my hang-ups in Resident Evil 4: Wii Edition. It's difficult to review a game like this one based upon its original merit -- RE4 is, beyond any doubt, one of the finest action games ever built, and that's a fairly common perception among gamers. Reviewing Wii Edition, then, isn't so much about the game itself, but rather what Capcom did to build upon an already successful title. This, of course, comes down to the controls, and as much as I love what Capcom has added to the game, it only makes what they left out that much more painful to fantasize about.

Again, good ol' Rev had it pretty much nailed: there was an opportunity here to capitalize on the Wii's expanded control scheme and implement strafing and run-and-gunning on top of the new aiming system. The absence of such an addition is present at every turn, mostly because the same gnawing imperfections of RE4's original control scheme -- a wee drawback in an otherwise fantastic title -- still remain. To solve these problems would've required a top-to-bottom overhaul of the game's control scheme and a reexamination of the level of difficulty at every step of the way. That's a lot of work, but hey, I could've waited.

To date, nobody's really figured out a good way to solve the movement versus aiming reticle issue in Wii first-person shooters and action titles -- should we hold Capcom responsible for not putting an end to the problem just seven months after the system's release? Probably not. Capcom has created what can easily be marked as the best version of RE4 to date, but with another year of R&D, it could've been a full-fledged remake instead of a port. This, I believe, is the biggest hang-up for both Anthony and I.

So, who ought to buy this game? Two demographics seem prepped and ready for Wii Edition: those who have never experienced the game before, and those who love RE4 so much that any addition merits an entire repurchase -- I'm definitely in the latter category. The aiming system is so slick that I couldn't recommend it enough to anybody who loved the original game as much as I did. Compound that with the bonus content from the PS2 version and you have the most complete version of Resident Evil 4 to date -- but what was left out, left undone gives rise to a new longing for the next step: a ground-up remake for the Wii. And yeah, I'd buy it again.

Verdict: Buy it!
Score: 7.5/10

Destructoid Final Verdict

Final Score: 6.75

Verdict: Rent It!

 


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75 comments | showing # 51 to 75

definedglory's Avatar - Comment posted on 06/22/2007 13:08
definedglory
I agree with the scores that they gave it upon looking at what they based it on. Although they only gave it a 6 or a 7.5 (which are in no way bad scores) in my personal opinion, which is someone who has never even played a Resident Evil game or any game in the Survival Horror genre I really enjoy the game. That being said, there is no way I would give it a 9.0 or even a 8.5 not because it is a bad game but because I believe that games that deserve that type of score should be something original. I agree totally with the score given because like they said, the Wii Version adds virtually nothing to the table. The game itself while the best looking game on the Wii (in my opinion) has no noticeable visual upgrades to a game that was released 2 and a half years ago. I think the Wii Version is the best version to play if you have never played RE4 but if you are thinking about buying it when you already have it/already beaten it. Go spend your 30 dollars on something else. Now since I have never played a Resident Evil game I have to ask, when do I get the zombies because I'm tired of killing Mexicans and freeing some stupid dog from a trap.
Riser Glen's Avatar - Comment posted on 06/22/2007 13:13
Riser Glen
"At all times? Well, sure, not at all times. But if I'm moving through a dark corridor and I'm afraid a fucking sick-ass zombie dog with swipy-spike tentacles for eyes and the brain of Miranda July wrapped around its infernal legs jumping out and ripping my shit apart, I'd like to have my gun readied."

Simple. Press the "B" button. That will ready your weapon for aiming in .5 seconds. You will be able to shoot it before it can even strike first... unless of course the dogs in the version you played have some kind of time warping powers. Or you, like many other people who played the game, forgot one of the key components to RE4 is walking backwards to avoid attacks.
Justice's Avatar - Comment posted on 06/22/2007 13:21
Justice
I've never played any resident evil game, yet I know alot about them
TheBrain's Avatar - Comment posted on 06/22/2007 13:33
TheBrain
@Justice

Ditto. I hate all RE's with the exception of RE4, yet somehow I manage to know a lot about them because people don't shut up about them :)
deiga-the-semivaliant's Avatar - Comment posted on 06/22/2007 13:49
deiga-the-semivaliant
This game fucking sucks.
PappaDukes's Avatar - Comment posted on 06/22/2007 14:14
PappaDukes
@deiga-the-semivaliant

Wow, that is an amazing comment. Do you normally just say the first thing that rattles around in that obviously enormous head of yours?

If you think this games sucks, then I have a game that is apparently right up your ally, as it does not fucking suck:


Aaron Linde's Avatar - Comment posted on 06/22/2007 14:21
Aaron Linde
I didn't mean from a gameplay standpoint, Riser, I meant in a common sense sort of way. I shouldn't have to stop moving to raise my weapon. I can't make that any simpler.
PappaDukes's Avatar - Comment posted on 06/22/2007 14:32
PappaDukes
Yeah, running and shooting at the same time would be amazing (and so easy) whilst utilizing the Wiimote.
Anthony Burch's Avatar - Comment posted on 06/22/2007 14:48
Anthony Burch
Concerning my icon:
It's from Sonatine.

Concerning the running whilst moving thing:
I do agree that this would add a new dimension to the game and might potentially make it easier, but consider the game as it is now: as Mister Disco said, we do, in a way, want the game both easier and harder -- but this isn't a simple matter of us being impossible to please.

Consider the fact that the Wiimote aiming makes the game IMMENSELY easier, and that the difficulty was not ramped up in any way. It's somewhat frustrating -- the enemies still walk very, very slowly and give you all the time in the world to blow them away. This made sense on the Gamecube where you had to wait for a joystick aiming method, but given the fact that you can easily and immediately aim wherever you want in the Wii version, it -- at times -- feels more like a very easy shooting gallery than a really challenging game experience.

That in mind, adding a strafing function (even just in general, not necessarily for use whilst aiming) would create difficulties, but I'd be very interested to see how those difficulties might be solved.

Taking into account the fact that adding such a function would essentially make for an entirely new game, and not a simple port, Aaron and I chose to give the game above-average scores. They aren't 10/10 or 9/10 because the naggling control issues still remain -- tension regardless, there's no reason Leon shouldn't be able to strafe and turn easily when he isn't aiming. I'll grant you the fact that the ability to move whilst aiming might be too large of a change (though they could easily have made Leon's pistol shots wildly inaccurate when he moves and fires, just to compensate), but nonetheless the lack of tight movement controls make it a less than perfect title.
Necros's Avatar - Comment posted on 06/22/2007 15:00
Necros
Rev, I just can't agree with you on this score. Capcom took a game that was rated 9, one of the best games in recent memory, and ported it to similar hardware with a few bonuses. They never claimed it was going to be a really new game/remake, were upfront about the few changes, and only a few crazy people like myself will consider buying it again. (Even that is under question, since I already own both the GCN and PS2 versions.) I'd take a few points off for that, especially since the few enhancements they make are good, but it's not fair to demean the game that much. Where was hatred for the PC port (once properly patched)? I'd have to say that Linde's score is dead-on, in my opinion.
Riser Glen's Avatar - Comment posted on 06/22/2007 15:39
Riser Glen
Well from a common sense point of view, none of the RE games make any sense and a lot of other games don't make sense either. But they are made that way for a reason. Sure, some of the atmospheric tension is gone in RE4, but it was replaced by the tension caused by being constantly outnumbered and cornered while trying to keep yourself and Ashley safe.

You see, RE4's combat isn't just about destroying every enemy, it's about making decisions. If I could strafe, I wouldn't have to worry about positioning myself or even have to consider what's possibly behind me. If I could "Run and Gun," I wouldn't have to worry about thrown axes, dynamite carrying Ganados or Plagas-headed-dogs. It would just become - strafe, run, shoot, action command, strafe, run, shoot, action command, repeat. Adding those functions into the game wouldn't just create problems, it would negate any sort of challenge and tension remaining within RE4.

And for the record, I'm not taking issue with the overall review or its score. I'm just taking issue with some of the comments made within it. When I read those parts, I get the feeling that when you booted the game up, you were surprised that it was Resident Evil 4.
Brandon2520's Avatar - Comment posted on 06/22/2007 15:42
Brandon2520
Picked up the game yesterday, and I'm at the castle now. it's a pretty damn fun game! The controls pissed me the fuck off at firs tthough, I almost through the wii mote out the window. Sadly, even though I am now used to them, I hate not being able to shoot while running. It's fuckin retarted that you have to stand still to shoot.
A New Challenger's Avatar - Comment posted on 06/22/2007 15:55
A New Challenger
Thanks to a $20 Amazon gift card from a GameTap exit survey, I'm getting this for $10 with free shipping.

I do wish some Wii specific extras were added, like, oh, Arthur from Ghouls 'n Ghosts as a new character in The Mercenaries, but I never played the PS2 or PC versions anyway. However, there are some minor upgrades in the Wii version, such as real time cutscenes just like the GCN version, so the bonus costumes will show up in them, for instance.

Had I paid $50 when the game came out, I might be a bit less inclined to get it, but I picked my GCN copy up at Comic Con last year for $20 and got a S.T.A.R.S. t-shirt for free with it.

This is definitely a step in the right direction though, as opposed to the $40 GCN ports of RE 2, RE 3, and Code: Veronica X that added absolutely nothing at all.


I think your complaints about strafe controls are silly, but your reviews were quite solid. I've never played the other RE games for more than a few minutes, so I'm no purist; I just almost never felt the controls were lacking for anything at all.
deiga-the-semivaliant's Avatar - Comment posted on 06/22/2007 17:09
deiga-the-semivaliant
Heh, I pissed off PapaDukes.

I probably should have put a smiley face or something at the end of that statement, signifying that I was just doing it for TEH LULZ. Because I was.

I guess I thought most would have the intuition to ignore such a blatantly inflammatory post such as the one I made above, but I guess I was wrong in that someone actually cared enough to go so far as post a pitchurr~
PappaDukes's Avatar - Comment posted on 06/22/2007 17:39
PappaDukes
@deiga-the-semivaliant

Pissed me off?!?!? Hardly. However, reading my post back it does seem a little harsh. I apologize.

I've just been looking for an excuse to reference that game all day!
imbeta's Avatar - Comment posted on 06/22/2007 19:47
imbeta
So, FIRST battle:

Raise your hand if you tried to STRAFE but ended up LOOKING INTO THE DAMN SKIES while being surrounded... RAISE YOUR HANDS!!!

*raises hand*
topgeargorilla's Avatar - Comment posted on 06/23/2007 06:33
topgeargorilla
"I'm just sooooo tired of RE4. I mean, this is just a GC game with taked on Wii support. I mean, I'm just sick of the RE4 universe too. I mean, just cause I don't like the RE4 universe, the game isn't very good. I mean, there are some other games that I don't like, and since I'm already sick of certain games series' being tacked on the Wii with unnecessary Wii controls. I give it a
4/10"
Myrmidon16's Avatar - Comment posted on 06/23/2007 17:32
Myrmidon16
it seems to me that you ppl keep bringin up the same things about the reviews and the reviewers have to keep repeating themselves. i say good reviews and im gonna buy it, for i never played it (please dont hurt me)
cynthiavara's Avatar - Comment posted on 06/24/2007 09:41
cynthiavara
Sweet!!

But I like more the GC RE4 version.
tehArtist's Avatar - Comment posted on 06/24/2007 21:24
tehArtist
Well, I just finished beating RE4: Wii. After playing all the way through. I don't see how if at all, the Wii version and the PS2/GC versions could be compared. It's like playing 2 different games.
Mister Disco's Avatar - Comment posted on 06/24/2007 23:55
Mister Disco
While I agree the port is a "milk" it's also very reasonably priced at $30. If they were charging full price for the game I'd tell em to stick it, and this is from a fan.

In some ways I feel like the game is being criticized for adding anything at all - In that adding something like the superior aiming controls only exacerbates the control problems the game had originally. And yet, back then, when the game first came out, I am willing to bet the scores would have been higher. I'm not saying I disagree with your personal assessment and scoring, only that overall hindsight seems to be hampering the port in a lot of people's minds. Like, "Maybe the game wasn't THAT great to begin with".

And to everyone who keeps saying, "Leon should be able to do this and that", keep in mind that few games feature total realism, and even fewer games control as they "should" in an ideal world. I take the 'tension' with a grain of salt, but that's simply the R.E. mechanic at work. Perhaps with 5 we'll see an overhaul.
Remz's Avatar - Comment posted on 07/12/2007 21:43
Remz
I think I must be one of the few people alive that played this port the entire way through witrh a classic control.
RE Fan's Avatar - Comment posted on 07/30/2007 10:14
RE Fan
I've played both the GC and the PS2 versions of RE4. I can't wait to try the Wii version. ( yes, I don't have wii version yet ). Until I see how it plays, I still like the PS2 version. This game is really easy.
richardiswutang's Avatar - Comment posted on 08/08/2007 03:24
richardiswutang
it is indeed a really good game. but its just a port from the ps2 version, with a little extra crap. is it worth playing again..... yes.
beardenvier's Avatar - Comment posted on 10/10/2009 21:03
beardenvier
If you have never played RE4 and you own a Wii, this is a worthwhile game to buy, it only sells for US$19.90, it is packed with content, its pretty fun and definitely worth the $19.90, it is a well made game.

My only complaint is the motion sickness I get from playing this game.
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