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Destructoid review: Resident Evil 4, Wii Edition

2:53 AM on 06.22.2007, Anthony Burch 78 comments

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Did you know that Resident Evil 4: Wii Edition came out this week? Evidently, it's like the Gamecube and PS2 versions that preceded it, except -- get this -- you can aim with the Wii remote. Sounds nifty, huh?

Well, maybe, maybe not -- in order to find out, Aaron Linde and I snagged the game, played the hell out of it, and wrote up a couple of reviews for it. You may disagree, you may agree, but one thing is for sure: we're right, and if you disagree with us then you are probably wrong.

That being said, hit the jump to see how the Wiimote really works with this "new" version of Resident Evil 4.

reverev

Reverend Anthony Burch

rerere

Expect as little as you can. This is the most important sentence one can keep in mind while playing Resident Evil 4: Wii Edition. Remind yourself, "it's just a port." Repeat it, like a mantra. Because RE4 Wii manages to take one of the greatest action games of our time and introduces one fantastically effective gameplay mechanic, but it also fails to fix any of the previous versions’ flaws.

Getting the irrelevant stuff out of the way first, the Wii graphics will be entirely unsurprising to anyone who has played a previous version of RE4, or, for that matter, any other game on the Wii. The graphics are easy on the eyes, but they're also noticeably last-gen. Still, if you actually want to, you know, play the game instead of harping on all of its graphical deficiencies, you'll find very little reason to complain.

 

Story-wise, nothing has been changed: the narrative serves only to force the player into entertaining gunfights. Leon is still irritatingly blasé about the fact that he is almost constantly near death, Ashley is still irritating, and that little Napoleon-looking villain is still weird as all hell. Given that the Wii version is meant to be the quintessential version of Resident Evil 4, it also includes Ada Wong's "Separate Ways" campaign (previously exclusive to the PS2 version of RE4), which is unlocked after beating the main campaign.

 

Essentially, apart from the controls, everything about Resident Evil 4 remains totally unchanged. But what about the million dollar question: do the Wii controls improve the overall Resident Evil 4 experience? Well, yes, but not nearly as much as they should.

 

Other than the Wiimote free-aiming and the fact that "press A really fast" has been replaced with "shake the Wiimote really fast" during the reflex minigames, very, very little has been changed. It'd be one thing if the controls in the original versions of RE4 were perfect, but, simply put, they aren't: Leon still can't strafe or aim while moving, and these problems stick out like a sore thumb when one considers how useful the Wiimote free-aim is. Since the free-aim is so useful, and sensitive, the movement controls feel even clunkier than before. The player can easily go into aiming mode, pull of eight headshots, reload, and pull off eight more, but the second the player needs to turn or run away, he has to wait for Leon to slowly rotate his body before running forward in a straight line. The aiming and moving mechanics almost feel like they came from two different games.

 

The lack of strafing or simultaneous movement and aiming are made nearly impossible to ignore by the aiming controls: moving the target reticule does nothing to move the screen left or right (a la Call of Duty 3 and/or Red Steel), which gives the player a greater control over aiming without having to worry about the camera suddenly moving. This makes sense, considering camera movement speeds were more or less the death of other aforementioned Wii FPS's. What doesn't make sense, however, is that the ability to look left or right is mapped to the nunchuck control stick: in this sense, the control stick controls the head, and the Wiimote controls the hand. It works, technically, but it also feels odd and unwieldy: the control stick just begs to be used for movement instead of a simple camera turn. Not to mention the fact that one particular weapon (the scoped sniper rifle) doesn’t even use Wiimote aiming at all: instead, all reticule movement, zooming, and firing is handled by the nunchuck and the nunchuck alone. Given the fact that every other weapon is handled with the Wiimote, this is more than a little irritating.

 

I was originally very frustrated (on a petty, personal level) that the devs didn't add strafing or aiming movement, until I realized – this is just a port. No more, no less.  For all the lack of new control, for all the awkward turning, it is, in fact, just a port. We should be grateful for whatever additions are present: granted, there is only one real addition to speak of, but it's an addition that works pretty effing well. Almost too well, in fact.

 

The free-aim is so useful, so sensitive, and so effectively implemented, that it makes the game much, much easier than it was when aiming was still controlled by a simple joystick press. Headshots are easier than ever to pull off – this single fact makes the game a much more tactile and entertaining experience, but it also makes battles significantly easier. Not to say that the game is now a breeze, but the experienced RE4 player will definitely feel the difference. Even ignoring the ease granted by the pointer controls, it appears the boss enemies are now much easier to defeat: Aaron and I both found that El Gigante and a few other bosses took significantly less damage to kill in this version than any other. You’ll have to play this baby on Hard mode to get a decent challenge out of it.

 

But even having said all this, Resident Evil 4: Wii Edition is an above-average port of one of the best action games of all time. I'm tempted to say that if you haven't played Resident Evil 4 before, then the Wii edition should be an easy purchase at 30 bucks, but I honestly don't believe that there are very many gamers left who haven't played at least one version of RE4. I've taken this into account with my numerical score: RE4 Wii is exciting, action-packed, and the Wiimote pointer implementation mixed with the added PS2 side missions definitely make it the quintessential version of the game, but it nonetheless suffers from the same old control problems that plagued the original title, along with an unfortunate drop in difficulty. Go into Resident Evil 4: Wii Edition expecting nothing more than a fun, minor improvement on an already great game, and you won't be disappointed. Besides, if you want to see a previous gen console-to-Wii port that does change the entire game from the ground up, you can always pick up The Godfather: Blackhand Edition.

 

Oh, and on a personal note: why does holding down the B trigger put Leon into aiming mode, leaving the "fire" control to the A button? Wouldn't it make more physical sense to switch the two functions and map the fire button to, you know, the trigger? It doesn't exactly detract from the experience, but it’s a niggling little design choice that just irritated the hell out of me. Which hurt the immersion. So, I guess it does detract from the experience.

 

Verdict: Rent It!

Score: 6.0/10

 

Aaron Linde 

ash

Anthony did well to sum up most of my hang-ups in Resident Evil 4: Wii Edition. It's difficult to review a game like this one based upon its original merit -- RE4 is, beyond any doubt, one of the finest action games ever built, and that's a fairly common perception among gamers. Reviewing Wii Edition, then, isn't so much about the game itself, but rather what Capcom did to build upon an already successful title. This, of course, comes down to the controls, and as much as I love what Capcom has added to the game, it only makes what they left out that much more painful to fantasize about.

Again, good ol' Rev had it pretty much nailed: there was an opportunity here to capitalize on the Wii's expanded control scheme and implement strafing and run-and-gunning on top of the new aiming system. The absence of such an addition is present at every turn, mostly because the same gnawing imperfections of RE4's original control scheme -- a wee drawback in an otherwise fantastic title -- still remain. To solve these problems would've required a top-to-bottom overhaul of the game's control scheme and a reexamination of the level of difficulty at every step of the way. That's a lot of work, but hey, I could've waited.

To date, nobody's really figured out a good way to solve the movement versus aiming reticle issue in Wii first-person shooters and action titles -- should we hold Capcom responsible for not putting an end to the problem just seven months after the system's release? Probably not. Capcom has created what can easily be marked as the best version of RE4 to date, but with another year of R&D, it could've been a full-fledged remake instead of a port. This, I believe, is the biggest hang-up for both Anthony and I.

So, who ought to buy this game? Two demographics seem prepped and ready for Wii Edition: those who have never experienced the game before, and those who love RE4 so much that any addition merits an entire repurchase -- I'm definitely in the latter category. The aiming system is so slick that I couldn't recommend it enough to anybody who loved the original game as much as I did. Compound that with the bonus content from the PS2 version and you have the most complete version of Resident Evil 4 to date -- but what was left out, left undone gives rise to a new longing for the next step: a ground-up remake for the Wii. And yeah, I'd buy it again.

Verdict: Buy it!
Score: 7.5/10

Destructoid Final Verdict

Final Score: 6.75

Verdict: Rent It!

 


Next page: More wii stories




OWLICKS's Avatar
OWLICKS at 06/22/2007 03:00
Kinda sorta a little foot-in-mouth thing going on here. It's also a little funny that the one thing that most naysayers were naysaying about (the control scheme) ended up working out flawlessly.

Go CAPCOM! Show em how it's done.
Brock_Dainjer's Avatar
Brock_Dainjer at 06/22/2007 03:06
Somehow I never ended up playing a copy of RE4, probably something about having to get serious for my 7th year of undergrad, but I bought the Wii version yesterday and I've gotten about 5 hours into the game. The complete lack of strafing and the fact that I can't bad-ass slow walk forward after I pull out my gun because the ahead area looks supsicous, is infuriating. That being said, despite the occasional complete control scheme meltdown, its pretty fucking sweet.
Rainbowblack's Avatar
Rainbowblack at 06/22/2007 03:16
30 dollars or not im not going to play the same game twice for less than 20 bucks
Milofo's Avatar
Milofo at 06/22/2007 03:18
I allready own a copy on the GC. I don't need to buy the re-makes.
Ignignokt01's Avatar
Ignignokt01 at 06/22/2007 03:39
NICE!

I'll rent it, but i don't feel like buying it again even if it utilizes the Wii remote really well.

What this DOES do for me is giveme hope that other developers can see how well THEY implemented the controls and take from that and use it in their own games. GOD DAMN I don't want more crap like Red Steel.
OWLICKS's Avatar
OWLICKS at 06/22/2007 03:55
I hope it does very well profit wise - maybe then Nintendo will rethink the warm and fuzzy grandma/family image it's marketing the Wii with and get serious about some badass games for gamers and not just my little sister.

I'm looking at you Smash Bros.
Darkhalf's Avatar
Darkhalf at 06/22/2007 04:00
Well, I didn't play it on PS2 or GC (or, god save us, PC) so I am getting it for sure. Besides, if a good game deserves a 4 this one must be one-hell-of-a-game
Gavin's Avatar
Gavin at 06/22/2007 04:02
Hey look, it's a ported titled on the Wii with tacked on waggle support yet they charge you premium price for it. Wow, color me surprised.
SubOrbital's Avatar
SubOrbital at 06/22/2007 04:28
For $29.99 this is a damn bargain. And the game still owns. Forget these reviews. 9/10 easy.
Aaron Linde's Avatar
Aaron Linde at 06/22/2007 04:39
SubOrbital, neither Anthony or I are saying that RE4 is a bad game. We were judging it based upon what the Wii Edition added to the game, which wasn't as much as we were hoping.

RE4 is a fantastic game, but they could've kept it on the shelf for awhile longer and really retooled it.
vampireblood's Avatar
vampireblood at 06/22/2007 04:39
No one talks about the PC version of this game and it makes me mad to think if Capcom added mouse support (instead of third party modding it in later) and cooperative play or something else which would distinguish itself from the other versions this game would have sold allot more on PC.
Mxyzptlk's Avatar
Mxyzptlk at 06/22/2007 06:26
Nice reviews, pretty much what I expected. I'll probably pick this up since I never finished the original.
TheRob91's Avatar
TheRob91 at 06/22/2007 06:40
Whay is Rev Anthony's icon from?
Tron Knotts's Avatar
Tron Knotts at 06/22/2007 06:46
I for one really would not have wanted strafing or the ability to run and gun in RE4.

If just adding the Wii-Remote aiming made the game that much easier, imagine how easy it would be if you could strafe and shoot while running? It would be like being able to use your hands in soccer/football. Where's the fun in that?

The RE4:Wii controls are perfect to my taste. Playing the game again has been like a whole new experience.



Spectral's Avatar
Spectral at 06/22/2007 07:03
Hmmm. While I don't agree with you, I do admit the lack of Wii-centric bonuses are lacking. And the "waggle" context controls do seem a little out of place sometimes. I'm pretty pissed that instead of moving the remote up and down to run(I've actually done this and it works) to prompt, it's the same "left and right" waggle icon. I'm like, "What the hell, we have motion sensing and all I'm getting is shifting it back and forth?!"

But outside of that, aiming is so much easier now and I've noticed hit ratios in the 90s now(compared to what I had in the Cube version in the 50s or so) and it's still an addictive game nonetheless. Besides I'm mainly playing for the extra bonus stuff.

I think anything that's only $30 is going to be as revolutionary as you may think it'll be.
Spectral's Avatar
Spectral at 06/22/2007 07:04
*isn't
Joe Burling's Avatar
Joe Burling at 06/22/2007 07:21
Lemon knows the location of the elusive "edit" button.
BlindsideDork's Avatar
BlindsideDork at 06/22/2007 07:31
The quick kinfe attack is totally ftw!
macanima's Avatar
macanima at 06/22/2007 08:21
I love it, but then again, I hadn't played any prior version of RE4 and I figured I'd go ahead and grab this one. Everyone I've had come over who played the GC or PS2 version remarked on the reticle, apparently a major improvement over the puny laser sight.

But most of all: AUGH, NOT BEING ABLE TO STRAFE. I hate having to turn, walk through a door, turn again, ganados'd. This would not happen if I could just walk sideways!
Uncle Larrys Van's Avatar
Uncle Larrys Van at 06/22/2007 08:32
While strafing would make the game a lot easier I'm pretty sure its never been available in any other RE game anyway so it never really bothered me.
Kif 's Avatar
Kif at 06/22/2007 08:34
Pfft, Wiimote is for n00bs. Chainsaw controller owns this.
Mister Disco's Avatar
Mister Disco at 06/22/2007 08:36
I absolutely love the new controls. The aiming is slick, and the quick knife attack with it's autotargetting makes slashing those crates open (and the snakes that are sometimes inside) much easier than in the console editions.

I agree with the reviews almost entirely, except for one little thing that both reviews pretty much encompass: Why dock the game for lowered difficulty if superior control is the reason? For that matter, if you got what you wanted and had run-and-gun as well as strafe action, the game would be ten times easier than it is already. Would that raise or lower your score? Would they cancel each other out?

In that way, you're represent two opposing desires - You want the game to be both easier and harder at the same time. I understand a full remake with, say, more enemies or tougher encounters would solve this, but if you were to add those controls (strafe/running while shooting) into this port, the entire structure of the game would be changed so irrevocably that the difficulty would be a joke.

That's my two cents, anyway.
Corncobtacular's Avatar
Corncobtacular at 06/22/2007 08:37
Dont worry electro, Arrested Developer was the first one to mention Twilight Princess.
BluDesign's Avatar
BluDesign at 06/22/2007 08:52
I'll stick with my 'Cube version then. Mapping AIMING to the trigger is fuggin' stupid.

Bleh.
Riser Glen's Avatar
Riser Glen at 06/22/2007 09:12
Shooting while strafing and running + Resident Evil = Not Resident Evil.

There is a reason why you stand still; to add suspense. You can't just shoot in the moment, you have to position yourself while keeping safe. And if you look at the way RE4 and RE1-3 play control wise, the only difference is the location of the camera (and reloading makes more sense in RE4.) Being critical of the Wii's controls is fine, but if you want to run and shoot at the same time, you really should just play something else.
tehArtist's Avatar
tehArtist at 06/22/2007 09:21
Why everyone is complaining about the aiming/trigger mechanics is beyond me. You did the same damn thing in the previous two versions.

It would also be nice to eventually see reviews from somebody on strictly gameplay. Not all the Corporate propaganda and bullshit about development time and such hard comparisons to other versions.
BahamutZero's Avatar
BahamutZero at 06/22/2007 09:24
the rob - revants icon is from one of several movies (I forget which) with takeshi kitano as an actor. I think it's from "Violent Cop" but it could be Fireworks, Sonatine or boiling point. All really fucking great movies
Jordan Grim Devore's Avatar
Jordan Grim Devore at 06/22/2007 09:26
Riser Glen just took the words right out of my mouth. In any case I haven't played the Wii version, but it really would've been nice for them to add some additional content. At least it's not as bas as the PC version though.
BlindsideDork's Avatar
BlindsideDork at 06/22/2007 09:33
I have the chainsaw controller and meant to beat the game with it but never got around to it...
BahamutZero's Avatar
BahamutZero at 06/22/2007 09:55
BSD - go do it. now. you unlock a shitload of extra stuff and the end is awesome.
Yashoki's Avatar
Yashoki at 06/22/2007 10:05
So besides manhunt 2, theres no real reason to get a wii? :P
deanhatescoffee's Avatar
deanhatescoffee at 06/22/2007 10:16
I appreciate your reviews, Rev and Aaron, but I think you should each post two different scores. One score should be what you thought of the game as someone who's played the previous version(s), while the other score reflects how you would feel about the game as someone who's never played it. Because, believe it or not, I haven't, and your reviews make me feel like I probably shouldn't get this game because it only got mediocre-to-decent scores, not great scores... but it's the definitive version of a great game... but the controls are flawed... but they're great... See what I mean? These things don't tell me that this is a great game; they just tell me that I should've played the earlier version so I could get a mediocre experience out of playing the Wii version. Aaron's last paragraph helps explain who should buy the game, and I appreciate that, but the scores don't seem to reflect the feeling that a game of such praise should have. This is why I propose giving two scores. So long, and thanks for all the fish.
TheBrain's Avatar
TheBrain at 06/22/2007 11:05
I haven't gotten a chance to play this game yet, but I'm not sure I agree with what you are saying about the movement.

RE4 has a deliberate pace. You have to stop to shoot. By stopping, you leave yourself open to attack. If you could just run and gun in this game then there would be less tension and it would be a worse game because of it.

Also, I haven't shot many people, but I'm assuming it would be much easier to do while standing still. All the run and gun games that are out there give us an unrealistic picture of how gunplay actually works. You play more tactical games like GRAW or SOCOM and you'll see that aiming reticle expand greatly when moving, lowering your accuracy. I suppose the problem is that RE4 forces you to stand still instead of simply encouraging you to stand still like those aforementioned games. It does this to create tension though...to great effect. Someone can't come up behind you easily if you circle strafe all your enemies like a lunatic.

So I'd have to disagree with you being right. I'd say I'm right.
SchickOuttaShape's Avatar
SchickOuttaShape at 06/22/2007 11:28
good reviews. lucky enough to be one of the few individuals who lived under a rock for long enough to have never played the game originally...so i think i'll fun doing so on the wii.

in other news: .....niggling???
TheStripe's Avatar
TheStripe at 06/22/2007 11:46
"Hey look, it's a ported titled on the Wii with tacked on waggle support yet they charge you premium price for it. Wow, color me surprised."

$30 isn't a premium price. Not even for a DS or PSP game. It's average for a DS game. $60 is a premium price for a Wii title (I'm looking at you, EA.) At least nintendo/Capcom understood that they couldn't charge full price for a port. I personally hadn't played RE4 until I got my wii, and I bought the GC version to catch up. Almost directly after, I found out it was coming out on the Wii, and promptly traded the GC version in so I could play it all on the Wii instead.

If you're going to complain about prices and remakes, there's a black console with a remade ninja game that's selling for $70, and as far as I can tell, the RE4:Wii is selling like hotcakes. I almost forgot about this game. I went in to Gamestop to pick up Brothers in Arms for the DS, and was talking to the dude behind the counter. I asked about RE4, and he said, "it's already out. In fact, I got twenty copies this morning, and I have two left." It was only noon. Needless to say, he had one left after I finished making my purchases, and I was excited to find that it was only $30, considering the GC or PS2 version pre-played is about $20.
Aaron Linde's Avatar
Aaron Linde at 06/22/2007 11:46
Tension is no excuse for Leon Kennedy, a secret service agent, and his inability to move while having his gun drawn. Or reloading while moving, or having his knife out while moving.
Campbell's Avatar
Campbell at 06/22/2007 11:48
Ugh.

I'm so tired of these destructoid reviews.



The Wii controls are great. They work well, aren't clumsy and enhance the gameplay aspect of it.

This version is superior to the one's on the ps2 and the cube. So if you haven't played it to the ground on either of those systems, this is a go out and buy right now kind of game.



This game is a 9/10 no matter how you look at it.
PappaDukes's Avatar
PappaDukes at 06/22/2007 11:58
I was very disappointed that their was no strafing. I had never plated RE4 before now, so there are many things I find lacking, that I would expect from the RE series by now. For instance, as the Rev said, turning to aim can seem like it takes FOREVER, especially when there is a crazed group of those bastard Ganados or a psycho with a chainsaw. However I did find a technique by accident that you CAN perform a sort of "quick-turn" if you need to, well, quickly turn around. If you pull back on the analog on the nunchuk at the same time you press down the Z button, you will perform a 180 very quickly, which is nice. I also found that you can perform this same technique for quickly turning 90 degrees left or right, although it's not as easy as turning 180.
Aaron Linde's Avatar
Aaron Linde at 06/22/2007 11:59
Campbell: That's what we said. The Wii controls are great, it's the best version of RE4 yet. Anthony and I were simply disappointed they didn't do more.
Riser Glen's Avatar
Riser Glen at 06/22/2007 12:03
"Tension is no excuse for Leon Kennedy, a secret service agent, and his inability to move while having his gun drawn. Or reloading while moving, or having his knife out while moving."

Wow. That was a factor in your review? Forget taking it with a grain of salt, your opinions on Resident Evil are null and void.
sushi111's Avatar
sushi111 at 06/22/2007 12:06
I agree with what Aaron is saying. Besides controls, this port of a 2 year old game brings nothing new to the table.
Aaron Linde's Avatar
Aaron Linde at 06/22/2007 12:21
S'cool with me, Riser, but Resident Evil 4 is not a traditional Resident Evil game by any measure. Most of the tension as it existed in earlier titles in the series was tied to ammo conservation and the camera placement -- with those elements mostly out the window, RE4 isn't really positioned as a survival horror game. It's an action game with survival horror elements.

When they changed the formula, they changed expectations. RE4 is excellent, but its those little drawbacks that kept it from being absolutely perfect for me. The Wiimote aiming is a hell of a good step, but I was bummed they didn't address them more completely. Simple as that.
Brad Rice's Avatar
Brad Rice at 06/22/2007 12:36
I think Rev and Aaron's scores are fitting, because it hits me like this: I own the GameCube version, but have barely started playing it. Is the game that impressive that I need to buy the Wii version? As it seems, no. If you have never played the game, then go for the Wii version.

A 6.75 is an above average score. It's good, people. WE ARE NOT GIVING OUT 9/10 LIKE THEY WERE FREE LOLIPOPS.
TheBrain's Avatar
TheBrain at 06/22/2007 12:37
You're probably right about the knife and reloading, but I'm afraid no one runs around holding their gun up at all times, not even special agents. Most would hold it at their side like Leon does when moving.
TheBrain's Avatar
TheBrain at 06/22/2007 12:44
Sure, 6.75 is an above average score and RE4 is an above average game, but I find RE4 to be one of the greatest games ever made. Then the score doesn't seem quite so high.

While it makes sense for a score of 2 year old game to drop when placed up against newer games as games tend to improve over time, I don't think there has been enough progress in the genre since RE4 for it to be rated as if the game is outdated. Of course, this is a moot point if the GC version of the game would have received the same scores...that would warrant more of a WTF though considering the quality of the title.
Aaron Linde's Avatar
Aaron Linde at 06/22/2007 12:46
At all times? Well, sure, not at all times. But if I'm moving through a dark corridor and I'm afraid a fucking sick-ass zombie dog with swipy-spike tentacles for eyes and the brain of Miranda July wrapped around its infernal legs jumping out and ripping my shit apart, I'd like to have my gun readied.
Aaron Linde's Avatar
Aaron Linde at 06/22/2007 12:48
And Brain, again, Rev and I both love RE4. Our score isn't a judgment of the game -- it's a judgment of this particular version of the game, and whether or not the improvements brought on by its release on the Wii merit another purchase. For me, yeah, mostly -- for Anthony, not so much.

Nobody's saying RE4 is a bad game. It's awesome. But do the changes merit a second (or third, in my case) purchase?
TheBrain's Avatar
TheBrain at 06/22/2007 13:07
I see what you mean, but I feel like games should be reviewed based on intrinsic quality, not around the fact that the reviewer already has the game in a different form. Then again, its probably difficult to review it any other way if you do already have it since pretending you haven't played a game before isn't a simple matter. For a good dichotomy it might have been good to get an editor that hadn't already played the game (but maybe everyone already has!). Sorry for the misunderstanding.

I wouldn't repurchase this game either as I don't like paying for things twice, even if it is something I love. I think I'll wait until it is holding on for dear life at the bottom of a bargain bin.
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