Go CAPCOM! Show em how it's done.
I'll rent it, but i don't feel like buying it again even if it utilizes the Wii remote really well.
What this DOES do for me is giveme hope that other developers can see how well THEY implemented the controls and take from that and use it in their own games. GOD DAMN I don't want more crap like Red Steel.
I'm looking at you Smash Bros.
RE4 is a fantastic game, but they could've kept it on the shelf for awhile longer and really retooled it.
If just adding the Wii-Remote aiming made the game that much easier, imagine how easy it would be if you could strafe and shoot while running? It would be like being able to use your hands in soccer/football. Where's the fun in that?
The RE4:Wii controls are perfect to my taste. Playing the game again has been like a whole new experience.
But outside of that, aiming is so much easier now and I've noticed hit ratios in the 90s now(compared to what I had in the Cube version in the 50s or so) and it's still an addictive game nonetheless. Besides I'm mainly playing for the extra bonus stuff.
I think anything that's only $30 is going to be as revolutionary as you may think it'll be.
But most of all: AUGH, NOT BEING ABLE TO STRAFE. I hate having to turn, walk through a door, turn again, ganados'd. This would not happen if I could just walk sideways!
I agree with the reviews almost entirely, except for one little thing that both reviews pretty much encompass: Why dock the game for lowered difficulty if superior control is the reason? For that matter, if you got what you wanted and had run-and-gun as well as strafe action, the game would be ten times easier than it is already. Would that raise or lower your score? Would they cancel each other out?
In that way, you're represent two opposing desires - You want the game to be both easier and harder at the same time. I understand a full remake with, say, more enemies or tougher encounters would solve this, but if you were to add those controls (strafe/running while shooting) into this port, the entire structure of the game would be changed so irrevocably that the difficulty would be a joke.
That's my two cents, anyway.
There is a reason why you stand still; to add suspense. You can't just shoot in the moment, you have to position yourself while keeping safe. And if you look at the way RE4 and RE1-3 play control wise, the only difference is the location of the camera (and reloading makes more sense in RE4.) Being critical of the Wii's controls is fine, but if you want to run and shoot at the same time, you really should just play something else.
It would also be nice to eventually see reviews from somebody on strictly gameplay. Not all the Corporate propaganda and bullshit about development time and such hard comparisons to other versions.
RE4 has a deliberate pace. You have to stop to shoot. By stopping, you leave yourself open to attack. If you could just run and gun in this game then there would be less tension and it would be a worse game because of it.
Also, I haven't shot many people, but I'm assuming it would be much easier to do while standing still. All the run and gun games that are out there give us an unrealistic picture of how gunplay actually works. You play more tactical games like GRAW or SOCOM and you'll see that aiming reticle expand greatly when moving, lowering your accuracy. I suppose the problem is that RE4 forces you to stand still instead of simply encouraging you to stand still like those aforementioned games. It does this to create tension though...to great effect. Someone can't come up behind you easily if you circle strafe all your enemies like a lunatic.
So I'd have to disagree with you being right. I'd say I'm right.
in other news: .....niggling???
$30 isn't a premium price. Not even for a DS or PSP game. It's average for a DS game. $60 is a premium price for a Wii title (I'm looking at you, EA.) At least nintendo/Capcom understood that they couldn't charge full price for a port. I personally hadn't played RE4 until I got my wii, and I bought the GC version to catch up. Almost directly after, I found out it was coming out on the Wii, and promptly traded the GC version in so I could play it all on the Wii instead.
If you're going to complain about prices and remakes, there's a black console with a remade ninja game that's selling for $70, and as far as I can tell, the RE4:Wii is selling like hotcakes. I almost forgot about this game. I went in to Gamestop to pick up Brothers in Arms for the DS, and was talking to the dude behind the counter. I asked about RE4, and he said, "it's already out. In fact, I got twenty copies this morning, and I have two left." It was only noon. Needless to say, he had one left after I finished making my purchases, and I was excited to find that it was only $30, considering the GC or PS2 version pre-played is about $20.
I'm so tired of these destructoid reviews.
The Wii controls are great. They work well, aren't clumsy and enhance the gameplay aspect of it.
This version is superior to the one's on the ps2 and the cube. So if you haven't played it to the ground on either of those systems, this is a go out and buy right now kind of game.
This game is a 9/10 no matter how you look at it.
Wow. That was a factor in your review? Forget taking it with a grain of salt, your opinions on Resident Evil are null and void.
When they changed the formula, they changed expectations. RE4 is excellent, but its those little drawbacks that kept it from being absolutely perfect for me. The Wiimote aiming is a hell of a good step, but I was bummed they didn't address them more completely. Simple as that.
A 6.75 is an above average score. It's good, people. WE ARE NOT GIVING OUT 9/10 LIKE THEY WERE FREE LOLIPOPS.
While it makes sense for a score of 2 year old game to drop when placed up against newer games as games tend to improve over time, I don't think there has been enough progress in the genre since RE4 for it to be rated as if the game is outdated. Of course, this is a moot point if the GC version of the game would have received the same scores...that would warrant more of a WTF though considering the quality of the title.
Nobody's saying RE4 is a bad game. It's awesome. But do the changes merit a second (or third, in my case) purchase?
I wouldn't repurchase this game either as I don't like paying for things twice, even if it is something I love. I think I'll wait until it is holding on for dear life at the bottom of a bargain bin.

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