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Insomniac Games hit a surprise home run right out of the gate with its first-person shooter PlayStation 3 launch title, Resistance: Fall of Man. Its follow-up, a new installment in an established franchise, Ratchet and Clank Future: Tools of Destruction, should surprise no one. 

As one of the premiere exclusive titles for the PlayStation 2, the Ratchet and Clank games were defining titles for the console. Fun, smart, and original, it helped to highlight what the PS2 had that other consoles didn't -- compelling and original content.

If anything, Ratchet and Clank's newest adventure proves that Sony still has those popular franchises and solid games in its pocket. But is Tools of Destruction enough to convince gamers that Sony will have what it takes to deliver this generation, or are they just treading all too familiar ground in 720p?

Ratchet and Clank Future: Tools of Destruction (PS3)
Developed by Insomniac Games
Released on October 30, 2007

If you've been wondering what kind of animal that darn Ratchet is, you're not alone. If we told you he was a Lombax, it would likely confuse you even more. Hell, not even Ratchet knows exactly what he is or where he's from, and that is what's at the meat of Tools of Destruction's story. With his sidekick, the multi-functional mini-bot Clank, in tow, Ratchet sets off on an epic adventure to discover his past and save the galaxy in the process. No pressure. 

Like previous Ratchet and Clank titles, the adventure is epic (spanning multiple planets), the weapons are big, the characters are endearing, and the writing skillfully walks the thin line between "for teh kiddiez" and a series of adult "inside jokes." The end result is a game that's easy to love, and a joyfully varied experience from beginning to end.
Certainly, Tools of Destruction is a gorgeous game. Ratchet and Clank's first foray onto next-gen hardware has been kind to them; in this adventure, Ratchet is the furriest he's ever been, with individual pieces of hair on his ears and tail visible from certain angles. The environments are large and colorful, brought to life by swaying foliage, and active enemies and wildlife, each with their own unique animations. Some of the environments will make your jaw drop; Planet Cobalia, for instance, is a painting brought to life, a fully-realized piece of concept art, as impressive any any seen on most hardware to date.

Keeping in mind that the Insomniac has always been a master at realizing gorgeous visuals on Sony hardware, it's sometimes hard to see a huge leap between the PS2 Ratchet games and what we have here. Do not misunderstand me -- I am in no way saying this game looks like a PS2 title; I've already said that this is a gorgeous game. What I am saying, however, is that the number of "Wow" moments aren't quite as plentiful one would have hoped.

For sure, the game screams next-gen in 720p, with beautiful lighting and particle effects highlighting the experience. But not all areas fare as well, with some textures looking slightly muddy, and an odd shine that makes it look like some areas are smeared with mucus. The overall quality of the game isn't compromised by these downfalls (which are few and far between), but they're especially obvious when taken next to some of the game's more impressive graphical touches.

Tools of Destruction can easily be classified as a platformer/shooter, but to be fair, the weapons and gadgets that make things go "boom" are the main attraction here. While you'll do a fair amount of hopping, hanging, and hovering from ledges, you'll be using Ratchet's "tools of destruction" to reach your goals, more than anything else.
The series has always really been about Ratchet's hilariously big and ridiculous arsenal, and Insomniac doesn't skimp in this department. While some weapons may look and feel similar to those found in previous Ratchet and Clank games, there are enough weapons to keep new and old fans amused for hours. The sense of destruction satisfying in a way that is unmatched in almost any other game; enemies don't just fall down dead, they explode into chunks (organic or metallic), dropping bolts or a rare crystal called Raritanium in the process.

Collecting these bolts allows you to purchase new armor, gadgets, and of course, more weapons to blow the crap out of more things. Over time, weapons will upgrade automatically with use, allowing you to blow the crap out of even more things, in different, even more satisfying ways. Raritanium can also be traded for weapon upgrades at vendors, which allows you to have more customization in how the weapon works -- you can increase the rate of fire, the amount of ammo a weapon holds, and more.

In addition to Ratchet's firearms, there are also a number of gadgets and devices you acquire throughout the game. This variety is really what makes this game (and the series) so great. While the basics of jumping, shooting, and collecting are constant throughout, Insomniac does a great job of pacing out the types of action you're engaged in. Instead of blowing its entire load within the first few hours of gameplay, you're slowly introduced to new skills and types of gameplay as the game progresses.
That said, despite the sheer number of weapons at your disposal, it's easy to find yourself sticking to only a small handful. While you're encouraged to use new weapons in order to snag experience upgrades, there are truly only a handful that are useful in most situations. For instance, one of the game's most highlighted weapons, the Groovitron (a disco ball that when thrown, makes enemies break out into dance) gets little to no use once the novelty has worn off. There are really no situations that really require its use, when some of the more traditional methods work just as well, if not better. 

A PS3 title without SIXAXIS controls would be cause for alarm, and of course, it finds its place in Tools of Destruction. Fortunately, the controls are well-implemented, but ultimately, don't always feel necessary. It's not a secret that the SIXAXIS tilt-controls can be finnicky (and that's putting it mildly), and Insomniac makes a wise choice by not shoehorning these controls into any high-action combat situations.

Clank's Robo-Wings, which allows free-flight on some of the game's planets, are a good example; leaning with the controller feels natural, but doesn't really add anything to the gameplay. This could have easily been done with traditional analog stick controls; it sort of feels like its just included simply because it could be. Even during the "Decryptor" mini-game (which has you tilting a ball around a circuit board to connect currents), failure enough times will prompt the game to ask you if you'd like to change to standard analog controls.
I had high hopes for Ratchet and Clank's next-gen debut, and for the most part, I wasn't disappointed. The game feels remarkably similar to previous Ratchet titles, but that's not a problem ... for now. Insomniac has perfected this style of game, with a slick and addictive balance between platformer and shooter. But because it's so easy to fall in love with the characters and the universe, it's painful to think that unless Insomniac can revamp the series in a way to make it feel fresh, it might be time to retire the duo.

That's not to say that Tools of Destruction is not a must-have game for the PS3, and not because of the currently thin software library. At the end of the day, if you own a PS3 and you haven't played this game, you're doing yourself a great disservice. By anyone's standards, if you enjoy fun, varied gameplay experiences, we won't let you sit at our table at lunch if you miss this game.

Score: 8.5
Verdict: Buy it


LAUNCH GALLERY (8 IMAGES)
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32 comments | showing # 1 to 32

godkow's Avatar
godkow at 10/26/2007 13:43
yay
ArrestedDeveloper's Avatar
ArrestedDeveloper at 10/26/2007 13:43
I'll probably pick it up used in a few months.
bhive01's Avatar
bhive01 at 10/26/2007 13:44
As soon as I finish Zak and Wiki I'm on it!

Freaking Best Buy didn't have it today. :(
Samit Sarkar's Avatar
Samit Sarkar at 10/26/2007 13:45
Great review, Nick. I was impressed to see that you didn’t confuse “fare” with “fair”, which almost everybody does. That kinda grammatical stuff really pisses me off, and this was very well written. Good stuff.

At the end of the day, if you own a PS3 and you haven't played this game, you're doing yourself a great disservice. By anyone's standards, if you enjoy fun, varied gameplay experiences, we won't let you sit at our table at lunch if you miss this game.

But I have no money! I already pre-ordered Guitar Hero III, and I’m probably going to buy Assassin’s Creed as well. Aw...
pooper's Avatar
pooper at 10/26/2007 13:46
Some of the best graphics I've ever seen
vexed alex's Avatar
vexed alex at 10/26/2007 13:46
I loved the one for PSP. If I ever get myself a PS3, I'll be sure to pick this up. Great review.
Gameboi's Avatar
Gameboi at 10/26/2007 13:47
I'm sooo going to buy this game in a couple of weeks, after I recover from some recent purchases. Played the demo five times through, and loved it.
Holyetheline's Avatar
Holyetheline at 10/26/2007 13:52
That game looks beautiful.
king3vbo's Avatar
king3vbo at 10/26/2007 13:55
Is good score
Kryptinite's Avatar
Kryptinite at 10/26/2007 13:59
For someone that has never played any game in the series. Should I go pick this up?
decoyb's Avatar
decoyb at 10/26/2007 14:01
I agree with a lot of the points in the review. It's a great game, it's actually fun to play which is getting rare nowadays, but I'm wondering what they can do next to keep it fresh. They tried a more mature game in Deadlocked, I never played that one but I don't think it sold as well as the others.

I really like the lock-strafe control option though (I think it came from deadlocked). The game plays like a really good third person shooter with lock-strafe.

I'd like to see insomniac an adventure game. They may be able to make a zelda/okami caliber game.
Chad Concelmo's Avatar
Chad Concelmo at 10/26/2007 14:06
I can't wait to buy this game. One of the best series ever! :)
JesusXP's Avatar
JesusXP at 10/26/2007 14:08
Is it not also 1080p compatible?
rmedtx's Avatar
rmedtx at 10/26/2007 14:16
This is one of the best games I have played in a long time. Very high quality production. This is a Must Have title for PS3 owners.
B-Radicate's Avatar
B-Radicate at 10/26/2007 14:26
This is the very first must-play title for the PS3 I have seen (I was a HUGE fan of each of the PS2 iterations). Once there are four or so more (must-play titles, that is), I'll pick up a system, and this will be the first title I play.

Good to see some good stuff coming out for the PS3.
SubOrbital's Avatar
SubOrbital at 10/26/2007 14:28
Will this mean I can use my PS3 to play games on now? I hope so.
mrkonchu's Avatar
mrkonchu at 10/26/2007 14:33
It doesnt say on the box but this game acutally supports 1080i too. It was in a information release they did in september I suspect they just had the box art done why the box doesnt say so.
Hoygeit's Avatar
Hoygeit at 10/26/2007 14:46
This game was the reason I picked up a PS3. I'm really enjoying it.

Great review!
Nick Chester's Avatar
Nick Chester at 10/26/2007 14:54
Does it really support 1080i? My set does 1080i, and this game defaults to 720p, even though 1080i is checked in my PS3 settings. Like Resistance, I think it will display in 1080i if thet set doesn't support 720p, though. Or something. Maybe? I'll clear it up with SCEA/Insomniac and update my review if necessary.
mrkonchu's Avatar
mrkonchu at 10/26/2007 15:11
My TV does not support 1080i so if a game is 720p only I get 480p. Appearently this was on there Full Moon podcast I red about that here http://www.psu.com/Ratchet-+-Clank-Future-specs-revealed-News--a0001388-p0.php
mrkonchu's Avatar
mrkonchu at 10/26/2007 15:15
Let me correct that last post my tv only suppoers 1080i.
mrkonchu's Avatar
mrkonchu at 10/26/2007 15:21
Sorry for the atrocious spelling/errors no more playing Rachet and Clank till 5 in the morning on a work night.
Dexter345's Avatar
Dexter345 at 10/26/2007 15:21
So, is Destructoid giving out a free PS3 again any time soon?
leshrac55's Avatar
leshrac55 at 10/26/2007 16:41
I've been running into some audio synching issues during cut scenes (there will be some stutters, like "R-r-r-r-ratchet", and then the rest of the audio plays completely out of sync with the onscreen visuals). Anyone else having this problem? I'm thinking there may be a problem with my PS3, unfortunately. It has intermittently made a strange "clicking" noise which wasn't quite as bad as what you'd hear when an HD was failing, but but I never really thought that much of it because the games seemed to play just fine. Now I'm thinking that it may actually be relevant.

Anyone else have this issue?

-Jeff
http://alinktothefuture.com
Professor Pew's Avatar
Professor Pew at 10/26/2007 16:55
Sounds like a fantastic rental.
Zero Iscariot's Avatar
Zero Iscariot at 10/26/2007 17:45
Posting from dtoid mobile! PS3 sucks. Ratchet looks good though
Magesx's Avatar
Magesx at 10/26/2007 18:50
This was quite possibly the number 1 reason I got a PS3.

I'll get you soon, my dear.
Boolean's Avatar
Boolean at 10/26/2007 19:22
It will be really interesting to see how well this game sells. Considering this is the first 'HOLY SHIT THIS IS AWESOME" game for the PS3, it has to break a million copies.

I wonder how many it sells?
RJG's Avatar
RJG at 10/26/2007 20:24
I like the series but I won't be getting it. Don't have a PS3. There is one thing that always gives me lulz.

FTA: Fun, smart, and original, it helped to highlight what the PS2 had that other consoles didn't -- compelling and original content.

Everyone harps on about Nintendo using the same franchise over and over again, yet these guys release six titles since 2002, four of them on one console.

Just saying.
Mxyzptlk's Avatar
Mxyzptlk at 10/27/2007 01:38
Looks very nice, I'll have to pick this up when I get a PS3 about five years from now.
Fading Star's Avatar
Fading Star at 10/27/2007 17:52
ToD...:D!
Necros's Avatar
Necros at 10/27/2007 21:50
I'll pick this up when I get a PS3, but sadly, this just doesn't seem to be the "killer app" the PS3 needs for me to buy it.
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