games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Professor Layton and the Curious Village photo

I thought the holiday season was supposed to be the most murderous, time-sucking part of the year, but I was wrong. What was once a traditionally lazy span of months before the spring blitz has, in 2008, become a thing of nightmares, with great games coming at me from every angle. And with many of them coming via Nintendo's foul little handheld, there's nowhere for me to hide -- it's too damned accessible.

Enter this week's latest time-sucking behemoth, Professor Layton and the Curious Village, which haunts my dreams and waking hours alike with its puzzles -- oh god, the puzzles! Every minute I'm thinking of sliding this, arranging that, how old is one if the other is twice of half the MAKE IT STOP

If you can bear the risk of hours of lost time and mental stability, Layton might just be for you. Hit the jump for my review.

Professor Layton and the Curious Village (DS)
Developed by Level-5
Published by Nintendo of America
Released on February 11, 2007

I'm ashamed to admit that Penny Arcade beat me to the joke, and what a joke it was. It's funny because it's absolutely, fundamentally true -- what is it with a village so hung up on puzzles that they'd set aside concerns like a fucking murder to tease you with riddles and brain teasers? But that's not a question worth asking -- just buy the ticket and take the ride. The village of St. Mystere, its rules and conventions, are built around the mind-bending experience inherent to Level-5's Professor Layton series. And once you're acclimated, it's easy to accept local custom. You've got a job to do, puzzles to solve.

But make no mistake, Professor Layton and the Curious Village isn't just puzzles, one after the other. While they certainly serve as the crux of the gameplay, they function within a completely realized and utterly beautiful world crafted by the wizards of Level-5. The setup: when a wealthy baron in the aforementioned puzzle-obsessed village of St. Mystere dies, the family contacts one Professor Layton to tend to the man's somewhat esoteric will, which describes a family treasure with worth beyond measure. Upon arrival, Layton and his trusty assistant Luke are besieged with mystery and, naturally, must get to the root of several mysteries to unravel it all. And what luck -- the village has a total boner for riddles, adding a little spice to the challenge.

The game is gorgeous. Lemme say this again: the game is gorgeous. It features an art style resembling a blend of Hergé's Tintin and The Triplets of Belleville -- a lovely cartoon style with outlandish, exaggerated character designs of all shapes and sizes. The game is presented in a static slide background scheme for the areas that make up the village of St. Mystere, and populated with animated sprites that pop up in higher resolution during conversations with the townspeople. Throughout the game, several fully-animated cutscenes are shown that really illustrate the breathtaking art style at its best -- in motion. While the appeal of Layton's visual style is entirely a matter of taste, it's difficult to deny just how much work the art does towards setting the game apart from its peers. Just one of those things you have to see for yourself.

I'm surprised to say that Layton also features some of the best voice acting I've heard all year. In a DS game? Fo' serious? Unexpected but true, the voice acting is as charming and appropriate as the characters it represents, and really serve to bring together that previously mentioned aesthetic in an extremely cohesive way. The music, too, fits the tone and mood of the game, with one exception: the ditty what plays during your puzzle-solving, which sadly is the only music you'll hear while tackling the game's many puzzles. And my God, you'll be hearing it quite a lot. 

The story gets rolling right quick, and the game swiftly drops a handful of simpler puzzles in front of the player to get the ol' cogs churning in a way that will prepare you for some of the more fiendish puzzles later in the game. The puzzles, designed by Chiba University professor Akira Tago, range from the benign to brain-melting in terms of difficulty, but are paced quite well to help the player get accustomed gradually. Like Brain Age, you'll actually notice an improvement, a change in thinking as you move along -- you'll be learning to tackle things from unconventional angles and shift your mindset to better suit the puzzle at hand. It's a bizarre transition and one you wouldn't expect in a handheld game, but it serves as one of Layton's most compelling features.

Pay no mind to the shoehorning of Layton's over 130 puzzles into the goings-on of the mystery at hand -- it wouldn't work any other way. That Level-5 managed to surround the puzzle gameplay with a beautifully rendered story and cast is a marvel, but it comes at the cost of common sense; why would someone ask me to cut up stamps when there's a murderer on the run? But consider the alternative: stripping the puzzles of their aesthetic and circumstantial contexts, down to the puzzle's bare core, and redressing it to fit in the context of Layton's evolving plot -- what possible use could there be of the rearrangement of matchsticks to move along a story? At the end of the day, Level-5 was left with two options in fitting gameplay to plot: a bizarre, quirky world in which everyone loves puzzles, or an abandonment of context altogether, which is -- well, Myst. We're fortunate they took the route they did. Layton wouldn't be nearly as satisfying if it was simply a list of puzzles to be checked off with every success.

The puzzles, for the most part, are wonderful; the sort that leave you with a genuine sense of satisfaction after completing one on your own, cutting through the thickest of logic traps and pulling the right answer from the deepest pits of your churning mind. And for those particularly difficult ones, Layton's hint system is gently implemented, requiring the use of "hint coins" -- tokens which can be found by clicking points of interest in the village as you explore -- to reveal up to three nudges to get you moving in the right direction. Rarely, if ever, does the game push you directly towards a right answer; hints are therefore easy to use without feeling wracked with guilt for giving up on yourself. Even if you spend a token or two in a given puzzle, the sense of accomplishment remains.

They can't all be winners, however. Indeed, a handful of puzzles fall into that obnoxious word-play riddle category, the sort that make you want to cut out your eyes when the answer finally dawns on you -- or worse, when you look up an answer out of sheer desperation. These puzzles aren't driven by critical thought or logical process, but by a crude sense of novelty -- a "how do you make an elephant float" sort of mechanic. These puzzles, graciously, tend to be few and far between.

Gotta-solve-'em-all completionists will appreciate the fact that no puzzle in Layton will be lost to the progressing plot, as every unsolved or undiscovered puzzle is moved to a particular location after the completion of each of the game's chapters. Like Phoenix Wright, it's difficult to wring out a second playthrough of Layton, but the shamelessly addicted can look forward to weekly puzzle downloads via the Nintendo Wi-Fi Connection, which will prove useful in a game which, by its very nature, is a bit limited in terms of replay value. 

It's expected that Professor Layton will be a big hit with some gamers, but not everyone -- some folks simply don't dig this sort of fare, which is fine. But for those gamers who love the idea of a rigorous workout of the ol' noggin, Layton delivers an exemplary experience wrapped in one of the most stunning aesthetics yet seen on the DS, or any system. Level-5 has proven itself to be one of the industry's most capable and talented development teams, and able to work their magic in any genre, be it strategy (Jeanne D'Arc), action RPG (Dark Cloud 1 and 2), and in fresh territory like Professor Layton. While it's by no means a perfect first effort, Layton is one of the most unique titles we've seen in some time, and definitely worth checking out.

Score: 8.7


Continue: More Reviews stories





prev next

42 comments | showing # 1 to 42

Pedro Blandino's Avatar
Pedro Blandino at 02/15/2008 04:30
i beat the game today. 13 hours of puzzle fun :D

FYI, math puzzles suck ASS.
Aaron Linde's Avatar
Aaron Linde at 02/15/2008 04:31
True 'dat. #42 was the one I was talking about, where like -- I don't know how people get that. I honestly don't think they give enough information to solve the fucking thing.
Ichigo Style's Avatar
Ichigo Style at 02/15/2008 04:33
Nice write up, I do have to complain that I have seen a number of these puzzles elsewhere though... but it's been such a long time since I saw them, none the less. I can only stomach the game in 15 or 20 minute incriments just because, well- it's exactly as Penny Arcade put it "Nobody in this Goddamn game will help me unless I do their fucking math homework"
Pedro Blandino's Avatar
Pedro Blandino at 02/15/2008 04:53
also, i feel this game has more of a studio ghibli feel.
Boolean's Avatar
Boolean at 02/15/2008 04:54
Seems like a perfect game for when I'm sitting on a plane
JoeCamNet's Avatar
JoeCamNet at 02/15/2008 05:00
Perfect for sitting on the crapper is more like it.
I've spent way too much time in the bathroom in the middle of the night thanks to this goddamned game.
Fuck you Layton, fuck you for making my poo breaks last for over an hour.
Fading Star's Avatar
Fading Star at 02/15/2008 05:02
:D.
Boolean's Avatar
Boolean at 02/15/2008 05:09
lol @ JoeCamNet
calpis's Avatar
calpis at 02/15/2008 05:20
I Fucking hate slide puzzles. Fuck that worm and his fucking apple.
Justice's Avatar
Justice at 02/15/2008 05:22
Pedro is right about the studio ghibli feel, but yeah, it took me a while to get #42.

This game is so great though I wish it had more puzzles included straight away.
Justice's Avatar
Justice at 02/15/2008 05:23
Also I love how the game has a british setting with british characters yt theres no UK release.

WTF!
Hige's Avatar
Hige at 02/15/2008 05:49
Justice:
I feel your pain, but just hit playasia and import. Tis the magic of region-free gaming. I might just do that myself now, actually...
wonk's Avatar
wonk at 02/15/2008 05:51
@Justice

Really? Dammit.

Oh well, I need to conclude my Puzzle Quest first, maybe they will get a UK release sorted by then...
The Dutch Slayer's Avatar
The Dutch Slayer at 02/15/2008 05:58
I have the game sinds sunday and its one of the best games there is raly ROCKS !!!
go buy it!
JamesSorensen's Avatar
JamesSorensen at 02/15/2008 06:09
this non-game DS game did it right and wrapped itself in real game clothing.
tarzanell's Avatar
tarzanell at 02/15/2008 06:12
Level-5 have officially beaten Intelligent Systems as my personal hottest developer.

Never tried Dark Cloud or Jeanne D'arc tho, anyone else get a chance to play them? If so, are they as solid as reputed?
wonderfall's Avatar
wonderfall at 02/15/2008 06:26
hey Aaron, lost odyssey review coming?
lem's Avatar
lem at 02/15/2008 06:28
I haff tvelve metchsteek
insomnia's Avatar
insomnia at 02/15/2008 06:32
I love this game, it's really relaxing while giving some mental exercise.

@Justice
I find the atmosphere to be more like the classical French comics, especially with the music style.
Sadie G's Avatar
Sadie G at 02/15/2008 06:36
i LOVE this game. I did a mini-review on it in my own blog and I keep finding things I love about it. It gives you a recap each time you start it up again :)

I didn't think this game would be that good or addicting :)
Justice's Avatar
Justice at 02/15/2008 06:42
@ Insomnia I agree about the design with the music also, but you can't deny that Luke and Hershel's voices are british.
The-Excel's Avatar
The-Excel at 02/15/2008 06:51
They should write a surgeon general warning on the front of the box. People with high blood pressure and/or a family history of heart attacks or strokes will not survive the attempt.
wilbo's Avatar
wilbo at 02/15/2008 07:39
game annoyed me but cutscenes ruled

remote controlled ferris wheel ftw!
Alcaris's Avatar
Alcaris at 02/15/2008 07:55
@ Linde: actually, all the puzzles have a precise and logical solution
I don't want to do the "smart" guy, but in #42 you have all the data you need, all you have to do is apply some basic math


please, don't beat me :(
Nubc4kes's Avatar
Nubc4kes at 02/15/2008 08:16
Uniqueness + Puzzles + Amazing Art = I can't wait to pick this up.
Eschatos's Avatar
Eschatos at 02/15/2008 08:55
I really need to get a DS.
Comrade Snarky's Avatar
Comrade Snarky at 02/15/2008 10:12
Just got home from picking this game up to find a positive Destructoid review (!). Very excited to try this thing out!

I've watched some of the cutscenes online and I believe "wow" is the appropriate response: this game has more charm than most major animated films. From what I can tell, Penny Arcade's description of the game as a "logic opera" seems fairly apt.

What now, Roger Ebert?
Necros's Avatar
Necros at 02/15/2008 10:18
Ar, wish I had money to afford something like this.
insomnia's Avatar
insomnia at 02/15/2008 10:27
@Justice

Yes, but giving them a french accent would make it very cheesy...
Itchy Tasty's Avatar
Itchy Tasty at 02/15/2008 11:11
What a beautiful art style. I guess I know what I should be buying next.
Aaron Linde's Avatar
Aaron Linde at 02/15/2008 11:39
Wonderfall, yep. Jim's gonna be handling that one.
Samit Sarkar's Avatar
Samit Sarkar at 02/15/2008 13:03
Aw, I thought Dtoid was only doing scores in half-point increments, not tenths-of-a-point increments. Did you give this game an 8.7 to separate it from Nex’s CoD 4 review, which was a “Rent It!” at 8.5?

(just kidding)

Regardless, it was a great review, Aaron, and kinda I wish I had a DS to check out this game. I like puzzles — I try to do the daily crossword at least a few times a week — so I’m sure I’d enjoy Professor Layton. Also, I love Tintin, so that’s another plus.

Oh yeah...am I the only one who thinks that the Professor looks kinda like a grown-up Ness? Yeah, I’m crazy...
Dexter345's Avatar
Dexter345 at 02/15/2008 14:00
This game sounds perfect for me.

bOmBr, he looks like Ness because he has big black dots for eyes.
Holyetheline's Avatar
Holyetheline at 02/15/2008 15:41
I crave some good puzzle fun.
Evil Cheese's Avatar
Evil Cheese at 02/15/2008 16:45
"If you can bear the risk of hours of lost time and mental stability..." No, but I want to play it anyway.
Dan CiTi's Avatar
Dan CiTi at 02/15/2008 16:45
Prof. Layton is confirmed as DLC for Brawl.
Gangles's Avatar
Gangles at 02/16/2008 01:26
Bought this today, absolutely wonderful.
LarkOhiya's Avatar
LarkOhiya at 02/16/2008 12:00
I forgot how much I love puzzles like this!
Def JM's Avatar
Def JM at 02/16/2008 13:58
I've only got to play maybe 2 hours of it, but the presentation as a whole is excellent. I agree with you on the voice acting I was really amazed to be honestly how good it really is.
BlackSunEmpire's Avatar
BlackSunEmpire at 02/16/2008 19:11
I'm definitely picking this up cause I can use it to further coerce (read: trick) my girlfriend into games that aren't platformers.

Now to resist the temptation to r4 it until it releases here in April. Arrrggghh.
Raidensolid's Avatar
Raidensolid at 03/12/2008 00:07
*Agrees with Calpis*

Fucking Worm... Either way a great game.
Dawn Marie's Avatar
Dawn Marie at 11/06/2008 20:05
Love this game. Just picked it up. A happy DS Game. Like Aaron said, beautiful art, great puzzles.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49651 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006