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Destructoid review: Prince of Persia photo

Before you read this review, know this -- I am a huge fan of Ubisoft's Prince of Persia: The Sands of Time

And if you're a fan of that game as well, you and I are probably a lot alike. I was less thrilled with Warrior Within, disliking the tone, but loving the expanded, visceral combat. Two Thrones got the trilogy on track a bit, but was still missing that certain "something" that made Sands of Time so unique and special. 

So I understand that you might be wary of yet another Prince of Persia series reboot, a fresh start for a new generation. I get it. So imagine my surprise that as the credits rolled for me on Prince of Persia, something pretty spectacular happened -- I realized I enjoyed this game more than The Sands of Time

I know -- I'm shocked, too. Hit the jump for the full review.

Prince of Persia (Xbox 360, PlayStation 3 [reviewed], PC)
Developed by Ubisoft Montreal
Published by Ubisoft

Released on December 2, 2008 (US)

From a narrative standpoint, Prince of Persia takes everything you already knew about the series and pretty much tosses it out the window. This is a wholly new adventure, set in an entirely new world, with little to no narrative references to previous titles. If there’s any connection, it’s only thematically. And outside of an early reference to The Sands of Time -- the story begins with our new Prince looking for a donkey he calls “Farah,” an obvious wink to the previous trilogy’s female lead -- this game truly stands on its own in nearly every way.
For purists, this may seem like an odd and scary choice.

In fact, the new Prince of Persia not only sheds the narrative of its predecessors, but in many ways, reality itself. If you’re expecting Prince of Persia to take place in a typical or real-world Middle Eastern locale, you might be disappointed, as Ubisoft has painted (almost literally) its own reality, a lush, magical and fantastic one that makes it impossible to place the game anywhere on a timeline or anywhere in the world as we know it. It was a huge gamble, but it pays off; in doing so, Ubisoft have created a fantasy rooted in Persian mythology that ranks among the lore of gaming’s most significant and revered tales.

The story begins with a “The Prince,” a drifter who gets stuck in a sandstorm, which leads him to a chance meeting with Elika, a princess with a mysterious past. Already caught up in some dangerous business of her own, Elika pulls the Prince into her own adventurous tale. One things leads to another and Elika’s father destroys the Tree of Life, freeing the God of Darkness, Ahriman. This act corrupts the lands, bringing darkness to the once thriving City of Light. Feeling a great responsibility, Elika feels compelled to make things right by reaching the fertile grounds scattered across the land, and bringing life and color back to the world.

And this right here is what you’ll be doing for the next 10 to 15 hours of gameplay, traversing the game’s beautiful environments and battling bosses in close-encounter, individually-wrapped duels. From the outset, the world is open for you to explore. And while this isn’t a sandbox game per se (the story itself is rather linear), you are given options as to what order you’ll be tackling the world. From the start, all four of the game’s areas are open to you, linked by a central desert and temple hub. Not every inch of it will be accessible from the outset, however. It’s up to you to explore, cleanse, and open up these different areas as you progress.

Fortunately, exploring the world is extraordinarily exhilarating -- in part due to the game’s breathtaking visuals, but more so because of its simple, streamlined controls. Here’s the “love it or hate it” part of Prince of Persia: the platforming elements of the game have been simplified when compared to other games of its type, particularly the last-gen trilogy. When it comes to moving throughout the world, you’re really looking at using very few buttons -- the analog stick will move the Prince, one button will jump, and the circle button will interact with objects like rings on walls to pull you forward or upward.

While that seems like standard fare, the beauty of this control system is how few buttons you’ll actually have to press to make the Prince perform grand, sweeping actions. To run along a wall, you simply run at it and press jump -- the Prince will take care of the rest, sometimes even slightly “auto-correcting” his movement for a smooth landing. Climbing up the side of a wall is even easier, as the Prince will use his hand gauntlet to pull himself up to a ledge with no prompting from you. Initially, this leads to some problems, as veterans of the series (and other 3D platforming games) will want to hit that jump button a second time to scale the wall; instead, they’ll find themselves jumping backwards off the wall ... not what they had in mind.

Because it’s so simple in its design, and Ubisoft have decided to cut out all manner of button presses that gamers already take as a given, some will find themselves struggling at first. Imagine that: a game that’s so streamlined and simple in its control design that you’ll have to unlearn certain behaviors. But breaking free of the shackles of pressing a single button three times to perform one smooth action doesn’t take long, and once you do, it’s incredibly liberating. Making the Prince move from one side of the world to the other is a joy; it feels fast and smooth, with areas brilliantly designed to allow you to flow with the environment rather than against it. The challenge here is in discovering paths, not in fighting with a control pad to scale a wall or simply jumping from one platform to another.

Prince of Persia producer Ben Mattes bet his job with Ubisoft that pairing The Prince with an in-game sidekick would never take away from the experience, that she would only be a positive. Mattes should not only keep his job, but Ubisoft might want to consider getting him a corner office with a view and a fancy executive parking spot -- Elika not only never gets in your way, but she’s one of the most useful and likeable AI-controlled sidekicks in any videogame. Ever. While you’re more or less physically attached to her throughout the whole game, it’s just as easy to become emotionally connected. As the story progresses, the game will force dialogue through cut-scenes and passive conversations through gameplay. But you’re also given the option to interact with her by pressing L1 or L2, initiating conversation to learn more about Elika (and in some cases, The Prince), as well as the history of the lands.

But she’s not just there for first-rate conversation, as she’s indispensable throughout your quest. Being paired with a magical sidekick has a few perks, the least of which is that she acts as a double jump -- if there’s a long chasm you’ll need to cross, pressing the “Elika button” will make her swoop in and swing you forward, giving you additional air. While that’s cool in and of itself (and kind of brilliant in that it somewhat legitimizes the idea of a “double jump” through its narrative), it gets better -- Elika’s magic is going to save your ass whenever you’re in trouble. This next part is going to be a bit difficult for people to get past, but stay with me -- Elika won’t let you die. Yes, in Prince of Persia, you can’t die. If you miss a jump and fall off a cliff, Elika will swoop in and whisk you to a safe platform.

Cue the moaning: “Well, if you can’t die, how can there be any challenge? That’s pretty stupid that you can’t lose.” But think of it for a second -- in most games, missing a jump usually results in a black screen, a “game over” screen, a loading screen, or some other screen that you may or may not see hundreds of times before the credits roll. In Prince of Persia, this is simply replaced with Elika, who provides a quick and seamless way of bringing you back to a checkpoint when you make a mistake. In many areas, platforms that provide footing for the Prince and Elika act as the checkpoints; while these are sometimes close together, there are many areas where a great deal of platforming separates them. But because of Elika, the game never feels frustrating or tiring; instead, it actually encourages you to continue playing by eliminating any real break in the action. Elika even has a magical “compass” of sorts to guide you so that you’ll never get lost or feel stuck.

While the bulk of the game will be spent exploring, you’ll also be engaged in a fair amount of combat, all of which is presented in a close-encounter manner, one enemy at a time. When you encounter a single enemy, the Prince will take a fighting stance, drawing his sword in preparation for battle. Once combat begins, you can use a number of attacks, with one button assigned to each -- sword attack, acrobatic action, a gauntlet/throw maneuver, and calling on Elika for a magic attack.

The game actually employs a pretty interesting and deep combo system, with a “tree” that can branch off in a number of different ways. For example, starting off with a gauntlet attack, you can toss your opponent into the air, which will start a “lift combo.” From there, you can call on Elika, draw your sword, perform an acrobatic action, or use your gauntlet again. Depending on what you choose, you can enter into another portion of the combo tree, extending your attack. In this way it’s possible to perform some pretty fancy-looking and devastating attacks, all of which have their own distinct animations.

There’s almost no real difference in how battling a “standard” corrupted enemy and a boss battle plays out, although most enemies have their own specific quick time event button cues that vary from pressing a single button to tapping it furiously to break free of a hold. If the Prince takes enough damage, an enemy will have a chance to “kill” him in a quick time event sequence. If you fail, Elika will once again swoop in and knock back your opponent right before death; the consequence for this will be the enemy regaining a fair amount of health. Again, this is a situation in which you can’t “lose,” only be punished; like the platforming, this keeps battles moving forward while still maintaining a sense of tension.

A few of the major battles will have you fighting across a few different areas, with platforming elements tossed in, or will force you to force an enemy to a ledge or a certain direction. And as you progress through the game, enemy difficulty ramps up, along with the number of time they’ll parry your attack or initiate a quick time event. In a few cases this can get repetitive, with battles lasting anywhere from five to fifteen minutes apiece (depending on your skill level). Despite this, the game does a great job of making each encounter feel important, and finally besting an opponent after a long struggle is quite rewarding.

The third element of the Prince of Persia formula is the puzzles, and while fans will be happy to hear that they are indeed sprinkled throughout the game, they might be disappointed that you could count the number of them on two hands. There isn’t a single box to push in Prince of Persia, no broken statues to move, and not a single mirror to re-direct light onto a shining gem. All of the game’s puzzles involve turning cranks, usually to move platforms, or, in one case, to redirect water in a garden. While a few are time-consuming and at least one or two are thought-provoking, none of them are particularly difficult, instead just offering a diversion from battling and platforming.

Prince of Persia truly is a thrill to play, and a game that simply must be experienced first-hand. The world is a pleasure to explore, with some of the most gorgeous and varied visuals seen in any game to date. What you see in the screens translates smoothly to movement, with trademark Prince of Persia animations that feel fluid and look real despite some impossible acrobatics. The illustrative style provides a unique, watercolor-book-come-to-life look that gives it a similar feel to cel-shaded titles like Clover's Okami, but is quite distinct enough for it to stand on its own. Coupled with Inon Zur’s and Stuart Chatwood’s cinematic score, every turn in the Prince of Persia world evokes a sense of child-like wonder.

While they don’t mar the overall experience too much, there are some minor things that keep Prince of Persia from being “perfect.” For example, while the story and dialogue are well written and executed, the character of the Prince may leave you with a bad taste. While all of the dialogue is delivered believably and with skill, no one (particularly the Prince) sounds like they belong in this world. In fact, most of them could be from anywhere-America, with accents and speech patterns that don’t lend themselves to the game’s otherwise Persian feel. And on one hand, Elika is an extremely likable character, one that you will come to care about well before the game’s finale. On the other, the Prince can come off as a bit too bold, too arrogant, and too immature at times (at one point he jokes with Elika to stop staring at his ass when climbing a wall). While this gives his character room to grow in future titles (and I certainly do hope this story continues in the future), it can be a bit of an initial turn-off.

With Prince of Persia, the team at Ubisoft not only reached the bar they set for themselves with previous titles, but in many ways delivered a game that transcends expectations while setting a new standard for the series. Ubisoft has taken Prince of Persia in a wild new and magical direction, an enormously fun and gratifying game from beginning to end. 

Sands of Time is held in such high regard by many gamers, myself included, and simply matching that experience is an enormous task in and of itself. The fact that Prince of Persia stands toe-to-toe with that giant is not only an incredible feat, but makes it one of the "must-play" games of 2008 and this generation.

Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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101 comments | showing # 51 to 100

ToxinBlackheart's Avatar - Comment posted on 12/02/2008 13:50
ToxinBlackheart
I'm still iffy on the almost Square-Enix character designs, but regardless, I cannot wait to play this game.

Great review.
Xhumation's Avatar - Comment posted on 12/02/2008 13:54
Xhumation
Wow..nice review.

this gets a DO WANT from me
Dragonzigg's Avatar - Comment posted on 12/02/2008 14:18
Dragonzigg
I was sold the first moment I saw this. Thanks for confirming it's everything I dreamed of.
MechaMonkey's Avatar - Comment posted on 12/02/2008 14:23
MechaMonkey
I really wasn't paying much attention to this game, though I'm not sure why, considering this review. Much obliged Nick, always nice to have another great game to add to the library.
TewDee's Avatar - Comment posted on 12/02/2008 14:30
TewDee
I'm picking this up on my way back home. Fo sho. I loved looking at it during and all the sneak peaks and I'm glad it got such a good rating.
Visc's Avatar - Comment posted on 12/02/2008 14:33
Visc
Fuck me, 9.5? Looks like another one to add to the list.

Ace review.
Wedge's Avatar - Comment posted on 12/02/2008 14:34
Wedge
I'm still really worried about the platforming, but I suppose it can't possibly be as bad as the utter BS that was AC. Otherwise I love that it sounds like the emphasis is on exploration now...
kawitchate's Avatar - Comment posted on 12/02/2008 14:38
kawitchate
you liked it MORE than Sands of Time? i stopped reading the review right there, lest i spoil the game for myself (ok, i read the last paragraph and the score).

holy shit, i'm really glad i preordered this.
Kyousuke Nanbu's Avatar - Comment posted on 12/02/2008 14:39
Kyousuke Nanbu
Sounds like they cut out the crap from the other PoP games.

Looking forward to getting this for Christmas.
Necros's Avatar - Comment posted on 12/02/2008 14:42
Necros
Sounds promising, but I just can't get it this holiday season.
BS3 Owner's Avatar - Comment posted on 12/02/2008 14:45
BS3 Owner
Good Review & SW33T! Game.
Narishma's Avatar - Comment posted on 12/02/2008 14:48
Narishma
I think Nick was thinking of India because that's where the Sands of Time trilogy starts when Persia's army attacks the Maharajah's palace.
BFeld13's Avatar - Comment posted on 12/02/2008 15:09
BFeld13
lol bias
KamikazeTutor's Avatar - Comment posted on 12/02/2008 15:17
KamikazeTutor
"But think of it for a second -- in most games, missing a jump usually results in a black screen, a “game over” screen, a loading screen, or some other screen that you may or may not see hundreds of times before the credits roll. In Prince of Persia, this is simply replaced with Elika, who provides a quick and seamless way of bringing you back to a checkpoint when you make a mistake. (...) the game never feels frustrating or tiring; instead, it actually encourages you to continue playing (...)"

You took the words right out of my mouth, seriously, word by word. You don't know how much saliva I wasted trying to convince people of this.
Dan CiTi's Avatar - Comment posted on 12/02/2008 15:54
Dan CiTi
This is a must buy for me.
Projectexodus's Avatar - Comment posted on 12/02/2008 16:03
Projectexodus
Now I really look forward to christmas! :)
DinnertimeNinja's Avatar - Comment posted on 12/02/2008 16:22
DinnertimeNinja
My problem with this game and all the videos and such is that it just looks too easy now.

I mean, before you had to find a clever way to ascend to some places or bridge a long gap but now you can just double jump your way over.

Also, I'm one of the people that found Assassin's Creed's climbing mechanic VERY boring after a while. One button makes you climb like magic. Seems this game has a similar scheme.

Should I still get my hands on this thing? Is there a demo coming maybe?
Dexter345's Avatar - Comment posted on 12/02/2008 16:23
Dexter345
The whole not-dying thing isn't really an issue for me. It's not really that different from using the Sands to rewind time. It's just infinite.
Gyrael's Avatar - Comment posted on 12/02/2008 16:37
Gyrael
Well, I'm hyped.
Nozdormus's Avatar - Comment posted on 12/02/2008 16:39
Nozdormus
Stupid Canada. I pre-ordered but can't pick it up until tomorrow. :(
shirase's Avatar - Comment posted on 12/02/2008 17:14
shirase
soooooo ready to start playing this. great review.
Mxyzptlk's Avatar - Comment posted on 12/02/2008 17:33
Mxyzptlk
Damn it, I need more money.
Polish Hill's Avatar - Comment posted on 12/02/2008 18:33
Polish Hill
Hmm to buy or rent and play the hell out of? We'll see but I'm glad to finally see a game I was looking forward to review well.
Ballistic's Avatar - Comment posted on 12/02/2008 18:53
Ballistic
Awesome, awesome!! YES!!! I was getting worried looking at the trailers again today and second guessing myself, but I'm so glad this game turned out to be good. Now, if only I could freaking play it!
scottoid's Avatar - Comment posted on 12/02/2008 19:32
scottoid
getting it tomorrow, its my B-Day that day too! Whatta great gift eh?
Alexradl's Avatar - Comment posted on 12/02/2008 20:01
Alexradl
Holy shit, I need to get this game.
The Amazing Shenazin's Avatar - Comment posted on 12/02/2008 20:29
The Amazing Shenazin
I'll buy it, but it'll have to be later though...
Ninjasnake's Avatar - Comment posted on 12/02/2008 20:31
Ninjasnake
Must play, need cash.
garison's Avatar - Comment posted on 12/02/2008 21:08
garison
I can't wait 'till this game comes out, I'll 'prolly get it for Christmas.
Jerkbutt47's Avatar - Comment posted on 12/02/2008 23:35
Jerkbutt47
this and gears 2 are gonna take over my life.
RAB's Avatar - Comment posted on 12/02/2008 23:50
RAB
so no Multiplayer co-op?
Samit Sarkar's Avatar - Comment posted on 12/03/2008 05:36
Samit Sarkar
@RAB: The developers said they tried co-op really early on in the development cycle, and it just didn't work at all. Think about it -- you'd have to constantly be coordinating every action with your teammate ("Okay, I'm about to jump -- hit the jump button when I'm in mid-air so you can help me double jump ... wait for it ... NOW! Oh, damn it...").
bart999's Avatar - Comment posted on 12/03/2008 06:09
bart999
This is serious hawtness. Can't wait to play this.
Lost i t W's Avatar - Comment posted on 12/03/2008 07:04
Lost i t W
You said all that I need to hear when you said: "Quick time events." Automatic fail, on my scorecard. I'll pass.
coffeesash's Avatar - Comment posted on 12/03/2008 07:18
coffeesash
So, it's ridiculously easy, it's got no challenge in the platforming, the voice acting is weird because everybody sounds American in Persia and the main character is an ass. That's a 9.5? Right.
electricmole's Avatar - Comment posted on 12/03/2008 08:30
electricmole
wow,a 9.5. if only i had a ps3. =\
TheToiletDuck's Avatar - Comment posted on 12/03/2008 09:13
TheToiletDuck
my game boner is totally stoked
Endstiem's Avatar - Comment posted on 12/03/2008 09:58
Endstiem
The previous games were near perfect in control execution for me..... hope this 'dumbed down' control aspect actually betters the gameplay experience ala Assassin's Creed.
radio babylon's Avatar - Comment posted on 12/03/2008 11:54
radio babylon
10 to 15 hours?

pass. maybe when its $20.
Syn's Avatar - Comment posted on 12/03/2008 14:03
Syn
hahaha, that sounds like something I would say "Stop staring at my ass!" even though she obviously isn't and has no reason to due to her own glorious booty.
Nik565's Avatar - Comment posted on 12/03/2008 20:09
Nik565
The new Prince of Persia is as good as (if not better) Sands of Time...My eyes went into shock for a minute there. I have got to get this.
TrailerParkJesus's Avatar - Comment posted on 12/03/2008 23:22
TrailerParkJesus
Sounds like a $30 purchase to me. I can wait a few, I've got other games to play at the moment.
Kakihara_The_Killer's Avatar - Comment posted on 12/04/2008 00:11
Kakihara_The_Killer
wow, great review. one more game to sacrifice food for.
Link39's Avatar - Comment posted on 12/05/2008 00:54
Link39
I actually, for the same reasons that you liked it more, liked this game a lot less than sands of time.

Still a fun rental, in my opinion. Definitely a good, straightforward review, regardless of my dislike of the game.
nebones's Avatar - Comment posted on 12/06/2008 02:19
nebones
eh, i don't like the graphics.
MrSlippery's Avatar - Comment posted on 12/07/2008 02:14
MrSlippery
This game has been getting generally shining reviews all around, looks like a purchase in the near future is in order.
BlindsideDork's Avatar - Comment posted on 12/07/2008 20:27
BlindsideDork
Sorry Nick....this is not a good game. Heck, you don't even really PLAY it. You sort of direct it and guide it along with a button press.
catfish's Avatar - Comment posted on 12/09/2008 12:20
catfish
what a BS review.
Yannak's Avatar - Comment posted on 12/13/2008 20:40
Yannak
The only thing I can really say about this game is that it looks nice. The constant repititon and lack of challenge just destory this game. THe princes dumb one liners dont help much either. I'd give it 5/10.
zavage's Avatar - Comment posted on 12/16/2008 21:08
zavage
the only thing that's making me not get it its the chick she follows you everywhere I find it annoying I allready had to get over the fact Alyx vance was with you through half life 2 ep 1 And it wasnt so hard because well I can't miss a single half life it looks like an amazing game though ill get it later
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