games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: PowerUp Forever photo

Blitz Arcade’s PowerUp Forever is an arcade shooter that requires decent reflexes and a healthy desire to decimate foes. The most important feature of the game (as Blitz would have you believe) is collecting power-ups after defeating a special foe. From the title alone, I gathered that the amount of special upgrades or abilities was unlimited.

I couldn’t be more wrong. Power-ups are not forever.

For many days now I have been walking the halls of my home, inebriated. I haven’t showered, ate, or slept. I obsessively think about how the name of a game could be so blatantly deceiving. Then I remembered something.

Your ship grows in size each time you receive a power-up, even if that weapon is maxed out. Size is a power-up, right? I think I can go to sleep now. Wait ... no I can’t.

Hit the break for the full review.

PowerUp Forever (Xbox Live Arcade)
Developed by Blitz Arcade
Published by
Namco-Bandai
Released on December 11, 2008

PowerUp Forever is a mosaic title, characterized the most by its Geometry Wars gameplay concepts wrapped around a visual style reminiscent of fl0w. Like Geometry Wars, it relies on you wanting to kill an endless horde of enemies for points. Like fl0w, PowerUp insists that you want to navigate a perpetually shifting visual environment endlessly in search of something to damage. As a dual-stick shooter the game operates smoothly and a perfected control scheme won’t have anyone up in arms. Despite its perfected mechanisms, uninspired and dull enemies clutter the forefront of an ultimately ugly backdrop. PowerUp Forever is definitely a clever mix of two highly touted games, but the execution should have wielded something special – not insipid.

The game puts you in the driver seat of a gun-laden spaceship in search of enemies called Guardians. Guardians are essentially larger versions of your spaceships, outfitted with better gear and driven by retarded AI. Finding a Guardian isn’t exactly thirsty work – they come to you if you kill enough of a specific enemy.

The enemies in PowerUp Forever aren’t numerous and can be described as nothing more than obstructions. The enemy that blots the majority of the landscape is spherical and does nothing more than float endlessly towards your vehicle. The more interesting variety is a centipede. Its segmented body throws random bullets from hidden guns as it scampers randomly throughout the map with no objective or real purpose. They rarely respond to your actions and never attempt to escape from your hail of bullets.

There are only two enemies in the game that threaten to be engaging. One is a special spherical enemy that only appears if the game believes you have been searching for slaves too long. In a sense, it’s a punishment. They automatically avoid your bullets and hound your ship. The Guardian is the only real enemy, simply because it targets you and forces you to out maneuver it.

Guardians are the catalysts of change. Once dead the visuals fade to different color, your ship grows in size, and you are granted an upgrade or a special ability to use on the next guardian. These power-ups are limited in usage and range from lasers, explosives, to shielding. The upgrades earned run out of gas quite quickly, forcing you to stop between Guardians to kill the many defenseless and dumb-witted enemies.

Unfortunately, the power-ups from Guardians aren’t forever. There are a finite amount of power-ups and the game will tell you that with a “maxed out” prompt after 20 minutes of continual play. This threw me when I played for the first time. It’s felt like someone told me that Santa wasn’t real or something equally as crazy.

Progress in the game is nothing more than a circular effort. Search the level, find slaves, and kill the Guardian. Its monotony is never broken and it is quite easy to survive for longer-than-expected durations. The game’s HUD delightfully spells out everything you need to know (shielding, kills until a Guardian appears, points, etc.) and while very informative, serves to only dull the impact of a Guardian’s appearance. A small part of the game that should have been pronounced is scale. After killing a Guardian, your ship grows but it is almost imperceptible. The only cue is a funny little animation. As the ship grows, the monolithic fossil-structures that once held slaves come alive and turn into the same dumb (but bigger) centipede enemies that you have been fighting for minutes on end. It is an interesting dynamic, left wholly unexplored.

The visual flair is certainly interesting, but I never felt any special admiration of it. The rippling, ever changing background has a dirty, watercolor quality unpleasing to the eye. Enemies swap colors akin to the background, but their unchanging physical appearance is definitely noted. Weapon and particle effects have an unnatural, fiery quality within the context of the visuals at the moment. I would have liked to see a bit more vibrant color or sharper contrasts between the background and foreground objects.

There isn’t a multiplayer component to speak of – despite how the game seems to scream cooperative play. It also lacks bonus modes with any real substance. The other modes in the game are simple time attack or versus challenges that you have to unlock by playing the campaign portion of the game. They’re just little slices of what you have already been doing.

PowerUp Forever
is a medicore game that occasionally engages. The interesting fl0w-inspired visual style isn’t remarkable as a result of the bland and dirty color choices. The core mechanics of the game operate perfectly, but don’t translate to a fun or challenging experience. Aside from the boss creatures, the enemies are dull and seemingly serve to only occupy space on the screen. The gameplay is hampered by its circular nature that can quickly become all-too-familiar within minutes of play. PowerUp certainly isn’t the worst XBLA arcade shooter, but it is hard to recommend.

Score: 5 -- Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really.)


Continue: More Xbox Live Arcade stories





prev next

12 comments | showing # 1 to 12

Zerozaki Ishiki's Avatar - Comment posted on 12/27/2008 21:16
Zerozaki Ishiki
Hunh. I absolutely despise this type of game, yet I actually found myself playing it at a friend's house for a fairly long time, just because it is remarkably beautiful. Particularly the yellow background.
To see that visual element dismissed is surprising. It seemed to be the game's one claim to fame.
Qraze's Avatar - Comment posted on 12/27/2008 21:17
Qraze
yeah, i got it on psn and i don't like it. this many months and still no trophies for such a new game?
grafkhun's Avatar - Comment posted on 12/27/2008 21:30
grafkhun
I demo-ed it already, not worth the money, but it sure is purty.
Diverse's Avatar - Comment posted on 12/28/2008 00:27
Diverse
More like Power Down Sometimes, am I right?
Chaotic Life's Avatar - Comment posted on 12/28/2008 00:41
Chaotic Life
I personally like this game. It's fun to just zone and check out the colors and the cool music and try to get high scores and achievements.
whormongr's Avatar - Comment posted on 12/28/2008 01:32
whormongr
@Chaotic Life I read that as "check out the colors and the cool music and try to get high" when I first read it
BahamutZero's Avatar - Comment posted on 12/28/2008 01:33
BahamutZero
<--------------
faultymoose's Avatar - Comment posted on 12/28/2008 04:26
faultymoose
The 2D fluid dynamics are hot, but it bored me senseless after maybe 30 minutes.
Professor Pew's Avatar - Comment posted on 12/28/2008 04:58
Professor Pew
Too bad, back to Geometry Wars 2!
jediyoshi's Avatar - Comment posted on 12/28/2008 07:15
jediyoshi
I raise your 5 and give it a 5.5! Snap!
RAB's Avatar - Comment posted on 12/28/2008 14:49
RAB
I only played the demo but from that the game actually seemed quite relaxing after playing all the stressful and demanding games that've been coming out one after the other. Strange that you'd disregard the artistic merit of the game.
hcore's Avatar - Comment posted on 12/29/2008 02:01
hcore
I also enjoyed this game. It should have had more powerups, and a multiplayer mode (Vs. would be soooo bad ass), and judging from the fact that its published by namco-bandai, you might just the "powerup pack", which really serves to unlock something that already downloaded with the game and costs 800 ms points.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50689 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Think L4D2 is an expansion? You're a f*cking idiot





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006