[This is just one of the new games available in The Orange Box. Don't forget to read our reviews of Episode Two and Team Fortress 2, and keep your eyes peeled for forthcoming console reviews.]
It's no big secret that I've been eagerly awaiting Portal since its initial announcement long ago. When I finally got my hands on the game at E3, it was plain to see that Valve had created something special; manipulating the portals by way of the Aperture Science Handheld Portal Device got me into a whole new mode of thinking. I found myself reevaluating common conventions of first-person titles and had to shake a lot of old habits. Like a drug-addled hippie, I walked away from the game spitting at my colleagues and muttering nonsense about motion and space. These mutterings, naturally, were deftly ignored.
Getting my hands on the game proper was like an extension of the aforementioned acid-esque experience. It was incredible, it was gripping, it was a promising new addiction, it was -- over?
Hey, wait a minute!
Portal (PC)
Developed by Valve Software
Released on October 10th, 2007
Ever seen "Cube"? We were made to watch it in my Canadian Literature class, the last literature course I took as part of my English major requirements. I had seen it before, but not in such a way where I was expected to, y'know, think about it. From the film we were supposed to cull some sense of Canadian identity or aesthetic, but I struggled -- all I could see was a bunch of anxious folk stuck in a deathtrap and killin' eachother slowly. Thinking about it academically gave me a nosebleed.
Having endured the film in such a way, you can imagine how warped my fragile li'l mind was going into a game like Portal. Incorporating the same sterile, clinical sort of aesthetic and limited understanding of the circumstances surrounding the character's involvement in the Aperture Science Enrichment Facility's testing program, this was a game that I knew I was going to overthink. The constant disorientation of moving through portals into different parts of a map where my view has to adjust to compensate for the new direction of Goddamn gravity doesn't help, either. Fortunately, there's quite a bit in Portal to overthink and dissect.
Dumped into small quarters containing little more than a toilet, a sleeping pod, and a radio, the player isn't given much information as to what exactly is going on in Portal. The vaguely feminine mechanical voice of GLaDOS, the only other character in the game, rings out over intercom and informs you that the test has begun. Nineteen test chambers to acclimate you to the use of the portal gun await, along with some... less than desirable consequences should you fail. And that's it. You're off.
The mechanics at work in Portal's gameplay are similarly simple. Once you pick up your Aperture Science Handheld Portal Device (zee gun), you have the ability to plant a portal on any flat plane available to you, with some exceptions. Certain walls and floors can't be portal'd (usually those which are darker or textured in particular ways), and any planted portals will dissolve the moment the player passes through certain fields. Though these restrictions might sound stifling on paper, there's actually quite a bit of freedom to be had once you're granted use of both orange and blue portals. Your weapons are your portals, weighty objects like storage cubes, and your mind. No guns, no explosives, no nothin'. Just you and your portal-slingin' device.
Portal includes nineteen test chambers, the first 13 or 14 of which you'll blaze through in less than an hour. Designed to acclimate you to the subtleties of portal-based gameplay, these initial chambers are almost embarassingly simple. The final five chambers will be where you spend most of your time, and demand a good two and a half hours versus the preceeding 14's thirty-plus minutes. Once things get rolling you'll be doing some truly amazing stuff with your portal gun, particularly with the momentum puzzles -- using gravity to slingshot yourself out of a portal at high speeds. The puzzles demand not only a keen eye for solutions but a quick finger in pulling them off, confirming Portal's "action-puzzler" status. Perhaps most noteworthy about the game in this respect is the way it gets you to really think differently about a level; like Crush before it, Portal demands review of how we associate with level design, particularly the first-person variety.
The game is short, though -- almost cruelly so. It spends much of its content just getting the player rolling, and while the remaining puzzles do take a bit of time to complete (particularly the last -- I'll say nothing, but trust me, it's the bulk of the experience), I was really hoping for more time to screw around inside the testing facility. Once the game is completed you're granted access to "advanced" versions of some of the levels, which are frightfully difficult and should take a bit of time to work through. Portal's brevity will hopefully be remedied by future map expansions and additional content, but for now the game feels just too short. Hopefully we'll be seeing some exceptional user-created content in the near future.
Valve's trademark storytelling makes an unexpected but undoubtedly exceptional appearance in Portal. It's a hilarious game, chock full of some of the darkest humor I've ever seen. GLaDOS, the mechanized voice which reports on your progress and offers backhanded pick-me-ups and promises of cake at the test's conclusion, is the source of just about all of it. She's condescending and mockingly bureaucratic; her lines begin with an informative tone and become more sinister and malicious as the game goes on. By the game's end you won't be able to imagine Portal without her voice ringing in your ears, and the credits solidify GLaDOS as one of the best antagonists to appear in a game in ages.
Though the game itself is remarkably sparse in exposition and environment design (again, sterile and clinical testing facility), there's a surprising amount of context and story information to be drilled. I won't say much, but there are moments -- you'll know them when you see them -- that the environment makes huge reveals about what's going on at Aperture Science. Though the game itself is heartbreakingly brief, Portal adds a great deal to the Half-Life universe thanks to these particular moments, the game's conclusion and GLaDOS' contributions to the narrative. This brand of storytelling is uniquely Valve's.
Portal is a fantastic game and well worth the price of admission, particularly for those netting the title as part of The Orange Box. Valve has put together a remarkable title with intriguing and ultimately rewarding gameplay as well as some of the funniest writing in gaming today. But much like GLaDOS, Portal might strike some as huge tease -- an insanely promising play scheme cut short by criminally brief length. If the game was miserable this wouldn't sting so badly, but unfortunately for Valve Portal is one of their most brilliant titles among a catalog of brilliant titles. Buy it, play it and pray for map expansions.
Score: 9.0
Verdict: Buy It!
[Look at me still talking while there's science to do!]
I absolutely love Portal. There were so many "fuck yeah, that's awesome" moments while playing it. Solving some of the puzzles feel incredibly satisfying. I really, really hope they keep this as some sort of franchise with more obstacles/maps/puzzles coming to Steam/XBLA.
I miss my weighted companion cube.
The cake is still waiting for you. This was indeed one of the most satisfying mini games I have played this year!
Grim, don't bring up such terrible memories.
:(
This is the suprise of the year for me, but way to short on the story.
portal is amazing, even the flash version is great
Companion Cube, come back... :(
Mabec, it's not the story that's short -- for it's length, the story is phenomenally well developed. I just wish there were more levels to run through, even if all GLaDOS did was tell me I was fat and stupid the whole time.
The dichotomy between complex, mind bending spacial puzzles and the minimalist approach to having ONE tool and a short, almost prologue-like story is actually what makes Portal so Portally awesome.
So, short length = good, at least for me.
Please remember that the weighted companion cube cannot talk.
Oh man, this game has me in its grasp... I only got to play for 30 minutes yesterday, and Im straight up hooked
Or stab you, Aerox. It can't do that either. And if it does speak, disregard it.
here is an interesting find-
in one of the side areas (near the C cube area to be exact) this is writin on the wall: username: Cjohnson password: tier3
hmmm now there isn't anywhere in game to use this info, but if only there was some other place one could...oh right. http://www.aperturescience.com/
type "login" and used the above data. then for the data that only becomes available to this login type "notes"
read through for back story and hilarity.
i might as well make a C blog about this for more people to see.
dag nabit! Xenali is my wife if you didn't know. although I was the one who wrote that...I was on her comp and didn't realize.
You didn't mention the commentary track, which is AMAZING. The actress of GLaDOS has her own series of commentary tracks that are 'hidden', and almost as amazing as the game itself.
And yes, I do miss my weighted companion cube.
THE CAKE IS A LIE!
Yea Portal kicked ass.....it was the first thing I played and it was great.
companion cube actually hurt me!
id figured it was a bouncing power thing.. but then i remember.. if those hit you you die.. and the only thing near me was the companion cube!
why must you hurt me? i love you!
I just cant wait for a few weeks from now, when valve updates hammer so that maps for Portal will be possible.
I mean, come on. PLAYER CREATION WILL KEEP THIS GAME ALIVE FOREVER.
the aperturescience.com site also accepts the command "apply".
DIR to the rescue, thank you DOS.
I want my cake!!!
Deus, the commentary tracks have always been astounding, but having little to do with the game itself and how it plays, I don't weigh it as part of the game on the whole.
short? um its a $30 game...its more than fine in length and i didnt complain.
Best, ending credits sequence, ever. One of the rare moments where a game made me have a big, stupid, ear to ear grin on my face. The game is great on its own, but the end credits were the highlight of the whole experience for me. And that's not an insult to the game itself, it's a huge compliment to the credits.
Maxx, there's a lot of discussion on message boards right now about what it means exactly. Interesting as hell that there's even more subtle context worked in.
Was rather short but it was also the first thing I wanted to play. Two player Portal madness would be, well. MADNESS!
I played a flash version of it on newgrounds and it was amazing for flash, so i can't wait to play the real game :)
If people on the boards are trying to wrap their heads around the ending or the meaning of the lyrics in the song, I think they're looking just a little *too* closely into it. The game isn't meant to be serious or realistic, it's just meant to make you laugh and enjoy the experience.
If anyone's curious, the guy who wrote that song at the end is Jonathon Coulton. He wrote the "re: Your Brains" and "Code Monkey" song ("Code Monkey" also being the theme song to the show by the same name). You can find his songs on Youtube (mashed together with WoW typically). But DO NOT listen to the Portal song unless you've beaten the game. The lyrics won't have any special meaning otherwise.
I want this game simply for the fact that it was scripted by Chet and Erik from Old Man Murray.
Finished this up tonight. My god it was better than I could have possibly imagined. I'm going to try for some of the medals but man they look tough!
The levels are really easy until the last five or so. Then they just take a hard turn into...hardville...But falling from portal to portal is amazing.
I was going to make a big long c-blog about Portal, but Linde already put up a review, so fuck it.
Firstly, if I hear one more fucking complaint about the length of this game, I WILL CUT YOU. It's fine the game was short.
In fact, it's exactly as long as it needed to be. It's analogous to all the brilliant sci-fi short stories. The story is a small self contained bit, that is executed FLAWLESSLY. The gameplay mechanics are used just enough without every getting tired and old.
The point I am getting it, is that the game is perfect in it's size. Sprawling epic games that try to go for a huge storyline have a HIGH tendency to fall into at least some traps. Plot holes, repetitive gameplay, and the most frequent one LETDOWN ENDINGS (*coughBioshockcough*).
With Portal you get a simple, short, but deep, dark, and VERY funny story with absolutely 0% crap or filler. In fact, I would say Portal exemplifies what Valve should be doing more of. While I appreciate how they try to tell a story in Halflife, I've never gotten the full effect like I did with Portal.
The only "negative" about the game at all is it's length, but is that really a negative if what is contained within that time is so perfect? It's not like the game goes for a full on price, especially if you get it as part of the Orange Box.
It just works great within the space it occupies, and I think if it were much longer, some of that would have been lost. While I certainly hope for more maps to expand upon it as a puzzle game (because it is a fantastic one), I think the main single player story mode is everything it should have been. In fact, I would call it the best single player experience of the year. Even if it is only a few hours long.
Also, my surprise game of the year, but I wasn't expecting the game to really have any story at all. I was smiling soooo fucking much last after playing this.
Also, my surprise game of the year, because I wasn't expecting the game to really have any story at all. I was smiling soooo fucking much last after playing this.
Done posting now.
I cannot get lvl 18 done with but I am having so much fun with just messing around!!
Canadian literature? Cube felt like a Province of Quebec art credit bone-throw to create some canadian content that was actually produced here and not by a group of comedic ex-patriots.
I feel your pain Aaron.
Walk through the portal, you must.
yup, you pretty much said it all. I didnt mind that its so short, since its not much more than a concept demo. In fact, i was incredibly surprised and happy that it had a plot and so much humour.
And that end song... i reckon its on par with the start song for the aquateen hunger force movie, for awesomeness.
quote Wedge: [i]Firstly, if I hear one more fucking complaint about the length of this game, I WILL CUT YOU. It's fine the game was short.
...
The only "negative" about the game at all is it's length, but is that really a negative if what is contained within that time is so perfect?[/i]
pls cut yourself. pics or it didnt happen :)
"In layman's terms: speedy thing goes in, speedy thing comes out." That line had me loling, rofling even.
REVIEW ADDENDUM #1.A
I'm actually at the end. I will definitely do the advanced puzzles. I love this game. It destroys my mind. I'm glad I don't get motion sickness. I think I tilt my head some when I go through portals and end up thinking the floor is a wall or ceiling. Its so strange.
Right now I am praying for extensions. Oh yeah, time for TF2.
I love that picture. But so far, I haven't played through more than the first ten or so levels. I haven't had much gaming time recently, and I've used most of that for Episode 2.
Best ending ever. Worth 50 $ alone. I laughed so hard I cried , and then I downloaded the song on my mp3 player. Orange box is amazing.
Portal was the big selling point for Orange Box for me. I love HL2 and all, but I own the original and the first episode for PC already, so I only had Episode 2 to look forward to. Team Fortress 2 didn't really interest me until recently.
Portal was the first thing I played when I started up the Orange Box and I was instantly hooked. I couldn't stop until I beat it and when I beat it, I didn't want it to end. The writing was hilarious and I felt that the puzzles had the perfect level of difficulty (I got stuck a few times, but never long enough to get frustrated and quit).
I laughed my ass off during the whole ending credits and even started to cry when I had to "part ways" with my weighted companion cube. T_T
FORGET HALO 3. PORTAL = GAME OF THE YEAR.
god this game was awesome, so much better then i thought it would be.
LAET US HAEV SUM CAEK MISTER CUBE <3
Portal should be MANDATORY for humans.
Also, where can I get one of those portal guns IRL? Every time I see something, I think about how it would be better with portals.
yes, ending song FTW FTW FTW!
Portal is an example of what all games should be.
It's probably a good sign when a game leaves you wanting more. It allows the process of franchise whoring to begin.
I have to say this game was such a blast that i have played through it 3 times in the two days I have had it. The first was at work with no sound on the 10th, second was up till the last part on 18 on the 10th and I played the rest tonight, then played it again with the commentary on tonight and beat in 2hr 10 minutes listing to commentary and having subtitles on so I could read and hear all Gladis could say. I really hope new maps are released or a new game on this type of FPS/puzzle hybrid. Also the song at the end is so great had to get it as a mp3 to put on my phone somewhere. Also Cocks
Personally, I'm more of a fan of the Companion Sphere. If only he wouldn't roll around so god damn much.
I say that if yer not buying it as part of orane box, it's kind of robbery... 20 bucks? 10 bucks maybe. But yeah, I actually had more fun playing portal than anything else in the orange box. It was great!
I am with you; I've been wanting to play Portal since Valve grabbed the original guys working on it. I love puzzle games, and the portal mechanic sounded, and still sounds impossible to code for, so this was win/win for me [to hell and back]. This was such a terrific game, I'm willing to overlook the [insanely short] length, but I can completely understand your frustrations.
This game had the best credits ever
You will be baked, and then there will be cake.
Wait, I get rewarded for hitting the ganja?
I actually liked Cube 2: Hypercube more than the first one. PORTAL!
Oh god: Cube and Cube 2: Hypercube! ("Maybe we're in hell!" --Old Lady from Cube 2) And Cube Zero?! What were they thinking?
So.. does this mean you're Canadian, Aaron? Because I really can't see an American watching a canadian movie, except at gunpoint or something.
man i loved this game... one of my favorite endings to a game ever :P the credits rock
All the cake is gone. You don't even care, do you?
Complaining about the length of the main game is a bit short-sighted. Sure, it'll only take you 3 hours to get through the main gameplay mode once... but then, you and I both know we didn't stop playing Portal after the credits rolled, did we? We played through a second time to listen to all the commentary, and probably a third and maybe even a fourth time just for kicks. We played through the advanced levels multiple times, trying to master them and complete them, exspecially the brutally difficult Chamber 18. You spent hours attempting to get the Gold medals for all 18 challenges, record videos of you doing so, compete with other players online. I've gotten something like 16 hours so far out of Portal, and have shown no signs of stopping. Calling the game short based purely on a single playthrough of the main game section is a very bad idea compared to judging it's length based on replay value and other play modes and bonus content and fan-made maps and mods.