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Destructoid review: Pirates vs. Ninjas Dodgeball photo

Developer Blazing Lizard has had Pirates vs. Ninjas Dodgeball cooking for a while, and has cleverly exploited the Internet's memetic fascination with pirates and ninja to ensure that the game would get at least glancing coverage at regular intervals. 

Internet memes can only get a game so far (just look at Jeff Minter,) and now that this Gamecock-published title is available on Xbox Live Arcade, we can judge for ourselves if there is a solid game backing up the pop culture pandering. It's gotten some mileage out of its novelty value, but how is Pirates vs. Ninjas when put through its paces? Is it a bottle of rum or a bottle of piss? Is it a katana, or a Daikatana? Read on to find out, as we review Pirates vs. Ninjas Dodgeball.

Pirates vs. Ninjas Dodgeball (XBLA [reviewed], Wii [Q1 2009])
Developed by Blazing Lizard
Published by Gamecock
Released on September 3, 2008   

Pirates vs. Ninjas is incredibly simple, both in terms of gameplay and premise. There is a ninja clan and a pirate band, and they choose to settle their differences with dodgeball. That's about it, really. Zombies and robots are also thrown into the mix to ensure maximum pop culture exploitation, and there is an attempt at a story mode, using text between matches that occasionally raises a weak half-smile, but consistently fails to interest. Basically, the whole game is one big Internet joke that Castle Crashers did better in a single level of its 20 stage campaign.

The gameplay matches the concept in terms of simplicity. Choosing from either the pirates or ninja (and later zombies or robots), you can play with teams of up to four players a side and partake in some shallow dodgeball action. Each team starts on one side of the map while a number of balls drop from the sky. From there, your aim is to grab the ball and lob it at your opponents until they run out of energy and your team is left standing. 

The ball is collected simply by running over it, and can be thrown with the X button. A held ball can be thrown either by running and chucking it in the direction you're headed, standing still to get a more accurate aim, or jumping and throwing in order to get a more powerful shot. You can fire super charged shots, use the right analog stick to dodge, and enemy balls can either be countered, caught, or knocked out of an opponent's grasp with a dizzying melee attack. There are also special abilities for each playable character which can be activated by a button press and range from simply attacks like a power smash that dizzies enemies, or an obscuring cloaking device. 

That is pretty much all Pirates Vs. Ninjas has to offer in terms of gameplay, and you can get to grips with the whole thing in five minutes. Incidentally, that's the same amount of time it takes for you to get bored. Sadly, the game is simply not fun in any way, and is nowhere near as silly and chaotic as you'd expect a game with Pirates vs. Ninjas in the title to be. It promises comical sporting nonsense, and delivers a dull and emotionally flat experience that makes you wonder why Blazing Lizard even bothered. 

It's not so much that the game does anything that terrible, but it doesn't do anything very well, either. The game is presented poorly and the camera can zoom out to a ludicrous degree considering the small and nondescript character models. It can be difficult to see where the balls are or even which characters are on what team. From so far away, the generic deformed models running aimlessly around onscreen could be a pirate, a ninja or Bret "The Hitman" Hart for all you know. Add to that the dodgy targeting, unwieldy character handling and the game's need in some matches to take control of your avatar and force it to run back to its side of the pitch (also leaving you helplessly open for attack) and you have a game that lends itself well to frustration. 

Dodgeball offers several modes, including the aforementioned single player campaign which I recommend avoiding entirely, thanks to a pathetic ally AI that is only good at losing incredibly quickly on the hard stages. Of course, multiplayer is where it's at and this is clearly designed with the party game experience in mind, but we already have far better party games that render Dodgeball completely obsolete. If you need Pirates Vs. Ninjas to have a good time then I suggest suicide might be a more entertaining activity at your next social gathering. 

I would love to talk about the online multiplayer experience, but this is an Xbox Live Arcade game, so you already know what that experience is like. It's the same as Streets of Rage II online, or Smash TV online, and it goes like this:

  • Select the game's Xbox Live multiplayer mode.
  • Choose a match type.
  • Wait three minutes.
  • Wonder why you bothered when you knew that nobody would be playing it.
  • Go play one of the few Xbox games that people actually play online. 

There is music in the game, and it has graphics too. Neither are really worth much more discussion than that because they're so memorable I've forgotten them already.

Ultimately, Pirates Vs. Ninja Dodgeball is a waste of time. Beyond its "clever" cultural references there is nothing that this game has to offer anybody with even a passing interest in videogames. There are better party games and there are better sports games, making Dodgeball nothing but a forgettable irrelevance. Following weeks of excellent titles on the XBLA platform including Geometry Wars 2, Braid and Castle Crashers, Pirates Vs. Ninjas Dodgeball looks like nothing but a rather crude and unfunny punchline to what was a superb run of downloadable games. You don't need this excercise in mediocrity.

Score: 3.5 (Bad. Some aspects are terrible, others are either so-so or kind of fun.) 









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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38 comments | showing # 1 to 38
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Blind assassin's Avatar - Comment posted on 09/06/2008 21:58
Blind assassin
A game invented to cash in on a pointless pop culture joke is bland and uninteresting? Shocking journalism right there.
Brian Szabelski's Avatar - Comment posted on 09/06/2008 22:00
Brian Szabelski
I played this at PAX. Was not impressed with it at all.
garison's Avatar - Comment posted on 09/06/2008 22:03
garison
wow jim, did you actualy pay money for this shit, or did you get if free?/
Holyetheline's Avatar - Comment posted on 09/06/2008 22:26
Holyetheline
I totally saw this coming.

Still, it did better than Too Human.

hahahahahaha
HairyMike87's Avatar - Comment posted on 09/06/2008 22:32
HairyMike87
It's a shame that games in this day and age still come out crappy.
Person of Lordly Caliber's Avatar - Comment posted on 09/06/2008 22:36
Person of Lordly Caliber
3.5...exact score most sites gave Carnival Games and Game Party.
Which led to 2 million and 1 million in sales (unrespectively).
Thank you, your bad ratings have sunk the Wii audience further because now we have to know about another assaholic game that shallow people think we like and play every fucking day just because we purchased a Wii before they did.
Giant Lobster Milkshakes for everyone.
randombullseye's Avatar - Comment posted on 09/06/2008 22:38
randombullseye
I think Castle Crashers did the pirate versus ninja meme perfectly: ninja pirates.
Villanx1's Avatar - Comment posted on 09/06/2008 22:51
Villanx1
I can't wait to see the shit this generates because it got a higher score than too human
KaL YoshiKa's Avatar - Comment posted on 09/06/2008 23:05
KaL YoshiKa
I guess the big question here is with it's chief rival of Double D Dodgeball on the Xbox service...does this manage to be better then that?
slee's Avatar - Comment posted on 09/06/2008 23:28
slee
Ok well I have to say this as I feel in this case it is true your reviewing method has got to be flawed. I played this game and was not only pissed at it poor lack of control but also board in the demo...this game deserves and I would go further to say NEEDS a lower score then Too Human (which was really not bad at all) and I will go on to say that having this game given a lower score makes your reviewed score FLAWED. The End.
(Unless you are viewing this on a different scale because it is an xbox live game if so please remit:)
PwnanObrien's Avatar - Comment posted on 09/06/2008 23:33
PwnanObrien
Frankly I think that the graphics seem stylistic in a subtle way.

The game probably sucks, but I just thought I'd say that.
Tubatic's Avatar - Comment posted on 09/06/2008 23:36
Tubatic
I thought the demo was pretty weak. All dodgeball games are living in the shadow of Super Dodgeball on the NES, imo
Sharpless's Avatar - Comment posted on 09/06/2008 23:53
Sharpless
@randombullseye
Hey, hey, hey... spoiler alerts, pleeeease. It totally took me by surprise when I saw it. It'd be nice to preserve that surprise for other people for a little while longer. Just saying. :)

And honestly, as well as Castle Crashers handled the meme, Kingdom of Loathing handled it much better a couple of years ago.
Captain Morgan's Avatar - Comment posted on 09/06/2008 23:58
Captain Morgan
Ive played the game. Its ok but kind of generic running around and throwing balls. Id say its something to get if your unaware that there are WAY better games out like Castle Crashers or
Braid.
ElRhino's Avatar - Comment posted on 09/07/2008 00:28
ElRhino
I agree it had some problems, but I actually found this to be a little fun. Some of the modes I suck at, but it made me want to get better. I must be the only one though?
DR EGG's Avatar - Comment posted on 09/07/2008 00:36
DR EGG
Crash got it right with Ninja Penguins.
Macca's Avatar - Comment posted on 09/07/2008 00:40
Macca
I totally second Nihon. I played it with Necros and Crocbox, and while it was a game, it wasn't a fun game. Heck, it didn't even feel like dodgeball.

Gamecock has really disappointed so far, hopefully they can turn themselves around with Velvet Assassin and Mushroom Men, because Legendary isn't looking too hot either.
MatCD's Avatar - Comment posted on 09/07/2008 00:46
MatCD
I would have totally bought this for 400 MS points so that I would have something stupid to play with some of my buddies.

But 800... not so interested anymore, there are much better games at that price on Live Arcade.
Paroxysm's Avatar - Comment posted on 09/07/2008 01:34
Paroxysm
Holyetheline: I think the fact this huge steaming pile a excrement scored better than Too Human shows how over the top that review was.
Justice's Avatar - Comment posted on 09/07/2008 02:32
Justice
I saw this coming too.
Blommen's Avatar - Comment posted on 09/07/2008 02:51
Blommen
So better than Too Human?
nebones's Avatar - Comment posted on 09/07/2008 04:39
nebones
First I've heard of this game.
Jim Sterling's Avatar - Comment posted on 09/07/2008 05:00
Jim Sterling
slee:

1: Reviews aren't meant to be directly compared to each other. If you're rating a full retail action RPG on the same scale as a joke dodgeball download, then things are bound to look stupid. Same with another other game.

2: Too Human received its score because of potential fun that was actively ruined by decisions that needn't have been there. It got such a low score not because it was technically poorer than something like Pirates vs. Ninja but because it had some of the worst design elements in existence forced into what could have been a solid game. To me, wrecking your own potential is a far greater offence than having no potential at all.
Trowble's Avatar - Comment posted on 09/07/2008 06:13
Trowble
This is the end result for trying to make bank off an internet meme...
Cowzilla3's Avatar - Comment posted on 09/07/2008 08:01
Cowzilla3
Thats too bad, they seemed really excited about the game.
JonDarkwood's Avatar - Comment posted on 09/07/2008 08:20
JonDarkwood
Newly discovered shocking Nostradomus prophecies actually predicted this
slee's Avatar - Comment posted on 09/07/2008 10:50
slee
Ok that is more like it. However i feel strongly that games should try to get away from number reviews as the seems to by default put them up against any other game that has a smaller or larger review score. I feel that it is important to move away from "Review Scores" as a whole and go with just being a critic and doing what people do with films (I know not every one reviews films like that either). I am not bitching at you Jim believe me I have heard you mention more then once that you feel similar about the situation.

Also I believe in Harvey Dent.

P.S. Maybe they should heave a notation saying this is against other xboxlive games beacuse just looking at it it would appear to be up against every other game put out there.
Demtor's Avatar - Comment posted on 09/07/2008 12:30
Demtor
Damn, that is too bad. I was hoping this game would be fun but I'm hearing from everyone to just stay away. Stay far away.

Tubatic echoes my sentiments pretty closely. NES dodgeball is the only dodgeball.
TheDreadHawk's Avatar - Comment posted on 09/07/2008 12:59
TheDreadHawk
Poo. Well, I'm still keeping that robot gamerpic as my default; it reminds me of D-Toid. :D
TheStripe's Avatar - Comment posted on 09/07/2008 13:17
TheStripe
I'm kind of sorry to hear this. I never expected much of a dodgeball game, but I had high hope for gamecock. Unfortunately, they've only been able to strike out.
big filth's Avatar - Comment posted on 09/07/2008 14:50
big filth
I dont think that games in different genres should be judged on different scales. a 360 game is a 360 game.

I played the demo for this and it was pretty shitty.

also, anyone who would prefer this over Too Human should have their head examined.
Jim Sterling's Avatar - Comment posted on 09/07/2008 18:27
Jim Sterling
"However i feel strongly that games should try to get away from number reviews as the seems to by default put them up against any other game that has a smaller or larger review score."

You don't have to look at the score. In a 700+ word article, the score is only ONE character. I don't have any great interest in number scoring myself, it's a very annoying thing, especially knowing people tend to get bent out of shape over it. However, it's the only way to get your reviews taken seriously so the best I can do is work within my bounds and try to utilize the full ten points of the scale, something which I don't believe other outlets (nor readers) do enough.

The numerical part of the score is actually unimportant. It's the text that follows the score that matters. We have a score chart (viewable in our soon-to-be-revamped review guide) with a legend that denotes the meaning of each numbers. Rather than assign a score and find the summary, we find the summary that best sums up our thoughts on the game and use whatever number is attached. That's how I came to score Too Human, and how I came to score this.
Aaron Mxy Yost's Avatar - Comment posted on 09/07/2008 19:21
Aaron Mxy Yost
I was extremely unimpressed by the demo.
akathatoneguy's Avatar - Comment posted on 09/08/2008 10:26
akathatoneguy
@ slee-

Yeah, this has kinda been rehashed several times...the score is just so that Dtoid can be included in Metacritic, etc. Everyone knows that giving a score to a game is a ridiculously imprecise proposition, but what are you going to do when you want to stand out among the other 2838 gaming blogs? You can't just say "eff Metacritic, we're not going to score them"...I guess.

At the same time, reviewers can't be too annoyed when nearly every review leads to a flame war. Jim handled this well, and no one really was that angry anyway, but more often than not there is a lot of controversy in the comments, and it is always due to the score. Nobody denied that Too Human was a disappointment, it's just when you attach a number to it that you run into problems. The score chart helps, but in the end it's just going to be ignored by most readers, as we have seen time and time again. Really, if the number is unimportant (which I agree, it is), why include it?

But of course, I already know why it's included and I'm just talking to myself here for no reason at all.
Timmeh's Avatar - Comment posted on 09/08/2008 17:46
Timmeh
Another shit game from Gamecock? Surely not... Have they actually produced anything to validate all that posturing a while back? They're increasingly looking like a publisher to avoid.
hjd uk's Avatar - Comment posted on 09/09/2008 09:42
hjd uk
Looks like its another "stuff the gameplay, lets make it look ace" kind of project. It does indeed look very nice - interesting style and rendering. Shame there's obviously no 'game' to go with it.
MPHtails's Avatar - Comment posted on 09/10/2008 02:35
MPHtails
The thing about review scores is that they're a quick glance to get some quick information. Many a time I've been skipping through the pages of magazines looking through the reviews of games I wasn't interested in but ended up playing because it got a good score, which led me to, instead of flipping past it, reading the review to see what was so good about this game. People do look at the scores too much, but they give a extremely brief glimpse into how well liked the game is, which is then followed up in the review (which is more or less the proper function of a review score.)

Also, @big filth:
"I dont think that games in different genres should be judged on different scales. a 360 game is a 360 game. "

Not quite. Comparing a Tiger Woods game to Bioshock or Beautiful Katamari to GTAIV isn't a fair comparison, because I want to know how good the golf physics and such are or how the levels are designed to challenge your rolling skills, not how well Phil Mickelson can extract Adam from Vejay Singh or how many hookers I can roll over before the Katamari Police give me a 6-star wanted level.

Also, I really wanted this to be a good game, if only to have a third (or second, depending on how you view the Game Boy Super Dodge Ball update of the NES original) good Dodgeball game. Also, the NES only holds 2P.
PvLax's Avatar - Comment posted on 09/14/2008 08:38
PvLax
This game is just absolute trash.
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