Which led to 2 million and 1 million in sales (unrespectively).
Thank you, your bad ratings have sunk the Wii audience further because now we have to know about another assaholic game that shallow people think we like and play every fucking day just because we purchased a Wii before they did.
Giant Lobster Milkshakes for everyone.
(Unless you are viewing this on a different scale because it is an xbox live game if so please remit:)
The game probably sucks, but I just thought I'd say that.
Hey, hey, hey... spoiler alerts, pleeeease. It totally took me by surprise when I saw it. It'd be nice to preserve that surprise for other people for a little while longer. Just saying. :)
And honestly, as well as Castle Crashers handled the meme, Kingdom of Loathing handled it much better a couple of years ago.
Braid.
Gamecock has really disappointed so far, hopefully they can turn themselves around with Velvet Assassin and Mushroom Men, because Legendary isn't looking too hot either.
But 800... not so interested anymore, there are much better games at that price on Live Arcade.
1: Reviews aren't meant to be directly compared to each other. If you're rating a full retail action RPG on the same scale as a joke dodgeball download, then things are bound to look stupid. Same with another other game.
2: Too Human received its score because of potential fun that was actively ruined by decisions that needn't have been there. It got such a low score not because it was technically poorer than something like Pirates vs. Ninja but because it had some of the worst design elements in existence forced into what could have been a solid game. To me, wrecking your own potential is a far greater offence than having no potential at all.
Also I believe in Harvey Dent.
P.S. Maybe they should heave a notation saying this is against other xboxlive games beacuse just looking at it it would appear to be up against every other game put out there.
Tubatic echoes my sentiments pretty closely. NES dodgeball is the only dodgeball.
I played the demo for this and it was pretty shitty.
also, anyone who would prefer this over Too Human should have their head examined.
You don't have to look at the score. In a 700+ word article, the score is only ONE character. I don't have any great interest in number scoring myself, it's a very annoying thing, especially knowing people tend to get bent out of shape over it. However, it's the only way to get your reviews taken seriously so the best I can do is work within my bounds and try to utilize the full ten points of the scale, something which I don't believe other outlets (nor readers) do enough.
The numerical part of the score is actually unimportant. It's the text that follows the score that matters. We have a score chart (viewable in our soon-to-be-revamped review guide) with a legend that denotes the meaning of each numbers. Rather than assign a score and find the summary, we find the summary that best sums up our thoughts on the game and use whatever number is attached. That's how I came to score Too Human, and how I came to score this.
Yeah, this has kinda been rehashed several times...the score is just so that Dtoid can be included in Metacritic, etc. Everyone knows that giving a score to a game is a ridiculously imprecise proposition, but what are you going to do when you want to stand out among the other 2838 gaming blogs? You can't just say "eff Metacritic, we're not going to score them"...I guess.
At the same time, reviewers can't be too annoyed when nearly every review leads to a flame war. Jim handled this well, and no one really was that angry anyway, but more often than not there is a lot of controversy in the comments, and it is always due to the score. Nobody denied that Too Human was a disappointment, it's just when you attach a number to it that you run into problems. The score chart helps, but in the end it's just going to be ignored by most readers, as we have seen time and time again. Really, if the number is unimportant (which I agree, it is), why include it?
But of course, I already know why it's included and I'm just talking to myself here for no reason at all.
Also, @big filth:
"I dont think that games in different genres should be judged on different scales. a 360 game is a 360 game. "
Not quite. Comparing a Tiger Woods game to Bioshock or Beautiful Katamari to GTAIV isn't a fair comparison, because I want to know how good the golf physics and such are or how the levels are designed to challenge your rolling skills, not how well Phil Mickelson can extract Adam from Vejay Singh or how many hookers I can roll over before the Katamari Police give me a 6-star wanted level.
Also, I really wanted this to be a good game, if only to have a third (or second, depending on how you view the Game Boy Super Dodge Ball update of the NES original) good Dodgeball game. Also, the NES only holds 2P.

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