Isn't this true of real buildings? Sometimes I get lost in real hallways cause the walls all look the same. Lazy or emulating reality? You decide.
I'll give my 2 cents, *ahem* mememe...it sucked ass. I installed it, played it for awhile, almost fell asleep, then it crashed my PC, and it happened to Charlie too.
http://www.metacritic.com/games/platforms/pc/penumbra
props for doing something different though
Had the entire game revolved around combat (as Zelda does) I would have been insanely harsher on them, but since the entire point of the game is to AVOID combat, I only took away two points.
So this is almost twice as good?? (as Zelda?)
Reference the fantasy/adventure genre all you want, 60% of Zelda revolved around combat. With Penumbra, it's down to less than 20%.
Personaly I prefer more action to my puzzles... like God of War. Whatever.
(Has a Master Sword tattoo, and didn't take your review lightly)
Whatever.
I've only been making variations of this statement for the past four months.
You may have people that agree with you, you may have people with 'Zelda sucks' tattoo's on your side, you might even convince Zelda fanboy's the game did suck, but I just can't see the logic.
Your posts , reviews, and essay like blog's do have alot of perception and logic, but I just can't see it here.
Well, like I said I was going to let this die, and like you said you've been stating your variations of this review for 4 months, so let's just blame NamelessTed.
=)
Sorry Rev A, I respect your opinion I wasn't trying to start shit, I was just curious how the controls really differed since it appeared to have similar issues with your actions translating to on-screen actions. If fighting is frustrating but you don't have to do it very often then it definately shouldn't carry as much weight (negative) as compared to Zelda: TP...
I say keep the reviews coming.
I kinda fell asleep within the 1st 30m's of it. It was kinda BORING. There's no competing with ZELDA! Muahahahaha!
The introduction for Penumbra does an excellent job of setting the mood for the rest of the game which I think everyone is in agreement on. It IS the game. Puzzles, wolfbeasts, beef jerky, they all serve as conduits to set the mood and story of Penumbra.
I happend to be in ventrillo (as I often am) while playing the game and could not help myself from recounting my step by step experience with "dramatic" voice over.
Unlike Savant and Rev. I took no opportunity to fight the various wolves that you might encounter in the game and this is exactly how the designers want it. While I can see now that my character might not have been as defenseless as the designers protrayed. I found that playing the roll of the cowering "averageman" was a refreshing change of pace.
To not repeat anything Savant or Rev have already stated I do wish the environment was more original. which is a sad thing to have to say. Much of the game is unique and custom made, but when you see the 30th identical stack of over 9,000 sheets of note paper it detracts from the immersion.
On a final note Penumbra harkens back to a day when games didn't try to be everything and do everything even as much as everyone seeps to enjoy it. Penumbra tells a story with logical puzzles that never feel contrived or missplaced. Pick this up if you like GOOD scary, or GOOD puzzles, or BAD FPS.
7.9 (ZOMG so close to an 8)
ZWTF I CANT SHOT HIM TERES A EXPLOSIV BAREL IN TEH WAY
Best use of physics since HL2 though.

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