Logo
Returning members: Login      New to Dtoid?   REGISTER NOW and join our community of gamers -- you might win these things. Its all free and takes sec.

Did you know? Destructoid is independently owned and updated by a tight group of friends, most which met online. Drop us a line and keep us busy.
 

    all updates

   pc    xbox 360     wii    ps3    ps2    psp    ds    retro    mobile    indie

top searches:
grand theft auto IV   wiiware
age of conan   metal gear 4

New Posts
Best of the week
Contests
Reviews

 

Survival Horror
 
Destructoid review: Penumbra: Black Plague
Reverend Anthony
\\ 02.14.2008
22 comments

dfdfd

Back when dinosaurs ruled the Earth, we reviewed Penumbra: Overture, an independent horror/puzzle title which was, at the time, slated to be the first episode in a trilogy.

Almost a year later, we revisit the dark world of Penumbra to review Black Plague, the second -- and sadly, last -- entry in the series. Aimed at gamers who love survival horror and ingenious physics puzzles, Black Plague seeks to avoid many of Overture's missteps and provide an utterly immersive, completely believable horror world.

Overture had some brilliant puzzles and truly intense moments, but it was sadly bogged down by unnecessary combat and one or two needlessly confusing puzzles. Does Black Plague improve on the series formula? Does it provide the same mind-bending thrills and "wow, that was awesome" physics puzzles as the original? 

Hit the jump to find out. 

Penumbra: Black Plague (PC)
Developed/Published by Frictional Games
Released on February 12, 2008

 

wer

Anthony Burch

First off, if you're reading this review out of sheer curiosity and feel tempted to ignore Black Plague simply because it's a sequel, don't. Most all of the exposition from Overture is nicely crammed into a fifteen-second prologue (your dad sends you a panicked letter, so you head to his remote research station in the tundra to find him). Not to mention that, to be quite frank, the story is almost totally irrelevant here.

A monstrous infection/demon/cthulhu-esque thing has taken over a mining facility, and it's up to you to stop it. This is all you need to know. Every other plot point is either totally irrelevant, or conveyed so intelligently through gameplay (rather than cut scenes) that you'd have to be deaf and blind to misunderstand it.

The story is truly secondary to the atmosphere and mood, but that's not such a bad thing when the mood is so damned good. The almost complete absence of light other than what you provide with your glowstick or flashlight makes for a creepy, immersive atmosphere. While there aren't too many genuine "shock" moments like you'd find in, say, a Resident Evil, I nonetheless spent the majority of my time with Black Plague feeling tense and frightened, unnerved by every shadow and jumping at any sign of life. 

erere

This unsettling immersion is helped by the fact that, as in Overture, the main character is -- and I can't think of any better say this, so I won't even try -- just a regular dude. He's a weakling with no weapons experience: he can pick up and throw random objects at enemies, but this only stuns them momentarily rather than actually dealing any damage. Unlike in Overture, however, the protagonist is now incapable of wielding any weapon. In the first title, the player could use a pickaxe or a hammer to kill the myriad of evil, zombified dogs who prowled the desolate station; in Black Plague, the player can only hide or flee from the new infected human enemies.

Given that Overture's unnecessary, severely unbalanced combat proved to be one of its major downfalls, Frictional's decision to axe the melee fighting altogether is an extremely welcome one. The player's feeling of total powerlessness is even more palpable and effective than ever: for once, we've got a horror game where both character and player are truly scared of every single enemy

The immense feeling of helplessness when it comes to combat helps focus player attention toward the real "meat" of the game -- the physics puzzles. Using one of the most realistic and impressive physics engines ever created, the player can grab, manuever, push and throw pretty much anything in the environment and have it react exactly as one would expect it to. The mouse-only object manipulation has a wonderfully tactile feel to it; in order to open a locker door, you have to click on the handle and then pull the mouse back to physically open the door. Similarly, if you wanna spin a wheel or pull a level, you have to use the mouse to replicate the exact movements you'd make in real life. Thanks to the fact that there's no all-purpose "use" button, Black Plague has the most tactile controls you'll ever find outside of a Wii title. Unlike its predecessor, Black Plague utilizes these physics far more when it comes to puzzle solving (being forced to open a door using leverage was, to my mind, one of the most enjoyable parts of the game).

ere

These improvements to the first title do come at a price, however. For some reason, Black Plague feels significantly shorter and easier than the first game, the latter flaw exacerbating the former. Outside of one or two head-scratchers, Black Plague generally fails to elicit that oh-so-pleasurable mixture of excitement and confusion that the best adventure gaming puzzles are made of. Throughout the game, I almost always knew what to do and how to do it. The game still remained very fun since the physical act of solving the puzzles felt extremely fun and tactile, but I never felt intellectually challenged.

Additionally, the plot remains as irrelevant as ever. With Overture, this wasn't really a problem; as it was the first of a series, its only responsibility was to set up the world and get the player interested. This makes it all the more unfortunate that Black Plague brings a close to the Penumbra saga not with a bang, but a whimper. Black Plague is moody as hell, and it's got one absolutely incredible plot moment about 3/4 of the way through the game (I'm tempted to call it the indie equivalent of BioShock's "a man chooses, a slave obeys" scene), but the overall plot just plain fails to resonate. The entirety of Black Plague seems to be building up to something huge and revelatory and frightening...only to abruptly end with a noninteractive cut scene and a bizarre, text-only epilogue. A series as frightening and immersive as this deserved to go out a little more spectacularly.

In the end, though, everyone should play Penumbra: Black Plague. If you played Overture and enjoyed it, Black Plague has even more of the stuff you loved, and less of the stuff you hated. If you haven't played Overture and you're just hungry for something truly original and unusual, then you need to try the second entry in the Penumbra series. It alternately shocks and entertains without resorting to the boring, repetitive combat we usually associate with survival horror. Black Plague is nowhere near perfect, but it still deserves to be played.

Score: 8.0

 

wewe

Colette Bennett 

I'm the definitive profile of a sucker for horror games, so I was alertly waiting when the first Penumbra title was released. Sadly, as it is so often when your day's work is writing about games, it came and lay on my desk for weeks before I was able to get to it. Even then, I didn't get far past the install, only stopping momentarily to appreciate its atmosphere before I got distracted again by the beastly internet.

It was this inexperience with the title that I held in mind as I approached a review for Black Plague, torn between wondering if I would be lost in the sequel and damning myself for not playing the first game (which, amusingly enough, is still somewhere in the same pile on the same desk.) Luckily, the atmosphere of the sequel is so engrossing I had forgotten all about not playing the first game within my first few minutes of immersion.

erwrw

The key that makes Black Plague work can be summed up in one word: dread. If come into the game as a Silent Hill player, expect to have your standards for skincrawling met -- playing at night with headphones on actually made me nervous and sped up my heart rate. The ability to manipulate the emotions of the player is key, and Penumbra seems to have it down pat.

Of course, being a horror gamer is a double edged sword, depending on whether you are content with just scares or you need a story to make the fear come to life. The story here is fine, although not as developed as some of the stories I've had the pleasure of playing through. However, the voiceover of the character you "share" your mind in the game's second half dampened the mood just a bit for me. I felt the voice was meant to taunt you, but somehow didn't come through as effectively as I would have liked.

While I agree with Anthony's take on the ending, I have to say that the meat of the gameplay itself is engaging enough to make for a solid interactive experience. The good points far outweigh the bad ones, and the formula has definitely been improved upon. If only they had continued with the series, I can only imagine how good the third could have been!

Score: 7.5 

 

Destructoid Review Final Verdict

Score: 7.75

ere



22 COMMENTS, LATEST BY Fading_Star
I would play it if I could :). -    view discussion




There are 22 comments about this post:
Cheeburga's Avatar
I haven't been scared by a game since RE4 came out, time to give this a whirl.
king3vbo's Avatar
I'll definitely play it
PrinceofCannedPeaches's Avatar
I don't agree with completely removing the combat mechanic, however arbitrary and useless it might be: the choice between combat and retreat - fight or flight - is one of the thing that decides how we interact with the situations that frighten us, and the inability to exercise the one that comes naturally to us is a crippling blow to immersion and freedom.
Tino's Avatar
No combat? Whoah.
Holyetheline's Avatar
Oh I loved the puzzles. Puzzles are my friend.
Threepwood's Avatar
If I never got around to playing the first one and wanted to give these games a try, should I start with this or the first one?
Justice's Avatar
Woah I actually remember the review of the first game.

Moon pie? Where am I!
HarassmentPanda's Avatar
Rev, haven't you heard? PC games are dead or, at best, second-class games. Cliffy B says so.

Great write ups, both of you. If I didn't have a Mac (or if I had big enough balls to install Windows through Boot Camp) I would definitely give this game a shot.
Xzyliac's Avatar
I could use a good horror title on any platform but I tend to want more in plot than chills. That said I may pick this up but if the story is really that nonexistant I may hold off.
mistic's Avatar
sounds like I should try that out, the concept of being totally vulnerable and unable to really fight enemies sounds like a great idea for a horror game...
Colette Bennett's Avatar
@Xzliac - It isn't nonexistant at all, but I hold all horror stories up to Silent Hill 2. That being said, know my standards are a bit high. ;)
Eschatos's Avatar
I'll download the free first one and see what I think of it.
Rainbowblack's Avatar
Buy it?
what is this "Buy"?
BlackSunEmpire's Avatar
Looks like a game I might enjoy a wander through, although I already have a few of those backing up as we speak.

Can you get it in hard copy form?? Or is it digital distribution??
BlackSunEmpire's Avatar
I looked it up, it can be obtained in hard copy, or just downloaded. And theres a mac os and linux version supposedly.
Jetsetlemming's Avatar
Oh my god. Thank you for letting me know this has been released, I've been waiting for the sequel to Overture since I first played it when it first came out. :D :D :D
I'm an amazingly easy to please gamer, so I'm sure I'll positively adore Black Plague. :3
gitrooman's Avatar
You failed to mention that its only $20. This is a must buy for only $20.

Penumbra: Black Plague deserves nothing less then an 8. You cant base it on the same scale as other games that go for $60 Colette.

Support the indy devs.
Trevor McGee's Avatar
They should put these games on the Wii, they need to combine them first and add a third chapter as they originally intended though.
Necros's Avatar
Only $20? That's amazing.
Narishma's Avatar
It's only $20 and it's available for mac and linux too, like the first one.
vp360's Avatar
I'll try it
Fading_Star's Avatar
I would play it if I could :).

You must be logged in to post a comment. Click here to login or create a user account now.

DTOID TOP 5 - May 16, 2008
Artsy fartsy Mirror's Edge artwork for your fapping delight
[18753 views]

81
BEEG AMERICAN TEETEES! Rent Roman and hear that line day in, day out ... forever
[15576 views]

70
Way to go, advertising geniuses....meet 'Thumbcock'
[10767 views]

102
WiiWare first impressions: LostWinds (double time!)
[10173 views]

51
First gameplay footage of Banjo-Kazooie: Nuts & Bolts
[10104 views]

154
more top stories

Post a new community blog
This month's theme:
"If you love it, change it"
Best of the community this week
Game with us: Friday Night Fights
Meet Dtoiders near you

DTOID CONTEST ALERTS
Reminder: PS3 and Deca Sports contests ending, get your entries in!
Contest: Win a chance to play Assault Heroes 2 with the game's developers!
Big fat raffle: Win one of 100 Deca Sports demo discs for the Wii
Win a PlayStation 3 and Casino Royale on Blu-Ray by playing Bond: Top Agent
The winners of the Insecticide contest announced
MORE CONTEST ALERTS

DTOID PODCASTS
Podtoid 53: The Blogocube
No RetroforceGO! this week, you make Mikuru cry
Podcastle: Dtoid's UK video game podcast
download back episodes


LATEST GAME REVIEWS
SNK Arcade Classics Vol. 1
Boom Blox
Fatal Fury: Battle Archives Volume 2
Teenage Zombies: Invasion of the Alien Brain Thingys!
R-Type Command [update]
NBA Ballers: Chosen One
Persona 3: FES
Mario Kart Wii
all Dtoid reviews

ORIGINAL COLUMNS
Games Time Forgot by Anthony Burch
Bargain Bin Laden by Jim Sterling
The Memory Card by Chad Concelmo
Indie Nation by Anthony Burch
Friday Night Fights by Grim
An RPG draws near by Colette Bennett
You're the man now dog by Hamza Aziz
Nerdcore Culture by Dtoid Staff
Debate to the death by Tom Fronczak
Monday mind teasers by Tom Fronczak
Miniboss Monday by Mike Ferry
Art Attack Friday by Tiffany Chow
Best of the week by Hamza Aziz
Weekend reading by Brad Rice

XBOX 360 NEWS
The week in Rock Band DLC: European bonus tracks come to North America
LucasArts says no Force Unleashed PS3/360 multiplayer, I practice my Force choke
The Protector: Generic-looking and -sounding action comes to PC and 360
Beyond Good & Evil 2 for Xbox 360 and PS3
Xbox 360 Spring Showcase: Hands-on with Too Human
Developer game notes: Top Spin 3
2K Sports reveals Rick Nash to be NHL 2K9 cover athlete
Too Human demo in the works? You better believe it
more Xbox 360 games, news and reviews


NINTENDO WII NEWS
Sega Gamer's Day 2008: new Samba De Amigo screenies
Capcom reveals Ken and Morrigan costumes for Western We Love Golf!
Wii Fit tells a 10-year-old that she's fat, Nintendo responds
MadWorld: The most awesomely violent Wii experience yet
Taiko no Tatsujin coming to the Wii, I take off my pants
Nintendo ordered to pay $21 million for patent infringement
Fun for the whole family: Cornholing comes to the Wii
Lil' Sims returning to Wii and DS with MySims Kingdom
more Wii games, news and reviews


PLAYSTATION 3 NEWS
The week in Rock Band DLC: European bonus tracks come to North America
LucasArts says no Force Unleashed PS3/360 multiplayer, I practice my Force choke
PlayStation Network Update: double bogey edition
Beyond Good & Evil 2 for Xbox 360 and PS3
Developer game notes: Top Spin 3
2K Sports reveals Rick Nash to be NHL 2K9 cover athlete
New Madden 09 trailer is painful to watch...because it's all about tackles
Sony adds YouTube support for developers
more PS3 games, news and reviews


PC NEWS
The Protector: Generic-looking and -sounding action comes to PC and 360
WoW expansion coming this year...polar bear mounts included?
Velvet Assassin slated for release this fall on Xbox 360, PC
She hasn't put clothes on yet: New X-Blades screenshots
BioWare removes 10-day validation from Mass Effect PC due to backlash
Friday Night Fights: What would Destructoid be without FNF edition
Pandemic and EA reveal Lord of the Rings: Conquest
NVIDIA wants to make its products more 'consumer friendly'
more PC games, news, and reviews


DS NEWS
Ugly Betty and American Idol winner to shill for new 'Metallic Rose' DS
Konami Gamer's Night '08: Castlevania: Order of Ecclesia details and screens
Lil' Sims returning to Wii and DS with MySims Kingdom
Let me show you Pokemans Platinum: My Pokemans Platinum, let me show it to you
THQ announces Viva Piņata: Pocket Paradise for Nintendo DS
EA announces that you will Skate whatever 'it' is on the DS, Wii
Learn how to run a convenience store with your DS!
Nintendo eats the Big Mushroom, nearly doubles revenue
more nintendo ds news and reviews


PSP NEWS
Destructoid review: SNK Arcade Classics Vol. 1
Captain Obvious: Sony admits PSP needs more games
Mario Kart Wii and Monster Hunter 2nd: Japan's top sellers for three weeks
Talk nerdy into Sony's new PSP headset
Covers and screenshots shown for PS2 and PSP versions of NCAA Football 09
Destructoid Review: R-Type Command [update]
Secret Agent Clank gets date and snazzy bow tie
Word: SouthPeak Games officially announces B-Boy for North American release
more psp news and reviews

RETRO GAMING NEWS
Sega Gamer's Day '08: Golden Axe: Beast Rider screens
No Balls, No Glory: Super Dodge Ball soundtrack remixed
The Little Convention That Could: A look back at TooManyGames 6
Activision preps Pitfall Harry's 'big adventure' for the Wii (Update)
No RetroforceGO! this week, you make Mikuru cry
Run like a raptor! Pixeljam Games' Dino Run released
RetroforceGO! Episode 48: The retro renaissance?
RetroforceGO! recording episode 48 tonight: Upcoming retro revivals
more retro gaming news

tokidoki anime


Japanator - Anime Blog  | Tomopop - Vinyl Toys Blog  |  Poprox - Pop culture blog  |  MiamiNights - Miami Blog
Be Famous! Sort of. Submit a news tip to Dtoid  | Advertising  |  Privacy Policy  |  Powered by Elephant


NOT THE SURGEON GENERAL'S WARNING: The stuff overheard on Destructoid's community blogs do not yet quite personify the sound of wounded dolphins mating nor reflect the opinions of Destructoid LLC, the Webby-honorated group of promiscuously jolly associate editors that update our home page daily. Read our manifesto and see what we're all about. Participating in Destructoid contests gives us permission to impregnate with your wives and horses, drink all of your beer, and eat all of your nacho dip. Anything submitted becomes the property of the public Internet under creative commons and may end up on some emo kid's arm. Some rights reserved, etc, keep your filthy lawyers tucked away in their sad oak-furnished offices saying things like WHEREAS in all caps and as far away from us as possible or we may hurt them and their vulnerable pets. Please tell a friend about DTOID and contribute: help us keep it fresh, higly accurate and relevant, fun, honest, never too stuffy, and always independent. Also, cocks.