When Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode One was released, I eagerly gobbled it right up. It was brash, absurd and hilarious, exactly the sort of lampooning that I feel many RPGs which take themselves too seriously deserved.
This week, Episode Two made its way into our clammy, grubby hands and I was eagerly looking forward to the opportunity to return to the world of New Arcadia. Could it live up to the precedent set by the launch of the series? Now that I've had the opportunity to spend more time with John Gabriel and Tycho Erasmus Brahe, I'm ready to tell you. Read on to find out.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode Two (360 [reviewed], Mac, PC)
Developed by Hothead Games
Published by Hothead Games
Released October 28th, 2008
Penny Arcade's story picks up more or less where the last episode left off. The giant Fruit F*cker is still on the loose, with Gabe and Tycho hot on its heels. The best lead they have lies with a man determined to have invented the prototype for these infernal devices, a scientist named Crozier. Unfortunately for our heroes, his current address is the Cloying Stench Sanitarium.
Very little is provided in the way of exposition here. While I personally can't imagine newcomers arriving in the second installment, those who would choose to do so will likely miss many references to past events. Any allusion to what has come before is glossed over in the most perfunctory way. It's perfectly playable without prior experience but it would provide the player with an inadequate picture of the New Arcadia setting and the characters who populate it.

Events in Episode Two are considerably less absurd than in its preceding game, which is a bit disappointing. The plot feels much more pedestrian and, while there are moments of creativity that border on baffling, things never get quite as strange. Holkins' writing is often very good, but the dialogue and descriptions often lack the same punch they did last time and rely a bit more on expletives to carry the humor.
Puzzles were pretty few and far between last time around and an effort has been made to introduce more of them. While there are certainly some fetch quests at work, there are a few instances where you will be expected to give a bit of thought to what you are doing. As before, none are exceptionally difficult to figure out but they are pretty clever at times.

Just as in the previous installment, combat is akin to an Active Time Battle system. Each of the three characters has three meters that fill over time, giving access to their abilities. Item use fills up first, followed by a basic attack and a special attack. A special attack will launch you into a character-specific mini-game to attempt to maximize the amount of hurting it inflicts. When two (or all three) characters have filled their special attack meter, they can (sans mini-game) execute a devastating team-up attack for massive damage on a single foe.
The mini-games are improved upon a fair bit, especially Gabe's. What was previously a pretty dull exercise in button-mashing has become a timing game with commands that must be executed within a small window at an increasing pace. Your character's game involves pressing a button when an spinning arrow lies within a target area, whereupon it moves back in the opposite direction towards the target on the opposite side of a dial and accelerates in speed. Tycho's remains largely unchanged, apart from a shooting range aesthetic.
This system worked well in Episode One and it remains largely unchanged here. Enemies still have assorted resistances and weaknesses to assorted forms of attack. There are a couple of new items to meet the higher hit point counts of enemies (which are matched to your character's level fifteen beginnings) but, as before, you probably won't have too much need of them to complete the game at its base difficulty.

The enemies itself are what I have a problem with. They suffer from the same issue that the story itself does. Gone are the mimes, hobos and talking trash cans which were so charming the first episode. They've been replaced by asylum patients, wealthy aristocrats and other manner of common, boring foes. They're really quite disappointing by comparison.
For those who found the first game to be a little too easy, additional difficulty settings have been added to this installment. Difficulty can be changed at any time from the pause menu. The default level feels even easier than the previous time around, so gamers looking to challenge themselves a bit may want to kick things up a notch if they find themselves getting bored.
After completing the game, a brutal, "Insane" mode unlocks. Success on this difficulty requires mastery of counterattack timing, as the most basic of enemies can dish out considerable damage even when blocked. Item use also becomes a necessity and the whole affair is far more strategic in nature. Insane mode demonstrates a depth of combat that the standard game fails to convey simply by providing a need for all of the tools at your disposal.

New features are somewhat minimal, but useful. The Startling Developments office now has costumes available on the coat rack which convey bonuses. Of the three, one is only available to players who have completed Episode One while a second is earned during the course of the game. The final outfit can be acquired from chests littered through New Arcadia, chests which will only open in Insane Mode, giving a reason other than masochism to attempt the feat.
Another handy addition is a checklist that allows you to follow your progress. It keeps track of statistics such as total number of kills, overkill bonuses earned and collectibles acquired. Nearly all of the information it provides can be found elsewhere, but it makes for a good quick reference as you hurtle towards the inevitable conclusion to make sure you haven't missed anything.
The best new feature, however, is the ability to select from multiple environmental objects to interact with. When you are standing in the vicinity of more than one person or object, you are given the option of cycling through them and select the specific thing you want. This is incredibly useful, as it prevents you from inadvertantly inspecting something you've already seen and allows the designers to cram in even more stuff to check out.

While On the Rain-Slick Precipice of Darkness Episode Two makes for a better game in the technical sense, the somewhat ho-hum story drags it down. It's still a good game but falls a bit short when it comes to the elements which made the first so entertaining. It's a bit early to conjecture that the team may be running out of steam and I'm still hopeful for the future of the series but this is not as strong of a release. Let's just hope that Episode Three makes a better effort.
Score: 7 (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
I'm there.
I don't think I will even bother looking at Episode 2. Looks exactly the same: A lame excuse for a game with cheesy lines in the middle.
Aside from the fact that the PA games are going to bilk us for at the very least (IRRC) 60 bucks, there should be something offered up that fully priced retail games do. You can call it an arcade game, episodic content, but in the end if you want to play the whole game, you're coughing up the money. And I'm sorry, but I see little in the way of value on this.
I may be in the minority, but if this had another set of 'heroes' and not the PA name, I don't think there is a chance in hell this gets even 1/3 of the build up.
The only 'precipice' that is involved here is the size of the pile of money they are making for something that is ill priced, but welcomed a little too openly.
I just have a huge "they are going to fuck you" feeling...And it isn't even like the game is so far above board, or does anything that is nearly novel...
So, this game is pretty much the Obama of video games.
There are far more of us that are electing Obama because a Democrat than because he is black, if that's what you're getting at. Anything but McCain for me, please.
I'm a white city living liberal who believes in live and let live. Kill our enemies, and covet our freedoms. I don't believe in banging on a metal pan screaming "bad bad bad bad" though...I'll let you decide what I'm tlaking about there...
And yes, I'm looking forward to a new direction...Maybe with a 60 seat senate we can get these shady bills Bush is signing into action now, like de-regulating the clean air and clean water laws to make it easier on corporations...I'm shocked that THAT hasn't gotten more play....
Yes the Penny Arcade name lends a great deal to the audience it receives. If Madden didn't have the NFL license or the Madden moniker I'm sure you'd see sales plummet. Branding is just logical. The PA team has done a great deal to strengthen their brand and get it to where it is now.
And yes I'm sure there will be a bundle when all the episodes are released. Yet again, it gives consumers incentive to purchase all of the episodes at once. How that is a "going to fuck you" action I have no idea. It's like buying used games, those titles have been out for a while so they'll depreciate.
The reason the price is such a big deal (for me, anyway) is because I can get so many other amazing XBLA games that will last me hours for $10. The fact that I'm paying MORE than the cost of the average XBLA game for a single episode in a four part series is a little upsetting.
Even if you did add all four of them together and release them as a single full retail game, they would still be overpriced. The humor is top notch, but the gameplay isn't anything special. It's typical RPG fare made into an XBLA-friendly form. It took me 6-7 hours to 100% the first episode (minus two achievements) and I'm well on my way to finishing the second. I'm also the type of person who examines EVERYTHING and talks to EVERYONE in RPGs, so that's about as long as I could possibly take to complete the first episode.
Now, onto the PA prices...My point in talking about the pricing is because for an 'arcade' title, 20 bucks is way too much, and for a second part in the series (of at least 4) 15 bucks seems a bit over the top. My point in saying that the PA name grants it more buyers automatically, even though the content is suspect in some ways, is more about consumers getting pushed. Using the Originals was probably a bad example, but my point was less about amount of content (though there isn't any denying it's true) and more about the quality of what you get for the 15-20 bucks. Unless you're a hardcore PA fan, I personally don't think the game merits purchase. But we all have different tastes.