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I'd like to start by explaining my opinion of Penny Arcade as a comic strip, because your enjoyment of On the Rain-Slick Precipice of Darkness will be, either partly or in whole, dependent on whether or not you buy into Jerry Holkins and Mike Krahulik's particular brand of humor.

I read Penny Arcade pretty regularly, and while it's not my favorite webcomic by any means (that award goes to Married to the Sea), I find the strips occasionally chuckle-worthy. I'm not a member of their forums, I'm not a "huge" fan of the creators, and, while I was marginally interested in Precipice of Darkness after hearing about it months ago, I wasn't expecting anything huge out of it.

With that in mind, is Penny Arcade Aventures: On the Rain-Slick Precipice of Darkness any good? Do its unusual humor and action-RPG mechanics combine to make a memorably awesome experience, or is it an unfunny, unpolished piece of crap, as its detractors would have you believe?

Hit the jump to find out. 

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One (PC, Mac, Linux, XBLA Reviewed)
Developed by Hothead Games
Released on May 21st, 2008

I have to say, I was pleasantly surprised when I finally put down Precipice of Darkness after a nonstop eight-hour playthrough last night. I expected it would be reasonably amusing, and I'd hoped the gameplay would be at least passable; I wasn't expecting one of the funniest, most oddly enjoyable XBLA games I've yet played, but that's exactly what I got.

The Rain-Slick Precipice of Darkness follows Tycho, Gabe, and a customizable Penny Arcade-ified avatar in your own likeness. After Fruit Fucker Prime crushes your house beneath his iron feet, your character runs off with Gabe and Tycho (founders and only members of the Startling Developments Detective Agency) to unearth evil conspiraces, solve phantasmagoric cases, and beat mimes to death.

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Upon starting up the game, you'll run into the character creator which, while nowhere near as robust as I would have preferred, has a much larger effect on your enjoyment of the game than you might expect (especially if you're a PA fan). Your avatar, in addition to showing up in the regular 3D gameplay, also appears in the gorgeous 2D cut scenes and dialogue windows, right alongside Gabe and Tycho. As you can see from the various images of my Penny Arcade avatar sprinkled throughout this post, your customizable character fits perfectly with the other images and, depending on how happy you are with the customization choices you're given, can look awfully badass.

But therein lies the problem: there's a definite possibility, given the modest number of customization choices, that you won't be able to render a version of yourself you're happy with. I'm reasonably happy with my own avatar (though I'd contend that my nose is much less penis-shaped in real life), but my attempts to create PA versions of my close friends and family were sometimes in vain: in the world of on the Rain-Slick Precipice of Darkness, there are evidently no blacks or overweight people. There are only three different kinds of torso clothing the player can wear (perfectly content to emulate David Tennant, I settled on a brown trenchcoat), and almost all of the noses players can choose from are startlingly huge. There is, sad to say, a significant potential that players might not be able to create a modestly true-to-life version of themselves.

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The players who can, however, will find the cut scenes to be nothing less than visually spectacular. To watch a gorgeously animated version of myself running to and from danger right alongside Tycho and Gabe inspired a sort of egocentric happiness in my gut that I haven't felt in a long, long time. It's different from creating an avatar in Mass Effect, who just looks like a slightly uncanny valley-ish version of yourself; Mike Krahulik's art style leaves just enough room for inference that I often felt my player looked exactly like me, and was just pleased as punch to see myself inserted so seamlessly into the world of New Arcadia.

Jerry Holkins ("Tycho") wrote all the dialogue for the game, and it shows: the words are often several syllables longer than they need to be, highbrow comedy is frequently and lovingly mixed with lowbrow, and every other word is in italics. If you like Penny Arcade's sense of humor, you'll laugh out loud on innumerable occasions throughout the game's eight-hour running time.

Where actual gameplay is concerned (yes, I was getting to that), the game consists of a streamlined, quasi-turn-based RPG combat system the likes of which I've never quite seen before. It's not that the combat is anything revolutionary; it's that it's so intuitive, so accessible, and so involving that it ends up being more than the sum of its parts. Each character can perform three actions: they can summon an item (A), execute a regular attack (X), or perform a special attack (Y). These commands can only be used once their circular icons light up after an amount of time (modified by the player's speed rating), and only if the commands below it are lit up as well. In other words, the item circle lights up first, then the regular attack, then the special attack; you can't use a special attack until the regular attack command is available, and you can't use a regular attack until the item command is available.

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Because of this, the battle system is very much based around time management: do you wait a little longer in order to pull off a devastating special attack, or do you go for a regular bludgeoning while you've got the chance? There are no limit breaks, no mana, no action points and no item shops; you can use your special attacks as frequently as you want, you've just got to make time for them. You can find the items you'll need through combat, or by whacking various boxes and trash cans scattered throughout the world. 

Speaking of special attacks, each of the three characters' unique moves are activated in the form of a minigame -- Gabe's requires the player to hammer the A button repeatedly before making a final, timed button press, Tycho's is basically DDR with the face buttons, and your character's is a weird reflex-based sort of thing. These little minigames help keep the player totally involved in the combat, rewarding skill and good reflexes with damage bonuses. It's sort of like what you might have seen in Super Mario RPG for the SNES, only cranked up to eleven.

As intuitive and unique as the battle system is, however, it suffers from a rather irritating flaw which will present itself about halfway through the campaign: the difficulty curve. Or rather, the difficulty rollercoaster. Once the player is let out into the world, the fighting is satisfyingly difficult; the Fruit Fuckers will eviscerate the player rather quickly unless he manages to time his blocks correctly and use the right status-affecting items. Eventually, the player learns the skills and strategies necessary to overcome these enemies, and is ready to face progressively more difficult challenges. The problem is, these challenges never arise.

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The game is very hard near the beginning, then gets progressively easier until its midpoint, at which time the difficulty almost becomes laughable. For instance, you do a lot of backtracking in the game, and though you'll be sent back to somewhere like Hobo Alley five hours into the campaign, the enemies will be just as weak or tough as they were at the two-hour mark despite the fact that your characters have levelled up at least three or four times in the meantime. Once the player's party becomes so powerful that none of the regular enemies present a threat, the latter half of the game begins to plod a bit as the party runs to and fro, engaging in too-easy battles and collecting quest items. It's still hilarious and the combat remains fun and involving, but that wonderful challenge -- that nerve-wracking stress and intensity that colored the first hour or so of playtime -- is missing. Only when the player reaches the final boss does any sense of true difficulty finally return...but by then it's a bit too late. 

I could nitpick at a few smaller problems Precipice has (I'd really, really like to control the camera, or indeed move it at all, during fights), but to do that is to miss the point. Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is a hilarious, immersive, and goddamned fun gameplay package.

If you're thinking about whether to get it for the PC or 360, I'd suggest the latter; as you can probably see from the PC demo, mindlessly clicking the ground over and over just to move from place to place can get pretty old, pretty fast. Not to mention that seeing my own Penny Arcadeified self on an HDTV gave me a three-hour erection.The $20 price tag may seem a bit steep compared to other XBLA games, but we're talking about eight solid hours of gameplay, here. That's even longer than Portal. Unless you don't find Penny Arcade remotely funny, or if you demand that your action-RPGs be really deep and really challenging, then I'd highly recommend Episode One.

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Here's looking forward to episode two.

Score: 9.0 (Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)

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97 comments | showing # 1 to 50

yaisuah's Avatar
yaisuah at 05/22/2008 15:57
Man, I was expecting this game to get trashed. I played the 360 demo for about 15 minutes before I could go no further. I thought it was incredibly bad in almost every way possible. I musta been wrong after seeing this gushing 9 review, though, and I'm gonna go buy it right now.
MaximusPaynicus's Avatar
MaximusPaynicus at 05/22/2008 15:57
I'm sold.
ElfAngel7's Avatar
ElfAngel7 at 05/22/2008 15:59
Started playing it on a friend's 360. Can't wait to pick it up on my Mac and play it on my own time!
Anthony Burch's Avatar
Anthony Burch at 05/22/2008 16:01
Woah woah woah, yaisuah. I can't tell if you're being sarcastic or not, but I'll act like you aren't -- do NOT purchase it if you didn't like the demo. It really doesn't change, apart from getting a little harder and funnier.
animateria's Avatar
animateria at 05/22/2008 16:01
Penny Arcade for the most part... not funny.

Sorry, I'll pass.
Wexx's Avatar
Wexx at 05/22/2008 16:03
Bah, I have to wait til next wekk to play it :(
Fading Star's Avatar
Fading Star at 05/22/2008 16:04
@Animateria
That is your opinion :D.

Great review, Anthony. I would like to play this game. Go Master Fruit F*cker!
CaptainApocalypse's Avatar
CaptainApocalypse at 05/22/2008 16:06
Great review. My time with the demo left me begging for more, but I wasn't sure whether to go Mac or 360. I'll definitely go 360 now that I know the controls are a little better.
Yuxsux's Avatar
Yuxsux at 05/22/2008 16:06
Long live Fruit Fucker Prime!
Droll's Avatar
Droll at 05/22/2008 16:07
Wow, that's....a pretty high score.
I really liked Penny Arcade Adventures Episode 1, but I didn't think it was totally mind blowing. It's a simple, fun RPG with a terrific visual style, really excelent dialog, and a fun little combat system. It doesn't quite compete with the best in the genre(RPG or Adventure game) but it does enough right in each, and it's so wierd and wacky that it doesn't feel like mpst RPG's out there, let only XBLA arcade games. It's that $20 price tag thats the sticking point. I can't imagine a non-fan of the comic, or of Jerry's patucler eccentricies really enjoying the game, and fans of RPG's will probally be put off by the wierd difficulty curve and the genuine lack of exploration.
But it's fun. And I want to play episode 2.
So....they win.
h3lios's Avatar
h3lios at 05/22/2008 16:10
*looks at score*

*puzzled*

*reads*

*downloads from XBL*

Brilliant review, i'm sold :).
PaperBowser0's Avatar
PaperBowser0 at 05/22/2008 16:12
I want this game. NOW!
Respectable Gentleman's Avatar
Respectable Gentleman at 05/22/2008 16:13
Good, I was hoping this would be a SUCCESS!
Conrad Zimmerman's Avatar
Conrad Zimmerman at 05/22/2008 16:17
Eight hours might be pushing it a bit on the length, at least for a single playthrough. I repeated many battles several times (attempting the Immortal achievement in which not one character can die once in combat) and still managed to get through in about six and a half, even after wandering around for what seemed like forever trying to find the last of the robots to kill.

That said, it's an excellent game and absolutely worth the purchase if you enjoy PA.
Remo's Avatar
Remo at 05/22/2008 16:22
Bloody hell, this game seems to be get very spadoic scores. I seem to remember EDGE giving it a 4. I guess it has to do with how funny you find the humour.
Zerozaki Ishiki's Avatar
Zerozaki Ishiki at 05/22/2008 16:35
This is possibly the first game with turn based combat where I didn't get bored. The frantic nature of it - I'm still dying all the damn time, trying to learn the timing - definitely avoids the typical repetitive grind.

I do have to question your assertion that you can't be black, however, since your avatar clearly is. As is mine. In fact, I couldn't figure out how to make her white. But since I have never understood trying to make an avatar look like you, and have always been more down with making them look bad ass, I am quite happy with the way she turned out.
SLiFE's Avatar
SLiFE at 05/22/2008 16:36
SWEET FANCY MOSES!
XivSpew's Avatar
XivSpew at 05/22/2008 16:37
I'd love to tell you my impressions of the game, but 2 minutes into it I got a RROD! 2 days after I bought an HD, mind you. Oh, sweet sweet injustice...
Sharpless's Avatar
Sharpless at 05/22/2008 16:47
I'll pick this up once I have a compatible system. I'll try the demo on PC, but I'm pretty sure my video card is slightly lower than what's required.
naia-the-gamer's Avatar
naia-the-gamer at 05/22/2008 16:48
I'm so torn about this. I keep hearing good things about it, but $20? I play a LOT of RPG's so even $20 for eight hours of gameplay seems really steep price-wise to me.

Has there been any word of a "complete" season that may come out later? If I knew that was coming maybe I'd wait and get all three of them later.

Decisions, decisions...
animateria's Avatar
animateria at 05/22/2008 16:50
@Fading_Star

Well... DUH!

"Unless you don't find Penny Arcade remotely funny", I'm in this category.

I'm not knocking the game mind you, I don't find PA particularly amusing is all.

Well... The Fruit Fucker is pure genius and they did have some funny relevant comics, but overall I'm puzzled at why its so popular.
Teta's Avatar
Teta at 05/22/2008 16:52
I was really surprised to see the score given.
I thought you didn´t enjoyed it THAT much.
Nice review. Can´t wait for the weekend so I can buy it and have a nice Penny Arcade weekend.
robotplague's Avatar
robotplague at 05/22/2008 16:57
At first I didn't care too much for the game then towards the end of the the demo I really began enjoying it. As soon as I'm done playing everything that I'm currently neglecting I'll give it a go.
Nessie's Avatar
Nessie at 05/22/2008 17:01
Oh wow, I like the the whole "custom char in the cutscenes" thing, i never even knew that. Definitely itching to play the demo, hopefully get it later on. :)
Eschatos's Avatar
Eschatos at 05/22/2008 17:12
Do want, but I'm gonna wait until I've finished Mass Effect for PC, which doesn't come out until Wednesday.
Gangles's Avatar
Gangles at 05/22/2008 17:12
I was very much impressed by this game, the whole experience is well worth the $20 and 8 hours.
BlackSunEmpire's Avatar
BlackSunEmpire at 05/22/2008 17:18
Good review, Im gonna try out the demo now.
king3vbo's Avatar
king3vbo at 05/22/2008 17:22
Im pretty much with Naia on this one. 20 bucks is very steep
Narishma's Avatar
Narishma at 05/22/2008 17:31
Personally I didn't have any problems with the controls on the PC version. It controls just like Diablo.
RJG's Avatar
RJG at 05/22/2008 17:36
I'm a fan of Penny Arcade (mostly of Tycho's excellent wordsmithing) and I do like the sound of the gameplay (RPG with actual actions you can perform to increase overall damage and effectiveness? Yes please!) so I'll be picking this one up eventually. I was going to get it for PC, but I think I'll wait now, and grab it on a console when I've got one.
BlackDove's Avatar
BlackDove at 05/22/2008 17:46
/signed.

Game's fantastic.
Stephen57's Avatar
Stephen57 at 05/22/2008 18:03
I can dig it!
Darkjad's Avatar
Darkjad at 05/22/2008 18:11
I agree with the score & the review as a whole. I have no idea why, but seeing a character mildly similar to myself (albeit with a top-hat) drawn in a perfect facsimile of PA style is a very strange, very awesome experience. The humour is great.

They've got my money for the next few installments.
DaedHead8's Avatar
DaedHead8 at 05/22/2008 18:18
I agree that $20 is too pricey. I'll pick it up eventually.
pendelton21's Avatar
pendelton21 at 05/22/2008 18:22
In the words of Eric Cartman,

"MUST GO!!! MUST BUY!!!"
nukka jdav's Avatar
nukka jdav at 05/22/2008 18:24
I want this very much so...but I have no money...AHHH

Oh well, GTA4, I'm coming back.
Animated Trigger's Avatar
Animated Trigger at 05/22/2008 18:26
And I am now reading obsessively through the archives of Married to the Sea. Thank you for that, sir.
loki d20's Avatar
loki d20 at 05/22/2008 18:28
Good review. Definitely need to pick this up the for the long holiday.
dtomek's Avatar
dtomek at 05/22/2008 18:29
$20 for 8 hrs is on the higher end of the money per time scale these days. Thats a 24HR game at $60. Sooooo, I can't see the legitimacy in that argument, regardless of the genre.
Anthony Burch's Avatar
Anthony Burch at 05/22/2008 18:39
I beat:

Condemned
Condemned 2
Assassin's Creed
Crackdown

In roughly the same amount of time I beat Precipice, for three times the price and a third of the enjoyment. In my humble opinion, I don't think $20 is an unreasonable asking price -- especially considering Half-Life 2: Episode Two only cost about five bucks less and lasted exactly as long.
Bazel's Avatar
Bazel at 05/22/2008 19:17
If you know a game like Condemned or crackdown is short from reading reviews or word of mouth, you have to option of renting it. The penny arcade game it $20 with no trade-in or resale value. Until Xbox live arcade has a On-demand type rental service, the maximum price of its games should be $10.
Patorama's Avatar
Patorama at 05/22/2008 19:34
How do the environment descriptions work on the 360. On the PC you can click damn near everything and get a nice text description about a house, or a gate, or a mailbox, or a car, or a book, or a machine, or ...yeah damn near everything. Is that still a part of the 360 version?
Anthony Burch's Avatar
Anthony Burch at 05/22/2008 19:41
Bazel:
True.

Patorama:
Yep. You just have to run around with the analog stick and get close to items, then press A when an icon appears. It can be really problematic when there are more than one items next to each other, but it's generally not a huge issue.
Dexter345's Avatar
Dexter345 at 05/22/2008 19:44
I grabbed this the other night, and have enjoyed it so far.

I really don't get people saying that it's not worth $20. It's like they have forgotten that retail games cost $60 and are on average, just as fun, if not less.
SunTzu's Avatar
SunTzu at 05/22/2008 19:57
Seven to Ten scale
Fury-Genesis's Avatar
Fury-Genesis at 05/22/2008 19:58
I'm loving it. As one of those who can make a character I feel looks exactly like me, I find the game to be fantastic.

I especially love the little facial expressions on the characters during the flash cutscenes, and the dialogue is hilarious.

Anne-Claire is totally overpowered though.
Anti-Everything's Avatar
Anti-Everything at 05/22/2008 20:21
I expected the story and humor to carry this game, but I was pleasantly surprised to really enjoy the battle system a lot. I'm sure they'll take all they can from critics and fans and improve it for the next episode.
Mxyzptlk's Avatar
Mxyzptlk at 05/22/2008 20:26
I was waiting for a review before deciding to get this, and it looks like I'll be checking it out sooner or later.
ExpertPenguin's Avatar
ExpertPenguin at 05/22/2008 20:43
I was falling asleep when I tried to play it...

Looks like I'll be firing it up again tonight..
kadosho's Avatar
kadosho at 05/22/2008 20:55
I really enjoyed the demo, just lots of nods all around.
Definitely going to buy this game soon.
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