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Destructoid review: Patapon photo

Ever since I first heard of Patapon, I knew I had to try it. An infectious, cute, charming mash up of rhythm and strategy, flavored by a simplistic yet thoroughly eye catching artistic style sounded like all the makings of a portable delight. Now that I've had some time with this most unique little game, however, I find myself unable to decide whether to cuddle it or smash it against the wall.

This is going to be a difficult review, as I intend to try and discover whether or not this game is actually good over the course of writing it. Make no mistake -- many aspects of Patapon make the player smile, and truly capitalize on the unique idea. However, for every feeling of joy, there's a feeling of frustration, for every inspired moment, there's something that doesn't quite work. 

This is Patapon, one of the biggest conundrums on the PSP, and the subject of today's review.

Patapon (PSP)
Developed by Pyramid/Japan Studios
Published by Sony Computer Entertainment Inc.
Released on February 26, 2008

The premise of Patapon is either adorable or disturbing, depending on the level of thought you wish to put into it. Aaron Linde described is as Jihad for Kids, and I can certainly see why. Your role in this adventure is that of a God, known as Almighty, who has returned to lead the Patapon Tribe to the promised land. The Patapons were once a proud and successful tribe of living eyeballs, but they were driven out of their homeland by their mortal enemies the Zigatons. When you arrive as the new Almighty of the Patapons, you find a few scattered remnants and gather them together, slowly building an army of holy warriors to reclaim the land and journey to Earthend in a bid to find ... IT.

You may only communicate with your tribe, however, by using a set of mystical drums that, when hit in the right sequence, will command the Patapons to do your bidding. Before too long into the game, you will get hold of four drums which are mapped to the triangle, circle, square and X buttons of the PSP which can be used to make the Patapons either march forward, attack, defend or summon a miracle. The patterns are simple, but keeping the right beat is crucial to keeping the Patapons active.

In order to make the Patapons march onward, for instance, you have to tap circle, circle, circle square. The Patapons will then march ahead while chanting "Pata, Pata, Pata, Pon" After they chant, you need to follow them with another command, either to keep moving forward, to attack or defend. That, essentially, is the game. It's a very simplistic rhythm game in which you use four sounds to keep time with a miniature army and complete a level. However, this almost remedial premise hides a far deeper strategic system at work behind the little walking eyeballs.

Knowing when to attack, when to defend, when to march forward and when to summon a miracle is the key to ensuring your Patapons survive each encounter. Although the first few levels are dull in terms of their lack of options, once you get the defend command, you are suddenly faced with a far more essential need for timing. Getting used to enemy attack patterns and optimizing your sequence of actions is far more complex and engaging than one might be led to believe, and as the game progresses, the intensity of battles ramps up pretty quickly.

The trouble is, a game that requires such tight attention doesn't feel tight itself. When you've input a command, you have to wait for your Patapons to obey, and then you have a very short window of time in which to decide your next move -- which again, won't actually be implemented until you've input the command and the Patapons have taken their time to comply. This isn't helped by the fact that enemies can be hard to predict, and you can often find your Patapons out of attack range of an enemy, needing to get close, then missing their window of opportunity because they either got too close, or the enemy attacked first. Situations can change quickly, and switching up your tactics to deal with them in time is damn near impossible.

By far the number one priority in any given Patapon battle is the attainment and maintenance of "Fever." If you input a command with absolutely perfect timing, or if you input ten commands successfully, your Patapon army will enter Fever mode, which sees them becoming a far more effective killing force. To keep Fever going, you just have to keep successfully commanding them, but should you mess it up, you'll have to start the process over from scratch. Now, the first few times I achieved Fever, I kept instantly losing it and grew very irritated, and this is because Patapon is very, very vague about what it wants you to do at times. When the Patapons reach fever, they completely change their tempo and start chanting a new song, tricking you into thinking the beat has changed when it hasn't. Eventually, you get the hang of it and learn to keep the same beat going on in your head for the entire level, but at first it's excruciating.

This vague presentation of the rules hinders the game in other ways as well. For instance, sometimes I lost Fever even when successfully inputting a command. I knew it was successful too, since the Patapons obeyed the order. At other times, you will suddenly be thrust into a situation you've never encountered before with absolutely zero clue of how the game wants it dealt with. Being instantly mashed by a new type of fortress trap, or cooked alive in the desert before stumbling on the right course of action is rarely fun. It would appear that trial-and-error is part of the game's MO, but frankly, it's far too frustrating at times to be worth the effort.

Although at first it's very vague, there are at least some subtle flashes of brilliance that, once discovered, keep the game more manageable. For instance, the screen has a pulsing border around the action that flashes in time with the beat, and your combo meter similarly reacts in time with the rhythm. Although keeping the beat in your head is by far the most reliable method, it's neat the the game throws in such understated clues for you.

When you're not fighting the Zigatons, you can hang out in Patapolis, the capital of the Patapons. Here, you can view the spoils of war, combine materials to create new Patapons at the tree of life, or engage in very simplistic, yet strangely addictive minigames to get ahold of more raw materials. Creating Patapons is a game unto itself, as you work to attain the best materials and create Rarepons, more effective versions the regular white Patapons with increased stats. You can also go hunting for food and Ka Ching, a form of currency needed to create more soldiers. 

What you cannot do, however, is engage in battle with the Zigatons outside of storyline missions. Essentially, there is no true Free Play, and this is a huge omission. Zigatons, for the most part, are your sole source of new weaponry and equipment. If you want a set of shields for your axe-wielding Tatepons, or your bow-firing Yumipons are in need of some protective helms, well tough luck. You'll have to battle through the story mode and rely on lucky item drops. In an army building game like Patapon, where the attainment of power is a driving force, having no ability to efficiently farm is very annoying, especially when you need to bulk up your army to face a particularly brutal stage.

You can at least take on the game's bosses multiple times, and each time you successfully topple these huge and imposing monsters, you stand the change of acquiring a rare item. However, this option is damn near useless for adequate farming purposes, as each time you fight a boss, it gets progressively tougher and will inevitably climb out of your league.

The game is chock-full of problems, and yet it still manages to present itself in such an endearing way that it almost -- almost -- wins your forgiveness. The team who brought us Loco Roco are masters at depicting a visually stunning world, bursting with character and austere charm. It's bright and breezy, uncomplicated yet unmistakable in its artistic design. 

As far as the sound goes ... well. By now I'm sure you're all aware of what to expect, but if for some reason you're unprepared, be warned that excessive playtime WILL result in you hearing "Pata Pata Pata Pon" over and over in your head long after the game's been turned off. The worst part is that the game can actually be more catchy than annoying, compounding the issue further. Once you achieve Fever and the beat kicks up into a funky tribal tune, you may find yourself almost sad to slip up just because of how bleak it feels when the cool music is gone.  

Patapon is a noble effort at bringing some color into gamers' lives and presenting something that's as unique and fresh as it is lively and adorable. However, the game is just as prone to causing misery as it is happiness, as I discovered early on when my axe-wielders had been killed off and I was left with only ranged attackers who fell, one by one, to close quarters enemies that they just couldn't hit. These kinds of issues are incredibly aggravating, and the various other frustrations amount to an experience tainted all too often by problems that could have been dealt with easily. There is a lot that feels missing from this game, and this appearance of an incomplete package kind of explains the cheap price tag (although we in the UK don't get quite as good a deal).  Ultimately, this is a game I want to very badly to love, but just can't. I like it, and I'll sure as Hell play it a lot, but I can't rate it that highly if I'm being honest, simply because of the volume of problems found within.

Long story short -- Patapon is equal parts sunshine and rainclouds, laughter and tears. You'll cuddle it one minute, then batter it to pieces the next. Definitely check it out, but try and borrow before you buy or at least grab the demo. You may very well love it but you may just as easily hate it.

CHAKA CHAKA PATA PON!

Score: 6.5


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143 comments | showing # 51 to 100

Imako's Avatar - Comment posted on 03/12/2008 19:14
Imako
There's nothing wrong with the review. I'll try it on my friend's psp eventually.
Magesx's Avatar - Comment posted on 03/12/2008 19:14
Magesx
What the balls how did I post twice.

i balme jim cuz he haets sony bololololloolol
Imako's Avatar - Comment posted on 03/12/2008 19:14
Imako
There's nothing wrong with the review. I'll try it on my friend's psp eventually.
Jim Sterling's Avatar - Comment posted on 03/12/2008 19:15
Jim Sterling
Magesx: That wasn't aimed at you, and was a joke.
Magesx's Avatar - Comment posted on 03/12/2008 19:18
Magesx
First part, okay, second part, I know it was a joke. No one says bololololoollolol seriously.
Eschatos's Avatar - Comment posted on 03/12/2008 19:20
Eschatos
I'm trying to decide whether to get a PSP or DS. If I choose PSP, then I suppose I'll get this.
ajaxender's Avatar - Comment posted on 03/12/2008 19:21
ajaxender
@ Jim. That may be the case for people who already have the game. But i dont have most of the games that are reviewed here, or anywhere for that matter. Thats why i look at the reviews!

I want two man reviews because people are different, and imperfect. Its impossible to be totally subjective, personal opinions always come through. The more points of view you get, the more likely you will get a decent idea of how much you would enjoy the game. If both reviewers pretty-much agree, well that just means that the points they bring up are strengthened. If they dont, then i go with whichever review makes more sense to me.

I suppose its not exactly necessary to have two-man reviews, because theres so many reviews out there on the internet, but its still nice. Particularly since i like the dtoid reviews more than most others.

But anyway, now i will go and actually read your review!
Kyousuke Nanbu's Avatar - Comment posted on 03/12/2008 19:25
Kyousuke Nanbu
I noticed the FEVER can be kept if you input the command right as the voice is saying fever.

Also, there is a smithing game to get better equipment and improve existing ones and you neglected to mention that equipment is one thing but your patapons are another as with better supplies you can create stronger and stronger patapons, one that cost 1,000 kaching to make will be a thousand times better than one that does not.

That said, there are a lot of things they don't explain, the smithing game I mentioned is one of them, the miracle system was also hell till I found a video.
ajaxender's Avatar - Comment posted on 03/12/2008 19:29
ajaxender
Having done that... i want to give it a try. Luckily theres a demo.
Aaron Linde's Avatar - Comment posted on 03/12/2008 19:31
Aaron Linde
When exactly did our readership become a horde of goddamn babies?
Magesx's Avatar - Comment posted on 03/12/2008 19:38
Magesx
When Patapon didn't get a million out of 10. D:
madninja's Avatar - Comment posted on 03/12/2008 19:39
madninja
No, I didn't say that. I said that if one person reviews something you get one viewpoint but two people review something you get two completely different viewpoints and then the people who disagree will have two backgrounds of likes and dislikes to compare to. Example: Jim hates X game, Aron likes X game and reader likes X game. Then he has a talking off point with Aron's review and can look to yours as a "Oh, I didn't notice that." because my least favorite part of reviews is that people don't go back to reviews to see the conversation. If two people review it then that person has two reviews to read to formulate a viewpoint.

That is a whole lot to read but I don't read reviews to see if people agree with me. Just like I don't read movie reviews for people to agree with me. I like it when someone disagrees with me because then we can have a conversation about but a one person review doesn't have a conversation at all. It is just one long piece of text where if I played the game, I already know those things.

Sorry, I wrote more than I thought.
wardrox's Avatar - Comment posted on 03/12/2008 19:45
wardrox
Jesus Jim. The scale goes from 7 to 9. Don't you know fucking anything?
Aaron Linde's Avatar - Comment posted on 03/12/2008 19:49
Aaron Linde
Breaks my heart. I figured we would've grown out of this shit by now. His opinion differs from mine!? BURN HIM AT THE STAKE

BURN HIM AT THE FUCKING STAAAAAAAAAKE
animateria's Avatar - Comment posted on 03/12/2008 19:50
animateria
Want more reviewers?

Read reviews from different sites!

They all have a slightly different flavor to their reviews.

4 or more reviewers are better than 2 reviewers anyways.

2 reviewers per game would be better, but with all those games and limited number of reviewers, it can't always happen.
Novakaine's Avatar - Comment posted on 03/12/2008 19:53
Novakaine
Heh, all these complaints about the review reminds me of the Twilight Princess review. Is that still the lowest-scored game on Destructoid?
Magesx's Avatar - Comment posted on 03/12/2008 19:55
Magesx
AARON I DEMAND YOU FIRE JIM FOR THIS REVIEW ALSO BECAUSE HE'S FAT AND HATES FREEDOM
Aaron Linde's Avatar - Comment posted on 03/12/2008 20:02
Aaron Linde
Novakaine, nope. We've had a couple that ranked lower. Off the top of my head, Escape from Bug Island clocked in around a 2.5 or so, I think.
NyghtcrawleR's Avatar - Comment posted on 03/12/2008 20:05
NyghtcrawleR
Just to point out with the beats and losing fever for instance even when inputting the right combo. This is possible as to the way the game is setup. There is a range of 3 speeds you can achieve hitting notes (A little too fast, perfect, a little too slow). If youre in fever but hit the combo a bit too fast you can lose the fever still yet still keep the combo to achieve whatever move it was you were doing.

Also reaching and attaining fever is not the whole goal for a level. As you said sometimes the rhythm gets off between you and the boss. Its part of the strategy to know when to "stop fever" on purpose and start a new rhythm to get in sync with the boss's behavior.

A review is a review. Its an opinion, I respect that even if others dont agree with it. I love the game and personally would rate it higher, but thats my opinion. But I do think that the above points are valid against some of the things you mentioned in the review.
ironmanrules1333's Avatar - Comment posted on 03/12/2008 20:09
ironmanrules1333
patapata I must buy it
wardrox's Avatar - Comment posted on 03/12/2008 20:18
wardrox
IDEA (and the best idea I have thought up... ever)

A quick review recap segment in the Podtoid. Have a couple of editors discuss the game, the reviewer defends themselves and another editor basically fires the points in these here comments at them, allowing for the discussion which goes on here to go on in a segment on Podtoid.

There. Wasn't that good?
madninja's Avatar - Comment posted on 03/12/2008 20:20
madninja
I agree with the man above. I also believe that it should be called MadWar.......*toid*.
(Wardrox and I thought of it)
godkow's Avatar - Comment posted on 03/12/2008 20:20
godkow
Wait, games other than SSBB exist?
Takeshi's Avatar - Comment posted on 03/12/2008 20:32
Takeshi
Thanks Jim, great review. "Ultimately, this is a game I want to very badly to love, but just can't." Same here.
I might give it another go but the sound of my PSP is a bit fucked. So I don't think I can get into this really. I want to, but I can't.
arun6004's Avatar - Comment posted on 03/12/2008 20:35
arun6004
How about you just rate games 'good', or 'bad'?

Or how about not doing reviews at all - send the reviews out as newsletters to people that refuse to bitch about .05 differentials :D

Or you could just continue this review system.

Or let us review the games because we're so much better than you. Obviously.
Magesx's Avatar - Comment posted on 03/12/2008 20:41
Magesx
Nah, I'm not mad at all, really. I tend not to take the internet too seriously.

Ps no u
Magesx's Avatar - Comment posted on 03/12/2008 20:43
Magesx
Nah, I'm not mad at all, really. I tend not to take the internet too seriously.

Ps no u
Magesx's Avatar - Comment posted on 03/12/2008 20:44
Magesx
Also, the Refresh button is homosexual.
Detry's Avatar - Comment posted on 03/12/2008 20:44
Detry
Haha. Fuck this game, I would of given it a 4.2
Sharpless's Avatar - Comment posted on 03/12/2008 20:47
Sharpless
@whining readers
Fuck you. You've got an opinion, assholes. So does Jim. Go jerk off onto your PSPs and cry about it.

@Jim Sterling
I don't think there's anything wrong with asking for two reviews. I like double reviews because they provide two different takes. If I were using a Destructoid review to help me decide whether or not to buy a game, it would be more helpful to have two reviewers, so one could either lend weight to, or provide a counterpoint for, the other. It's not necessarily about needing someone to agree with them.

For me, anyway. For these other pussies, who knows?
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 03/12/2008 20:47
Copyright 2008 Agent Chieftain
I know you're generally not a fan of rhythm games, from what I hear (from you). I'm taking this review with a fuckton of salt.

Also, from what I read, you're terrible at this game.
Sam Spectre's Avatar - Comment posted on 03/12/2008 20:50
Sam Spectre
Sounds like crap. 6.5 is generous.

;)
Sonicandtails's Avatar - Comment posted on 03/12/2008 20:51
Sonicandtails
@Copyright 2008 Agent Chieftain:
A BLOO BLOO BLOO, I <3 SONY, STOP MAKING FUN OF IT'S GAMES :(((
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 03/12/2008 20:52
Copyright 2008 Agent Chieftain
On a side note, I'd like to see a second opinion. I don't need my opinion validated, but more viewpoints provides much more insight than one. There's a reason why we all have two eyes.
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 03/12/2008 20:53
Copyright 2008 Agent Chieftain
@Sonicandtails

AGENT CHIEFTAIN. FROM ELITE BEAT AGENTS. A GAME ON THE FUCKING DS.

Fail more.
Aaron Linde's Avatar - Comment posted on 03/12/2008 21:02
Aaron Linde
For all of you who want multiple reviewers: buy us copies and add another day to the week, and we'll see what we can do. Alternatively, you can always go here and pretend like we wrote all of them.

Jim wrote the review, and did so with gusto. He didn't like the game. Quit acting like goddamn infants.
Aertyr's Avatar - Comment posted on 03/12/2008 21:05
Aertyr
Jim, i'm sorry you have to deal with idiots. Good review man. Needs more monocle though.
mix's Avatar - Comment posted on 03/12/2008 21:10
mix
"Also, 6.8 on the Destructoid scale is above average. This game got a decent score, as it's a decent game. Just pretty flawed."

My 1st post got to ya Jim didn't it!

I'm with Jim on this, I LOVE the game but you have to respect that it does suck at times.
Alcochetano's Avatar - Comment posted on 03/12/2008 21:11
Alcochetano
Great review Jim. I agree wholeheartedly. This is a game I wanted to love as much as any other but it just has too many blemishes and frustrations on its design.

Frankly I believe its one of the most overrated games of the year so far, but for what it is I'm almost glad that that's the case.

Too bad you couldn't have the review out a little earlier though.
Magesx's Avatar - Comment posted on 03/12/2008 21:15
Magesx
sup jim i'm here to lick your butt if you want
SourGr8pes's Avatar - Comment posted on 03/12/2008 21:17
SourGr8pes
This game definitely IS brutal and unforgiving, probably the least portable game ever made (along with Elite Beat Agents), and parts of it are confusing. Yet, I love it to death.

I do definitely agree with you that this game needs a free roam mode of sorts, as I am sick of doing the hunting grounds and minigames at times.
emotaku's Avatar - Comment posted on 03/12/2008 21:22
emotaku
"This vague presentation of the rules hinders the game in other ways as well. For instance, sometimes I lost Fever even when successfully inputting a command. I knew it was successful too, since the Patapons obeyed the order"

WHAT IS THIS PARPPA
MechaMonkey's Avatar - Comment posted on 03/12/2008 21:40
MechaMonkey
This is for you, Jim. It's not Lu Bu, but it's still amusing.

madninja's Avatar - Comment posted on 03/12/2008 21:54
madninja
Aaron, read Wardrox's idea.
0bshaky's Avatar - Comment posted on 03/12/2008 21:58
0bshaky
Well the review was bad. Jim sucks at Patapon. Metacritic have 21 publications giving the game 90 or more.

I personally have Patapon and its a great game. Definetly an 7.5/8. Action, Rhythm, Customizable units, Challenging, new gameplay mechanics, awesome art, awesome music...

Jim you fail. I want another reviewer. Even Reverend "Was the game coded by Jesus Christ and God? No? then is a 3.5" Anthony could have given the game higher than that.
HarassmentPanda's Avatar - Comment posted on 03/12/2008 22:16
HarassmentPanda
I thought this was a very good review. I think 6.5 seems like a fair score based on what I've heard from others that have played the game--it's good, but generally "not for them" for whatever reason. For those who need people to agree with them, try here or here or here. Jim's just any other reviewer with his own opinion, an opinion that is shared by many others.
ShinSennju's Avatar - Comment posted on 03/12/2008 22:39
ShinSennju
Actually Wardrox's idea is a pretty cool one. Too bad that I guess Dtoid doesn't get many review copies so the games that are reviewed sometimes are bought by the editor.
HangoverGlory's Avatar - Comment posted on 03/12/2008 23:15
HangoverGlory
Fuck all the naysayers. Jim, as someone who has written for other sites in the past, I can say that this review's actually very well written.

People have to realize that the score isn't as important as the words on the page. Stop going for knee-jerk responses and start opening your eyes.
HangoverGlory's Avatar - Comment posted on 03/12/2008 23:16
HangoverGlory
Oh and I second Wardrox's agreement... even if I don't read his blog.
Sharpless's Avatar - Comment posted on 03/12/2008 23:34
Sharpless
@Thuper
When you diss somebody's work, you really ought to offer up some sort of explanation or reason to back it up. Running in and saying "Bad review is bad, dur hur hur" just makes you look like a little shit.

Unless of course you are, in fact, a little shit, in which case you have my apologies. Well done.
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